Cinema 4D Tutorial - Modeling & UV Unwrapping the Fellow Stagg EKG Studio Pro

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New Plastic

New Plastic

Күн бұрын

Support the channel on Patreon! / newplastic
Get the model: newplastic.gumroad.com/l/stagg
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In this C4D tutorial we'll model the famous Fellow electric kettle, I think it has a beautiful design and is a good practice for some fundamental sub-d modeling or box modeling techniques. Then we'll UV unwrap the whole thing, and in the next videos we'll texture and light it in Octane and Redshift.
00:00 - Intro
01:08 - Modeling
35:07 - UV Unwrapping
48:15 - Outro

Пікірлер: 51
@user-fk8zj6td6i
@user-fk8zj6td6i 9 ай бұрын
Can't emphasize enough how great your tutorials are. Thanks!
@NewPlastic
@NewPlastic 9 ай бұрын
You got it dude!
@departed9282
@departed9282 9 ай бұрын
Almost an hour of greatness, very well done bro!
@NewPlastic
@NewPlastic 9 ай бұрын
My pleasure buddy. Would love to do more of these.
@bharat5194
@bharat5194 9 ай бұрын
Really appreciate this in depth tutorial! Been a fan of your work since a long time now.
@NewPlastic
@NewPlastic 9 ай бұрын
Of course Bharat, it's my pleasure!
@zaki_reg
@zaki_reg 9 ай бұрын
SO SO GOOOOD!!
@NewPlastic
@NewPlastic 9 ай бұрын
@raphieljoeroeja9406
@raphieljoeroeja9406 9 ай бұрын
i enjoy watching these so much. you videos have always taught things that end up saving my @$$ on projects. Thank you for sharing your wisdom!
@NewPlastic
@NewPlastic 8 ай бұрын
Man, that's incredible! I love that. Made my day!
@jasonwilde5335
@jasonwilde5335 8 ай бұрын
Great video. I've learned sooooo much. Great work. Thank you.
@NewPlastic
@NewPlastic 8 ай бұрын
Let's goooo
@thomasdorval7339
@thomasdorval7339 9 ай бұрын
Great tutorial ! Thank you very much for your work.
@NewPlastic
@NewPlastic 9 ай бұрын
My absolute pleasure!
@richardxs
@richardxs 9 ай бұрын
Love UV Unwrapping tutorials in Cinema 4D as it is not as good as in other 3D softwares
@NewPlastic
@NewPlastic 9 ай бұрын
Yeah it's tricky but honestly, you can achieve a lot!
@igobyzak
@igobyzak 9 ай бұрын
Love this! Thanks for all the nice UV tips! Lots of gems in here!
@NewPlastic
@NewPlastic 9 ай бұрын
My man Zak! Honored to see you here!
@TravisRagsdale
@TravisRagsdale 9 ай бұрын
Sooooo relaxing to watch this type of content lol
@NewPlastic
@NewPlastic 8 ай бұрын
Hahah who needs therapy am i right
@StepanHKA
@StepanHKA 9 ай бұрын
Maaaaaaaaaan you flying ...Thanks for this
@NewPlastic
@NewPlastic 9 ай бұрын
Can't stop!
@tojiyev_cg
@tojiyev_cg 9 ай бұрын
Great tutorial bro
@NewPlastic
@NewPlastic 9 ай бұрын
Thanks buddy
@MohammedIsmail-ce1hy
@MohammedIsmail-ce1hy 9 ай бұрын
Thank you
@NewPlastic
@NewPlastic 9 ай бұрын
My pleasure!
@bulba1561
@bulba1561 9 ай бұрын
yo PLEASE make a video on reprojecting displacement maps AND normal maps from high poly to low poly in zbush!!
@NewPlastic
@NewPlastic 9 ай бұрын
It's coming
@mgalbu
@mgalbu 9 ай бұрын
Amazing!
@NewPlastic
@NewPlastic 9 ай бұрын
@Willopo100
@Willopo100 8 ай бұрын
yh i really want to follow along but cant find a top ref picture.
@NewPlastic
@NewPlastic 8 ай бұрын
Hah man I don't even know, I just google "Fellow stagg top view" on google and it's right there. Here museumstore.sfmoma.org/products/ekg-pro-studio-matte-black?variant=42540988760242
@bulba1561
@bulba1561 9 ай бұрын
I’ve been getting some uv distortion on the edges of islands when I rectangularize them. Is this something to worry about? How do you approach distortion?
@NewPlastic
@NewPlastic 9 ай бұрын
There's no clear answer here honestly. If the distortion is too strong, then don't rectangularize. A lot of the times you would use some kind of a Triplanar projection that is then baked onto the UVs, so the texture is compensating for the distortion in the UV map so it looks fine on the model. But yeah, you would have to just assess your own project and pick your battles. There's no absolute right or wrong.
@lovemyafro
@lovemyafro 9 ай бұрын
💯💯💯
@NewPlastic
@NewPlastic 9 ай бұрын
@aminhosseini8374
@aminhosseini8374 9 ай бұрын
wooooow!
@NewPlastic
@NewPlastic 9 ай бұрын
Yezzir!
@elliotverhaeren1945
@elliotverhaeren1945 9 ай бұрын
Maybe I'm going to say something stupid, but does it make sense to unwrap a model where the texture is always the same, like ceramic or plastic? If I put cubic projection on my texture it should work for small details no?
@bendosage3445
@bendosage3445 9 ай бұрын
I would recommend using the triplanar node for things like this, you can kinda cheat without uving using multiple triplanar materials layered with each other, to break up surface repetition.
@NewPlastic
@NewPlastic 9 ай бұрын
That's a great question. If you're using unique projections for each texture, than technically you don't need UVs. But that would significantly limit you. First, you wouldn't be able to animate-deform the model because the textures won't stick to it without UVs. Second, you wouldn't be able to use the model in other programs/render engines, since you would have to set up the unique projection in each separate engine. And third, you wouldn't be able to create textures in programs like Substance painter. But like Bendosage said, you could just use Triplanar (I like XYZ to UVW in Octane), that's what I'm using in the next video tutorial when texturing this model, I'm not even really using the UVs.
@bulba1561
@bulba1561 9 ай бұрын
More modeling tutorials!
@NewPlastic
@NewPlastic 9 ай бұрын
Yes! I want to!
@Willopo100
@Willopo100 8 ай бұрын
for the love of god. how did u get the topview ref pic?
@NewPlastic
@NewPlastic 8 ай бұрын
museumstore.sfmoma.org/products/ekg-pro-studio-matte-black?variant=42540988760242
@omerceran6050
@omerceran6050 9 ай бұрын
Would love to know your setup too
@NewPlastic
@NewPlastic 9 ай бұрын
My computer setup? Threadripper 2920, 3090 RTX, 4090 RTX, 128GB RAM, couple of SSDs
@wunderluster
@wunderluster 9 ай бұрын
Is it necessary to UV unwrap?
@NewPlastic
@NewPlastic 9 ай бұрын
Here's my reply to another similar question: That's a great question. If you're using unique projections for each texture, than technically you don't need UVs. But that would significantly limit you. First, you wouldn't be able to animate-deform the model because the textures won't stick to it without UVs. Second, you wouldn't be able to use the model in other programs/render engines, since you would have to set up the unique projection in each separate engine. And third, you wouldn't be able to create textures in programs like Substance painter. But yeah you can just use XYZ to UVW or another projection node to override the (lack of) UVs, which is what I'm doing in my next tutorial texturing this model.
@user-se6et3jn2t
@user-se6et3jn2t 9 ай бұрын
i watched first 6 seconds and i think u have problem with textel those cubes needs to be same size for achieving realism if i am wrong then sorry but j am pretty shure that textel on your models in different and this is a mistake
@NewPlastic
@NewPlastic 8 ай бұрын
Really good point. Texel size is important but, from what I understand, it only truly matters if you fit all the UVs of every single part of the model into a single UV block or a set of UDIMs. In this case, each part had its own separate UV set so I just adjust the size of each texture according to the part's UVs. But I'll admit I'm not a UV master so I might be wrong, but I don't think it matters if your model is broken down into separate parts.
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