Yes the cake was found. You can also see Rat Man in the bottom right hand corner at 14:28
@Darachu4 жыл бұрын
Nice
@Monotail_Razuin4 жыл бұрын
Awesome
@marcusmccloud69074 жыл бұрын
Please do deltarune
@user-jl7cz2pe6d4 жыл бұрын
That was a cool use of a greenscreen
@Keychan644 жыл бұрын
Please do grabbed by the ghoulies
@ChristopherMoom4 жыл бұрын
Plot Twist: These aren't out of bounds at all, Aperture Science built these areas to trick test subjects into feeling special
@aIex_yz4 жыл бұрын
Christopher Moon there you are
@Monotail_Razuin4 жыл бұрын
GLaDoS: you feel SOOOOO GLaD to be so special for being stupid
@Dargonhuman4 жыл бұрын
That would totally be something Cave Johnson would claim.
@Edd_Harr4 жыл бұрын
Ah yes, Aperture's "VR" initiative.
@nachosNipples4 жыл бұрын
@@aIex_yz is he one of those people thats everywhere?
@QuestionBlockGaming4 жыл бұрын
Did you know? The ending with Chell being dragged back into the facility wasn't in the original release of the game! It was added as part of the ARG in the leadup to Portal 2's launch!
@DementisXYZ4 жыл бұрын
Yes...and no. It wasn't in the original release, but it actually is the original ending. Chell was supposed to get dragged back in from the start, but playtesters felt it left a sour taste in their mouths with that ending, so the devs changed it to a basic fade to black. However, with Portal 2 coming out, they updated the game, reinstating the original ending.
@Chris_Cross4 жыл бұрын
I've recently started playing Portal: Still Alive on Xbox One, and I was surprised to see that it had the release version of the ending. I expected it to have the updated version, but instead, it just fades to black.
@edfreak90014 жыл бұрын
@@Chris_Cross I think Still Alive is just a standalone release away from the Orange Box and not any kind of updated version (other than standard patches up to the point of it's release)
@MegaJimZero4 жыл бұрын
That explains why I didn't remember the ending the way Shesez explained it. I played Still Alive on Xbox 360 and it fades to black after the escape.
@Chris_Cross4 жыл бұрын
@@edfreak9001 Oh okay. That makes sense. I just assumed it would have been updated too.
@Stevoisiak4 жыл бұрын
In the ending room, if you put the cube on top of the cake, you can block the hand from putting out the candle. The game actually can’t end until the candle goes out, so it essentially softlocks the game.
@vinson37254 жыл бұрын
Really.. I'll try that.
@xxcakeheadgamingxx47762 жыл бұрын
@@vinson3725 and he never came back
@uglycasanova66892 жыл бұрын
@@vinson3725 Rip
@vinson37252 жыл бұрын
@@xxcakeheadgamingxx4776 I'm back bitch
@BallsngI2 жыл бұрын
@@vinson3725 How did you do it?
@VGDocs4 жыл бұрын
"There isn't too much to see here" Ahh but that's what an Aperture Labs employee would say!
@theghostlyspirit69274 жыл бұрын
True
@aydenbales4 жыл бұрын
True
@presidentflame54 жыл бұрын
True
@js57914 жыл бұрын
True
@SpireFNBR4 жыл бұрын
Ignacio72 you broke the chain
@YoungGouda4 жыл бұрын
2:33 "Something I try to avoid at all costs" *Proceeds to incinerate my eyes*
@slothbaby21044 жыл бұрын
Its like looking into someone's bald head
@CristopherGore4 жыл бұрын
I LOVE THOSE TRAILS
@LexiLunarpaw3 жыл бұрын
@@slothbaby2104 now its time for everybody's favourite subject!
@slothbaby21043 жыл бұрын
@@LexiLunarpaw middle age bald men?
@JacobTheCroc4 жыл бұрын
Man, I hate when my radio is bleeding.
@thewayfayer32684 жыл бұрын
Actually, it's not bleeding! You know how people say "That song was a jam"? Well... you can guess what I'm going to say...
@cheesus98194 жыл бұрын
Nugget filled mine with blood
@sheeloesreallycool4 жыл бұрын
But I thought when it bleeds you drink it.
@SNOTTINGERHOTTINGER4 жыл бұрын
It’s that time of the month
@cupofspiders58304 жыл бұрын
Aaaah goshdarnit
@Skinned_fried_n_cut_up_potato4 жыл бұрын
Exploring portal 1 reminds me of all those “how to get the cake no cheats” and “ how to make a working TV in Minecraft no mods” videos
@TXFDA4 жыл бұрын
There is a legit way to get to that ending cake room without cheats though, I think? Using glitches and stuff to get out of the map.
@Skinned_fried_n_cut_up_potato4 жыл бұрын
TXF yeah that’s what I was talking about
@MidnightWanderer004 жыл бұрын
Speaking of 'how to make a working tv in minecraft no mods" videos, I remember watching one of them when i was really young. I thought it was real but it turns out, i got Rickrolled.
@Skinned_fried_n_cut_up_potato4 жыл бұрын
Trex 8210 I used to get the troll song alot
@JonasTisell4 жыл бұрын
@@MidnightWanderer00 I watched a video called "how to login to notch" and got jumpscared
@TheBosten-xo7tv4 жыл бұрын
6:40 “it’s not as random as you might think” *Shoots radio with 44 magnum, blood comes out*
@HybridAngelZero4 жыл бұрын
"You can interact with the Companion Cube, but not the cake" all these years later and the cake is still a lie. Also, "The Unrefreshed Void" is a sick name for a band
@Lunar_Blacksmith4 жыл бұрын
Lol, I was going to make a joke that The Unrefreshed Void was my band’s name in High School but you beat me to it.
@fyreflynt47674 жыл бұрын
@@Lunar_Blacksmith Are they On Spotify?
@Lunar_Blacksmith4 жыл бұрын
WhiteRunGuard 🌝
@prodrt14 жыл бұрын
@@Lunar_Blacksmith is that yes?
@Lunar_Blacksmith4 жыл бұрын
Yeah, here’s the link! open.spotify.com/track/7GhIk7Il098yCjg4BQjzvb?si=3xKi9BAURmWP7lDYYRgjJg
@FlippinEgg4 жыл бұрын
fun fact: the "claw" that drags you back into aperture is apparently a core with hands called the "party escort bot" and its appearance was revealed on a portal board game of all things edit: it also appeared in a portal comic that i think came before the board game but its full body wasnt shown until the board game
@BabyCharmander4 жыл бұрын
IIRC the board game doesn't show its body either--it's mostly just a core with hands tacked onto it, though I would assume it has feet too, given the sounds it makes.
@ms.dr3amer4 жыл бұрын
Yeah, back in the day I thought they were insulting me for not knowing how to park, but as I understood English more I found out that that robot says "Thank you for assuming the party position" or something like that. It's really fun to think that if Chell had landed in a twisted position she wouldn't have been escorted and would be free.
@softy80884 жыл бұрын
It's a call back to earlier in the game. When you first escape the test, GlaDOS tells you to lie down on your stomach with your hands on your head (like the police do to dangerous suspects prior to arresting them) and calls it the "party escort submission position", claiming that you will be taken to a party in your honor. At the end the bot thanks you for assuming the party escort submission position.
@cookerpuppy57574 жыл бұрын
@@ms.dr3amer if I remember correctly she was dying by the end of the game,so....she would be dead?
@morphman864 жыл бұрын
@@softy8088 I'm fairly certain that's not the application of "party" in this case. A party escort is usually one that escorts a party of people, as in a group. I don't think it's about escorting a person to a party.
@yosefu50094 жыл бұрын
I was completely ready for you to break out in song when you said "the wonderful thing about triggers"
@Zorro91294 жыл бұрын
A Broadway musical about guns.
@fredschmitt4564 жыл бұрын
"...it's that triggers are wonderful things!" - it happened to me, too
@Defectivania4 жыл бұрын
gah, I thought I was the only one to notice, pleasantly surprised to see other people's minds went there too!
@oldchanneltccasanova4 жыл бұрын
What would he rhyme it with tho
@hunter15864 жыл бұрын
Is tigers a wounderful thing their bouncy bouncy bouncy bouncy fun fun fun fun fun their tops made of the rubber the bottoms is made of the springs
@lychy6454 жыл бұрын
To disable the un-refreshed void/ hall of mirrors effect type gl_clear 1 in the console. To display info about an entity, type developer 1 and ent_text
@MemeReviewer4 жыл бұрын
Lychy and to enable Fulbright put mat_fullbright 1 and to enable any surface portal placement put sv_portal_placement_never_fail 1
@askewcat32094 жыл бұрын
Holy shit your pfp looks like an HD doom guy
@Seegtease4 жыл бұрын
Considered trying The Stanley Parable? Seems well-suited for this. The game itself is about boundary breaking at times.
@maxtes2524 жыл бұрын
It doesn't let you activate cheats. Even if you do manage to do it, the game intentionally crashes when you go out of bounds.
@aaandag96884 жыл бұрын
@@maxtes252 I wonder if there could be a way to prevent the way from crashing
@derokinge3 жыл бұрын
With cheat engine you can
@auhsojacosta16723 жыл бұрын
Well you can but it’s incredibly laggy outside
@gorrilamode64253 жыл бұрын
yeah try enabling cheats on Stanley parable (;
@Noxedwin4 жыл бұрын
There is a dev command to stop that "hall-of-mirrors" flickering whenever the camera leaves the boundaries and looks into the void. It's *_gl_clear 1_* and it will change the void to a solid colour. Depending on the implementation, it's _usually_ black, but might sometimes be magenta. The void typically flickers not because "it doesn't refresh", but because there is nothing to add to the Frame Buffer (the part of your graphics system that holds an image before relaying it to the screen). Because there is nothing to add to the Frame Buffer, it will just repeat the last thing it saw (which is why looking around makes your game look like you just won a game of Windows 95 Freecell). And it changes colours because post-processing stuff is applying additively, so it adds bloom on top of bloom and stacks infinitely until the thing resting in the Frame Buffer gets washed out or overexposed. The whole thing is literally a visual feedback loop, like if you pointed your webcam at the screen, but only affects things that are "transparent". *_gl_clear 1_* forces the Frame Buffer to flush. It _sometimes_ slows rendering down (because it has to clear the buffer between frames), but it means someone on KZfaq doesn't _have their photoepileptic seizures triggered_ as a result. And that's never not a good thing.
@nyanezt96364 жыл бұрын
very informative, thank you
@Noxedwin4 жыл бұрын
@@nyanezt9636 Thanks. I'm hoping that if Shesez does more Source-engine BB'ing, that he knows about this to improve the clarity of his presentation. This is much easier to do than filter shenanigans like desaturating the colour or trying to angle the camera to mitigate the effects.
@randomcatdude4 жыл бұрын
You're pretty close, but the fog and ambient lighting don't affect the void at all. It's the post-process effects like HDR and Bloom that stack and cause the effect you see. Otherwise, great explanation!
@pissandcornflakes91194 жыл бұрын
is there even a technical name for the smearing effect?
@Noxedwin4 жыл бұрын
@@pissandcornflakes9119 The best consensus seems to be "the Hall-of-Mirrors effect". I've done some looking around, and this is what I've been able to find. *The Doom Wiki:* doom.fandom.com/wiki/Hall_of_mirrors_effect *The Halo Wiki:* halo.fandom.com/wiki/Hall_of_Mirrors *The Wikipedia article on "Noclip mode"* (cached, because the redirects are broken and *forces* me to look at the documentary of the similar name): webcache.googleusercontent.com/search?q=cache:1e4KwI17lYQJ:en.wikipedia.org/wiki/Noclip_mode+&cd=30&hl=en&ct=clnk&gl=uk Everyone seems to call it "the Hall-of-Mirrors effect". Nobody seems to know why. Why break convention? If I find any more sources, I'll come back.
@El_Presidente_53374 жыл бұрын
Me while watching this video: 6:41 He shoots a radio and it bleeds, wtf? Wait he has a gun?!
@imgladnotu95274 жыл бұрын
its because, before the portal 2 teaser ARG, valve forgot to remove the HL2 Weapons From portal 1
@GBlockbreaker4 жыл бұрын
@@imgladnotu9527 well they didn't really forget, they just didn't bother cuz why would they, i wouldn't bet on it but i think all the hl2 npcs are also still in the game and them not removing it actually makes sense in the way that this was just a quickly put together game with very little development time, it was created to compensate for the wait of HL2Episode2, it wasn't even originally a valve game, it was first developed as a completely different game with only the concept of portals being the same as it is today but then valve hired the devs and took a interest in the project and decided to make it a semi-new ip that still shares a universe with their main ip
@john_stromboli4 жыл бұрын
Said Curiosity Core.
@WiloPolis034 жыл бұрын
I think it's just a fun cheat, I'm guessing the reason it doesn't work in Portal 2 is because Portal 2 was E 10+
@WiloPolis034 жыл бұрын
@@Atticus6Gaming The game Portal 2 or the cheat code?
@orinbrim70194 жыл бұрын
The “non refreshed” void genuinely makes me sick whenever I see it. It sometimes makes me physically retract, and I can’t explain why.
@gblaze4204 жыл бұрын
Orinbrim it makes me want to shit
@crispin-freeman4 жыл бұрын
The human brain really struggles with processing colours which sporadically change and flash like that because it's something that really doesn't occur very often in nature.
@ultmateragnarok83764 жыл бұрын
It's partially because you know that it shouldn't be that way. Your mind thinks of reality and what really should be past those surfaces, and of the other occasions where you've seen that it's an infinite black or white abyss. It's too unnatural to properly register sometimes, and the vibrant and rapidly-changing colors make it even worse.
@shuruff9044 жыл бұрын
Un-refreshed Void is prolly what the after-life looks like...
@TheShinyDude4 жыл бұрын
"Portal 1 was a little short" *is longer than Portal 2 video*
@josephkirkpatrick26614 жыл бұрын
The wonderful thing about triggers... is triggers are wonderful things!
@Aerotactics4 жыл бұрын
The wonderful thing about triggers is The wonderful thing about triggers is The wonderful thing about triggers is The wonderful thing about triggers is The wonderful thing about triggers is The wonderful thing about triggers is The wonderful thing about triggers is The wonderful thing about triggers is Sometimes I forget to destroy them upon activation.
@Fierywell4 жыл бұрын
But first we must talk about triggers
@PassTheSnails4 жыл бұрын
6:41 the RADIO is a SPY!
@raiz3r8194 жыл бұрын
The cake is a lie, And the radio is a spy.
@JetSetDman4 жыл бұрын
6:16 As a lifelong new hampshire resident, I can absolutely confirm this.
@Zenlore64994 жыл бұрын
Same here!
@repairedpillow31064 жыл бұрын
Same
@retr0scape4 жыл бұрын
Dman009 same let’s all be friends lmao
@BuddhaBlackBear4 жыл бұрын
Same bro
@Stereo64004 жыл бұрын
Almost my entire family lives there, I’m stuck in the south, though
@HandmadeGoose974 жыл бұрын
Radio: Shesez: Do you bleed? Because you will bleed
@drake31844 жыл бұрын
nice furi pfp :)
@TackyRackyComixNEO4 жыл бұрын
I hate that I read this in the super cheery, casual tone in which he usually narrates these videos.
@HandmadeGoose974 жыл бұрын
@@TackyRackyComixNEO hah me too!
@somethingwithbungalows4 жыл бұрын
TackyRackyComixNEO I read this in a Glados voice lmao.
@cardinal90094 жыл бұрын
Dude, thank you so much for caring for our eyes and making the footage with the void black and white
@WilliumBobCole4 жыл бұрын
11:24 "for some reason this is a completely encapsulated room"- The source engine bakes all it's lighting into lightmaps, additional texture layers applied to surfaces that give them their final colour, including shadows. The reason I point this out is because source, even by today's standards, is extremely good at global illumination, where the lighting picks up colour from a surface, then bounces to nearby surfaces, projecting that colour, leading to very natural and detailed light that is largely avoided in realtime applications. It is pre-baked, and some engines do have some level of dynamic GI these days, but for simple, mostly static scenes, the source engine still holds up surprisingly well for this reason, and it is extremely efficient as it is all pre-calculated by the editor tools, freeing up the GPU for other tasks. So, a large part of why that room is enclosed is because the light needs something to bounce off of, even behind the camera, to give the best possible lighting. The technical requirements are simply that the space is enclosed, which could easily be done with the nodraw brushes you showed, however, nodraw does not interact with light sources, so artistically, it is best to have a wall there to help contain the light bounces and get the desired believable look.
@t20kdc2 жыл бұрын
It may also be worth noting the effects of, say, env_cubemap. (I don't actually know if there's a cubemap on that map, it's just worth mentioning because if there is, that'd be a very good reason to ensure the map looks at least roughly complete.)
@TheMadBrad1st4 жыл бұрын
6:16 i live like 15 mins from the Kancamgus Highway in New Hampshire and can confirm it looks just like that XD
@Tatjana_L.4 жыл бұрын
14:14 "it's a lie." I love those hidden messages :D
@NightshadeDt4 жыл бұрын
I know it's not exactly the sort of stuff that most people are probably here for, but if you have any appreciation for the Donkey Kong Country series, it's a really is an interesting watch. It's a bit longer run than Shesez's usual content, but again, if you like the series- or just enjoy digging into video game history in general, it's a pretty good listen in my book.
@grn14 жыл бұрын
I'll second that (a bit late but whatever). I never noticed the Battle toad eyes.
@jong23594 жыл бұрын
6:15 It is probably somewhere close to Bellevue, Washington like Lake Sammamish State Park - which is right next to Valve's Washington HQ.
@Pop44844 жыл бұрын
Also the outdoor radio is an entity called: "monster_generic" so it it not hoostile, or friendly.
@MinecrafterPictures3 жыл бұрын
This was a triumph! I'm making a note here: Huge success! It's hard to overstate My satisfaction. Aperture Science: We do what we must Because we can For the good of all of us Except the ones who are dead But there's no sense crying over every mistake You just keep on trying till you run out of cake And the Science gets done And you make a neat gun For the people who are still alive I'm not even angry I'm being so sincere right now Even though you broke my heart And killed me And tore me to pieces And threw every piece into a fire As they burned it hurt because I was so happy for you! Now these points of data make a beautiful line. And we're out of beta We're releasing on time So I'm GLaD. I got burned Think of all the things we learned For the people who are still alive Go ahead and leave me I think I prefer to stay inside Maybe you'll find someone else to help you Maybe Black Mesa THAT WAS A JOKE HAHA. FAT CHANCE Anyway, this cake is great It's so delicious and moist Look at me still talking When there's Science to do When I look out there, it makes me GLaD I'm not you I've experiments to run There is research to be done On the people who are still alive Believe me I am still alive I'm doing Science and I'm still alive I feel FANTASTIC and I'm still alive While you're dying I'll be still alive And when you're dead I will be still alive STILL ALIVE
@slyfox12234 жыл бұрын
Me: Ah yes the unrefreshed void... Cuthulu: WELL THEN REFRESH IT!
@sirp0p04 жыл бұрын
I remember being severely disappointed back when Portal came out and I noclip'd to the outside area at the end. I knew there wouldn't be much but I was hoping that maybe there'd be something. Portal 2 had more detailed environments and was a lot more fun to poke around in.
@DJ-Rose4 жыл бұрын
Well... remember the release date difference between both Portal games. I still think it's phenomenal what ValvE did.
@shub_20054 жыл бұрын
What
@shub_20054 жыл бұрын
Why did you say they should give experts of the source engine an honorary doctorite
@kedarunzi91393 жыл бұрын
..what
@sami_irl2 жыл бұрын
"I was so disappointed when i didnt earn nothing for my cheating"
@CrocodileKyle4 жыл бұрын
13:41 So thats why she has a case of serious brain damage in the 2nd game
@myew4 жыл бұрын
Boundary Break: Seeing what we musn't, because we can.
@Liggliluff4 жыл бұрын
(1:30) I appreciate that you did show which location the key is, instead of calling it a "tilde key". Properly made software, like Portal, uses the position of the key as a reference to open the console. This means that regardless of which layout you use, you press that key in the upper left corner (that isn't Esc). For example, on a German keyboard, that key says ^°, and on a Spanish keyboard, that key says |°, so calling it the "tilde key" is misleading and "US centric".
@meove12134 жыл бұрын
Speedrunner: "hey, i have seen that before"
@DrakeSavage644 жыл бұрын
8:03 The wonderful thing about triggers Is triggers are wonderful things! Their tops are made out of textures, Their bottoms make sound effects sing!
@Saccillia4 жыл бұрын
I appreciate the black and white to avoid eyestrain. Thank you.
@dmdizzy4 жыл бұрын
Ah, the Aperture parking lot. Many an hour was spent by young me spawning HL2 NPCs in that nice wide-open space.
@buoyancydabl4 жыл бұрын
4:40 well. Its not for spawning something. Its an GLaDOS voice actor. So when GLaDOS talking this is always cube :)
@Joshi_the_Yoshi4 жыл бұрын
I'll be honest, I never played Portal 1 and 2, but I'm still interested to secrets in any games Shezes uploads a video about. Thanks Shezes, keep up the good work.
@BabyCharmander4 жыл бұрын
You really should play these games if you get the chance! During steam sales you can usually get both games for under $2. Portal 1 you could beat in an afternoon.
@rompevuevitos2224 жыл бұрын
It's just a nice and easy game, even if you don't care about the story (wich i honestly don't beyond Half Life ties) the experience of making a portal that seamlessly takes you to anywhere else as it was a doorway is amazing, and that's without mentioning the puzzles
@strain424 жыл бұрын
"Why does it bleed?" A question I wish I didn't have to ask as often as I do...
@l-l4 жыл бұрын
I absolutely love the technical side of things. I feel it takes away from the magic when you really dumb things down. Love this format!
@Seegtease4 жыл бұрын
"The wonderful thing about Triggers..." Beautiful, man!
@theblackknight75614 жыл бұрын
A Portal Stories: Mel episode would be pretty nice. And maybe a Aperture Tag episode, I guess
@M-1996A14 жыл бұрын
Dude you should totally get a lime green turtleneck so you can just have your floating talking head pop up in the corner from time to time.
@GreatFox424 жыл бұрын
I remember noclipping around official (and some unofficial) Source maps, including Portal. I thought I knew most of how it worked, but watched anyway. I never even knew about the nodraw rooms, or that the box of beans and radio in the ending area actually had functions to them. So I still learned something new.
@TheVoidMachineSystem4 жыл бұрын
9:08 You will never reach the truth.
@CyberChroma4 жыл бұрын
I just finished a let's play of Portal and this comes out! Always cool to learn new stuff about my favourite games!
@Fluxuation3 жыл бұрын
It’s nice when people in their vids help those who have trouble seeing things watch the video.
@EmApex4 жыл бұрын
11:50 Just to be clear, that clipboard is a reused asset from Half-Life 2 (right at the start of the game when Kleiner is talking about the HEV suit he holds that clipboard and drops it, letting you pick it up). The projector is reused from Counter-Strike Source, specifically cs_office
@VisceralSerenity4 жыл бұрын
Man, this really brings me back. I loved exploring this game's secrets like this in my early teens. How is Portal 12 years old already?
@CulextheEnigma4 жыл бұрын
That Kanamangus highway reference got me laughing far more than it should have. So good job there.
@BabyCharmander4 жыл бұрын
You're not dragged away by a claw--it's the Party Escort Bot that GLaDOS mentions earlier! You can even hear him say "thank you for assuming the party escort submission position" before he drags you off. He has no model in any of the games, but canon sources depict him as a core with arms (and probably legs). Otherwise, enjoyed this ep a lot!! As someone who combs these games for any little interesting canon details she can find, the HEV thing legit made me go "whAT???!" That alone was worth the whole episode. Awesome!!! Thank you so much for covering this game!
@BabyCharmander4 жыл бұрын
(For those unaware, Black Mesa and Aperture stole from each other constantly. If you read the Lab Rat comic, in one page you can see the gravity gun when Henry and Doug are working on the Morality Core. No joke! So seeing the clipboard detailing the HEV suit shows just a bit more of that, which is kindof amazing.)
@SharkandMinno4 жыл бұрын
Yay! Portal was my introduction to boundary breaking
@elementalturnip4 жыл бұрын
Don’t think I didn’t catch that “wonderful thing about triggers” bit
@Asstronut4 жыл бұрын
YESSS thank you so much for doing this, my absolute favorite game of all time!
@Seansterino4 жыл бұрын
this is probably one of my favorite episodes of Boundary Break so far. very pleased with this one, Shesez, nice work!
@remotecontrolaxe4 жыл бұрын
Cool stuff as always, and yes I did watch the DK video, totally worth it! Keep up the great work!
@1Maccy14 жыл бұрын
You finally covered my favourite game of all time. This is epic.
@dyl76164 жыл бұрын
6:17 Nice to see some new hampshire representation for the first time ever
@Tone2604 жыл бұрын
Another great video my friend! Thankfully it's Friday and I have the time and opportunity to view! Smart guy, thank you for sharing with us!
@MrPizza2063 жыл бұрын
this is my all time favorite series on youtube ever. it gives me immense comfort and happiness. thank you
@braydenrelph4 жыл бұрын
At 14:14 words flash on screen It says "It's a lie" You're welcome
@PotatoOnASpork4 жыл бұрын
This was definitely a must see
@DaGamingCore4 жыл бұрын
Finding the outside area using noclip was what created my love for this type of content. Another reason why Portal is my favorite franchise!
@neuralmeural42524 жыл бұрын
10:58 - 2 packages of chocolate cake mix, coconut pecan frosting. 3/4ths cup butter, softened, 1 teaspoon of vanilla, 2 cups all purpose flour, 1 teaspoon of baking soda...
@maiastniki4 жыл бұрын
shesez: *casually climbs out of the darkness*
@Jeriun4 жыл бұрын
8:03 The wonderful thing about triggers, is that trigger's a wonderful thing!
@T3WGaming4 жыл бұрын
In the cake room, if you put the companion cube on top of the cake, the claw is unable to extinguish the candle in the ending cutscene. This effectively softlocks the game.
@hodispilled4 жыл бұрын
I've wanted this video so long
@fedeac314 жыл бұрын
Posted 6 seconds ago? Last time I was this early, I put the video on "Watch Later" and forgot about it for months. By the way, I'm busy right now. I guess I'll put this in Watch Later... XD
@EricMcNugget4 жыл бұрын
Maybe it's a bit weird but it must be said: Shesez is a handsome man.
@jamesduncan67294 жыл бұрын
He's absolutely gorgeous. Such a hottie boombalottie ❤️❤️❤️
@jujujustherefr4 жыл бұрын
@@jamesduncan6729 Hol up what D fuck you just say?
@nunyabizz26424 жыл бұрын
@@jamesduncan6729 fully agree ❤️😎
@Chris_Cross4 жыл бұрын
Yes! Finally. I've been wanting you to do Portal 1 for years!
@evanredacted79774 жыл бұрын
Really cool video. I've nocliped around a ton in Portal so while most of this wasn't new for me to see it was really cool to learn the explanation of things like the red circles
@greendude04204 жыл бұрын
When you’re in Minecraft and find a Cave, Johnson.
@GifGamingReal3 жыл бұрын
😳😳😳😳
@tacticaljunk16084 жыл бұрын
I swear, they should give experts of the Source engine an honorary doctorite.
@Link20064 жыл бұрын
Nice episode, Portal is one of my favorite games and i'm happy to see it on this channel. Thank you.
@Empire5264 жыл бұрын
3:40 I made a Portal 2 map that had a dropper that could drop multiple things and I had a room outside the map that had the different things it could drop for them to be cloned in. That was several years ago so I don't remember much about it... The game has prefabs for things like elevators and droppers so I went into the dropper one and learned how it worked. I also made a maze that currently only has the nodraw texture and it's quite trippy...
@FortyTwoBlades4 жыл бұрын
The interview was fantastic, for anyone wondering if they should give it a watch/listen. Do yourself a favor and check it out!
@KairuHakubi4 жыл бұрын
I kinda don't like seeing DKC and Rare praised. It's just not for me.
@Cashspoon4 жыл бұрын
@@KairuHakubi I didn't watch it because it was DKC I watched it because it was insight on game design
@hazelet92284 жыл бұрын
Lmfao that t-pose start, you never fail to make me laugh Shesez!
@NewEnglandModz4 жыл бұрын
I didn't watch the new Donkey Kong episode because I thought it was a direct reupload because I've already seen it. I'll go check it out.
@leiabosarge31582 жыл бұрын
8:02 The wonderful thing about triggers is that triggers are a wonderful thing!
@favoritemustard3542 Жыл бұрын
Trigger warning! lulz
@lunderdog4 жыл бұрын
literally just finished playing portal and i see this on my recommended
@BoundaryBreak4 жыл бұрын
Im watching you Bobot
@Eric_Perna4 жыл бұрын
Me to, actually
@GBlockbreaker4 жыл бұрын
i should play portal again as well, let's see if i can beat my current personal record of 26 minutes
@ikagura4 жыл бұрын
what is this "no longer valid" game in the library?
@nullbyt4 жыл бұрын
The New Hampshire shout-out made me smile. Ha you must have visited sometime. You're right it's pretty close
@brickistic81884 жыл бұрын
I've been looking forward to this video for ages now ! I love the Portal series and this series!
@geotalemobile21574 жыл бұрын
Who else knew about the end cake before this?
@andrewmercer9874 жыл бұрын
Yup
@ReallyNotAGoose4 жыл бұрын
I remember visiting the cake room and the outside area on the xbox 360 version of the game. Took some weird bug exploiting but was very fun to explore.
@rompevuevitos2224 жыл бұрын
@@SeBi-lv3de TIL the claw has collisions, lol
@heavenresearch23325 ай бұрын
3:25 🤨📸
@buddyelf7632Ай бұрын
I don’t see it and now there’s white stuff on my screen
@macecail5 күн бұрын
'just *edging* yourself' yea that aged well
@ethanbear3602 жыл бұрын
I love that Valve lets people make fan content of their titles, Which gave us Gmod, Fangames and mods. They even go to the point of giving us official content to help in doing these, such as the Hammer editor, SFM, and making Source easily moddable. They know that the community is what keeps their games alive.
@rundata4 жыл бұрын
Yes!!!!!! Dude I have been waiting so long for a commentated exploration out of bounds in portal. I'm sure it was exciting for you as it was for us!
@rundata4 жыл бұрын
Also thanks for the content dude. Much appreciated.
@bunyan24224 жыл бұрын
*Posted 12 seconds ago* holy crap, I've never been this early before
@Tallcat_TV4 жыл бұрын
I find it very cute that noclip is being explained to 2019 gamers.
@joeparsons43954 жыл бұрын
What an amazing shout out to New Hampshire! Love the videos as always
@AlfredoCardosoNeto4 жыл бұрын
Wow!! I decided to play Portal yesterday, I finished the game at dawn and I was crazy to see a video about game secrets of the game. What a coincidence, thanks Shesez!
@paulcook2320 Жыл бұрын
That weird void issue is really due to the fact that the way we do graphics now is something called "double-buffering", so there are basically two copies of the screen, one being displayed and one in memory. All the drawing is done to the off-screen image, then when the drawing is finished, it is "swapped" with the screen image. This can just be a pointer swap so very fast and, if vsync is enabled, it is timed to only happen at the exact instant the previous frame is finished being drawn by the monitor hardware. This prevents "tearing" because as the hardware sweeps across the screen drawing the image, it is always drawing from the same source image, rather than that image being swapped out part-way through the screen being drawn. So the new off-screen render target contains the data from the previous on-screen image. It is a waste of time and effort to erase the previous image since it will get over-written by the new one on every visible pixel anyway. So you're seeing remnants of the frame-before-the-frame-before the current one. Seems in noclip mode, Source explicitly zeros out the buffer before it starts drawing the new off-screen frame. I've only ever worked with Direct3D 9 so I can't comment on modern methods but there was an API call for this and it is probably pretty quick but it is still an unneeded performance hit when playing normally.
@MS-LOL Жыл бұрын
I love how valve encourages you to goof about with source engine's Dev console. It effectively turns portal into gmod with the right commands
@heidyngamer58202 жыл бұрын
7:25 The radio isn't the only thing that is assigned as a npc. Outside of the map inside a nodraw, you can find an Aperture Science Weighted Storage Cube. This cube is actually Glados. To make subtitles, the game must have a npc speaking for subtitles. So the cube speaks into a microphone entity (hidden in game) and that microphone outputs to the area the player is in. In the final boss, the Glados the player fights is actually an animated prop.
@favoritemustard3542 Жыл бұрын
But does it bleed?
@heidyngamer5820 Жыл бұрын
@@favoritemustard3542 I believe so. It should as it is the same character class as the radio (generic_actor)