RADAR GUIDED MISSILES!!! - Search & Destroy Weapons DLC - Stormworks

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MrNJersey

MrNJersey

Күн бұрын

Join NJ in this video where he shows you step by step how to build a Radar Guided Missile in the Search & Destroy Weapons DLC for Stormworks!!
Link: steamcommunity.com/sharedfile...
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#MrNJersey #Stormworks #DLC

Пікірлер: 217
@Slovflyer
@Slovflyer 2 жыл бұрын
One thing I don't like that's probably a side effect of the original game design, is that objects don't break off or respawn when they explode now that we have that feature. It's kinda silly to watch a missile/bomb hit, explode, then bounce off and sit idle. Hehe.
@daviddemmers130
@daviddemmers130 2 жыл бұрын
@@Stormstyker it won't they already discussed that. Terrible game design, if your game can't handle destruction don't add weapons.
@dylannormandoin8350
@dylannormandoin8350 2 жыл бұрын
@@daviddemmers130 The way stormworks decides how to simulate a vehicle once it is spawned in and no longer needs to check the layout because the game knows it can't break off is what allows the game to run decently with alot of ships. Also with the way blocks are painted it would expose alot of unpainted bits. All in all this would be terrible for game performance.
@daviddemmers130
@daviddemmers130 2 жыл бұрын
@@dylannormandoin8350 o no I totally agree with you, but if even you know that this is the case the devs know even more reasons why a combat system will always be lacking because they can't add features like breakable ships. That is exactly why I said adding the weapons was bad game design.
@sirnurtle657
@sirnurtle657 2 жыл бұрын
@@daviddemmers130 the game isn't terrible. Its your PC for gods sake. I'm tired of hearing people complain that their PC can't handle a game just cause its like 1GB big.
@daviddemmers130
@daviddemmers130 2 жыл бұрын
@@sirnurtle657 im not talking about performance have you read any of the previous comments? The performance is decent, game design is a lot more than just a games performance.
@TheMookie1590
@TheMookie1590 2 жыл бұрын
>ill show you an easier way to control these >doesn't show the easier way to control them sad
@penggrin
@penggrin 2 жыл бұрын
:sadge:
@tomasgm155
@tomasgm155 2 жыл бұрын
To make missiles more precise without being too complex you can replace the function (x) by function (x,y,z) then you add two property numbers which are going to be the x and y "ratios". Then you connect the functions the next way: x=target angle (x or y angle). y=x/y "ratio". z=target distance (from the radar). Then you enter the following function: x*(z/y). This will make the missile's sensitivity decrease the closer it is to the target, reducing it's chances to miss by a lot. You can increase the sensitivity by reducing the ratios and viceversa. Edit: I use 20 as my ratio for both axis. Also, if you need to invert the output just multiply the ratio by -1 (on my case it would be -20)
@randomgoogleaccount4868
@randomgoogleaccount4868 2 жыл бұрын
TL:DR: Math = accuracy.
@maxc7307
@maxc7307 2 жыл бұрын
What do you mean by y=x/y what is y and x in this
@tomasgm155
@tomasgm155 2 жыл бұрын
@@maxc7307 I'm m referring to the "ratios", the ones that you get from the property numbers. You have to connect those property numbers to the y node of the function "block".
@CaptainCockerels
@CaptainCockerels 2 жыл бұрын
Can you share a micro controller screenshot illustrating what it should look like? Thanks.
@Elijah1573
@Elijah1573 2 жыл бұрын
Yes please show a screenshot
@dnrvaporizel3132
@dnrvaporizel3132 2 жыл бұрын
Stormworks devs if you see this please make the military more killable. I hit anything but a jet and they just keep going, but they hit me and BOOM whatever vehicle I use stops functioning most of the time. Either fix it and make people happy or at least lower the amount of military that spawns in (would also help with frames). Also a bit more variety in their vehicles, maybe infrantry soldiers would be cool (but I don’t think that’s needed).
@sirnurtle657
@sirnurtle657 2 жыл бұрын
I hope they will be able to add how many enemy vehicles can spawn in a certain radius. The only problem I have had during this update is the lag I get when nearing AI. I think it may be the game, IDK. Hopefully they will patch it up
@someonesomeone9991
@someonesomeone9991 2 жыл бұрын
The enemy vehicles have all of their logic in one point and they dont have an interior. You need to capture them and search for weak points so you know where to shoot
@julbloxgaming4376
@julbloxgaming4376 2 жыл бұрын
Copy this message to the "request a feature" zone, then it a guarantee they'll see it :D
@621Tomcat
@621Tomcat 2 жыл бұрын
One me versus a naval task force, helis, and a jet. It's like ace combat except I don't have 200 missiles and also the enemies are op
@TheCatstronaut
@TheCatstronaut 3 ай бұрын
guys guys its in the addon thingy so make a new save, look at default addons, go down to the bottom, DLC weapons ai, change it to what u want
2 жыл бұрын
You have to re-make this, these are already out of date with a stupid hotfix that screwed with Radar.
@mengotutney4263
@mengotutney4263 2 жыл бұрын
^this
@garrittpwl
@garrittpwl 2 жыл бұрын
explain
@hunormagyar1843
@hunormagyar1843 2 жыл бұрын
Yeah FOV is messed up
@ar_roc
@ar_roc 2 жыл бұрын
"The missile doesen't know where it is but knows where it isn't"
@jumbojimbo1553
@jumbojimbo1553 2 жыл бұрын
This was extremely helpful. In the future could you make a tutorial for GPS and Laser guided bombs/missiles?
@stormtrooper4204
@stormtrooper4204 2 жыл бұрын
sadly there was a radar update yesterday that broke this tutorial. If you can, it would be great, if you can revise this. :-)
@bassgojoe
@bassgojoe 2 жыл бұрын
Great video! Had no idea that hardpoints were batteries, that's fantastic. I've been working on a laser guided missile and this let me get it much smaller.
@mr.e3930
@mr.e3930 2 жыл бұрын
With weapons this game can go a lot of places, I hope to see naval mines in the future!
@Erik_coolman
@Erik_coolman 2 жыл бұрын
I mean they are possible to create already
@fatdog3166
@fatdog3166 2 жыл бұрын
XD you can make them your self
@thecowgod2575
@thecowgod2575 2 жыл бұрын
yep you can download lots of them off the workshop
@qstn-mk.1403
@qstn-mk.1403 2 жыл бұрын
With better optimization and multiplayer, i bet this game could be like DCS.
@joost1120
@joost1120 2 жыл бұрын
@@qstn-mk.1403 DCS is far, far more complicated. This game will never be remotely close to DCS.
@stefanknauer7180
@stefanknauer7180 2 жыл бұрын
an authentic reload system for a ship cannon (a system that brings the ammo to the turret from the hull) :D
@Sawer
@Sawer 2 жыл бұрын
This is really cool! Thank you for this
@anemonespotted189
@anemonespotted189 2 жыл бұрын
Gonna be taking the idea for the massive battleship cannons and the radar gun and combining them to make it seem like I have a fully manned battleship
@julbloxgaming4376
@julbloxgaming4376 2 жыл бұрын
just as a question, could you make a part 2 of the CIWS system to explain more in detail and also show how to make the cannon lead the target to never miss??
@hivewasp
@hivewasp 2 жыл бұрын
i don't think "never miss" is going to be possible; but you can probably have a deflection formula based on relative speed and distance - though that might be a bit too complex
@julbloxgaming4376
@julbloxgaming4376 2 жыл бұрын
@@hivewasp i have 1600hrs in stormworks but even that is too complex for me so far
@Drakabo
@Drakabo 2 жыл бұрын
That would take a bit of math including sin cos and maybe tan
@hivewasp
@hivewasp 2 жыл бұрын
@@julbloxgaming4376 well too many things to know first - do we know anything about projectile speed? effect of wind? bullet drop rate? that's a lot of parameters at play even for a stationary target
@Drakabo
@Drakabo 2 жыл бұрын
@@hivewasp unfortunately no
@mehp6107
@mehp6107 2 жыл бұрын
New patch has killed this method of missiles, please update!!
@filiplayz1893
@filiplayz1893 2 жыл бұрын
would be cool if you made a tutorial for a laser-guided missile. U could use a UAV and get a coordinate output from the camera
@MrNJersey
@MrNJersey 2 жыл бұрын
Did you miss my drone add on?
@AndyD720
@AndyD720 2 жыл бұрын
@@MrNJersey yes
@lomsen8314
@lomsen8314 2 жыл бұрын
Thanks! That is what I can say to all of you videos!
@kaptajnwaterstradt6901
@kaptajnwaterstradt6901 2 жыл бұрын
How does a sweeping or spinning radar work? Like how does the pitch and pivot work?
@michaelpascher128
@michaelpascher128 2 жыл бұрын
I have customize this and put a Reload system with Megs. Thx for help :) Now my rescue boat have bombs 😂
@alifio2183
@alifio2183 2 жыл бұрын
To all the lads that complained Stormworks doesnt rly support combat with its physics= From The Depths is the combat focused game that will fit your need. You can program your own missiles, ship, etc. Or if you are new or lazy, just use AI mainframe that will do 95% of the things for you! Combat systems are easy to edit and manage with the dev improving game steadily! The downside is no civilian features (which is good cuz otherwise you'll be doing lots of warcrimes) I tried Stormworks to learn more bout complexity in ship design and have a rest from kabooming stuff...
@MrZero00000000000000
@MrZero00000000000000 2 жыл бұрын
I play a lot of building games, and From the Depths is by far the best one. not only is it designed from the ground up with REAL modular weapons. But after you build something, theres actually something to DO with your creation. including several balanced conquest style campaigns, and many other modes. Also several people can all work on the same craft, at the same time. A lot of stuff is much simpler to setup too, like missiles for instance. but if u want, u can still lua script the missiles to do what ever u want them to. I love building, but i would argue about 30% of my 300 hours in stormworks is going into a MC, tweaking 1 number in the lua script, then spawning the vehicle only to find out i need to change it again..... very time consuming and painful on the fingers. however my 600 hours in From the Depths still feels like a better investment. and a lot of those hours are actual large, satisfying ocean battles, with blocks that get blown off when u damage them. Not afk sailing to the next random npc ship with 2 survivors that will pay me a measly 2k each to rescue them. hardly enough to pay off the fuel used to get there....
@alifio2183
@alifio2183 2 жыл бұрын
@@MrZero00000000000000 plus FTD have no dlc jajajaja! I rly love nick and the devs xD once pay forever enjoyment loool. Also the decoration and mimics system is 10 parallel universe ahead of other games, made u able to make water dispensers and other cool stuff to decor ur ship and bases. The only interesting thing bout stormworks is the microcontroller system which kinda remind me of arduino lol. I really hope Stormworks dev use SketchUp design software because it have better GUI and helpful feature than Stormworks ship designer. Its weird when a game UI is harder and more stressful to use than a real design oriented software...
@TeamSt33le
@TeamSt33le 2 жыл бұрын
Can anyone elaborate on the most recent patch? Bypassing the functions and feeding the radar output directly into the respective control surfaces seems to get the missile closer to target now. But we are failing to get a single hit.
@renzowitlox9637
@renzowitlox9637 2 жыл бұрын
got home watched the naval gun video then saw this i needed this right now so ty youre tutorials are realy easy to understand for a dumbass like me XD
@OceanicEstate
@OceanicEstate 2 жыл бұрын
Very dope
@darkmini8881
@darkmini8881 2 жыл бұрын
Is it possible to change this one from radar guided to GPS guided? Or does this one only work with radar?
@theordinarypeanut9065
@theordinarypeanut9065 2 жыл бұрын
OMG MRN JERSEY CALM DOWN WITH THE UPLOADS BUT THANKS ANYWAYS
@Tomartyr
@Tomartyr 2 жыл бұрын
Damn it would be nice if they mentioned hardpoints acting as batteries, I had to break my vows and 'cheat' a battery into a single stack to get mine to fly straight.
@rny420
@rny420 2 жыл бұрын
Can do another video about these missiles? The Update v1.3.5 broke the missiles and I cant get it to work properly
@keptin
@keptin 2 жыл бұрын
This is a great entry tutorial for those just getting into SW microcontrollers, but if you're the type who wants to get into LUA coding and wants to learn how to make more than just simple weapons, come join us over in the Stormworks Engineering Group discord server. APN guided radar homing missiles that hit fast and maneuvering targets, radar aimed and ballistics elevated guns that compensate for bullet drop, advanced radar systems that track multiple air and sea targets simultaneously and auto-slew turrets, you name it, we're working on it.
@litrlyschoolyt9365
@litrlyschoolyt9365 2 жыл бұрын
so whats the discord invite
@arvalb0
@arvalb0 2 жыл бұрын
@@litrlyschoolyt9365 yes what’s the discord link?
@teufel5569
@teufel5569 2 жыл бұрын
Thx
@thepolishtech1552
@thepolishtech1552 2 жыл бұрын
Was doing one today
@jamesscalzo3033
@jamesscalzo3033 2 жыл бұрын
Loved the video @MrNJersey! Is there a way of Building a Heat Seeking Missile like the AIM-9 Sidewinder or an Anti-Tank Missile like the AGM-12 Bullpup?
@awhahoo
@awhahoo 2 жыл бұрын
I dont believe so, as to my knowledge there isnt a IR detector
@11Tits
@11Tits 2 жыл бұрын
Semi active missiles are possible and radar guided, heat seeking is impossible
@FoxValeGaming
@FoxValeGaming 2 жыл бұрын
Just an idea but it would be really cool if you did a war sieres between you and your friends called stormwars or something like that using the search and destroy DLC. I would do it but non of my friends play the game. Also keep up the good videos.
@Quantum-Bullet
@Quantum-Bullet 2 жыл бұрын
A start.
@bodey6173
@bodey6173 2 жыл бұрын
Finallly
@GerardoGonzalez-zw7jx
@GerardoGonzalez-zw7jx 2 жыл бұрын
Ama put it on my boat that is on progress can you look at it when am done?
@Iceberg-gh4dj
@Iceberg-gh4dj 2 жыл бұрын
Finally, I can make a missile
@rush_17
@rush_17 2 жыл бұрын
I did everything it said to do in this and my boosters didn't start. Did i do something wrong?
@amarican3530
@amarican3530 2 жыл бұрын
*Happy Interceptor noises*
@detjen6403
@detjen6403 2 жыл бұрын
How about a friend foe identifier system? I assume you can use logic to set up a system to keep your weapons from locking onto your own equpiment?
@mobgoblin9023
@mobgoblin9023 2 жыл бұрын
Without signal strength no
@tomasgm155
@tomasgm155 2 жыл бұрын
I do that by adding a laser beacon on my creations and then adding laser point detectors on my weapons. They're both configured on a set wavelength, so I make that, for example, my radar aimed weapons only fire when they don't detect a laser at said wavelength. The problem with this is that players don't have a laser beacon xD, but you can solve that by preventing your guns from shooting if the radar's target is at less than 20m (i.e.)
@ethanpflederer3395
@ethanpflederer3395 2 жыл бұрын
On my auto defense turrets I have laser point sensors that look for a decision frequency emitted by laser beacons on my other vehicles. If a turret aims at a vehicle but gets the laser signal, it won't fire.
@Ioquackss
@Ioquackss 2 жыл бұрын
@MrNJersey Please please PLEASE can you remake this video? The devs already made a update that broke this system, please make a updated version of this.
@NalumSJ
@NalumSJ 2 жыл бұрын
Have you put out the Northsea Patrol boat on the Steam Workshop if not could you? would love to try it out, looks sick!
@no_one404
@no_one404 2 жыл бұрын
Can you do one but it takes off vertical like in a submarine?
@benwalter-mannah6771
@benwalter-mannah6771 2 жыл бұрын
I can't wait to see a laser guided bomb. struggling to make it work
@pauets7845
@pauets7845 2 жыл бұрын
this video gived me a big idea
@pauets7845
@pauets7845 2 жыл бұрын
so Sir MrNJersey gived mi a like so im gona unveil mi idea chan chan chan chan CHANNNNN!!!! A radar guided missile whit a cannon tan tan TANNNNN!!!!
@pauets7845
@pauets7845 2 жыл бұрын
too much damage
@pauets7845
@pauets7845 2 жыл бұрын
wait even better a missilie whith missiles
@thelastengineer8633
@thelastengineer8633 2 жыл бұрын
what does the sweap mode why static ?
@mr.makaron931
@mr.makaron931 2 жыл бұрын
Where is the steam download link? Because mine dosen't seem to work? I redid it twice and it dosen't work? so i wonder if i can just download it instead
@pellethrane2940
@pellethrane2940 2 жыл бұрын
my missile keeps goin to the target and when it gets close it just jumps over
@Grazzo0
@Grazzo0 2 жыл бұрын
Idea for a video: Stabilized Turret Guide - Search & Destroy Weapons DLC - Stormworks
@Bananas6439
@Bananas6439 Жыл бұрын
“A lot of fun” Man imma use these for war crimes against my friends
@srastronautazinho7989
@srastronautazinho7989 2 жыл бұрын
make a big radar missle tuturial and wight COrdnades tracking
@fixinggood4595
@fixinggood4595 2 жыл бұрын
"the missile kmows where it is-"
@donlotaja984
@donlotaja984 2 жыл бұрын
does this lock on ship?
@gargamel7127
@gargamel7127 2 жыл бұрын
You should make a Gps guided missile
@srastronautazinho7989
@srastronautazinho7989 2 жыл бұрын
make a Quandcopter tuturial
@kaelruland2190
@kaelruland2190 2 жыл бұрын
Why use all the composite read blocks when the script component already takes composite in?
@JohnDoe-ni9zm
@JohnDoe-ni9zm 2 жыл бұрын
Ok so yesterday I had this working but now my missiles fly straight up shortly after being fired... if I put that multiplier on 1 or 2 it seems to be better but still misses almost everything. Did something change in the meantime?
@olssong7941
@olssong7941 2 жыл бұрын
Yes
@JohnDoe-ni9zm
@JohnDoe-ni9zm 2 жыл бұрын
@@olssong7941 yeah there's a bug with the small missile radar, phalanx works fine
@olssong7941
@olssong7941 2 жыл бұрын
@@JohnDoe-ni9zm For some reason, no, my aa gun aims everywhere except the target
@flythepiloteer
@flythepiloteer 2 жыл бұрын
Can you make a tutorial for the better missiles that we have now
@spix6055
@spix6055 2 жыл бұрын
cool.
@phantomgamin2820
@phantomgamin2820 10 ай бұрын
The missles in this tutorial are great but they keep going under my target anyone know how to fix ?
@OfficiaINebula
@OfficiaINebula 2 жыл бұрын
Can you make an automatic anti missle gun system
@dragai2005
@dragai2005 2 жыл бұрын
how did the plane stay ther
@Beregorn88
@Beregorn88 2 жыл бұрын
Why do you use the formula nodes instead of the PID controller?
@MrNJersey
@MrNJersey 2 жыл бұрын
I do use PID controllers, this is the basic method.
@alexplosion_ITA
@alexplosion_ITA 2 жыл бұрын
Could you do a belt connector-autoreloading tutorial? I can't figure out hoe the connectors work
@JokerRetry
@JokerRetry 2 жыл бұрын
Was also stuck there for a few minutes. You really have to jam them together to work.
@alexplosion_ITA
@alexplosion_ITA 2 жыл бұрын
@@JokerRetry i wanted to do a radar turret like the one he made in the last video, but i can't get them to work... How do i jam them together when the turret reset his position after it has finished the ammo?
@heinrichgroenewald6834
@heinrichgroenewald6834 2 жыл бұрын
Can you make a guild on an auto loading autocannon, like an auto loading CIWS
@user-zs1fh5vw8u
@user-zs1fh5vw8u 2 жыл бұрын
how would you do it with a laser sensor, so you point a laser at something and the missile will go to that?
@tomasgm155
@tomasgm155 2 жыл бұрын
Exact same thing. You replace the radar with a laser point sensor. Connect the composite to a microcontroller as the one he used in the video, with the function blocks to change the sensitivity. Radars and laser point detectors work in a similar way, so
@babyyoda1091
@babyyoda1091 2 жыл бұрын
but how do you make a gps missile
@turesunnegardh6697
@turesunnegardh6697 2 жыл бұрын
I have litrilly buit the exat same missile 10 times in my stormworks world and they never work :(
@shibe6808
@shibe6808 Жыл бұрын
Proxy fuse?
@jimybobjim
@jimybobjim 2 жыл бұрын
Now we need a gps guided missile lol
@LunaticFPV
@LunaticFPV 2 жыл бұрын
my missiles don't track anything, they just slam into the ground lol
@DerCr0wler
@DerCr0wler 2 жыл бұрын
I copied all you did there step by step, but my missile launches into random directions even after just spawning it in without changing anything. While your missile is steady in the beginning until it detects the target, mine basically launches into a random direction making it impossible for me to adjust any numbers in the first place ... after almost 6 hours of adjusting, starting over again and failing to hit my target once i am very sad that i am not able to add this to my helicopter =(
@fortinthemorning2697
@fortinthemorning2697 2 жыл бұрын
a new update broke the missile radar
@MrX-un8cz
@MrX-un8cz 2 жыл бұрын
It doesn't looks like explosive deal much damage Using a EMP i guess is more effective most of the time since the emp doesn't even need to hit to trigger
@black_byrd3735
@black_byrd3735 2 жыл бұрын
I don't think you need that much damage to take out a vehicle in Stormworks, especially if it's a plane or helicopter. Take real life for example, a Sidewinder can do the same job as an R-40 missile, of course if we not talking about big or distant targets. The only difference here is the range and speed I guess.
@pancake4061
@pancake4061 2 жыл бұрын
Instead of an EMP, you can program the missiles to detonate once the target is close enough, eg 2-3 meters away. You can also always forgo warheads for a rocket pod that fires once in range.
@captainwolf5922
@captainwolf5922 2 жыл бұрын
Part of the problem is that blocks never disappear. A destroyed block simply gets scratch marks on it
@luckyizzac
@luckyizzac 2 жыл бұрын
2:44 Bollywood directors offcamera be like :
@tobygreen7116
@tobygreen7116 Жыл бұрын
Hard point battery does not work
@noobsah7309
@noobsah7309 2 жыл бұрын
i cant get it to work
@barriolapuchu
@barriolapuchu 2 жыл бұрын
when i prees the btn nothing happens the missile stay here :c a
@rusted-iron4360
@rusted-iron4360 2 жыл бұрын
"the missile knows where it is by subtracting where it isnt"
@xXDrunkenGamer
@xXDrunkenGamer 2 жыл бұрын
I recreated this and it doesnt work for me. I checked it 3x, everything is the way you did it.
@dragai2005
@dragai2005 2 жыл бұрын
map guided nukes so you can press 1 button then blow up every island
@PascalMarxer
@PascalMarxer 2 жыл бұрын
he is just ASMR in Person
@bassgojoe
@bassgojoe 2 жыл бұрын
How did he get the plane floating in the air as a test target?
@geeknessfr
@geeknessfr 2 жыл бұрын
Set the vehicle to "Static" in the Addon editor
@MarcinQ_53
@MarcinQ_53 2 жыл бұрын
It's a bit sad that it allows you to make your radar obstructed and still working. And engine on the front with invisible connection with objects directly behind the nozzle.
@scope81
@scope81 2 жыл бұрын
You know that radar in the noses of planes in real life is obstructed too, right?
@MarcinQ_53
@MarcinQ_53 2 жыл бұрын
@@scope81 The noses are made of glass fiber(?) which is transparent for radar and here it has a bunch of metal parts in front of it.
@Pupperkins
@Pupperkins 2 жыл бұрын
Hi
@jetairliner1784
@jetairliner1784 2 жыл бұрын
my missiles are avoiding my target how do I fix this
@pigeon1-1
@pigeon1-1 2 жыл бұрын
Latest update broke the radars, I still haven't found a fix tho :(
@erikpillosko3829
@erikpillosko3829 2 жыл бұрын
Do a mission with your a10
@thelastengineer8633
@thelastengineer8633 2 жыл бұрын
do the flares effect the tracking of missiles?
@theothergtgeek9407
@theothergtgeek9407 2 жыл бұрын
I don't think so since these are radar guided missiles and not infrared guided
@thelastengineer8633
@thelastengineer8633 2 жыл бұрын
@@theothergtgeek9407 ah yes dang it ur right but would be cool if the flares would get more use
@olssong7941
@olssong7941 2 жыл бұрын
@@theothergtgeek9407 Bullet casings have radar signature, so it would make sense if flares also has it
@bysyntrex6210
@bysyntrex6210 2 жыл бұрын
It wont release when i push the toggle button
@olssong7941
@olssong7941 2 жыл бұрын
Then it's not a separate object
@chimposter_gaming
@chimposter_gaming 2 жыл бұрын
Yo
@garrittpwl
@garrittpwl 2 жыл бұрын
I followed this twice to the T and my missiles will not track the AI heli's or planes :(
@621Tomcat
@621Tomcat 2 жыл бұрын
update broke radar, I spent several hours trying to figure it out then came across the comments saying it's broken now
@danielkf2272
@danielkf2272 2 жыл бұрын
Do I really need that much of fins? Can I just use eight fins? It doesn’t look very good 😂
@sodabellyforgetful
@sodabellyforgetful 2 жыл бұрын
2nd
@mcwave4640
@mcwave4640 2 жыл бұрын
YAY FIRST
@vanukas8783
@vanukas8783 2 жыл бұрын
My missiles have hit the target once and never again 😅 Edit: nvm I connected the hard point composite instead of radar to the controller on accident Success
@user-tr4bk6js4q
@user-tr4bk6js4q 2 жыл бұрын
супер
@Its_winston4
@Its_winston4 2 жыл бұрын
Already broken becuase of new hotfix :(
@sento_kg7460
@sento_kg7460 2 жыл бұрын
it doesnt work for me idk why :(
@pigeon1-1
@pigeon1-1 2 жыл бұрын
New update broke the radars...
@calebjones9484
@calebjones9484 2 жыл бұрын
1:27 i uhhh- well- theres a plane- its floating- and... tutorial?
@calebjones9484
@calebjones9484 2 жыл бұрын
nevermind lmao
@JohnDoe-ni9zm
@JohnDoe-ni9zm 2 жыл бұрын
whats with the exploity double booster? Looks really weird. Also you said "I'll show you in a minute how to make a much better system" but you never did
@captaintrqavis
@captaintrqavis 2 жыл бұрын
I had the same question, why two boosters?
@kiramanux
@kiramanux 2 жыл бұрын
when will you do a tutorial for a gps guided missile?
@mrbearman_7735
@mrbearman_7735 2 жыл бұрын
I have a video suggestion: How to get Stormworks to run for more than 5 minutes without crashing, when it has the visual complexity of minecraft
@heyasucks
@heyasucks 2 жыл бұрын
it's most likely a cpu issue, the stormworks physics engine is pretty intense, you can go in settings and turn down physics quality
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