Open world traversal SUCKS (except when it doesn't)

  Рет қаралды 408,233

camwing

camwing

Күн бұрын

If the majority of your game is walking around a giant map, you should probably figure out how to make that fun. Most games don't, but some games do, and if you're lucky, they do it REALLY well.
Discord:
/ discord
Script, VO, gameplay, editing:
/ @thecamwing
Effects, animations, additional editing:
/ @invertedhorse
00:00 - Intro, Breath of the Wild
02:08 - Red Dead Redemption 2
02:56 - Sandwich% Speedrun
04:15 - What is an 'Open World' game?
05:28 - Bowser's Fury
06:29 - Little bit of Skyrim
06:52 - Bowser's Fury continued
08:03 - Subnautica
11:35 - Just Cause 3
13:51 - Just Cause 4
15:08 - Spider-Man (Kinda)
15:48 - Horizon Zero Dawn
16:54 - Spider-Man (for real)
18:00 - HZD's Open world disconnect
19:04 - Spider-Man: Miles Morales
20:25 - Outro
Music used (in order):
-Breath of the Wild: Rito Village (Night)
• Rito Village - Night (...
-Red Dead 2: Do Not Seek Absolution
• Red Dead Redemption 2 ...
-Bowser's Fury: Cat Shine Get!
• Bowser's Fury OST - YO...
-Mario Galaxy 2: Throwback Galaxy
• Super Mario Galaxy 2 M...
-Bowser's Fury: Scamper Shores
• Bowser's Fury OST - Sc...
-Bowser's Fury: Plessie's Wild Ride (Open Waters)
• Bowser's Fury OST - Pl...
-Subnautica: Tropical Eden
• Subnautica Soundtrack ...
-Subnautica: Crash Site
• Crash Site
-Just Cause 3: Action Theme 2, 1, 3
• Just Cause 3 Soundtrac...
• Just Cause 3 Soundtrac...
• Just Cause 3 Soundtrac...
-Just Cause 4: Combat Theme 1
• Just Cause 4 OST - Com...
-Marvel's Spider-Man: Main Theme
• Spider-Man
-Marvel's Spider-Man: City of Hope
• City of Hope
-Horizon Zero Dawn: Your Hand Of Sun And Jewels:
• Horizon Zero Dawn OST ...
-Horizon Zero Dawn: Little Ones:
• Horizon Zero Dawn OST ...
-Marvel's Spider-Man Miles Morales: New York's Only Spider-Man
• New York's Only Spider...
-Tropical Elevators (licensed through StoryBlocks)

Пікірлер: 1 300
@twaintonid7036
@twaintonid7036 11 ай бұрын
so this is what the botton of the barrel video game essayist looks like. Self pitying humor leading up to shameless plug and calling boswer's fury open world? yeah defenalty the botton
@collinwinget8567
@collinwinget8567 11 ай бұрын
I definitely prefer to defean my bottons as well
@chereamii
@chereamii 11 ай бұрын
defenalty
@nickgavis0305
@nickgavis0305 11 ай бұрын
I agree. Dude said rdr2 make it inconvenient to fast travel. When you can literally fast travel at anytime with your camp fire
@camwing
@camwing 11 ай бұрын
First he says RDR2 has inconvenient fast travel, then he says Bowser's Fury is open world?? Let's kill him
@autisticbluesloth5244
@autisticbluesloth5244 11 ай бұрын
bait used to be believable 😞
@LilTmur
@LilTmur 11 ай бұрын
19:24 i believe "exaggerated swagger" is the correct term for how this game feels
@camwing
@camwing 11 ай бұрын
It really does make you FEEL like Marvel's Exaggerated Swagger-Man PS4
@SodaPopBot
@SodaPopBot 11 ай бұрын
@@camwing Great point though, I can't fathom what ppl will call it in the future when looking back at the game. Yeah, maybe the release date, but then there was the remaster, does that get taken into account to?? Like, wha- okay I totally understand why you're upset about this now lmao
@camwing
@camwing 11 ай бұрын
@@SodaPopBot I still think "Spider-Man: Devil's Breath" would've been a great title
@rodarollada
@rodarollada 10 ай бұрын
@@camwing , it's Marvel's Exaggerated Swagger-Man PC!!!
@rodarollada
@rodarollada 10 ай бұрын
@@camwing , it's Marvel's Exaggerated Swagger-Man PC!!!
@wavcatt
@wavcatt 11 ай бұрын
i want the hour version now...
@NotDeetoWoods
@NotDeetoWoods 11 ай бұрын
I want the three hour version.
@ct2xperience749
@ct2xperience749 11 ай бұрын
I want 5 marathons about this.
@Abypar
@Abypar 11 ай бұрын
I want the 330 billion gazillion tenimillinion gofuckurselfmillion 6 dollars galizium nomanmillion holyshitmillion version of this
@evergarden8592
@evergarden8592 10 ай бұрын
​@@whannabino such thing as too long attention span
@jeb_digital
@jeb_digital 10 ай бұрын
​@@evergarden8592physically impossible for someone to argue that straight fact
@rainhunter5546
@rainhunter5546 11 ай бұрын
The timing of "You fall off ... ... ... and die" with the second lightning strike and the immediate cut was perfect
@jonanddy
@jonanddy 10 ай бұрын
I came to the comments looking for this 😂
@ender7278
@ender7278 9 ай бұрын
The music too.
@Brunnen_Gee
@Brunnen_Gee 8 ай бұрын
I couldn't help but think of Kung Pow during that part.
@DearMink_X
@DearMink_X 11 ай бұрын
Rdr2 was the only game where I never wanted to fast travel. The beauty of the world was a factor but it really was because of the plethera of random events or abandoned places you could find. Also, you can still fast travel whenever. Just pitch up a tent and then you can tp anywhere on the map. Idk why you didn't mention that.
@ArturTheFOE
@ArturTheFOE 11 ай бұрын
RDR2 got me so immersed in the world I walk instead of running cause I don't want the NPCs to think I'm weird
@camwing
@camwing 11 ай бұрын
I kinda did, I mention that it exists, but it's just inconvenient. I mostly wanted to zero in on the game-playing-itself mode, and briefly touching on fast travel was an easy way to segue into it. The reason Red Dead 2's world works so well is that, even on the super long journeys across the map, you'll probably run into something interesting along the way. The way the video is cut together doesn't show it, but on the 6 minute trip from Emerald Station to Valentine, I ran into a prison transport, a man with a snake bite, and a woman trapped underneath her horse (which I obviously didn't see, since I was busy making a sandwich). The act of locomotion itself was the main thing I wanted to focus on, that's why I spent the first minute gushing about how incredible the world was before I got to my main gripe with it. Because with that gripe aside, RDR2 is a towering achievement of a videogame.
@amysteriousviewer3772
@amysteriousviewer3772 11 ай бұрын
RDR2 is one of the games I just enjoy vibing in. I get so immersed every time I play and find real joy in taking it slow and roleplaying as Arthur. On a journey to a destination for example I will hunt some animals, make a camp come nightfall and cook the meat then sleep and carry on. Before I enter a cold or very hot area I will stop by an inn and change clothes. Maybe I come across some predators or bandits in the way or I find some NPC who needs help. In this way the travel also became more about the journey than the destination in spite of the actual traversal being „boring“ in a way.
@Teeplesexe
@Teeplesexe 11 ай бұрын
i agree and i never fast travel either, but what you said about fast traveling isn't true. john can do that, but arthur can't. edit: i was wrong arthur can fast travel after getting an upgrade. but i still think you're missing the point of the game if you fast travel around
@savlecz1187
@savlecz1187 11 ай бұрын
Yup. The wow factor lasted incredibly long in comparison with all other video games. 100 hours in, I was still absolutely floored by the views. So you know what? Riding a horse really is the best part of this game and I don't regret a single moment spent doing it.
@danih.5675
@danih.5675 11 ай бұрын
“ careful shifting, it’s sticks in second” killed me
@camwing
@camwing 11 ай бұрын
That wasn't overdubbed by the way, JC3 has an excellent sense of humor
@isaknoem5475
@isaknoem5475 11 ай бұрын
I feel like traversal can be made fun by making it challenging. In outward you can't see yourself on the map, meaning you have to use landmarks to know where you are and where you will be going. This allows you to get lost, and means you have to concentrate on where you are and where you are going. The same applies for Kingdom Come: Deliverance hardcore mode, and I personally find it makes traversing somewhat entertaining.
@camwing
@camwing 11 ай бұрын
I think I had the best experience with BoTW and ToTK when I turned the minimap off. Really forces you to connect with the world. I wish more games could do that without undermining the whole experience, Razbuten did a great video on minimaps if you haven't seen it.
@fahimfaisal7571
@fahimfaisal7571 11 ай бұрын
That's one way, but not the only way. Elden Ring traversal is challenging, and that's fun. But there's also a game called "Infamous: Second Son" which is the opposite of challenging. You're a superhero. You can run fast, you can fly (somewhat) and you can climb any building. That game is not fun because there's things to do in open world. It's fun because you can actually live out your Superhero fantasy in that open world. Same goes for Spider Man. It's feels sooo liberating!!!
@sulphuric_glue4468
@sulphuric_glue4468 10 ай бұрын
I really wish more open world games had the balls to make the player actually read a map and navigate by landmarks and use orienteering skills rather than getting a magic GPS
@aryabratsahoo7474
@aryabratsahoo7474 10 ай бұрын
@@fahimfaisal7571 talking about Superhero fantasy, there's Prototype 1 and 2's movement where you not only go from point A to B with style, but you're also a parkouring biological weapon that causes destruction.
@JamesV1
@JamesV1 10 ай бұрын
@@sulphuric_glue4468only if people find that fun, which a lot of people wouldn’t.
@joeprendergast24
@joeprendergast24 11 ай бұрын
I think that in red dead the travel was good because of the people and side quests you would meet along the way making every journey feel like an actual lived in world rather than an empty field
@Dachin55555
@Dachin55555 11 ай бұрын
But if you played it a bunch of times it gets boring
@HhhhhhHfh
@HhhhhhHfh 10 ай бұрын
@@Dachin55555tell me a game that doesnt get boring after a while
@Dachin55555
@Dachin55555 10 ай бұрын
@@HhhhhhHfh Spider-Man
@plugshirt1762
@plugshirt1762 10 ай бұрын
@@HhhhhhHfh Yeah like I didn't like rdr2 to begin with but saying a game gets boring after playing it multiple times is always an odd criticism. I usually don't care about replay ability at all because any game is only fun to me the first time no matter how much they add to make replaying it fun
@Fck_the_atf
@Fck_the_atf 10 ай бұрын
⁠@@Dachin55555 Not really as there are so many things and random events that happen around you in rdr2 that it would take a year to list them all off. If you’re talking about events that come to the player like a robbery or something then sure there aren’t many of those but if thats a problem then go engage with the countless things going on around you. Like for example i remember a cop beating up someone so i taunted him until we fought. Another cop pulled a gun on me and i put my hands up while the officer that i was beating up was walking away while holding his jaw. Stuff like that only happens if you go out of your way to make it happen. I could have just rode my horse on and disregarded the cop beating to dude but I didn’t. So if it gets boring then its your fault basically.
@TraneFirst
@TraneFirst 11 ай бұрын
What I really like about Death Stranding is that traversal of the world IS the game Going from A to B is full of danger. You need to prepare, evaluate the risks, choose a path and survive without destroying the packages you are carrying
@AnSturbin
@AnSturbin 10 ай бұрын
I love the thrill of knowing that you've loaded up with way too much shit, but attempting a long run anyway
@yderga8707
@yderga8707 10 ай бұрын
That's exactly the type of game it was. Much like some movies, not all games are meant to be action packed and high intensity, some are meant to be an experience. Was Death Stranding the most fun game to play? No. But it was absolutely captivating
@ShitkidOfJamrock
@ShitkidOfJamrock 10 ай бұрын
I've got over 300 hours in Death Stranding I had fun with the terrain more because I thought "ooh, a zip line there!", made a mental note, came back to put a zip line, and then saw further down where another zip line would be cool Or finding someone else's structure and adding to it Or going off the rails and building a massive zipline freeway over the whole mountain area because mountain climbing sucks
@dianheart2243
@dianheart2243 10 ай бұрын
I'm so glad that someone else thought of death stranding, too. I love that game and travelling is so fun. I feel like the slower pace of the game lets you appreciate the vistas more, and if youve already seen it before, you can build the highways or ziplines.
@franminanicollier9431
@franminanicollier9431 10 ай бұрын
Death Stranding very quickly became my favorite game, and one reason is the adventuring aspects were something I'd wanted in a game since childhood. In real life, traversing the wilderness is interesting and exciting because you have to plan how you'll navigate an incline or body of water and how you handle animals (I'm not getting out an axe and fighting every coyote I see to then skin them without washing my hands and trying to sell my roadkill to a checkout lady at Kroger). DS made the environment a sort of opponent where you can even just trip on a rock, or be weighed down and unbalanced, etc. The only other game that ever made me feel like I had to plan ahead and properly prepare for a journey was, somehow, the very original Final Fantasy, because I had to make sure I was well equipped enough to just get to the next dungeon and back, and had to be careful what terrain I was in because of the different monsters that spawned in different places. I wish more games made me actively engage with choosing how and where I travel every step of the way. Of course, there will be Death Stranding 2, but I kind of don't think the game should have a sequel, though I thought the same thing about The Last of Us 2 and was wrong about that, so here's hoping.
@metronicmagician1816
@metronicmagician1816 11 ай бұрын
This reminded me of insomniac’s game before Spider-Man, Sunset Overdrive, and how that game’s traversal was so well made and fun that I never used the fast travel even if I was going across the map. The grinding and wall running was just such an enjoyable thing to do that to skip it felt like I was neglecting myself the game I wanted to play. It reminded me a quote from someone which was “if you need to use fast travel to move around in your game you have failed at game design.” Now I don’t fully agree with it since many games I enjoy I utilize their fast travel, but the idea of if a game can make me not want to fast travel then it’s definitely won game design
@stevanewald106
@stevanewald106 11 ай бұрын
Same for me with cyberpunk 2077. Even though the traversal mechanics themself are not that exciting the world is so brimming with life and energy that zipping around it on my motorcycle was satisfying and enjoyable.
@matteoziegler7632
@matteoziegler7632 11 ай бұрын
Yeah what also helped Sunset Overdrive was how compact the game world was structured, since it mostly relied on verticality. If they ever get to make a sequell i hope they add more indoor areas with like some sort of parcour.
@Keegstar
@Keegstar 10 ай бұрын
This is how I feel playing Sonic Frontiers
@Jdb63
@Jdb63 10 ай бұрын
Insomniac is truly one of the greatest modern developers. They rarely miss and have been killing it for decades. I'm glad Spiderman finally gave them the recognition they deserve
@Skransow
@Skransow 11 ай бұрын
Lmaoo "exaggerated swagger" nice reference 👍
@mistermamamia
@mistermamamia 11 ай бұрын
This was always a problem I noticed. The easy, and genuinely most effective method to make travelling long, mostly empty distances is just to have a fun character controller. Let me platform around, anything more than just holding forward. I think it's disappointing how few games want you travel these big landscapes quickly. Everyone loves a big sense of speed and really the only games I can think that manages that feeling is just cause, or just straight up driving games. I think that idea is what everyone got excited for when sonic frontiers came out, but that quickly tapered off as soon as the game was revealed to be more of a rail grind simulator than anything, which is one of the most automatic and least engaging mechanics in all of gaming... which is all to say that it was incredibly disappointing. I even had a problem with botw and totk because you just move so slowly, at least tears gave you some cool contraptions to throw a rocket onto but I just spent more than half of my time holding forward while gliding out of a sky tower, and good lord is that slow, and somehow faster than a lot of other methods. I just want more games to let me go fast man. That's all I want.
@camwing
@camwing 11 ай бұрын
I've started The Witcher 3 at least four times now, telling myself "Okay, I just gotta push past the boring stuff and get to the good part" because of how many people praise that game. But every time I do, about two hours in, I usually end up giving up because controlling Geralt is just... generally unsatisfying. Making your character fun to control should be one of the first things you do in an open world game. I think that's why I was willing to put up with some of the more baffling design decisions in Just Cause 4. They really let you go fast in that game, and it's insanely fun.
@haste278
@haste278 11 ай бұрын
​@@camwingweird I've 100 percented Witcher 3 and thought his controls were pretty easy and fun but now I see everyone complain about them. Why do you find it not fun to play as him?
@camwing
@camwing 11 ай бұрын
I tried playing it for the first time back in 2018, which was immediately after I finished Middle Earth: Shadow of War. That game has such insanely tight and responsive combat, and I think I was expecting a similar level of control in Witcher 3, so it just felt kinda clunky in comparison. My main thing is that the act of locomotion itself is kinda boring. It's not that it's bad, it's that in comparison to the other open world games I love, it just felt super vanilla. And compared to something like Shadow of War or Arkham Knight, none of the hits felt like they carried any impact, and I can't exactly put my finger on why. I've got too many games in the backlog to get through, but maybe I'll add Witcher 3 to that list. It seems like a good game to pick up and play on my Steam Deck from time to time.
@haste278
@haste278 11 ай бұрын
@@camwing well I get why you thought it was boring lol. Shadow of war and Arkham Batman kinda set the bar high for combat and travel. Luckily I played those after Witcher 3. You should try it again if you have time. But I recommend not trying to do all the side quests and such since people get burnt out pretty easily. Also only use the horse for main roads and just run with geralt when off roading. And remember to change the camera angle in setting the next gen update added super close up camera angles that some people hate so if they annoy you can change them.
@haste278
@haste278 11 ай бұрын
@@camwing also I recommend the toughest difficulty death march.
@MegaBearsFan
@MegaBearsFan 11 ай бұрын
I don't call "Marvel's Spider-Man" by its name. Instead, I call it "Insomniac's Sony's Marvel's Spider-Man".
@memefreak
@memefreak 11 ай бұрын
This video is very entertaining, informative and high quality. Also the very first thing I thought of when reading the title was the traversal of Just Cause 3, which is some of the most fun I’ve ever had in a video game, so thank you for shedding some light on it! You’ve earned yourself a subscriber, my good sir.
@noahsmethers9339
@noahsmethers9339 11 ай бұрын
I agree. Video essays should be more like this. He described how the game needs to be actually fun, especially the movement, and I think a similar philosophy applies to video essays. This one could have been longer, and it would have been fine! SummoningSalts makes great documentaries, and those are usually 1 hr plus! My favorite example is the Entire History of Bloons. It's a great video, and it covers enough content it needs to be 4 hrs long, but the creator made it so interesting and entertaining, I somehow retained a lot of the knowledge. The best video essays are intriguing and engaging, well-structured, and actually enjoyable to watch. I feel like I genuinely learned a lot from this video, same with the TotK one, and that shows that you did something right. For all the video essays I've watched, this one was highly enjoyable.
@pfeilspitze
@pfeilspitze 4 ай бұрын
Just Cause 3 is the first thing that came to mind for me as well, so I scrolled down to find it.
@buttbuttwhat1
@buttbuttwhat1 11 ай бұрын
I’ve been playing a lot of Kenshi lately and I’m loving how expeditions and exploration feels. Traveling starts as frightening risk but you learn how to avoid things and what risks are good risks as you play. It’s so engaging. The world feels so lived in with all the camps, fights, bounties, and bodies you stumble upon. I recommend it so much.
@brhfl2812
@brhfl2812 11 ай бұрын
I was completely unaware of Just Cause, and while I don't think it's a game I would want to play, I very much loved seeing that car spin up into the air. Great video as always!
@thegreatgoobert5847
@thegreatgoobert5847 11 ай бұрын
The just cause games aren't good, But they're certainly fun. I adored my time with just cause 2 and 3 but I couldn't tell you the story even if you put a gun to my head.
@DerPlayMeister
@DerPlayMeister 11 ай бұрын
@@thegreatgoobert5847 there's a story?
@bigchungus4744
@bigchungus4744 11 ай бұрын
Just cause 3 is the fun chaotic physics engine you didn't know you needed 😂
@rim7115
@rim7115 11 ай бұрын
​@@thegreatgoobert5847So in Just Cause 3, you and your friend Moo-rio (but mostly you) try to blow up enough stuff so you can kill the moustache guy. Also there's a snarky radio man. I think thats the story
@ColaCat2
@ColaCat2 10 ай бұрын
@@rim7115 yea and a dude named rico jumps on a missile, punches it mid flight, tells it to fuck off, and leaves. basically the whole story
@Mittzys
@Mittzys 11 ай бұрын
how do you only have 5k subs
@UhDoggo_
@UhDoggo_ 11 ай бұрын
Literally what I just said, subscribed immediately lol
@camwing
@camwing 11 ай бұрын
something something THE ALGORITHM
@Mittzys
@Mittzys 11 ай бұрын
​@@camwingdarn you Susan wojickicjicickicuciicjkcicki
@netwatch7261
@netwatch7261 11 ай бұрын
The real question is, where can I get the good weed the game awards were smoking when they gave God of War game of the year over Red Dead lol
@gegi4577
@gegi4577 11 ай бұрын
he has like 9 videos lol. 5k subs is TOO good of a count at this point
@PloverTechOfficial
@PloverTechOfficial 11 ай бұрын
The humour you have is priceless. An amazing video essay, thanks for blessing us with this!
@c4sualcycl0ps48
@c4sualcycl0ps48 10 ай бұрын
Hello fellow video game essay enjoyer!
@PloverTechOfficial
@PloverTechOfficial 10 ай бұрын
@@c4sualcycl0ps48 hello! How Fateful to see you here today, may your video game enjoyment continue well ::)
@renaigh
@renaigh 11 ай бұрын
Red Dead 2 takes the idea of Instant gratification and pummels it into oblivion.
@Ohster
@Ohster 11 ай бұрын
I recently had one of my other channels have a similar surgence to yours so i know how it feels to finally find your audience, and being part of that audience feels special. Very quality vid, will be sticking around for more in the future :)
@ianm4n
@ianm4n 11 ай бұрын
This is the first video of yours I’ve come across and it’s so good. Look forward to watching more of your stuff!
@Dieselnaut16
@Dieselnaut16 11 ай бұрын
This seems like one of those videos that should have a million views, surprised to see it at only 200
@Atlan73
@Atlan73 11 ай бұрын
I really like RDR2 traversal it give me nice vibes and its calming.
@alec304
@alec304 11 ай бұрын
it shows how much atmosphere can carry relatively basic traversal mechanics.
@prod.kidmizu
@prod.kidmizu 11 ай бұрын
Seriously, it’s the only game I love riding horses in
@Atlan73
@Atlan73 11 ай бұрын
@@prod.kidmizu Yeah, the only other game where is cool to actually use the horse is Ghost Of Tsushima.
@theegg8621
@theegg8621 11 ай бұрын
I don't get how people can just hold forward button for like 50% of the game runtime and find it fun
@Atlan73
@Atlan73 11 ай бұрын
@@theegg8621 You said something wrong, we don't find it fun we find it nice at least this works for me, i love finding little things and secrets around teh map, also going on the horse is not only holding the forward button is also holding other buttons to do in other directions haha, anyway i could never find the horse thing "fun" but i like it nontheless, games don't have to be fun to be good, and RDR2 still have lots of fun things to do.
@tediop1330
@tediop1330 10 ай бұрын
I can't belive how well the video was made, i actually was really suprised this channel isn't in the hundreds of thousands of sub range. A really great channel!
@itzhaksatulovsky1265
@itzhaksatulovsky1265 11 ай бұрын
I really enjoy these more frequent uploads, even though they take more effort to push out. Hoping KZfaq will push these out to a wider audience like the last one.
@eggsaladthegreat9257
@eggsaladthegreat9257 11 ай бұрын
Great Video! Really hammered in on the reasons I ended up liking Death Stranding, despite usually liking more reactive games. The satisfaction from learning how to traverse the world from A to B is amazing, and it itches a scratch that makes movement actually MATTER
@Gnomable
@Gnomable 10 ай бұрын
This was a fantastic intro to your content. Great video! "Sunset Overdrive" is some of my favorite open world traversal. I rarely used the fast travel in the game.
@julian5663
@julian5663 9 ай бұрын
It's very funny to explore the sunset overdrive map
@moley249
@moley249 11 ай бұрын
days gone has my hands down favorite travel system you have to be near or on your bike to fast travel and when you do it takes gas which means if you don't have a big gas tank you can't travel far and most of the time infestation zones block your ability to fast travel so it makes it where you have to actually ride your bike instead of stare at a loading screen for the early game and late/post game when you're trying to get 100% it's easier to go to the place you need just by fast traveling (although i never really do) also if you just fast travel it takes more gas than just taking shortcuts and going places yourself and i love it
@evolitile
@evolitile 11 ай бұрын
Great video, thank you for sharing. A part 2, sure, I would love to see where you take it. Have fun :)
@Zookielol
@Zookielol 10 ай бұрын
This is why dying light has always been so interesting to me, never once while playing did i even remotely think of fast traveling, the interactivity with the parkour makes the transportation so engaging. Having to focus on every little jump and step makes the player stay consistently on the move.
@765craven4
@765craven4 11 ай бұрын
One thing I find very much worth mentioning about BotW. Some of the glitches and physics engine exploits are *very* fun to use. Wind Bombs especially, are very satisfying and very versatile. A slightly more consistent version of them that doesn't damage Link could honestly have been a been a very believable traversal method in TotK with all of the Zonai Tech in the game.
@SuperSunshine321
@SuperSunshine321 11 ай бұрын
20:05 As soon as you started talking about the game, I suspected this would come up lmao. Great vid, looking forward to more from this channel!
@OfficialForteko
@OfficialForteko 10 ай бұрын
The way you traverse and transition from subtopic to subtopic to full on subjects with in this genre of video essay is incredibly fluid unlike what what I’ve ever see, makes me feel like I’m watching a biased yet unbiased documentary at the same time because of your personal experience with these games. Really good content.
@OfficialForteko
@OfficialForteko 10 ай бұрын
Also I’m very high so you made my trip that much more meaningful.
@joaoalbertodefaria8234
@joaoalbertodefaria8234 11 ай бұрын
Great essays on nice humor, looking forward to part 2!
@tsp706
@tsp706 11 ай бұрын
Brilliant stuff! I think I've found a new favorite channel!
@stariverse5916
@stariverse5916 11 ай бұрын
i love this video so much wow, its a wonder you dont have like 100k because this is so high quality and seems like a video you'd get from a really popular channel
@nicklyskawa3504
@nicklyskawa3504 11 ай бұрын
Just earned yourself a subscriber. Needless to say, I'm interested in a part 2!
@joshuabushman7
@joshuabushman7 11 ай бұрын
Damn you made this quick. And a 20 minute video too? Shit takes me like a month and a half
@camwing
@camwing 11 ай бұрын
I took a week off of work from my full time desk job as a little birthday gift to myself, and instead of relaxing, I did a full 40 hour week's worth of work on a KZfaq video. My advice would be to probably not do that ¯\_(ツ)_/¯
@CoolattasLab
@CoolattasLab 11 ай бұрын
I'm a huge fan of Subnautica for.. many reasons. I love how it really utilizes the fear of the unknown to scare players but in a way where it feels satisfying to face those fears and continue onward. Especially because the story is so interesting. Helps that I'm autistic and have a huge obsession with biology- particularly Marine and Speculative LOL This is such a fun video! I'm glad I watched the totk video and found your channel!
@PuffyKat
@PuffyKat 4 ай бұрын
Never before has one video from someone I don’t know made me subscribe with full notifications, 11/10!
@adaam509
@adaam509 10 ай бұрын
Yooooo, this was a great video, keep them coming mate
@guzax729
@guzax729 11 ай бұрын
The swinging difference between Miles and Peter is the same difference between free-running and parkour
@ITNoetic
@ITNoetic 11 ай бұрын
Death Stranding is an open world game where getting from point A to point B is the fun part. Highly mindful traversal
@Popcorn85793
@Popcorn85793 11 ай бұрын
This was really well made, hope you get more attention. This was awsome
@mrdoubleyew6340
@mrdoubleyew6340 10 ай бұрын
I was suprised you didnt mention death stranding! Great video btw :)
@Drengodr
@Drengodr 11 ай бұрын
I really wish I could enjoy Subnautica; I've tried it multiple times but it's never quite clicked for me. Just Cause 3, though? I've never wanted to -destroy- liberate public infrastructure more. Love the editing at 17:20, btw. Great video! Although I do think it could be improved with a tighter thesis. You gave some examples that I'm inclined to agree with, based on my own gameplay experience and other essays I've seen, but failed to tie it together beyond "good traversal 👍". If you gave some more ideas about what makes a traversal system excellent, or how to design the world to be complementary to the gameplay (or vice versa), there would be a bit more to take away at the end.
@camwing
@camwing 11 ай бұрын
I completely agree about the thesis statement, but I realized about 75% of the way through the script that I didn't finish nearly enough of the open world games that I've started to determine what it was specifically I didn't like about them. I've started 4 different Assassin's Creed games, and the only one I finished was Unity, which I'm almost positive was because moving throughout the world was so satisfying. So instead of getting to the bottom of what makes a bad open world bad, which I think is an idea that's been done quite a bit (especially recently), I mostly just wanted to highlight some examples of traversal mechanics I really enjoyed. There's been enough of an outcry in the comments for a followup that I'm definitely going to make one, but I can already tell you now that it'll have a much tighter focus.
@trombonegamer14
@trombonegamer14 10 ай бұрын
I too have never been able to enjoy Subnautica. The movement feels godawful to me, and I just don't know what the heck I'm supposed to do until I lose interest.
@sugarflame1833
@sugarflame1833 10 ай бұрын
@@trombonegamer14There are various guides and such, I personally love the movement but I respect your opinion
@hamzerpanzer
@hamzerpanzer 6 ай бұрын
Subnautica didn't click for me until I realized how utterly unique the later locations are. It's the first game that's ever made me feel like I'm EXPLORING the unknown and it's now one of my favourite games of all time
@Wizardo5
@Wizardo5 11 ай бұрын
Great video mr wing and I'm not just saying that because I'm being paid in earwigs by the big man himself and if I was they've a nice crunch to them and I wouldnt blame me!
@Mr._Monkeey
@Mr._Monkeey 11 ай бұрын
You’re very right Wizardo you’re very smart and have pockets full of Earwigs
@cadendamonkay2552
@cadendamonkay2552 10 ай бұрын
Would love a part 2, points made here were very good and interesting and seeing you expand more upon them would be great
@WinderTP
@WinderTP 10 ай бұрын
You nailed it on the head with Just Cause 3, I hadn't played that far into JC4 because I got decision paralysis from all the balloon/rocket settings, but I LOVE just being a human jet in JC3, just flying in it in my spare time without even landing and shooting any bad guys, the fact that JC3 is so beautiful is a big cherry on top. It's also why I love the old Assassin's Creeds so much - the traversal is not just a means from A to B, but a legitimate form of gameplay in itself. You can go online and see people who'd played 1000 hours just doing the most smooth and insane parkour and it is so satisfying when you get to do it yourself.
@goldenmagikarp5191
@goldenmagikarp5191 11 ай бұрын
Honestly the difference between how traversal works in these games relies on the underlying methodology behind the minds that make the game, Skyrim and RDR2 want to make these immersive and indepth worlds that actually feel like worlds, filled with atmosphere and spectacle. Super Metroid does a damn good job of this in some areas, the levels feel incredible to explore and it's not because of the gameplay because honestly in terms of gameplay Super Metroid is shit compared to the rest of the series, but its the areas, the forboding feeling that the areas inspire. I was playing ES Oblivion and even though it's an old as hell game made 800 years ago I stopped and just had to take a moment to enjoy the landscape, it was really pretty and done incredibly well, yeah in terms of gameplay I was just moving forward, but I still remember how fun it was traveling in the game, even thought the last time I played it was a year or two ago. I love Bowsers Fury but I don't remember a single thing besides having fun and big bowser, there was no real feeling of exploration, no feeling of awe and wonder, I was just hopping around this silly little jungle gym and thats what most games do when they focus on making travel fun. What each company wants is for the player to play it and to have an enjoyable experience doing so, Nintendo puts priority in fun and exiting gameplay and it does such a damn good job at it. I wouldn't really say that the travel in Skyrim and RDR2 sucks, I honestly like the feel of it, how slow it is compared to other games. Because real travel is slow, and tedius and true travel, like what you'll see in these games is something that you will rarely experience anywhere else, because it's pretty easy to die. BOTW came close to perfecting travel in my opinion, making it slow and steady, presenting danger and in some areas it was incredible, the cold places had to be prepped for, the hot desert and lava areas as well, but above all BOTW was made to be fun, and because of that travel was removed that beautiful monotony and spectacle that it had, that ability to enjoy the landscape and replaced it with fast travel, really cool fucking shield surfing, and horses. What I'm saying really boils down to, Morrowind was fun and I miss that feeling of adventure, of truly exploring the world.
@Zer0_Ph34r
@Zer0_Ph34r 11 ай бұрын
I think the main issue at play with open world traversal is that we lump all "Open Worlds" into a single category when there are multiple types, and each type appeals to different kinds of gamers. Let's take Skyrim, Breath of the Wild, and Horizon Zero Dawn as examples. In Skyrim, there are no towers to climb to reveal the map and/or markers. You discover the whole world organically by either being directed there through a quest, or just stumbling across it. The core gameplay of Skyrim is rather shallow and repetative, but every single quest in the game is dressed up in lore. For me, personally, this is still my all time favorite open world game of all time, and the main reason is because I enjoy set dressing so much. Give me a story that is even the slightest bit interesting and keep the dialogue above awful, and I'll be hooked. In contrast to that, you have Horizon Zero Dawn that has a much more "traditional" open world exploration model where you climb up towers to reveal the map and activities to do in the area. Luckily, Horizon Zero Dawn doesn't fall into the pitfall of other open world games where the towers unlock literally everything in the area, but the reason that this version of open world exploration doesn't fall flat (for me) is because, again, all the quests you can do are dressed up in interesting story beats. While the majority of activities in Zero Dawn are fairly repetitive, they all have set dressing that fills in the lore of the world. You might have 50 different quests to kill certain enemies in certain areas, but the person asking you to do it will always have a different reason for it. Lastly, let's discuss Breath of the Wild. In Breath of the Wild, you have towers that you climb to fill in your map, but that's all they do. No additional map markers are unlocked through doing this, and really, aside from being able to look at a nicer map, it doesn't really provide you with anything gameplay wise (maybe you can find a few things by looking at your map alone). The quests in Breath of the Wild are also extremely repetative, and there are barely any in the game. Most of the "quests" boil down to the 120 shrines and Divine Beast quests. The main appeal of Breath of the Wild isn't the quests, it's the exploration and traversal. The bulk of your time in Breath of the Wild will be spent just moving through the world doing micro-activities on your way from point A to point B. This method of exploration is so satisfying that it has rightly been praised by every person on the internet. However, for me personally, this is one of the weaker open world games for me, and it boils down to the point of the open world. Breath of the Wild is personal choices over everything else. Every shrine gives the same reward, and you choose how to apply the reward, there are very few quests that have any kind of story to them, and generally these stories are extremely self contained. So, we look at these three games, and we can see that each has a different focus and they are going to appeal to different players, even though they will generally have broad appeal. Skyrim is great because of the lore and story, not the gameplay (not that it's bad, just hardly a highlight), Horizon Zero Dawn has a bit of mix between having solid mechanics and lore excuses to engage in these mechanics, and Breath of the Wild focuses on Gameplay over everything else, even payoff. There's nothing wrong with preferring one type of the other, but I do think that at this point we need to really explore the nuances of open worlds more than just "it's got a big interconnected map" because there's much more to them than that.
@michaelcondron1304
@michaelcondron1304 9 ай бұрын
Great video. I'd love to see you do a similar breakdown of different ways of approaching crafting, or inventory management, as it seems they are an almost obligatory part of modern open-world games. You can definitely add my sub to the list.
@MisterzzYT
@MisterzzYT 10 ай бұрын
This videos great. Congrats on all the success, you def deserve it.
@Big_Dai
@Big_Dai 11 ай бұрын
Haha, this guy just hits me right! Wonder if he has played Dragon's Dogma? And YES!! If you read this, make a part 2 (1 hour would be fine too).
@Tyler-sf4kv
@Tyler-sf4kv 11 ай бұрын
I love the transition at 2:07
@ruralserf
@ruralserf 11 ай бұрын
First video I saw from you. Loved it. Can’t wait for more
@delvinfourcand300
@delvinfourcand300 11 ай бұрын
Just randomly got your channel in my recommended gave it a shot very high quality fire vid essay keep it up bro
@maysmith395
@maysmith395 11 ай бұрын
camwing will be a household name if he makes a part 2
@djroscurro9859
@djroscurro9859 11 ай бұрын
20:06 this line made me laugh harder than it should've
@Tb0ne9921
@Tb0ne9921 11 ай бұрын
Exaggerated swagger of a black teen?
@devinbensley2851
@devinbensley2851 11 ай бұрын
Original and great vid bro keep it up dawg no way u only have 8k u deserve way more and the quality is one of a mil or more channel fr
@yohjicadoavocado8425
@yohjicadoavocado8425 10 ай бұрын
This video really brings me back to those old Egoraptor sequilitis videos, love to see video game essays that isn’t just someone blandly reading a script👏👏
@EthanObi
@EthanObi 11 ай бұрын
Another banger of a video, Camwing!
@CarthagoMike
@CarthagoMike 10 ай бұрын
We have seen fun open world travel in the past. A long long time ago, in a little game called _Morrowind_ There were no map markers, each corner you turned held new dangers and experiences, and almost all quests had their own intricacies. The world was made to look large (mainly with fog due to hardware limitations at the time), but when you knew the way, distances were short to travel yet the roads still had many points of interest on offer.
@trombonegamer14
@trombonegamer14 10 ай бұрын
I love morrowind but I think you may have missed the point of the video if you think it has fun open world travel. Until you get the spells and magic items to zoom around, travel is incredibly boring. Like the actual act of traversal blows. I've had several friends bounce off the game for precisely this reason when I recommend it
@jarosawbrodowski1934
@jarosawbrodowski1934 10 ай бұрын
​@@trombonegamer14I partially agree with you, but also remember traversing Morrowind world very captivating, if you only let it be captivating. NPCs gave you directions on where to go, based on what the world actually looked like. Often the journey from activating a quest to its destination involved reading road signs, looking for that one tree to turn right behind, then looking for the lake to the east where the objective was.
@salgadoluca
@salgadoluca 11 ай бұрын
man you're good with your cuts, well done
@jonathanwilson7949
@jonathanwilson7949 9 ай бұрын
I can’t believe it take so long for me to discover this channel!! I love your style and I subscribed :D
@aliknowsplato
@aliknowsplato 11 ай бұрын
My unpopular opinion was I loved the open world travel of death stranding mainly because of the atmosphere
@alaa341g
@alaa341g 9 ай бұрын
i mean with death stranding its not an unpopular opinion, its either you enjoy the fuck out of the game , or you hate it as fuck , for me i went there with a high sceptisism , cuz i played it on PC after years of its lunch and ppl was shitting on it mostly , but damn i didn't expect that i would enjoy that game , i don't know why cuz abviously the game play is not the most advance and flashy one , but the game just feels good
@CaptBlock
@CaptBlock 11 ай бұрын
While not necessarily open-world, Sonic Frontiers is basically the opposite of Horizon: Zero Dawn. Traversing from one place in the story to another is easy, but the bulk of the game is running around the map and collecting items so you can watch a story cutscene, and with the bulk of the game being running around and platforming, Sonic Team made Sonic a ton of fun to control and run around (especially after update 2), and that is typically more fun than the destination (unless you're about the fight a titan).
@camwing
@camwing 11 ай бұрын
I haven't gotten around to Sonic Frontiers, but I think it would definitely be interesting to explore in the followup to this video. This video was based on games that I've already played pretty extensively, so writing the script was mostly based on memory, so I think it would be a lot of fun to focus mostly on games I've never played before. I'll make sure Frontiers goes up on my list.
@spongebobfan78
@spongebobfan78 11 ай бұрын
@@camwing Another thing is that, Frontiers' reception and sales had made SEGA continue to support the game by making updates, with the latest, Update 2, adding more adjustable gameplay options with an unlockable OP spindash that encourages New Game+ and replayability.
@aspuzling
@aspuzling 11 ай бұрын
Excellent video. So glad I subscribed after your last one
@Smeali
@Smeali 11 ай бұрын
This video was so good! Would love to see a part 2.
@WretchedRedoran
@WretchedRedoran 11 ай бұрын
I think weighing Skyrim against Bowser's Fury to determine the quality of their open world traversal is pointless, as they're in completely different genres and aim for completely different things. While yes, they are both open worlds, the open worlds serve very different purposes. Bowser's Fury is first and foremost a platformer game, where movement is at the core of the gameplay experience, and therefore the open world serves as a fun and seamless way to connect the bulk of the game's content while exemplifying the core gameplay experience - but its just that, a great way to seamlessly connect the main content of the game. With Skyrim and its open world, while the movement itself does boil down to pushing forward, the traversal entails so much more than pointing yourself in the direction of the quest marker and moving towards it, it's about all the things that will sidetrack you away from that quest marker. All the random encounters causing you to stop along your way, small points of interest often including little stories, mysterious caves along the roadside that entice you to delve deeper within, bandit occupied keeps, and sometimes even other quests entirely. Much like Breath of the Wild in that aspect. What I'm trying to say is, both games aim for very different things with their open worlds, and traversing the open world of both games is fun but for very different reasons, and though traversing Skyrim's open world doesn't personally click with you, that doesn't make it objectively bad. If you read through my comment, thank you. Sorry for the big wall of text, I'm just a young man trying to articulate my thoughts pertaining to a game I consider one of the most important I've ever played, and this took over an hour for me to write.
@camwing
@camwing 11 ай бұрын
The intention wasn't to make a comparison between the two games (since there's very little to actually compare), it was to show how starkly contrasting the approaches were between the different gameplay styles. My intention with this video is to serve as less of an indictment of mechanics I don't like, and more as a highlight of mechanics I do. Red Dead 2 and Skyrim are both about the things you'll find on the way between destinations, which there is a LOT of in both games. The actual locomotion mechanics aren't the highlight, because they don't have to be. I've got 100+ hours of gameplay in Skyrim over the past 12 years or so, I just think the actual locomotion mechanics could be a little more interesting.
@Dragoonsoul7878
@Dragoonsoul7878 9 ай бұрын
@@camwing What do you want from more interesting though? Get on a Dragon and fly there ignoring everything? That would invalidate filling the world and in turn punish people who like walking. The 9000 optional areas are now completely worthless.
@xybur
@xybur 11 ай бұрын
Definitely my favorite GameCube game.
@EMTMILITIA
@EMTMILITIA 10 ай бұрын
Dude I stumbled upon this channel thinking it was some 1M KZfaq video game documentary guy, actually very surprised to see he only has 10K (not bad, just surprised) definitely earned a sub
@OceanCommotion915
@OceanCommotion915 11 ай бұрын
There is no way you only have 7k subs this is genuinely amazing content. Keep it up bubba
@gipsyking5683
@gipsyking5683 10 ай бұрын
Outer wilds is basically the definition of great open wirld experience. The whole game is based of discovering by yourself, without any mission at all.
@X9Z17
@X9Z17 11 ай бұрын
Kingdom Come Deliverance, and Elden Ring deserve some mention. I feel Elden Ring is still somewhat linear, due to the world literally being shaped like a finger, you can’t go from Caelid to Leyndell without warping, or traveling 80% of the map via everywhere else.
@bigdynobeast7558
@bigdynobeast7558 10 ай бұрын
Its ALWAYS the underrated youtubers with like 10k subscribers that make the most enjoyable and meaningful content. Damn I dont even remember how long its been since I watched a youtube video thats about 20 minutes long and isnt related to school or studies. Good sstuff man, very on point
@magicalnoodles
@magicalnoodles 11 ай бұрын
A great video dude. Insightful and well written. The quality of this video easily matches the well known video essayist standard. Keep it up, and you're bound to be successful one day.
@holly3330
@holly3330 11 ай бұрын
This is a fantastic video! To add to open world traversal and good open world video games. I think how the game responds might be a factor? Admittedly I’m more familiar with metroidvanias and platformers but the way the game reacts to what you do just feels very important. I adore Outer Wilds and piloting the ship and exploring the planets is really fun to me, and I play on keyboard! I think the map being so small while feeling so big helps (since there’s less space in between everything) but exploring in that game is just great. Partially cause the game’s story and mystery is just fantastic but also cause there’s a lot of things to take into account while playing Outer Wilds, from your speed, to the gravity, to your resources to how the area changes overtime. But also due to one Really Important Kinda Spoiler Game Mechanic your encourages to go and try doing something dangerous. Traversal is almost like a science experiment really. If I do X what will happen? How much fuel can I use? Is it possible to do Y? And it just makes it all the more fun. A Short Hike and Lil Gator Game are also fantastic, they have different ways of movement but the way there maps are made are Really Good for similar reasons. There’s so many Ways to traverse in those games, so many different ways of getting to a place, and since the maps are pretty small, everything’s more interconnected. When you climb a mountain fall because you overestimated the amount of energy you had, there’s a bunch of other ways to get to where you need to be if you just look around, heck falling down the mountain might of made you notice a completely different path, which encourages exploration and problem solving and what not. Honestly I can talk forever about games which have good traversal, it’s always really important to me that it feels interesting. Uh Good video if you ever make a part 2 I’d be really happy to watch it.
@camwing
@camwing 11 ай бұрын
Funny you should bring up A Short Hike, my brother/co-editor brought it up shortly after I finished writing the script and had already recorded the audio. I know it's not necessarily an open world game, but it has some really awesome looking traversal mechanics, so it's sitting on my Steam Deck waiting for a couple hours of free time to play. I'm really looking forward to it. And I kinda feel like Metroidvanias belong in their own category. They're definitely open world, but it's almost like, a sub-category that could be nestled underneath the open world genre. That said, I especially love the traversal mechanics of Ori and the Will of the Wisps, moving throughout that world is insanely satisfying
@thijsvos1852
@thijsvos1852 11 ай бұрын
Yeah man the bash move is so cool
@NgaMarsters
@NgaMarsters 11 ай бұрын
This is coming from someone who is generally a fan of slow-paced media and overall immersive and atmospheric craft. So I think I'm the only one who liked traversal nature of Red Dead 2 including the cinematic cameras everyone else hated but I loved it due to the vibe and atmosphere it provided to me. It'd had been a while since a game respected my odd tastes so I was happy. And I was glad it wasn't afraid to not be traditional and slow things down. Type 2 fun I think it's called idk Yes, I am the only one thinks this. And I know that I deserve to be forgotten and called the enemy of gaming- I'm used to it.
@CaptainAstronaut
@CaptainAstronaut 11 ай бұрын
Great Video! Would love to see more!!
@camwing
@camwing 11 ай бұрын
Wow, small world! I was like, 10 minutes into your Switch Sports video when you left this comment.
@aweckzs
@aweckzs 11 ай бұрын
yeye part 2 i love ur voice and i feel like u explain everything really well
@jonas_und_sopog7440
@jonas_und_sopog7440 11 ай бұрын
your content is awesome keep it up mate.
@renegadeguy2340
@renegadeguy2340 11 ай бұрын
Talking about traversal in open world videogames without even mentioning death stranding is a crime
@Novariousness
@Novariousness 10 ай бұрын
I NEED that part two the SECOND it is ready
@Spamster3212
@Spamster3212 11 ай бұрын
Awesome video, I'd enjoy another part to it.
@razbuten
@razbuten 11 ай бұрын
based and true
@camwing
@camwing 11 ай бұрын
Yo, big fan of your work. Thanks for stopping by, it means a lot 👀
@razbuten
@razbuten 11 ай бұрын
really like what you're doing with the channel. you and your brother have great style in regards to the writing, performance, and editing. not sure what your long-term plans with the channel are as it seems like you've got a wide range of interests and talents, but I am excited to see more stuff from ya.
@camwing
@camwing 11 ай бұрын
Yeah, we're still trying to figure that out too, but I think we stumbled into a pretty sustainable groove with these last couple videos. Long-ish format gameplay analysis isn't exactly a new concept (obviously) so hopefully we can inject some originality into things. Unlike how I subconsciously plagiarized the thumbnail from your video on traversal mechanics😅 (I changed it as soon as I realized, I promise I'm not trying to rip you off)
@razbuten
@razbuten 11 ай бұрын
I genuinely didn't think anything of it. Lots of people in this space have similar ideas in regards to everything from topics to thumbnails, and sometimes that means people doing the sameish thing. When I saw it, my assumption was that and not that you were trying to rip me off (especially as if there was any thumbnail text of mine I'd think someone would want to rip off, it wouldn't be one about walking being boring lol). Honestly though, if the other version leads to better CTR, feel free to go with it.
@Max44321
@Max44321 6 ай бұрын
Prototype (1 specifically) still has an amazing feeling traveral system, very responsive once you max out your skills and master the system, your agility is unrivaled and you go around parkouring with superpowers, what's not to love?
@gordeystraut7110
@gordeystraut7110 11 ай бұрын
Great video man, really great pacing new subscriber yo
@shaqtaku
@shaqtaku 11 ай бұрын
In 2017, Botw ruined every other game for me. Horizon Zero Dawn's open world sucked ass compared to Hyrule
@okjoz
@okjoz 11 ай бұрын
I think Outer Wilds is another great example of traversal done right. It's basically the main part of the game.
@plugshirt1762
@plugshirt1762 10 ай бұрын
Well outer wilds does nearly everything perfectly lol I can't imagine how another game could even take inspiration from it because of how unique it is
@sharku8417
@sharku8417 10 ай бұрын
It's literally just hold W until you get to the point of interest with the only difference being you're in a spaceship instead walking or riding a horse. Outer Wilds is a good game but the fanboys pissing their pants just at the thought of the game (like the guy above talking how it's perfect in every way) are so annoying.
@okjoz
@okjoz 10 ай бұрын
@@sharku8417 It's more than just "hold w" tho. In-space travel isn't the best traveling part. In-planet travel has you using thrusters up, down, to the side, avoiding typhoons, giant anglerfish, falling balls of lava. Add in the variety of different gravity and the ship traversal is really enjoyable. The on-foot traveling is amazing too because you have to carefully decide where to go and when, and gravity puzzles and quantum shenanigans add to that (Also slowly imploding planet). That's all without even talking about the DLC movement with rafts, lights, etc. I can definitely see how @plugshirt1762 sees the game as almost perfect, because as they said, it's so unique and it does all of it's unique things really well. It's not a massive game, so it doesn't have 'normal' gameplay, but that's why I think people like it so much, and why I love the traveling too.
@plugshirt1762
@plugshirt1762 10 ай бұрын
@@sharku8417 if you’re going to trash talk me you could at least bother replying to me or making an actual point ffs. The other guys reply though spells out am everything I would have said so it would be a bit redundant to restate it all
@MidlifeCrisisJoe
@MidlifeCrisisJoe 4 ай бұрын
A thing I learned from watching Masahiro Sakurai's KZfaq channel is that Japanese devs have a strong belief in a central game design tenet: push/pull. Essentially, that for something to be fun, there has to be some kind of tension for the player in doing it; if you push at it, it pushes back, if you pull at it, it pulls back, there's some kind of tug-of-war there. Western game devs don't really seem to have centralized this core concept NEARLY as much as Japanese devs have, from what I've noticed. So when it comes to really basic things in game, like traversing a space, western devs seem to just presume, "well we want to make it as simple to accomplish as possible, and maybe make it easier/more convenient to skip the boring parts," so if the player pushes something in a direction, there's as *little* resistance as possible. Which is great UI design or UX design if you're talking about general software usage. But it's TERRIBLE *game* design. Because what makes something a *game* is that tension, that question of success. The Japanese devs look at traversal and think about how they can add that tension back in, not remove it or make it as simple as possible, but actually adding it back in. That's why there's a way to fail at climbing a mountain in BotW, or that you can get a high score when riding Plessy in Mario just moving between places - because there's tension there (both negative and positive examples) and just getting from point A to point B is fun in and of itself, and it's the lack of understanding this push/pull dynamic which is why in every Bethesda game they just add more fast traveling functionality and wonder why it seems that people like their games less and less. "We made it more and more convenient to get to the tailored content! Why are people mad?" is what the Bethsoft dev says, not understanding that half the fun of their games comes from what happens inbetween their bits of tailored content, and they've erased *that* bit of magic that people used to enjoy in their games (this btw is why Oblivion is the best TES game - the AI routines make the traveling between places extremely random and this adds tension).
@camwing
@camwing 4 ай бұрын
That philosophy was taken to its natural extreme in Death Stranding. There's a lot going on in that game, but walking is by far my favorite part. I still can't believe how well they pulled that concept off.
@MidlifeCrisisJoe
@MidlifeCrisisJoe 4 ай бұрын
@@camwing Lol exactly. I still remember thinking Death Stranding was what happened when Hideo Kojima heard people talking about "walking simulators" online and decided to make one himself without knowing that people were using the term as a pejorative.
@abdurehmanmalik2980
@abdurehmanmalik2980 10 ай бұрын
1:35 That is some next-level pain.
@eliseyzscripts6762
@eliseyzscripts6762 9 ай бұрын
Omg you got me into so much nostalgia of theese games. Thank you!
@mashar1
@mashar1 11 ай бұрын
Enjoyed this video a lot. Hood you make a part two mentioning the Arkham series.
@emel6423
@emel6423 4 ай бұрын
Sunset Overdrive has a really fun to explore open world because the movement feels so good
@CrimeLife1897
@CrimeLife1897 11 ай бұрын
Really smooth edit at 17:24, that looked really nice
@saycap
@saycap 11 ай бұрын
Really enjoyable video, thank you both
@extrathings3981
@extrathings3981 10 ай бұрын
In the funny pirate game (Sea of Thieves) the part where you do an absolute ton of sailing may seem unappealing or boring, and sometimes it is, but sometimes you'll find yourself ambushed by a skeleton ship, hunted by a massive shark, or fighting the mighty tentacles of a ferocious kraken. Or worst yet, the other pirates also playing the game. When you amass your treasure and are transporting it to a port where you will sell it all, you're not just worrying about the wind direction and the amount of islands and rocks in the way, you're also worrying about every single ship and hostile creature that could be out there. That's what I love about it. No two voyages you play in will be the same. In some you may have a great time, pillaging fort after fort while your emissary flag reaches tier 5 and you get that sweet sweet 150% increase in sales, while in some, you're chasing or being chased by another pirate, seeking one another's booty. There's also multiple ways to play the game. You can explore sunken temples and shrines of a depressing past, you can pilfer the loot right out the hands of some ghosts in a fortress out at sea, you can become a part of the Reaper's Bones and hunt emissary ships, including other Reapers. The game doesn't expect you to become a legendary voyager of the sea, or become a skeleton warlord of death, but it provides the option for those who wish to, or seek the cosmetic options. For those who love naval combat, there are two factions you can join for rewards, or if you really just love battle. The Guardians of Fortune seek to prevent the other from making the sea go into ruin, the Servants of the Flame seek to do exactly that for power and control, for a true pirate's life where there are no rules or a code. Of course, the war is never ending so the game doesn't change drastically, but if you reach rank 100 in either faction, you gain a special reward... curses. Special cosmetics that change your body appearance in drastic ways, such as gilded skin, hellfire possession, or being a ghost. Anyway, if I were to continue any further, I'd just be ranting about how the game works, rather than just it's open world mechanics, but I thought I'd throw this game in the pool.
@oscarromero9719
@oscarromero9719 11 ай бұрын
i’m respectfully demanding part two please
@godril90
@godril90 11 ай бұрын
I'm so happy I found this channel, amazing content
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