Honestly locking you out of techs is very good, from both a balance standpoint, and making the choice matter. If there was a way to just go back and get all the "best of" highlight techs, then it just becomes homogenous. It's also just a good way for nations to feel different. One campaign you are investing in early economy and colonization England, and a different playthrough you can focus on diplomacy and warfare to win the 100 years war, and try to dominate Europe.
@smirkyshadow4152Ай бұрын
The only things I'm worried about is some of the focus tech feel a bit essential so like if you dont pick admin tech for your first focus, does that mean you can't hire mercenaries and or take out loans for the rest of the game? Or like claim fabrication is in diplo focus, can you just not fabricate claims for the rest of the game?
@LeivveАй бұрын
I would eat my shoes if fundamental basics of the game were locked out to you in that way. That would defeat the whole point of the system. It's likely connected to you giving loans not taking them, and likely just you being able to do it earlier, or more efficiently. Same with mercenaries, likely connected to improved cost/access/power, not the ability to hire mercs.
@smirkyshadow4152Ай бұрын
@@Leivve If it's earlier than I'm fine with that but Johan's words were saying you'd never get these techs again, ever, which implies you'd just be locked out of it hence my worry, considering some of these are fundamental mechanics
@LeivveАй бұрын
@@smirkyshadow4152 I highly doubt mercenaries, loans, and other basic mechanics that are core to the game are going to be locked behind ideas. You are picking between stuff like Deus Vult CB and anti piracy CB. Remember that the super majority of techs are generic, these are just the replacement for ideas groups. They are buffs to a specific dominion of play, not something they'd lick core features behind.