No video

Muler Mod Overview

  Рет қаралды 1,517

Nick Olivo

Nick Olivo

8 ай бұрын

This video shows provides an overview of the Muler meta-mod for Roll20, which allows you to get and set values from character sheets.
Additional documentation can be found here - wiki.roll20.ne...
💥My Patreon: / nickolivo
🎲My Upcoming Games: www.startplayi...
📗My Books: us.amazon.com/...
Get 5% off VoiceMod voicechanger (link.xsolla.co...) with code NICKOLIVO5

Пікірлер: 11
@JeremyKeyes
@JeremyKeyes 8 ай бұрын
Love your work, Nick! Now to figure out how I want to put this to use. As this is Thanksgiving in the US, I just want to thank you for all you do!
@NickOlivo
@NickOlivo 8 ай бұрын
Thanks for the kind words, Jeremy! Happy Thanksgiving, and happy gaming!
@jakodar
@jakodar 8 ай бұрын
Great video! This should make some of what I have been trying to achieve easier - now I just need to get MY head around it. 😎 Happy Thanksgiving!
@NickOlivo
@NickOlivo 8 ай бұрын
Thanks, Vic! Happy Thanksgiving!
@gemkarrie8131
@gemkarrie8131 8 ай бұрын
Nick, great video as always. I'm certainly going to use this concept in my games. I do have a question for you about PowerCards vs ScriptCards. Are they the same? Is one better than the other? Do they execute different things? Just curious as I use PowerCards like crazy but have never used ScriptCards.
@NickOlivo
@NickOlivo 8 ай бұрын
Thanks for the kind words! PowerCards and ScriptCards are very similar, but there are some key differences, which are described here. wiki.roll20.net/Script:ScriptCards#What_to_Know_if_you_are_Coming_from_PowerCards I use ScriptCards exclusively now, because I find they're more flexible than PowerCards. I hope that helps, and happy gaming!
@gemkarrie8131
@gemkarrie8131 8 ай бұрын
@@NickOlivo Sounds like I'm going to have to start using ScriptCards exclusively as well! Thanks, Nick. Looking forward to the next video!
@Dyanosis
@Dyanosis 8 ай бұрын
The duplication of "set" and "/set" (same for "get" and "/get") irks me as a dev because it's completely unnecessary... UNLESS they're using it like an "open/close" command (where the first "get"/"set" opens the command and the closing "/get"/"/set" closes it, like an HTML tag). I think they could clean this up and make it even easier to use. But still, being able to do stuff like this so simply is interesting. Much more configurable than the script needing to know about what abilities may or may not be available on a character sheet.
@NickOlivo
@NickOlivo 8 ай бұрын
I believe the get /get syntax is being used as an open/close bit, yes. Happy gaming!
@timmaughsroll2031
@timmaughsroll2031 8 ай бұрын
Hey, @Dyanosis... that /get and /set syntax is exactly like the closing of a paired HTML tag, but it's only truly required in cases where the muler statement is nestled right up against other text, as a way of letting the parser know the get or set statement is finished. If the statement has a space following it (or the end of the string), Muler will automatically know it has reached the end of the tag. For instance, reading Nick's mule ability called "quotes" on the character "Ydrah" could look like this: !get.Ydrah.quotes.battlecry {&simple} But if you were going to have to bump it against other text, you would need the /get. Like this: !get.Ydrah.quoets.battlecry/get{&simple} Without that space or the /get, Muler will look for a variable named "battlecry{&simple}"... and it obviously won't find it. Even a period following will still be considered part of the variable, since Muler variables can have periods in their name. As an example, Nick could have structured a single "partyQuotes" ability on a central sheet (partyData), and differentiated which character each quote belonged to like this: Ydrah.battlecry=... Ydrah.snark=... Ydrah.lament=... Jolo.battlecry=... Jolo.snark=... Jolo.lament=... And would just require adjusting the get statement slightly: get.partyData.partyQuotes.@{selected|token_name}.battlecry ...with or without the /get, depending on how it sat next to other text. One thing about this usage is that the variables can't have spaces, so you might have to do something else if a character's name had a space. While you *can* enclose the character name portion in quotation marks in Muler syntax: get."Ydrah the Brave".quotes.snark/get You currently can't do that for the variable itself. Most the pity. I'm sure I had a reason for doing that, but I'll have to think it through and remember why. In any case, Nick did a fantastic job (as usual) explaining the script. It's just difficult to get into all the syntax trickerations without bloating the run time. =D
Automating 5e's Aid Spell with the ScriptCards Mod
16:10
Nick Olivo
Рет қаралды 602
Roll20 101: Setting Up Dynamic Lighting
18:13
Nick Olivo
Рет қаралды 3,5 М.
Harley Quinn lost the Joker forever!!!#Harley Quinn #joker
00:19
Harley Quinn with the Joker
Рет қаралды 25 МЛН
黑天使遇到什么了?#short #angel #clown
00:34
Super Beauty team
Рет қаралды 38 МЛН
Fortunately, Ultraman protects me  #shorts #ultraman #ultramantiga #liveaction
00:10
Roll20 D&D 2024 Beta Character Sheet Overview
12:51
Nick Olivo
Рет қаралды 1,4 М.
How to Insert a Custom Class for Roll20
2:36
The Draconic Angel
Рет қаралды 293
Creating ScriptCard Libraries in Roll20
19:48
Nick Olivo
Рет қаралды 669
Automating 5e's Beastheart class in Roll20 using ScriptCards
19:23
5 Roll20 Mods to Speed Up Prep in 5e Games
15:48
Nick Olivo
Рет қаралды 5 М.
Automating Eldritch Blast in Roll20
15:19
Nick Olivo
Рет қаралды 1,2 М.
Can You Beat Hitman 3 Without Breaking ANY Laws?
22:37
windowledge
Рет қаралды 1,7 МЛН
Top Mods for Roll20 with Nick Olivo
5:56
Roll20
Рет қаралды 8 М.
Harley Quinn lost the Joker forever!!!#Harley Quinn #joker
00:19
Harley Quinn with the Joker
Рет қаралды 25 МЛН