This might be a little much to ask, but could you create some tutorials for simple shapes/objects for practice? (Like this one you just did in this video) I know there are many tutorials out there already but i really like your style. If not TY for all the stuff that you put out already anyway 😄👍
@user-eg8wu6nx2y2 күн бұрын
真正的3d艺术家,精湛的德国工艺,非常非常非常出色的概念设计!
@gratefulpixels9285 күн бұрын
Hey bro , how did you snap that pivot point at 0:30 - ? I am trying to do that , but i then have to manually place my pivot at that point,
@Elementza5 күн бұрын
D hotkey is default for pivot placement. Here is the full video on the topic kzfaq.info/get/bejne/ipaTfJSmuZiyaJc.htmlsi=baptdXBQSeZNTS3Z
@glacierfox52376 күн бұрын
I saw your videos in the past when I was in college as I always loved how you do hard surface in semi high poly when as that is what I always stuggeled with when it comes to the curved surfaces like those on guns so this helps as I wanted to get back into Hard Surface again
@VIDARMEDIA6 күн бұрын
Ur words really inspire me since the first day I’ve started college till landed to a Vfx job. I’ve watched ur vids abt topology and its really important especially for those really hero assets/props. Keep up with ur new content man 🎉
@IzanRamos6 күн бұрын
I've said this in the past and then again now. You're using way too many polygons in a useless manner. Not even to add more detail, because the only detail you add is extruding in or out, that's basically the only kind of detail you add. You waste way too many polygons in places where it's not needed at all like flat surfaces. And you made me write this again because you can't teach people to do this with kitbash parts. They're usually used many times across the same model and wasting so many polygons in kitbash parts means that the poor person who is starting, doesn't have the best computer and learned something from one of your videos is going to struggle, because he has no idea he doesn't need to put 12 divisions in a flat surface that has no detail modeled in it. And don't tell me "Oh it's because it is for concept." No. I don't see it disclosed in any of the videos so you can't say it's for concept. FFS.
@Elementza6 күн бұрын
Hey thank you for your input. To anyone reading. There are parts where topology does not matter, and where it does. I have extensive library of content on this topic already, and all these points have been answered in detail. Where it does matter, I usually mention the following. - Even spread of edges is easy to control and its predictable. It is easy to add any detail, control the flow and form. - Even spread of edges helps with UV and stable UV unwrap. (No UV stretching) - Topology count, as in subdivision is increased based on the need. Either for holding a corner, or establishing form and detail. - Smooth surfaces with no detail, will hold just fine with lower poly count. Smooth surfaces with high detail level, will require higher density for polished result. Sources with examples and case studies are found in links below. Importance of Support Loops in 3D Modeling kzfaq.info/get/bejne/gbholqlesKi9mqM.html Importance of Edge Flow in 3D Modeling (Control the Forms) kzfaq.info/get/bejne/np-bg5py0rXTcok.html Importance of Subdivision in 3D Modeling (Why Density Matters) kzfaq.info/get/bejne/bL15nrZ7ucC6gWQ.html Simplified Topology kzfaq.info/get/bejne/d7WHZNdz0Z-6fJ8.html Full Article on Toplology Understanding elementza.com/how-to-understand-topology-in-3d-modeling/ Plus Complex Shapes in 3D Modeling kzfaq.info/get/bejne/hJ57qJuH19bNf30.htmlsi=yYTLF3zcBY7s3Ud4 3D Modeling Tutorial for Beginners (3D Modeling, Rendering & UV Mapping) kzfaq.info/get/bejne/hbmDasyUsrulmXU.htmlsi=Ppvjo2QvNH4ld_1l Just to name a few. All these go in great detail on the full workflow, the approach for beginners, reasons how and why we do things, but also covering the same points the person above mentioned as a potential issues. Cheers!
@quocvietngo86576 күн бұрын
Maybe you are wrong. What you said is correct about the kitbash assemble (very small details), and the flat surface. If you have seen his most recent tutorial on robotic design. It have something similar kitbash in this video. The important thing, it is used for blend & curlve with so many complex details and NOT small or flat. Newbies often do not have enough knowledge to visualize the overall layout. then assemble it, clone, duplicate, 1/4 mirror bla bla. A simpler approach is A + B = C. Anyway, if not in the above case, wasting too many unnecessary polygons is a significant problem when working
@droneerror69816 күн бұрын
I´ve watched the video and follow the uploads in the shadows, but I do not see anything remotely to the issues you are pointing out. He did mention in earlier videos that he does videos first, then clean ups later for production use (not sure which video, but it is one of the kitbash ones.) Take it from 46 year old industry veteran, he talks in the video about something more important than poly count.
@sqwert6546 күн бұрын
dead job AI will make meshes 10 times faster very soon
@Elementza6 күн бұрын
To anyone reading this type of comments... I strongly disagree with this type of statement. Will AI replace creative work only, or creative thinking too? Is 3D dead job or is creative thinking dead job? Replace words like "bolt", "kitbash part" etc. from the video or the article with AI or similar, and not much changes. Approach how we learn our skills still need solid foundations. How we form our discipline and work ethics has nothing to do with AI. Example from the video/article. Second, what is the biggest benefit of creating a Kitbash library (or AI models)? -Simple kitbash (AI Models) parts are great for basic (AI) tools practice. -On simple parts, we fail faster and can fix mistakes faster -We learn the value of repetition, polish, and variations -We create a habit of starting and completing projects -We can try various workflows and implement them faster -We build a library of (AI) parts for future projects How we build any skill matters the same. Even if AI makes 3D models 20x times faster, will it be the model we wanted and imagined, or will it be the model AI wanted and imagined for us? If not satisfied with the second, in the end, to get things we imagined and we want to create exactly as we want, only we (as you and I) can do.
@sqwert6546 күн бұрын
@@Elementza AI will take a mesh from Fusion360 or Plasticity and make a game ready mesh instantly, that includes UV's
@Elementza6 күн бұрын
Will that stop anyone from creating anything in 3D ever again? AI can write a 2000-word article... today. Yet, many still write. I wrote the 2000-word article myself because these are my thoughts and experiences, and not thoughts or experiences suggested to me by AI. I would suggest making your own decisions on what you wanna do. Use AI as a tool to grow your skill and not as a replacement of your skill.
@erolc826 күн бұрын
@@Elementza Very well said, Mario. AI output is very derivative, it lacks proper context and functionality. And when everything has the same quality output, nothing will be interesting. I'd ask the person to focus on themselves, cultivate your own ideas, and that way you stand out in this world of meaningless AI output. Thanks.
@arnulfovazquez6 күн бұрын
@nguyenbui906 күн бұрын
for a strange reason i cant subscribe to your channel, youtube didnt let me :(
@demondigital7 күн бұрын
There is no specifics
@mikesegarra8697 күн бұрын
how are you selecting the cylinder caps in one click?
@Elementza7 күн бұрын
Maybe it looks like a click, but it's just regular marquee select
@erolc827 күн бұрын
Thanks so much Mario. Your lessons on hard surface with Maya helped me so much. I hope that one day you'll make a quick lesson teaching how to turn a high poly quad-topology prop into a low poly game asset. It would help immensely. Thank you again for everything. You're the best ^^
@thealmightycat697 күн бұрын
Why is this epic guy not more famous?
@aung45067 күн бұрын
Because he is super epic like a hidden gem.
@thealmightycat697 күн бұрын
@aung4506 Bro is a mythic drop
@James.Just.James.6 күн бұрын
1st time I saw his channel hes around 10k, im happy that hes around 80k now!
@Elementza6 күн бұрын
Thanks for the kind words everyone :) (2nd time:))
@user-nb9ow2zq2t7 күн бұрын
👍
@MrCowyedeater7 күн бұрын
Your UI colours are really clean, love the blue selection and black wireframe. How would I go about setting my colors up like this? the colors editor in maya seems really limited...
@Elementza7 күн бұрын
Here you go kzfaq.info/get/bejne/fsx5Y62pvqnXd5c.htmlsi=lsiZYtQhtSoyRGIa
@VLADISLAVSKRIPAY7 күн бұрын
Заебись
@BitDesigns17 күн бұрын
You are doing a great job, we learnt a lot from you then, the College we paid to learn 3D. Thanks
@Elementza7 күн бұрын
Hey all! A lot to unpack. If you wanna read all instead of watching, you can do that directly on the site blog. elementza.com/benefits-of-creating-simple-objects-in-3d-modeling/
@TheSatzy66997 күн бұрын
Amazing content ❤
@kluxxy93519 күн бұрын
sup, how do you make your icons smaller, i found out that when i go in the preference section there is a custom interface scaling but you can't go below 100% and i want to go below
@Bebuhzi13 күн бұрын
bro theres no way i watched through a whole 40 mins of that and didnt get bored, good vid btw, learned a couple things looking back
@kienluu922318 күн бұрын
how to make a hole on the object
@n9alex26921 күн бұрын
Hey, so for me, editing the pivot results in a custom pivot which I can't use for the mirror operation like Mario does at 23:30. Is there something I'm missing ?
@n9alex26921 күн бұрын
It's always like that, you struggle then finally ask and 2sec later find the solution. I needed to enable Bake rotation in the Tool options.
@dubtube669126 күн бұрын
The resolution of your monitor is too high for tutorial I would say, can't read anything
@AMcreates0128 күн бұрын
Thanks so much! I just began learning about topology this year and this video was really helpful with understanding how to keep my topology clean as my objects become more complex. :)
@vectorhunter4659Ай бұрын
beautiful! always brilliant!
@yugi9710Ай бұрын
Excellent video as always, Kinda curious about your setup as 3d modeling can get heavy on neck and shoulders what mouse/ desk/ chair do you use and how long are your modeling sessions 😊
@jasonchan5424Ай бұрын
nice work ,could you recommend some startup material in your course
@temperboy5460Ай бұрын
Elementza I was wondering if you've ever worked for a game studio to make game ready assets?
@FourthEchelonMultigamingАй бұрын
Thank you for your videos, can I use 3ds max instead of maya ?
@ElementzaАй бұрын
I would say depends on how well understanding of 3dsmax basic modeling tools is. If that part is strong then for sure
@bUildYTАй бұрын
14:30 how is that insect and than boolean possible in blender?? :(( thats sooooo convenient,
@AephVeynikerАй бұрын
It's inset and extrude through all the video. But if you want to know, then Maya has smart extrude that can go through the whole object and make a hole and blender doesn't have such a tool, there is only a limited in scope add-on called punchit.
@bUildYTАй бұрын
@@AephVeyniker damn, that works amazingly similar, thx a lot! if u now also tell me where i can get similar alpha textures like he is using ull get a cooky
@Stesiek1235Ай бұрын
Amazing explanation of edge flow. I finally understand it better after few day of watching videos about proper edge flow
@zakshei6967Ай бұрын
im an absolute sucker for these kinds of scifi designs, you nailed it well done
@parooangel1315Ай бұрын
are very amazing man wooow i like so much you workflou, the impeccability of your work your style
@user-ju4iv4bp3zАй бұрын
Where can I see how I can configure my Wacom Bamboo tablet to work in Maya?
@pareltАй бұрын
Program the two buttons on the pen as middle click and right click- nothing special needed to replace a mouse behavior to use your pen in any program
@user-ju4iv4bp3zАй бұрын
@@parelt Thank you!
@user-ju4iv4bp3zАй бұрын
You are the best!
@bensal9948Ай бұрын
I follow your tutorial and learned a lot from you sir, also I taken your course and Its Amazing. I want to apply for 3D modelling job, but I don't know where to apply please suggest me something 💕💐
@sinaosmani730Ай бұрын
very nice and detailed tutorial...thank you
@mohovilkaАй бұрын
Hello Mario! As always, your design captivates the imagination and is very inspiring! I have been studying your courses on Maya topology, and they have had a profound impact on my architectural practice. I have developed several architectural and futuristic concepts in Maya that I would like to share with you in the future. May I send you a link to cloud storage through your website so that you can evaluate my work and provide your expert opinion? I would also be interested in receiving a brief consultation on 3D models. Additionally, there is always wonderful background music in your videos. Could you share the name of the track that plays from the 2nd to the 5th minute of this video?
@ElementzaАй бұрын
Hey thanks... if you're on our discord feel free to share there, sure. As for music its all from Uppbeat :) Cheers
@xff3959Ай бұрын
how to switch materail?
@xff3959Ай бұрын
good job
@caseyliao3086Ай бұрын
Awesome, when I see you working like magic in Maya. I want to ask you, when you were making Maya+Sub, did you already have the end result of this model in your mind?(love form china❤)
@ElementzaАй бұрын
Mostly yes but in this case not... just going through the flow since it was mainly about presenting the differences between 2 workflows
@raf5916Ай бұрын
Thank you very much for your videos. I learned almost everything I know about topology from them. A question, when you work do you use some references for the design? or do you directly elaborate it on the modeling process?
@ElementzaАй бұрын
Yes mainly automotive design as inspiration and general reference for form or detail. I will leave my pinterest board link in case anyone is interested www.pinterest.de/elementza/automotive-design/
@raf5916Ай бұрын
@@Elementza thank you so much! your works are amazing
@OmniOmniumАй бұрын
@@Elementza It says that its a collaboration invite link, might wanna change that before someone decides to go crazy on your board.