Automating 5e's Beastheart class in Roll20 using ScriptCards

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Nick Olivo

Nick Olivo

6 ай бұрын

This video shows how to create macros for MCDM's Beastheart class. Note that a Pro account is required in order to do this.
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!script{{
--#title|Generate Ferocity
--=GeneratedFerocity|1d4+?{Number of Adjacent Enemies}
--&beastHeart|@{Sorem|character_id}
--=CurrentFerocity|[*[&beastHeart]:class_resource]
--=TotalFerocity|[$CurrentFerocity] + [$GeneratedFerocity]
--+Generated Ferocity|[$GeneratedFerocity]
--+Total Ferocity|[$TotalFerocity]
--!a:[&beastHeart]|class_resource:+=[$GeneratedFerocity]
--?[$TotalFerocity] -ge 10 |[
--=WisdomDC|5+[$TotalFerocity]
--+|Backpack is at risk of a [b]rampage[/b] ! Make a Wisdom (Animal Handling) check (DC [$WisdomDC]) to calm them!
--+|[Click to Roll Animal Handling](!
@{Sorem|animal_handling_roll})
--]|
}}
!script {{
--#title|Feral Reflexes
--&beastHeart|@{Sorem|character_id}
--=FerocityCost|2
--#leftsub|Ferocity Cost:[$FerocityCost]
--=CurrentFerocity|[*[&beastHeart]:class_resource]
--?[$CurrentFerocity] -ge [$FerocityCost]|[
--+|When you or your companion is hit by an attack, you can use your reaction to increase the target’s AC by 2 against the triggering attack.
--!a:[&beastHeart]|class_resource:-=[$FerocityCost]
--]|[
--+|You do not have enough ferocity to use this ability.
--]|
}}
!script {{
--#title|Thrash
--&beastHeart|@{Sorem|character_id}
--=ExploitSaveDC|8+[*[&beastHeart]:pb]+[*[&beastHeart]:wisdom_mod]
--=FerocityCost|4
--#leftsub|Ferocity Cost:[$FerocityCost]
--#rightsub|Exploit Save:[$ExploitSaveDC]
--=CurrentFerocity|[*[&beastHeart]:class_resource]
--?[$CurrentFerocity] -ge [$FerocityCost]|[
--+|When your companion hits a Large or smaller creature with a melee signature attack, you can use your reaction to command the companion to thrash the target from side to side, forcing them to make a Wisdom saving throw. On a failure, the target has disadvantage on attack rolls, and attack rolls against the target have advantage, until the start of your next turn.
--!a:[&beastHeart]|class_resource:-=[$FerocityCost]
--]|[
--+|You do not have enough ferocity to use this ability.
--]|
}}
!script {{
--#title|Ferocious Healing
--&beastHeart|@{Sorem|character_id}
--&companion|@(Backpack|token_id)
--=CurrentFerocity|[*[&beastHeart]:class_resource]
--!a:[&beastHeart]|class_resource:0
--!t:[&companion]|bar1_value:[=[*[&companion]:t-bar1_value] + [$CurrentFerocity] {MAX:[*[&companion]:t-bar1_max]}]
--+|Backpack's ferocity drops to 0 as the battle ends.
--+|Backpack regains up to [$CurrentFerocity] HP.
}}

Пікірлер: 3
@ColostomyMan
@ColostomyMan 6 ай бұрын
Thanks Nick. Really great seeing all these ScriptCard automations from you.
@alexandercorsbie1986
@alexandercorsbie1986 6 ай бұрын
This will be super helpful for when the MCDM rpg eventually releases. Thanks!
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