No video

RADAR TRACKED GUN!! - Search & Destroy Weapons DLC - Stormworks

  Рет қаралды 121,242

MrNJersey

MrNJersey

Күн бұрын

Join NJ in this video where he shows you step by step how to build a Radar Tracked Gun in the Search & Destroy Weapons DLC for Stormworks!!
-----------------------------------------------------------------------------------
Website: www.mrnjerseyg...
Discord: / discord
Merch: teespring.com/...
Twitter: / mrnjersey
Patreon: / mrnjersey
KZfaq Membership: / @mrnjersey
-----------------------------------------------------------------------------------
Workstation & Gaming PC: www.amazon.co....
Audio Setup: www.amazon.co....
Please note that the links above are affiliate links -- clicking them earns me a small commission if you make a purchase and helps support my KZfaq channel. Thank you!
-----------------------------------------------------------------------------------
Video Audio: KZfaq Audio Library
#MrNJersey #Stormworks #DLC

Пікірлер: 385
@scoutpack1518
@scoutpack1518 2 жыл бұрын
You are helping me understand this game unbelievably much. I never understood how microcontrollers worked but the way you explained it cleared up a ton more for me.
@kiwicombat9629
@kiwicombat9629 2 жыл бұрын
same here
@M109TankEnthusiast
@M109TankEnthusiast Жыл бұрын
Bro same I used to know nothing like this morning, now I can make boats that split in half💀💀💀
@Honkiesaurus-senpai
@Honkiesaurus-senpai 2 ай бұрын
To everyone here who is currently having problems with getting it to work. This tutorial is brilliant and it shows a lot of stuff to get it all working. But there has been some small updates to the game which has changed some basics of the process. Not massively but I have written some points to anyone trying to learn and wants to Debug. I've spent the past 3 days over numerous hours hitting basically every snag and here is the things that can go wrong. It doesn't move or do anything. - Check your pivots and pitches directions. In Particular the pitch needs to both rotate in the same direction else they'll cancel each other out. - For the Pitch make sure that you are utilizing separate input sources on your microcontroller from the two inputs. - Ensure that you have the correct radar channels going into the microcontroller, 2 is Pivot and 3 it pitch ( Could be inverse but they need to be separate) The build falls apart when I spawn it in. - MERGE THAT SHIT TOGETHER, top right there is a button to merge. - Half of your pivot needs to be merged to the blocks they are meant to be moving. - I keep changing and rebuilding but its the same result. - Look if you are actively changing your micro, easiest way to change micro is to select and go onto the micro and press the top left. - This lets you actively change the micro whilst its on the vehicle. - You can actually make a autosave micro and not spawn it in by accident. Its really slow at detecting me - Change your radars configuration in the panel on selection for it. - Have static, make sure your range is around 1000-2000m. Any longer and it will take ages to detect and feedback. - Make sure the direction is front facing for the Radar. - Radars parameters have changed slightly, change the scaling to try and get 1000M still. - DONT CHANGE ANYTHING ELSE YET Its being Shy?? - He mentions to inverse the derivative and then scale it. - If it is doing it whilst being inversed, making it a positive derivative. - If it still does it, the problem is in your pivots. He mentions this in all the video but its very quick 3 seconds and move on. All these points can stop the entirety of the build working. Not saying he hasn't covered them, but there is a lot of points of error and I can get that it causes some frustration for people. Just wanted to help :)
@Localnimation
@Localnimation 2 ай бұрын
It does help, before i read ur coment my gun didnt even move, after i follow some of ur point, it move but only facing up, and nothing else, man im so confuse
@Honkiesaurus-senpai
@Honkiesaurus-senpai 2 ай бұрын
@@Localnimation Make sure your pivot is faced the correct way. Make sure you just have it set to just track you first before messing around with firing
@Honkiesaurus-senpai
@Honkiesaurus-senpai 2 ай бұрын
@@catanddodted You have to create it in a separate tab first. Then it will populate it within your standard buyable items
@ImTiredOfFindingAGoodHandle
@ImTiredOfFindingAGoodHandle 2 ай бұрын
the microcontroller works fine at very short distances but pivots too high and misses for longer distances
@backblast5813
@backblast5813 2 жыл бұрын
Such an amazing video, always excited to watch when I get a notification. For target lead you would somehow have to translate Thales basic proportionality theorem into logic gates and that sounds like pain.
@gamepusher1229
@gamepusher1229 2 жыл бұрын
How would I do that
@Fingeroo
@Fingeroo Жыл бұрын
What if you used a pid controller with target angle as the input and 0 as the goal?
@LitNotFig
@LitNotFig 2 жыл бұрын
The turret just constantly sways back and forth, it shoot and works, but its inaccurate because of the swaying, it doesn't look like what its doing in your video
@TheBrickFox
@TheBrickFox 2 жыл бұрын
Same
@LitNotFig
@LitNotFig 2 жыл бұрын
@@TheBrickFox Delay - 100
@TheBrickFox
@TheBrickFox 2 жыл бұрын
Thanks
@felixiplang
@felixiplang 2 жыл бұрын
This may be delayed and you probably know the fix, but if you don't: Use the select tool (little arrow tool thingy in the top) Select your pivot Turn up the gear ratio (if the number on the right goes up, it goes "up", if it goes down, thats "down") That probably should work, if not change the speed of the turret and make it lower
@djmicrowave6073
@djmicrowave6073 Жыл бұрын
The swaying is due to radar noise, the new radars are so shit and that’s why it sways, use old radar
@peterpanDK
@peterpanDK 2 жыл бұрын
I spent yesterday building one of these but i cashed like 20 times doing so, alreast now i can be lazy
@mobgoblin9023
@mobgoblin9023 2 жыл бұрын
Stormdoesntwork
@patrickgardner2204
@patrickgardner2204 2 жыл бұрын
@@mobgoblin9023 XD
@willybuettner5029
@willybuettner5029 2 жыл бұрын
Mine went Amok and Shot everything
@Mid-Michigan-Outdoors
@Mid-Michigan-Outdoors 2 жыл бұрын
Weird, I can leave it open for hours at a time and still in the same spot I left it, zero crashes. Maybe a networking issue?
@Mid-Michigan-Outdoors
@Mid-Michigan-Outdoors 2 жыл бұрын
Weird, I can leave it open for hours at a time and still in the same spot I left it, zero crashes. Maybe a networking issue?
@GordonFreemanFN
@GordonFreemanFN 2 жыл бұрын
me before stormworks: it cant be that complicated you just put block and connect things me after stormworks: *p a i n*
@The-real-CosmoVR
@The-real-CosmoVR Жыл бұрын
I got this game the other day and I didn't realize that it had so much logic. This game is really in depth and advanced The game play and all of that definitely makes up for the lack of graphics overall. Really good game though I love it.
@angiekellar
@angiekellar 2 жыл бұрын
Thanks Mr N Jersey, I really needed this because every time I try to face off with another ship I get absolutely shredded
@JodianGaming
@JodianGaming 2 жыл бұрын
This isn't a bad setup. The only issue I found is if the turret locks onto a target it stays locked, even if that target is inside the minimum range. Should maybe do a little demo on how to get your turret to "forget" invalid targets and search for a valid one.
@Slovflyer
@Slovflyer 2 жыл бұрын
I almost never comment on your vids, but this was a nice surprise. Seeing as how the AI choppers and jets love to strafe my dingy little gunboat, and I'm always too late (and too clumsy of a AAA setup) to off them, this should hopefully free me up to drive or shoot at the AI with a "helping hand." Also can you please find out and show any way to disable/clean up the out of control AI vehicles that immediately decelerate the game speed within minutes of playing?
@initialyeet3951
@initialyeet3951 2 жыл бұрын
Yeah my FPS dips to 25 after a while
@sinatraaaaaaa
@sinatraaaaaaa 2 жыл бұрын
unless you can calculate lead it wont matter
@Slovflyer
@Slovflyer 2 жыл бұрын
@@sinatraaaaaaa true, however that AI planes aren't too smart and will fly toward you for a while before veering off as they make their autocannon strafe. At close enough ranges the turret should be able to get hits on the . . Nose. 😁
@willdickson8412
@willdickson8412 2 жыл бұрын
When I spawn it in, the turret acts like it's shy or something, I've done the -x thing and changed the pivots so it's the right way. But when I got to a certain side of it. It just looks away from me and then if I move around it, it also keeps moving away. But only in one direction
@JohnDoe-ni9zm
@JohnDoe-ni9zm 2 жыл бұрын
x or -x has to with your turret rotating the wrong way, but if it keeps facing exactly away from you and keeps doing that as you walk around it, then it seems your radar is facing backwards or something.. could be a bug but try replacing the radar with a new one
@livanbard
@livanbard 2 жыл бұрын
alight the pivot and radar dude
@Slovflyer
@Slovflyer 2 жыл бұрын
One thing I think that's missing from the new radar that the old one had was the input for facing. Thinking back to an old DOS game called AT-Robots (you program little 2d bots to pew pew each other) the best way, I learned from examples, to scan was to have a wide arc, then flip it around in pies instead of the traditional and slower "sweeping a few degrees" method. Once a target was found, you'd use the "target offset" within your scan arc to geometrically reduce and keep your arc on target into a very narrow band, then blast them. Conversely, if you lost/had no target, you doubled your scan arc each tick until you found a target, and then repeated the above process. I wonder if there was a way to change the FOV with an input on the old one (I think there was) because then you could apply my mentioned theory above. Hmm....
@cmdrwilmot2696
@cmdrwilmot2696 2 жыл бұрын
The old radars had a numeric input for FOV. I like the FOV being broken up into X and Y FOVs, but they need to give us composite inputs that will allow us to control stuff dynamically. Clicking on the block to adjust settings is convenient, but there are a number of uses that not being able to dynamically change FOV affects. One would be limiting FOV to make picking a specific target easier, and then expanding FOV back out for tracking once the target is selected. This would be useful for missiles or radar controlled gun systems like this. Another use would adjust y axis FOV to scan for aerial or surface targets only.
@Duros360
@Duros360 2 жыл бұрын
I would love a way to hand feed the drum mags. Go to the block, press q/e and you have a coiled ammo belt in your hands to reload drums by hand I’m a big fan of frantically repairing and reloading guns mid combat xD
@gahdaumfool
@gahdaumfool 2 жыл бұрын
"Let's choose the rotary autocannon because its fun and big and shoots a lot of bullets" h u m o r .
@steeljawX
@steeljawX 2 жыл бұрын
I mean, it's meme for a reason.
@o_sch
@o_sch 2 жыл бұрын
Innovation Inc?
@vladikruk
@vladikruk 2 жыл бұрын
american moment
@o_sch
@o_sch 2 жыл бұрын
@@vladikruk no his pfp
@vladikruk
@vladikruk 2 жыл бұрын
@@o_sch innovation inc moment
@cartoonfox6128
@cartoonfox6128 2 жыл бұрын
I like that when ever he's talking about guns his slogan is "because why not"
@tobygreen7116
@tobygreen7116 2 жыл бұрын
I have made an unstoppable monster thanks to this video.
@rny420
@rny420 2 жыл бұрын
Another great video from NJ as expected. But I actually have some tips for you guys. Of course this is just a simple tutorial showing you how you can set up your own Radar tracking gun and he cant mention everything. I've learned some things throughout my testing and building. I personaly think there are better ways of tracking. Let me explain: With this system you wont be able to track down targets when you or the move a certain speed (you will track behind them or infront of them). To fix this problem you can use a PID controller. For my turret I used these values: P=1 I=0.001 D=0. Of course these values can change for you build and are not the perfect ones. The setpoint of the PID is just 0 or for example 0.001 if you want it to be angled slightly above the target to compensate bullet drop. You can also multiply it by the distance of the target to auto adjust the height depending on the distance the target is away from you. Take a function block for example: if the range is x then just put x*0.0001 in. Connect that to the PID setpoint of the pitch for the turret. I could write a lot longer about this stuff but I this is just a comment and not a video after all. Just do a little testing with the PIDs and you get the hang of it.
2 жыл бұрын
Maybe make a video showing an example? The formatting of the comment makes it a bit word-wally and a bit difficult for idiots with simian brains (Like myself) to understand.
@rny420
@rny420 2 жыл бұрын
@ I was thinking about uploading a Video about it but the new update broke the tracking for radars and now everything is wobbeling around. After I got it to work I'll demonstrate it
@clickbrickanimations1313
@clickbrickanimations1313 2 жыл бұрын
Thank you,lord njersey!
@ruparker-jones1891
@ruparker-jones1891 2 жыл бұрын
Is there a way to make an IFF system, so it doesnt fire on your own creations, eg im driving a RIB up to my destroyer, but im in the firing zone of the gun. maybe using radio?
@jameson1239
@jameson1239 2 жыл бұрын
Radio frequency maybe?
@christophercain7343
@christophercain7343 2 жыл бұрын
Use the radio to give a signal to disable the phalanx and turn it on when approaching using an OR gate alongside the out of ammo circuit
@RafaAelM
@RafaAelM 2 жыл бұрын
maybe a infrared light and attach a infrared detector. If it is in the fov of the detector then dont shoot
@mobgoblin9023
@mobgoblin9023 2 жыл бұрын
Not without sig strength but thats gone
@patrickgardner2204
@patrickgardner2204 2 жыл бұрын
Perhaps you take the distance from your craft and to the other craft via whatever (GPS sensor maybe) and if that matches the radar distance (+- x ammount) then don't shoot
@rush_17
@rush_17 2 жыл бұрын
Can you make a video about the new missile radar? That would be cool!
@Katvanished
@Katvanished 2 жыл бұрын
I gotta wonder if someone is going to create some sort of CWIS control system like AEGIS to track and identify targets for point defense
@retzerR
@retzerR Жыл бұрын
I'm thinking that. Might try to make tomorrow first thing. I'm new to the game, but built using similar logic In other games (scrap mechanic, trailmakers, and more) but I should be able to get something working
@nikospapageorgiou57
@nikospapageorgiou57 2 жыл бұрын
This is great and amazingly simple tutorial NJ. However I would like to know how you can add active firing arcs on the weapon, because if the radar detects a target beyond 50m, that is located for example between the gun and your actual vehicle's body (like a ship's superstructure or funnel), it will fire through your creation to get to the target! Also would be nice to know how to make the weapon not fire at the fish... :D
@southcarolinianentertainment
@southcarolinianentertainment 2 жыл бұрын
I guess it takes fishing trips too seriously.
@haroldthecartoon7901
@haroldthecartoon7901 2 жыл бұрын
Did you figure out arc thing? cause i am building a ship atm and it is shooting my bridge
@GodzillaJawz
@GodzillaJawz Жыл бұрын
@@haroldthecartoon7901 put it on top of the bridge
@retzerR
@retzerR Жыл бұрын
Maybe do some math to figure out if the radar detection is under the water. Take the distance and the angle + the current height and using trigonometry I think you should be able to not fire low like 1 meter or whatever. Plus AA typically can't fire below a certain level anyway, it will make it more realistic
@tonig2255
@tonig2255 2 жыл бұрын
Can I suggest instead of just multiplying by a constant to use the distance calculation of the radar, so it is more precise and slow at long ranges but quicker at shorter ranges.
@judgementalbird3384
@judgementalbird3384 2 жыл бұрын
How would you do this? I can't work it out in my head 😅
@juliusme3818
@juliusme3818 2 жыл бұрын
@@judgementalbird3384 use the x,y function block and pipe in distance as y. Then multiply with (y*distancefactor)
@hazmasterocks
@hazmasterocks 2 жыл бұрын
What if you used the radios or something to make a sort of IFF instead of basing it off of range from you? TBH I don't know a whole lot about creating logic in this game and I haven't actually used the radios so I don't know if its possible but like you could make it check to see if its a on a friendly channel or something then decide if its a target it can shoot at or not
@McLaren_2009
@McLaren_2009 2 жыл бұрын
I have made multiple IFF systems, but I'm still thinking of a way to combine them with the RADAR systems
@fcdrummer1806
@fcdrummer1806 2 жыл бұрын
I bought this dlc and am not disappointed, tho can you please do an ecu tutorial on how to make one for modular engines and transmissions? That would be amazing
@Konoctirepublic
@Konoctirepublic 4 ай бұрын
"im going to be using the rotary autocannon, because why not. its fun, its big, and it shoots a lot of bullets" you forgot one, it also goes BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT
@mrkermit707
@mrkermit707 2 жыл бұрын
Wow thank you for doing this I had already made one but it was with the old radars seen I had heard that new radars don’t really work and now I’m going to do it with the new radars
@LCOfficerUNIT097
@LCOfficerUNIT097 2 жыл бұрын
Can you do a video showing the advances of radar tracking guns as well as tracking only enemy AI?
@Lynsis92
@Lynsis92 2 жыл бұрын
now you just need to code a friend or foe id system to work alongside this.
@jeffmech600
@jeffmech600 2 жыл бұрын
I'm a pretty smart guy but Without these videos it would take me 3 x as long to figure this stuff out thanks again!!! Great content
@charliewatsonlake8618
@charliewatsonlake8618 2 жыл бұрын
I've just been trying to build this but my rotational pivot isn't moving onto target but the radar thinks it has, so my gun just unloads into the bleeding floor ten feet away from me
@mr.dot.2501
@mr.dot.2501 2 жыл бұрын
Yes same for me I need help it does not move up or down it just shoots in my direction.
@ghostlyninja125
@ghostlyninja125 2 жыл бұрын
mine legit aims at my feet and refuses to aim straight, makes no sense since i literally copied the video basically
@charliewatsonlake8618
@charliewatsonlake8618 2 жыл бұрын
@@ghostlyninja125 people suggested that I try volocity pivots, I did and saw no improvements it might work for you though
@ghostlyninja125
@ghostlyninja125 2 жыл бұрын
@@charliewatsonlake8618 i tried this too but also didnt work
@bobo-fi4gg
@bobo-fi4gg 2 жыл бұрын
mine doesnt even move
@stevenmiller279
@stevenmiller279 2 жыл бұрын
I'm curious to know if they changed how these function. It seems like they used to lock onto the closest target. But it now it seems like they cycle between all 8 even though the 1st channel is the only target connected. Have I misunderstood the composite functionality? Has something changed?
2 жыл бұрын
My game crashes when i config the radar?
@skippydippy8296
@skippydippy8296 2 жыл бұрын
Your MG tutorial was very helpful, thank you for your Stormworks egemacation.
@marceldressler7278
@marceldressler7278 2 жыл бұрын
Hy guys have anyone the same problem like me that the game crashes after changing some at the radars? Nice vid NJ :-)
@wyatte6633
@wyatte6633 2 жыл бұрын
Just what i needed, AI just always beaming their aim is too good haha
@turdburd539
@turdburd539 2 жыл бұрын
for some reason my gun just stays pointing down no matter what, when i put it to negative it just does the same thing but backwards
@hornofgabriel3981
@hornofgabriel3981 2 жыл бұрын
Did things like in this video but the turret wont move so probably some update has appeared
@reilly2828
@reilly2828 2 жыл бұрын
Please can you make a tutorial of this but have it a bit more complex with a lead calculation?
@Quantum-Bullet
@Quantum-Bullet 2 жыл бұрын
Do some math :-)
@williamnoblekerswill8749
@williamnoblekerswill8749 2 жыл бұрын
Just use a add
@Trve_Kvlt
@Trve_Kvlt 2 жыл бұрын
If you figure out how to use the trig microcontrollers and some basic Lua, you can probably make it pretty accurate
@reilly2828
@reilly2828 2 жыл бұрын
@@Quantum-Bullet bru I don’t know how to make a calculation to lead calculate x and y velocity’s then act upon it that’s just above my head.
@grantjohnstone9787
@grantjohnstone9787 2 жыл бұрын
@@reilly2828 nothing is above your head, just outside of your current scope of knowledge. Learn it, and you'll surprise yourself.
@FurkanDemir-sr9qe
@FurkanDemir-sr9qe 2 жыл бұрын
Thanks for tutorials
@primebreaker4839
@primebreaker4839 2 жыл бұрын
Whenever I max out the radars FOV it just crashes my game, RIP
@awhahoo
@awhahoo 2 жыл бұрын
Are you in creative and can turn on reveal map? Heard radars dont like if it starts scanning in areas that havent been explored
@oscarholliday1612
@oscarholliday1612 2 жыл бұрын
0:36 that was terrifying
@listopad09
@listopad09 2 жыл бұрын
Me wanting to make a C-RAM after seeing the thumbnail and title: yes yeS yES YES
@phishercat5203
@phishercat5203 2 жыл бұрын
For some reason the range gets limited to 100m for no apparent reason. I have tried everything in my knowledge to fix it but still won't work. Anyone got some advice?
@keeskaas157
@keeskaas157 2 жыл бұрын
My game keeps crashing when i press the arrow next to the remove button
@The_WhiteHouse
@The_WhiteHouse 11 ай бұрын
it doesn't work for me?? have they like changed this in an update, but amazing video even if it doesn't work for me!!!!
@ShadowDragon1848
@ShadowDragon1848 Жыл бұрын
Hm is there a way to create a friend enemy detector? Maybe own vehicles could send a signal that identifies them, any vehicle that doesn't will be targeted.
@grantjohnstone9787
@grantjohnstone9787 2 жыл бұрын
Followed tutorial to the letter. Notwithstanding the endless crashing to desktop whenever I try to configure the radar, my gun mount tracks randomly to the left and the wiggles about and pitches the barrel backwards. Doesn't even try to detect me. Brilliant.
@JohnDoe-ni9zm
@JohnDoe-ni9zm 2 жыл бұрын
sounds like you need to invert the X value, maybe Y as well
@grantjohnstone9787
@grantjohnstone9787 2 жыл бұрын
@@JohnDoe-ni9zm inverted them both, tried all combinations. It's almost as if my radar is picking up the fuel tanks in the hangar instead of me. But i wouldn't be surprised if the crashing to desktop has something to do with it.
@JohnDoe-ni9zm
@JohnDoe-ni9zm 2 жыл бұрын
@@grantjohnstone9787 oh btw I found out yesterday my phalanx radar wasn't facing forward. Are you sure your radar is facing the correct way? Just remove and place it again to be sure I Guess
@grantjohnstone9787
@grantjohnstone9787 2 жыл бұрын
@@JohnDoe-ni9zm there's no direction markings on it? I noticed my problems stopped when i spawned it elsewhere.
@JohnDoe-ni9zm
@JohnDoe-ni9zm 2 жыл бұрын
@@grantjohnstone9787 Well the thing is I first built my gun backwards and then I used the subselectiong thingy to just copy the whole thing and rotate it before pasting. And then I noticed the gun was always facing away from its target, so I removed the radar and put a new one on and it worked. So in some cases the direction does seem to matter
@buggiesindustries7550
@buggiesindustries7550 2 жыл бұрын
It's a shame that they didn't add a temperature node to the autocannons
@lucasdsgameplay
@lucasdsgameplay 6 ай бұрын
Hey could you please make an updated video like this?
@jacobannon6080
@jacobannon6080 2 жыл бұрын
can you make an updated one ?
@DeadDolphinMan
@DeadDolphinMan 2 жыл бұрын
could you do a tutorial on leading targets?
@williamnoblekerswill8749
@williamnoblekerswill8749 2 жыл бұрын
Use a add
@ciphernova2383
@ciphernova2383 2 жыл бұрын
@@williamnoblekerswill8749 I thought about that during the video, but that would only work going in one direction. You would need a way to tell it which way the target is moving and then do an add (+ or - ) depending on which direction it’s going. But even then, different ranges call for different leading so it’s going to be more complicated than that.
@ohnolookwho241
@ohnolookwho241 2 жыл бұрын
@@ciphernova2383 use a multiplier and you dont need to worry about any of that as your leading multiplier should be caluclated independently of the gun angle.
@ciphernova2383
@ciphernova2383 2 жыл бұрын
@@ohnolookwho241 you’re right. What about the direction finding?
@Slovflyer
@Slovflyer 2 жыл бұрын
Since we are never really handed an easy solution (it's more 'fun' that way) by the devs/game components, we need a new radar node perhaps, or a similar method to report target velocity (speed and direction). Though I imagine that would be too easy mode, so then the other way I can think of is to report the target's as actual objects instead of just a collection of numbers that the radar doesn't know one from the other, except that it's one blip and then some sweep later there's another blip, within it's FOV, etc., and without some LUA work to convert that info into quasi target object info. From there you can calculate how far the "target" moved per X amount time, and lead etc.
@gabrielguerrero5286
@gabrielguerrero5286 2 жыл бұрын
very cool, would recommend building!
@terminalrex
@terminalrex 2 жыл бұрын
Hey, is there some sort of issue with radars at the moment. I used this video and even copied step by step the way you made your gun but mine simply will not work it is very intermittent if it will track me or not and even though the range was 600 odd meters it could find me within 6 but go further than that the radar looses me. Is anyone else having issues with radars at the moment?
@ravenrxh5865
@ravenrxh5865 2 жыл бұрын
yes im also am cant seem to figure out why....
@GanGGanG-ek5id
@GanGGanG-ek5id 2 жыл бұрын
Can you please upldoad it to the workshop when you do this stuff please
@peerebeer4507
@peerebeer4507 2 жыл бұрын
How would one make one of these aim slightly higher than what the radar detects? The velocity pivots don’t allow you to just simply add a little bit onto the detected angle.
@MrNJersey
@MrNJersey 2 жыл бұрын
Add pid, set the current output as variable and the set point as your angle, then the output of your pid then goes to the pivot
@peerebeer4507
@peerebeer4507 2 жыл бұрын
@@MrNJersey thank you! I should’ve thought of this earlier. Time to fine-tune some PID settings then
@5wholepizzas284
@5wholepizzas284 2 жыл бұрын
Also one with lead guidance will be cool(that is not like 8x8) because the only microcontroller that i was able to find had some stuff that was not needed and made it more complicated
@pooppoop9112
@pooppoop9112 10 ай бұрын
You can make a less accurate but more simple lead guidance using trig and knowin the speed of the bullet ehich for the light autocannon is 1000 m/s
@pooppoop9112
@pooppoop9112 10 ай бұрын
Ill figure it out and post it as a reply
@pooppoop9112
@pooppoop9112 10 ай бұрын
Aight you will have 2 right triangle equations. One calculates speed of object 2nd predicts where to shoot. First one you get the hypotenuse which is the first distance wait 0.1 seconds and get the next distance firs distance is C second distance is B you do root(C^2-B^2)=A A is the distance it travelled in 0.1 seconds. 0.1 is 1/10 of a second so you do A*10=S S is speed. You are done with the easy part now now right After you do another right triangle equation(not yet maybe) you get your target distance now which is Y you get your bullet speed which for the light autocannon is 1000 m/s. And you get your speed which is now Z so S=Z you do (Y/X)*Z=A A now is how far your target travels in the time it takes your bullet to reach. You then do right triangle stuff You get your target distance which is Y again and you get A which is how far your target travels in the time it takes your bullet to reach him you do. Arcsin(A/Y)=D. D=degrees Arcsin which is just sin^-1 This give you the degrees you need to turn to hit your target(your nearly done) thr only problem is that pivots dont read degrees they read 0 to 1 So all you need to do is divide degrees by 360. So D/360. And that there tells your pivot how much to turn to lead the bullets Note: this is the simple version and this does not take in sccount bullet drop, air resistance, how much to pivot up and if the target is moving in an odd direction but it should still make it a lot more sccurate atleast
@pooppoop9112
@pooppoop9112 10 ай бұрын
VERY IMPORTANT dont listen to the right triangle thing if a plane is moving at an angle away or toward you it wont work because its no linger a right triangle
@pooppoop9112
@pooppoop9112 10 ай бұрын
Youll have to instead do a law of cosines question to solve the triangle but eveythingbelsw is the same
@CallMeRio_
@CallMeRio_ 2 жыл бұрын
I wanna see one of these. But with missles
@davidasztalos3831
@davidasztalos3831 2 жыл бұрын
Great informative video
@Andrew-ig1eh
@Andrew-ig1eh 2 жыл бұрын
Hey NJ! Love your videos! So, I followed this one about as close to the letter as you can, and I'm running into an unusual problem.. my radar seems to have trouble tracking me at range. I have to step practically point blank in order for it to actually see me. I checked the settings in the radar itself and both POVs are set to max and effective range is still 640 meters. But if I walk in front of it, it won't actually shoot me until I'm about a meter or two in front of it. Any idea why that might be happening? It seems like a radar update but I can't find any info on it. As a side note, it seems to lose track of when I walk out of view and shoot boxes that are further away. Perhaps human characters aren't as detectable anymore?
@Nick-li5jh
@Nick-li5jh 2 жыл бұрын
Im having the exact same issue. Trying to make my own turret with guidance from NJersey and it doesnt want to see me until im about a meter in front of it.
@9c-18stefanjacobsarosilito3
@9c-18stefanjacobsarosilito3 2 жыл бұрын
I used the radar dish it has better range but it's heavier
@kiwicombat9629
@kiwicombat9629 2 жыл бұрын
I'm having the same issue as well. using the radar dish is useless too as it only gives a few more meters of range. maybe human characters aren't as dectatable any more as you said?
@bodey6173
@bodey6173 2 жыл бұрын
Are you doing one for missile?
@crashbeamng201
@crashbeamng201 2 жыл бұрын
I know you said that it works best with velocity pivots but will it also work with robotic pivots and if it won't is there a way to make it stop before it hits your own boat? like I saw the part where you said you can make it not track if it's too close but if it detects a target and starts shooting it but then the target goes behind your boat how do you stop it from hitting your boat?
@ninja_kitten
@ninja_kitten 2 жыл бұрын
now we just need logic for an IFF system
@blackspectre209
@blackspectre209 2 жыл бұрын
Instructions unclear, made a fully automated Artillery system capable of firing accurately at targets at max view distance. Surprisingly easy... just had to add math from range > gun pitch. And building a automated loading mechanism is just as much fun. Some more tuning and i need to build a boat for the gun lmao. EDIT: I just can't lmfao, one of my friends decided to be a cheeky bastard and spawned a Megalodon, and one of my turrets obliterated it!
@DeadSevin
@DeadSevin Жыл бұрын
did you ever upload this mc to workshop?
@ttpechon2535
@ttpechon2535 2 жыл бұрын
To make sure it dont shoot friendly craft, you could simply do speed, if an object is going over say 60 knots, shoot at it, then you cant shoot at missles that may close to under 50. That's how modern radar figures out the difference between a stealth aircraft with radar cross section of bird, from a real bird, cause the real bird aint gonna travel at 600 knots.
@pooppoop9112
@pooppoop9112 10 ай бұрын
All the birds in my area have jets strapped to them so idk if that works anymore
@ttpechon2535
@ttpechon2535 10 ай бұрын
@@pooppoop9112 XD
@hivewasp
@hivewasp 2 жыл бұрын
Oh a Phalanx CIWS :D
@MA-N29trm
@MA-N29trm Жыл бұрын
Just a bit tweaking of the anti-air ai system to track me but. What i didn't notice that your video of the gun phalanx or the rotary cannon of your video tutorial that doesn't produce much recoil than in reality the gun produces so much recoil
@Escanor1412
@Escanor1412 2 жыл бұрын
Now i can finish my CIWS creation
@jamesscalzo3033
@jamesscalzo3033 2 жыл бұрын
Loved the video @MrNJersey! Could you do a video about how to make (or rather how you would make) a Radar System like the Air and Surface Search Radars used in the Second World War? Or maybe even how to make a Torpedo, Depth Charge or Bombs in Stormworks!
@ZoeylaRose
@ZoeylaRose 2 жыл бұрын
depth charge is easy just rig a Warhead with a depth meter and ta da depth charge
@71Splinter
@71Splinter 2 жыл бұрын
my gun is locking onto random stuff in my hanger.... crates, barrels, kittens... any idea why ?
@user-Tritotetc
@user-Tritotetc Жыл бұрын
Ok, just one question: how do you get the turret to fire with conviction?
@chrisadams7216
@chrisadams7216 2 жыл бұрын
Keeps crashing the game when trying to add the settings like you do with the radar
@MegaMiner64
@MegaMiner64 2 жыл бұрын
Is this when de-selecting the radar? If so, there's a bug with deselecting radars at the moment that causes a crash, there's no fix yet but to avoid it you need to stay in select mode and click elsewhere, don't click another tool or selectable item. I hope this helps :)
@haroldthecartoon7901
@haroldthecartoon7901 2 жыл бұрын
Can you make a tutorial on this but with a leading system? me and some of my friends would love to know how to make one!!
@Goungui8032
@Goungui8032 2 жыл бұрын
Yeah your radar turret is really cool and powerfull but the problem is if there is a plane and you wanna shoot with the radar the radar is targeting the plane but not the ammo
@alphioni
@alphioni 2 жыл бұрын
Mama
@dprint_nerd
@dprint_nerd 2 жыл бұрын
Could you please do a vid on how to do an auto reload system for this gun
@hanot3563
@hanot3563 2 жыл бұрын
I thought I was a genius when i made microcontroller that opens a door.
@caseylynch8705
@caseylynch8705 Жыл бұрын
Imagine this combo Ap+auto tracking+lead+rotary cannon with inf ammo Every creation hit with this gun PEACE😂
@stateberg7208
@stateberg7208 2 жыл бұрын
Now they’re just needs to be a targeting blacklist so it doesn’t try to shoot you
@Trve_Kvlt
@Trve_Kvlt 2 жыл бұрын
Now I just gotta wait for a tutorial on the new radars. Because I literally have no clue how radar works in stormworks.
@steeljawX
@steeljawX 2 жыл бұрын
He's already done a quick guide on it. It was last week's Friday Update. Or are you meaning how to set it up on like a screen? They've simplified it ultimately, but that's also meant that it's become limited as well to what it can and can't do in comparison to the old radars. Is it bad? I don't believe so. It's just different.
@mr.dot.2501
@mr.dot.2501 2 жыл бұрын
I need help it does not move up or down it just shoots in my direction. Someone help me😥😥
@hahafishgoesblubblub8627
@hahafishgoesblubblub8627 Жыл бұрын
I wanna mount this on my bomber
@astodry
@astodry 2 ай бұрын
When i turn my key, the radar doesnt spin around, can i have some help, it has electricity and logic input
@pedrinhoherobrine6825
@pedrinhoherobrine6825 2 жыл бұрын
How do I make it so that it stops firing once it stops detecting a target and/or they have been terminated?
@tacoman487
@tacoman487 2 жыл бұрын
Notification squad is here. Also I'm second!
@opilo3339
@opilo3339 2 жыл бұрын
my gun only starts tracking when im 5 meters from it
@KuzakoTheAvali
@KuzakoTheAvali 2 жыл бұрын
Waiting for someone to create an IFF(Identify Friend or Foe) module, if someone hasn't already
@pooppoop9112
@pooppoop9112 10 ай бұрын
Using gps and radar to gps you can do it
@danthesteelerfan43
@danthesteelerfan43 2 ай бұрын
So I ended up building these for one of my ships but for some reason they prioritize player targets and it seems like its ignoring any AI targets. I also wasnt able to get the autocannon version to fire despite it tracking a target for about 5 seconds and then it seems like it loses the target on radar and the gun starts slowly dropping the barrell. Any suggestions on what I can do to fix either of those issues?
@TheNuclearDragon
@TheNuclearDragon 2 жыл бұрын
I remade this, but it overshoots and overcorrects. It is very wobbly and unstable and I'm not sure what I'm doing wrong.
@joshuaconner5887
@joshuaconner5887 2 жыл бұрын
How would I make it engage only air targets?
@tommyradabaugh6893
@tommyradabaugh6893 2 жыл бұрын
Easiest would just to be add a tilt sensor and only fire if the gun is facing upwards, but you could also use some sin/cos/tan math to figure out the altitude of you target and only fire ifs its above 10 or so
@hilltaker1
@hilltaker1 2 жыл бұрын
So i followed this video, but my guns (have two twin barrel versions, one one each side of the ship), just snap straight down and kill themselves. I've done the same logic as here minus the distance to target, and time since detected. Any suggestions on how to correct this?
@envy8350
@envy8350 2 жыл бұрын
Change the radars detection mode from sweep to static. This is what worked for me
@Tomartyr
@Tomartyr 2 жыл бұрын
You're a god.
@DarkWreckerQD
@DarkWreckerQD 2 жыл бұрын
Followed every step and the only thing works is the tilt
@swedenhero3653
@swedenhero3653 Жыл бұрын
I need help. The radar doesnt lock on me until im at its level, and when i go under it, the turret resets
@RedThunder0335
@RedThunder0335 Жыл бұрын
A year old but followed this tutorial to the letter.. But my build wont track or fire. Any hope for an updated version of this? :D
@Megalodon34561
@Megalodon34561 2 жыл бұрын
could you make a video that goes more in depth on how to use a radar?
@insightrat473
@insightrat473 2 жыл бұрын
Could be useful AA
@finks2447
@finks2447 2 жыл бұрын
I have done exactly what jersey has done, but my "update" button isn't working?? help
@Hellraiser9020
@Hellraiser9020 2 жыл бұрын
Do guided ordinance next :)
Building a Nuclear Powered Engine!!!! - Stormworks
18:21
MrNJersey
Рет қаралды 137 М.
Before VS during the CONCERT 🔥 "Aliby" | Andra Gogan
00:13
Andra Gogan
Рет қаралды 10 МЛН
B-24.......but BETTER
11:02
Munitions
Рет қаралды 111 М.
maps that will change the way you see the world
8:20
Zimbax
Рет қаралды 21 М.
Is A Solar Powered Plane Possible in Stormworks?
19:19
MrNJersey
Рет қаралды 63 М.
WEAPONS TUTORIAL!!! - Search & Destroy Weapons DLC - Stormworks
21:21
getting titan stadium light was pretty cool, but he's average!!
1:19
physicalcatwork
Рет қаралды 1 М.
I Made The Truman Show In Minecraft
9:05
DerpDurCake
Рет қаралды 117 М.