[명일방주][Arknights] HS-9 4 stars

  Рет қаралды 1,279

ZPKF

ZPKF

6 ай бұрын

Medal trimmed condition: Clearing with the number of contaminated areas to no more than 3
[Field]
Rehabilitation/harm of agents deployed on it according to the degree of disease
[Block valve]
Stop the spread of disease
[Pump Station]
Pump the water from behind to the front to purify/transmit the disease
Boss - “祟”
HP 40000
ATK 3000
DEF 4000
RES 80
Attack Interval 5s
Attack Range 1tile
Move Speed 0.2tile/s
Weight 10
[Chaotic Form]
Melee attack only
For every 3 damage done, if the number of "molt" does not reach the upper limit of 80 times, the "molt" is triggered: ATK -30, DEF -50, RES -1, Movement Speed +0.01; "if not blocked", +4 desease value of the [field] within radius 1.0 tile. 10 "molt" per trigger, Weight -1
This mode releases the current wave after being knocked down, regenerates for 40s, restores 100% health, and summon 2 "秽" every 5s and 1 "肮" every 15s. After rebirth, enter the [Knowledgeable Form] and gain 5s invincibility.
[Knowledgeable Form]
Stun/Sleep/Cold/Freeze/Floating/Bind Immunity
※Display the disease value of the local block below its own health value
ATK -60%, DEF -70%, RES -30, Move Speed +200%
Attacks 2 times, Range Attack is possible.
Located in field (current plot disease value = 0 or washed away by disease-free water flow), DEF -20%, RES -30, Move Speed -200%
movement speed -200%.
Mark the source of damage when dealing damage (target unit will have a red halo).
When the marked target gone +50 disease value of the field within radius 1.0 tile.
Skill - "as fast as an arrow"
Trigger when location block disease value ≥100: 5s, reduce location block disease value by 20 points per second, after storage, then select 1 unit on the field (preferably select marked target), deal 250% spell damage to target

Пікірлер: 3
@adamtaurus7013
@adamtaurus7013 6 ай бұрын
- The monstrosity Haunt is the first boss ever to have S+ on 3 stats: atk, def and res, which is even worse than Patriot, to the point finding optimal way to kill him is already a hell to begin with, will bring final tip when glb comes! +Defensive: - Consistently purify main combat area not only to cure Haunt's pollution waste release upon being decayed, but also mitigate Haunt's attack later in the 2nd phase. At the same time, keep *the source area* the water pumps extract pure AT ALL COST. - Decay Haunt like Arc Screenguard, not only to weaken his defense, but to mitigate his initial 3k physical atk on our units. You need *one hundred f**king hit* to even make his atk deal 2k physical!!! - Deploy our tankiest unit as the latest on the middle lane of the top left combat area , to stall not only boss but also the robot mosquito swarm. - If u don't want ur main combat area to be heavily polluted during phase transition? Separate Haunt from his pollution mobs summoning, choose the 2nd combat area away form main one to deal with his slugs, example: 4:12. - In phase 2, Haunt do twice physical dmg upon transforming to dragon, but his dmg is halved , which is a good news. You don't need to purify the combat area on time, since: even "being flushed with pure water", not "completely cleansing area" will weaken Haunt defenses. - If our tank died of heavy pollution during phase 2, bait Haunt to another pure area and stall him till everything dies but him + all areas unpolluted. +Offensive: - Decay Haunt with high aspd/DoT op is the most popular way, but NOT ONLY way. What else method to kill Haunt? Art nuke (gigantic dp) and true dmg. - It is recommended to deploy powerful aoe ops helping ur tankiest unit not only for killing Haunt, but also for erasing the mosquitoes swarm stinging all over his face. - Since ur aoe units setup need time, stall Haunt and kill his 1st phase if and only if ur units are ready to fend off all the trash mobs Haunt summoned! - Finish Haunt at phase 2 when all area is cleansed. You trimmed the medal, congratulations!
@Renotheabyssal
@Renotheabyssal 5 ай бұрын
언제나 GOAT 제이
@yjin93290
@yjin93290 5 ай бұрын
생존연산핯거면 방송키고
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