LUMION RENDER TUTORIAL: 3D EXTERIOR RENDER of a Modern House and Surroundings

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Nuno Silva

Nuno Silva

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In this video, I’m showing a Lumion render tutorial - it’s a 3D exterior render of a modern house and the surrounding area. I will make a 3D exterior render using a 3D rendering software Lumion.
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If you have any questions, ask me in the comments below the video.
Hey, what's up, guys? Nuno here. In this video, I'll share a step by step tutorial of an exterior render and the surrounding environment. If you want to get more videos like this from me subscribe and hit the bell button to get notified when I publish my new videos. So start by important the model and then here I'm just trying to get the best position for the scene. Now I'll go to the Render settings and here I'll choose the realistic style effect, a starting point. All disable the chromatic orations in that field because I don't want those two getting away from now and a defect called two point perspective.
So this effect will straighten out their lines now just a camera the focal length, and between 20 to 24. It's okay, so I don't have too much distortion. When I start moving a little bit to the back, you can see that the wall started to block my view. To fix this. I will actually put a near clip plane effect, and this will change the minimum distance at which children objects are drunk. I don't have the wall any more walking. I'll just do a quick grander to test how the scene is looking. All right now, I'm starting to add some materials to this scene. All those materials that tired included mostly on the looming library. On here. I'll just adjust the edge property because all the surface that you find in the world, none of them has super sharp edges. So this effect in the shade A is quite quite so useful. So you don't have to model all of this geometry, so you can just a little bit to your taste and it will look much better. And also, I had a little bit of weathering as well.
Now I'll just fast forward a little bit because I'll be adjusting most of the materials on the scene. You can see here. I don't have anything model inside Soto. Hide this. I'll just head from my library, some curtains and it still looked visually appealing, and it will also high that I don't have any interiors.
I'll continue to add some elements that I think will fit this in. I will add some trips to the background. I'll try to have something that can cast some shadows in front of the house. I'm still trying here to figure out which one is best. It is to digress material because initially, I had this one like this to be faster to render when I'm still testing.
All the reflection planes and the's reflection planes basically are telling the surrender, which surfaces You want to be the highest quality in terms of reflections. So just here usually just have to take your time and select What do you think it's best and where do you want the best quality reflections in the shallow parameter? I will. Just Some settings, especially the coloring, are reducible with coloring and in terms of omni shadow on the shot is basically ambient occlusion effect. So increase a little bit a swell, and I'll leave all the other settings as it is for the chromatic operations. I usually just put all to the maximum the first slider, and then I decrease the affected area just so it effects a little bit around the edges because I noticed that many renders in women come with effect all over the scene, which looks really unnatural. Well, just be sure that I have, on my reflection, said to hide. And then I'll render with output of spectacular lighting and material ideas well on that rendered this and four k.
00:00 Intro
00:20 Tutorial
13:55 Ending

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