Out of Bounds Secrets | UNDERTALE - Boundary Break (New discoveries!)

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Shesez

Shesez

Жыл бұрын

Every episode I have - • Boundary Break
Patreon Support Boundary Break: / boundarybreak
🐦Shesez Twitter: / boundarybreak
📺 Shesez TWITCH: twitch.tv/boundarybreak
Grossleys links he wants to share:
" github.com/Grossley/UTDR_InGa...
GitHub
Here's an invite for the server that you can use: / discord
Undertale Together (multiplayer mod): / discord
Github for UndertaleModTool: github.com/krzys-h/UndertaleM...
undertale.com/ and deltarune.com/ "
The Thumbnail artist!:
FmsDraw
Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
Commenting corrections and vulger/constructive criticism is accepted. However, due to misinformation being a rampant tool for online trolling. Anyone posting incorrect corrections as fact will be removed. Anyone commenting additional(supplemental or complimentary to the existing content) information and dressing it up as a correction/gotcha moment will be removed.

Пікірлер: 787
@Stary_Elf
@Stary_Elf Жыл бұрын
Legend has it, that Flowey is still falling to this very day.
@cheesepop7175
@cheesepop7175 Жыл бұрын
and then flowey gets teleported up 65,534 units into a parrelel universe because he fell down so far
@JohnPaulBuce
@JohnPaulBuce Жыл бұрын
into the shadow realm!
@BionicleFreek99
@BionicleFreek99 Жыл бұрын
Integer overflow.
@CreeperKitty426
@CreeperKitty426 Жыл бұрын
He is the new fallen doen
@ChoufornowProductions
@ChoufornowProductions Жыл бұрын
I have been falling… For 30 MINUTES!!!
@SugarRush1990
@SugarRush1990 Жыл бұрын
The fact Flowey just keeps falling indefinitely at the beginning is just so funny to me. Very in-line with Undertale's humor.
@LavaCreeperPeople
@LavaCreeperPeople Жыл бұрын
ok
@WackoMcGoose
@WackoMcGoose Жыл бұрын
* I... * Have been falling... * FOR THIRTY MINUTES! * (Toriel rolls her eyes, shakes her head no, and yeets Flowey again.)
@sdg1
@sdg1 Жыл бұрын
Honestly, almost feels unintentionally intentional
@imveryangryitsnotbutter
@imveryangryitsnotbutter Жыл бұрын
Flowey: I fell for hours! Temmie: Awawa, hours long time! Flowey: Well, it seemed like hours.
@alexleo-wolf4339
@alexleo-wolf4339 Жыл бұрын
@@imveryangryitsnotbutter good thing I found a magic balloon!
@m2pt5
@m2pt5 Жыл бұрын
Hearing people discover Toriel = Tutorial feels a lot like people discovering Miles "Tails" Prower - Miles Prower - Miles Per Hour.
@MsTatakai
@MsTatakai Жыл бұрын
haah i also knew that but... i had a surprised expression too when i knew
@hypersilver1111
@hypersilver1111 Жыл бұрын
It took me a depressing amount of time to realise both those things :(
@henrystickminfan2
@henrystickminfan2 Жыл бұрын
Actually, I first thought her name was tutorial, but then realized I misread it.
@imagiking69420
@imagiking69420 Жыл бұрын
I was never enough of a sonic fan to know that about Tail's name (but yes I did know his full name tho)
@SeppelSquirrel
@SeppelSquirrel Жыл бұрын
A friend was playing Undertale and they were confused as to what to do next, and I said, "Talk to Toriel." And they were like, "What talk tutorial?" I figured it out at that moment. 😂
@NickJamNG
@NickJamNG Жыл бұрын
Hearing that so many people didn't know why Toriel was called that surprised me. For another fun name origin, it's explicitly stated in game that Asgore is famously bad at naming things. This is presumably why his son is named Asriel: he just smashed his and his wife's names together for their kid.
@soliotoi
@soliotoi Жыл бұрын
asriel isnt a bad name tho
@DavidSartor0
@DavidSartor0 Жыл бұрын
Anagram for "Serial". This was confirmed to be intentional (on Toby's part) very recently.
@billyharris2794
@billyharris2794 Жыл бұрын
@@soliotoi It's convenient that taking the "as" from Asgore and the "riel" from Toriel makes a real name.
@impartialknockback
@impartialknockback Жыл бұрын
In addition, this is also how goats are conventionally named irl
@alejotassile6441
@alejotassile6441 Жыл бұрын
@@DavidSartor0 yeah, Serial Murderer -> Asriel Dreemurr
@MagWasMinimal
@MagWasMinimal Жыл бұрын
8 years and people still keep finding stuff in this game, that's pretty impressive.
@SurmenianSoldier
@SurmenianSoldier Жыл бұрын
nah, everything's pretty much figured out thanks to the underminers except for that weird waterfall music, don't know what's up with that
@flightsimx
@flightsimx Жыл бұрын
Lol 8 years, Jesus
@WohaoG
@WohaoG Жыл бұрын
@@SurmenianSoldier yeah; some of the stuff I didn't see before this video I figured as a gamemaker studio user would happen because of how gamemaker studio works
@tristanmisja
@tristanmisja Жыл бұрын
8 YEARS????!!!?????!!???
@Soda_Bobinski
@Soda_Bobinski Жыл бұрын
​@@SurmenianSoldier roxy pfp spotted. based as hell
@shadokwastaken
@shadokwastaken Жыл бұрын
<a href="#" class="seekto" data-time="180">3:00</a> flowey has gone where no flower has gone before
@clasher138
@clasher138 Жыл бұрын
Despite everything Gaster is still hidden well
@elizathegamer413
@elizathegamer413 Жыл бұрын
Despite everything it's still you
@BierBart12
@BierBart12 Жыл бұрын
Despite all my rage, I'm still just Nicolas Cage
@myballshurt832
@myballshurt832 Жыл бұрын
Despite all my despites, im still despiting
@GliTchedK
@GliTchedK Жыл бұрын
Despite the fact my Airsoft gun has a gold trigger, I’m advised to not finish this joke
@LavaCreeperPeople
@LavaCreeperPeople Жыл бұрын
SEELKADOOM
@goom4689
@goom4689 Жыл бұрын
As someone who knows an unhealthy amount about this game, I am glad that there was so much I have never seen. By the way, Madjick underneath the hat layer is literally just Scripulous Fingore.
@taigathesilly
@taigathesilly Жыл бұрын
glad im not the only one who thought madjick looked like scripulous fingore
@ElectricShark446
@ElectricShark446 Жыл бұрын
It just disturbed me to the core
@slimgrim3607
@slimgrim3607 Жыл бұрын
@@ElectricShark446 i had no idea that he looked like that before. but now we have that new piece of lore ok this rhyming is starting to bore me
@VinSanity322
@VinSanity322 11 ай бұрын
@@slimgrim3607 whats all the rhyming *for* ?
@orchidposa
@orchidposa 9 ай бұрын
NOT SCRIPULOUS FINGORE
@DevilSlayr
@DevilSlayr Жыл бұрын
I like how the beta MTT hotel actually spells out MTT using the window door frame and carpet.
@nony3042
@nony3042 Жыл бұрын
LMAO That's true
@Arkunoo
@Arkunoo Жыл бұрын
<a href="#" class="seekto" data-time="167">2:47</a> « Now, the Funniest thing you’ve ever seen, from very far away »
@lisachiappetti6092
@lisachiappetti6092 6 ай бұрын
APPLES!!!!! I got the reference lol
@HahnKirby
@HahnKirby Жыл бұрын
When this game first came out, I was obsessed with it, I spent so long trying to learn every little detail about it. Watching this video has taught me new things I didn't know about, it's actually very refreshing to see.
@juanpi_alv
@juanpi_alv Жыл бұрын
To this day, Flowey is, in fact, still falling indefinitely... Very fun and interesting video! I never thought this game could hide that many secrets
@daithiocinnsealach3173
@daithiocinnsealach3173 Жыл бұрын
Legend has it...
@zexton4351
@zexton4351 Жыл бұрын
Maybe that's why toriel theme is called fallen down
@Red_Planet
@Red_Planet Жыл бұрын
<a href="#" class="seekto" data-time="104">1:44</a> The mixture of dread and incredulity I felt upon seeing those eyes is indescribable.
@chillincreative
@chillincreative Жыл бұрын
As someone who uses GameMaker to game dev, this is so interesting to me and I want to speculate/talk about some parts of the video. (And sorry for all the parentheses.) <a href="#" class="seekto" data-time="156">2:36</a> - My theory for this is that Toby initially coded it so that Flowey would drop down instead of float off to the side, hence the gravity physics, but set it as an alarm (in GM, an Alarm is an event that runs code after a specified amount of time). However, whenever he changed the cutscene so that Flowey just floats horizontally off-screen, since the drop happens afterwards, he never removed it from the code. <a href="#" class="seekto" data-time="185">3:05</a> - I'm going to assume the SOUL isn't always in that specific Y position since it makes more sense that Toby would just code it in that when it's off-screen, it just sets its X position off-screen since that would be enough, then when he needs it back on screen, it just moves back to the correct X position. <a href="#" class="seekto" data-time="227">3:47</a> + <a href="#" class="seekto" data-time="507">8:27</a> - I think it's really interesting how Toriel and Alphys have this built into them. My theory is that Toby built it in so that when Frisk is facing and touching a character, their mouth moves, but I'm not sure about that one. <a href="#" class="seekto" data-time="240">4:00</a> - The switch still being present makes me think there's some code in the lasers that checks for the frame of the sprite to determine whether or not to show the lasers. If Toby had removed it from the room, that code would have broken,. So, instead of fixing the code (which would take a while), he just left the switch out of bounds as a quick fix. <a href="#" class="seekto" data-time="278">4:38</a> - This code is probably fine, but it hurts me. <a href="#" class="seekto" data-time="316">5:16</a> - The alternative to having default text is the game crashing, so that makes sense. Just a bit surprised Toby left it as a simple "* Error!" <a href="#" class="seekto" data-time="393">6:33</a> + <a href="#" class="seekto" data-time="422">7:02</a> - Since GameMaker isn't a 3D engine, to make sure characters can have proper layering, Toby would need to write in code to make sure characters can appear "in front" of other objects, most likely using depth = -y; ("Depth" is GameMaker's way of doing layering, with the lower the number, the more "in front" it is). This character in the Librarby and Greater Dog should probably have been above the table, but this code would have stopped that. Although Greater Dog was probably moved so far down under the table since he may have blocked too much of the the room behind him had he been higher. <a href="#" class="seekto" data-time="434">7:14</a> - When the snow-hat is created, it chooses a random frame of the snow-hat sprite. This happens in the Create event, which GameMaker runs when an object first spawns into a room. After the Create event has ended, the game begins running the Step event on the next frame (the Step event runs every frame after the Create event). This "Step" event is where code is that moves the snow-hat to Frisk's head instead of their torso, where whatever code initially spawned the snow-hat placed it. (When creating an instance of an object in the version of GameMaker Toby used, you have to specify the X and Y values alongside what object you're spawning. So, for this, the code was likely "instance_create(obj_human.x,obj_human.y,obj_snowhat)"). <a href="#" class="seekto" data-time="460">7:40</a> - Toby could have done this really smart or really dumb, and knowing Toby's abilities as a programmer when making Undertale, it wouldn't surprise me if he did it the dumb way (but I doubt it). GameMaker has a function called "draw_sprite_part" which, very literally, draws only part of the sprite on the screen. More and more of Doggo's sprite, as he moves up, would be drawn and then, by the time he's above the counter, his entire sprite, legs and all, would be seen. (For anyone confused what "draw" means, because I was before I began programming, it just means to show something on screen.) The dumb way is to have it be its own animation, with a different frame for each new line of pixels revealed as he goes up, which, while not by a lot, takes up more storage space. <a href="#" class="seekto" data-time="473">7:53</a> - Since GameMaker doesn't have built-in reflections, this is exactly what you think it is. There are two Frisks. The one you control, and the other one that matches your movements (albeit while inverting your up-and-down movements) that is just hidden behind the wall. <a href="#" class="seekto" data-time="488">8:08</a> - This makes sense from a coding stand-point. It's much faster to code Alphys to "go to the X-position of the door" than to go into the room and manually check to see where the door is and input a numerical X value. <a href="#" class="seekto" data-time="597">9:57</a> - The placeholder versions just include the tiles used in Snowdin's exterior tileset, which were likely Toby's way of blocking out the collision so that when he or Temmie made the final image of the room, it could just be slotted in without any tweaking. <a href="#" class="seekto" data-time="637">10:37</a> - Toby could have saved a bit more storage space making those waterfalls smaller. They're way too long and could very easily be chopped in half and still work, having the objects jump back to their original Y positions after a few milliseconds unlike the whole second they take. But that's just nitpicking. <a href="#" class="seekto" data-time="670">11:10</a> - The coloured backgrounds exist because GameMaker rooms have a background colour. Toby likely set it to random colours as they didn't matter when he would be putting the background images (in this case, the gradient) overtop of them. GameMaker has, as of 2017, done away with Backgrounds as an asset type, converting backgrounds to regular sprites, but they existed in the version Toby used to make Undertale. Backgrounds tile endlessly (hence why you've been seeing that the whole video whenever the camera zooms out). The reason why Gerson's shop doesn't have this happen, is because that is a Sprite, not a Background, so it doesn't repeat when zooming out. It's actually really interesting because GameMaker rooms have a set size, cutting off the tiling while you're editing the room, so Toby would never see all of these tiled backgrounds; the only way to see the background tiled this many times is by using Grossley's camera hack. <a href="#" class="seekto" data-time="693">11:33</a> - Something Shesez doesn't cover here is the dialogue box detaching from the text and talking sprite for Toriel. This is because all of these are separate elements that are placed on screen, but they're not programmed to move around the screen, since the camera doesn't move when text is on-screen. This is an EXTREMELY fantastic video, and thanks to anyone who read this comment for letting me geek out.
@champswim8622
@champswim8622 Жыл бұрын
Good comment
@spellsword1774
@spellsword1774 Жыл бұрын
As a game dev hobbyist and enthusiast, I found this breakdown very interesting!
@petruciosxd1374
@petruciosxd1374 Жыл бұрын
I appreciate the geekening
@LuigiXHero
@LuigiXHero Жыл бұрын
Should mention its super easy to do reflections in game maker you just have it draw the same sprite on the object you want to reflect. Make a new object with If instance_exists(oPlayer) {drawsprite(x,y,oPlayer.spriteindex)} would do it I think generally. Then move it a mirrored way from what you're reflecting. Then to handle what direction he faces is depending on how he programmed it. Probably just has a simple variable that sets his facing direction you can reverse. Should actually use drawsprite_ext and pull all the sprite info over so it can flip properly I just got tired of typing on mobile.
@pkinsect6618
@pkinsect6618 Жыл бұрын
I litterally laughed out loud when I saw the code at 4:38, that's such a weird way to do it because you would need to check these values each time you want to edit the layout of the room (as you said when you talked about Alphys going to the door, inputting a numerical X value is generally not a good idea)
@elizepencye8820
@elizepencye8820 Жыл бұрын
<a href="#" class="seekto" data-time="580">9:40</a> Sans looks so funny on that zoomout
@gman_4815
@gman_4815 Жыл бұрын
He shocked that mtt hotel is just moved out.
@HKG4
@HKG4 11 ай бұрын
=D
@mufeet7661
@mufeet7661 Жыл бұрын
PLEASE do a part 2! You barely touched on a lot of stuff that would have been really interesting, such as the endings. Specifically Pacifist, because Toriel also throws a fireball at him the same as Flowey. Would love to know what happens to him
@Benzinilinguine
@Benzinilinguine Жыл бұрын
He probably just gets yeeted to the side of the screen and either is rendered out or the game or just is in a static version of the surprised face.
@ChristopherMoom
@ChristopherMoom Жыл бұрын
<a href="#" class="seekto" data-time="570">9:30</a> I finally get why the game's called Undertale dude, you gotta literally look under the ground to see the world for what it is, Toby Fox you've done it again This was actually a pretty neat dive into the game! I liked seeing the remains of a scrapped concept at <a href="#" class="seekto" data-time="333">5:33</a>, cool stuff
@Artkidlikesgames
@Artkidlikesgames Жыл бұрын
I like your pfp!^^
@kakyoindonut3213
@kakyoindonut3213 Жыл бұрын
Do you legitimately own your copy of undertale?
@Oculus_Nebula
@Oculus_Nebula Жыл бұрын
Oh wow, you're still commenting?
@Tenzla
@Tenzla Жыл бұрын
christopher moon comments on every undertale video i swear to god
@AltKaxREAL
@AltKaxREAL Жыл бұрын
​​​@@Artkidlikesgames wow... This the first time you're seeing Christopher? You gotta check out other Undertale videos, dude is a master at work with the amount of comments he has in Undertale related videos lol he's also a huge Kirby fan from what I know, you'll most likely find him in some other Kirby videos as well
@herosshade2247
@herosshade2247 Жыл бұрын
<a href="#" class="seekto" data-time="626">10:26</a> So this implies that Sans builds a hot dog stand around the "shortcut" doors and that's how he appears everywhere so quickly. That or he already had sentry stations there and put in shortcuts so he wouldn't have to walk.
@LilyCat2399
@LilyCat2399 Жыл бұрын
It could be the same shortcut doors from deltarune since toby came up with the idea for deltarune first.
@D_YellowMadness
@D_YellowMadness Жыл бұрын
@@LilyCat2399 Plus they have the same sprite as Sans' bedroom door & entering Sans' bedroom in Undertale puts you in a dark place, leading Papyrus to ask "Is Sans pranking you through time and space? I hate it when he does that."
@Homayun
@Homayun 11 ай бұрын
<a href="#" class="seekto" data-time="379">6:19</a> that character behind the counter is basically Berdly. Looks very similar, works in the library, and even the library in deltarune has the same layout for the most part.
@HKG4
@HKG4 11 ай бұрын
SOMEONE CALL MATPAT
@D_YellowMadness
@D_YellowMadness Жыл бұрын
<a href="#" class="seekto" data-time="207">3:27</a> I love that after all these years, I still occasionally get to hear someone have that realization. What if you delete the "bathroom" door entirely? What will Alphys do? Will the game just crash or soft lock?
@SurmenianSoldier
@SurmenianSoldier Жыл бұрын
crash since it will complain that it can't find the door object in the room
@Periwinkleaccount
@Periwinkleaccount Жыл бұрын
One extra thing that I was wondering about is the bed in MTT. You can go under the bed and become the bed lump, so I was wondering what happens if you remove the image for the bed.
@saltocorto
@saltocorto Жыл бұрын
In the beta graphics underneath the outside of the hotel, the door also resembles the shape of a T. So from top to bottom you can read MTT on the front of the building, which is actually a really creative idea.
@Real_RUBB3R
@Real_RUBB3R Жыл бұрын
I like it when its revealed that there's actually a character sprite that you're talking to when they're hidden behind something, just shows that the age old trick of placing a sign (or something similar) behind something you want to have text is almost always the easiest option
@JFJD
@JFJD Жыл бұрын
<a href="#" class="seekto" data-time="507">8:27</a> Fun fact: using (parentheses) in dialogue is a way to indicate both inner thoughts) and whispering/muttering. My new headcanon is that Alphys is just saying this line while hoping you go away.
@samugames0
@samugames0 Жыл бұрын
Napstablook: hah, that reminds me of when i said "zzzzzzzz" out loud to pretend i was sleeping, nice
@blackholeguy1529
@blackholeguy1529 Жыл бұрын
@@samugames0 blud is roleplaying as a fictional ghost online
@blackholeguy1529
@blackholeguy1529 Жыл бұрын
in a youtube comments section, of all places
@samugames0
@samugames0 Жыл бұрын
@@blackholeguy1529 And you're thinking you're better than someone else while also being in a KZfaq comment section, but without being funny at that. Shut up bro
@Nore2554
@Nore2554 11 ай бұрын
​@@blackholeguy1529 But he put *"* napstablook *: "* with *" : "* You don't know read *???* 💀💀💀
@StanleyG23
@StanleyG23 Жыл бұрын
The Undertale Debug mode actually gives you access to most of this content since there's a command that removes all collisions in all rooms, as well as a teleport command that can also teleport you to some unused or placeholder rooms (although it's easier to teleport to a certain room by entering its number in Undertale's file0. You also have to use a Hex Editor to enable Debug mode and access to most of the unused and placeholder areas). Or you can use a mod like Shesez does in this video. The Debug mode doesn't have any zoom out commands or commands to remove/make sprites invisible.
@EmperorSquidysChannel
@EmperorSquidysChannel Жыл бұрын
<a href="#" class="seekto" data-time="207">3:27</a> It's okay, I didn't realize that Asriel is a combination of Asgore and Toriel's names until like 3 days ago.
@samugames0
@samugames0 Жыл бұрын
wait until you notice that deltarune is an anagram for undertale
@Odie_Nico
@Odie_Nico Жыл бұрын
Wait until You notice that "but it refused" is a Wordplay. The Soul re-fuses itself
@oxanis
@oxanis 7 ай бұрын
​@@Odie_Nico OMFG
@S1mp1yAnIdiot
@S1mp1yAnIdiot 4 ай бұрын
Wait till you realize that in Genocide, "Determination" stands for "De-termination".
@Bryce_the_Woomy_Boi
@Bryce_the_Woomy_Boi Жыл бұрын
<a href="#" class="seekto" data-time="536">8:56</a> sorry mat, there's no phase distorter
@LesserDogMC
@LesserDogMC Жыл бұрын
<a href="#" class="seekto" data-time="45">0:45</a> Petting Time 🐶!
@batattitude
@batattitude Жыл бұрын
It's actually really cool to see that so many scenes in this game still basically have their block-outs hidden underneath the final graphics, considering the flowers text triggers based on coordinates, I wonder if that was to make sure that scripting could be reused and it wouldn't look weird.
@r6scrubs126
@r6scrubs126 Жыл бұрын
it seems crazy to me that the flower text would be based on coordinates rather than some kind of unique ID number for each flower. Like if the dev wanted to move the flowers around at all, they'd have to change the coordinate numbers in the code, which is really unnecessary. Idk maybe I'm missing something and that's just a limitation of this game engine?
@batattitude
@batattitude Жыл бұрын
@@r6scrubs126 Maybe that. Maybe the text was intended to be seen in a specific order and the level design was how it walked you through that?
@VTRcomics
@VTRcomics Жыл бұрын
In REAL time you and I managed to have the same exact reaction to 2 Torial, which is the wildest thing I've experienced just watching a KZfaq video. Honestly, with all the great discoveries here it makes me wonder if a Deltarune episode would yield just as many cool notes and facts. Definitely blew past my expectations with this one!
@uraynuke
@uraynuke Жыл бұрын
it's quite refreshing to learn new things after knowing about every meticulous detail about UNDERTALE for YEARS upon YEARS! thank you!
@lavacake1212
@lavacake1212 Жыл бұрын
oh my god its uray
@uraynuke
@uraynuke Жыл бұрын
​@@lavacake1212 ayup, it is I! Uraynuke: The Charlatan Of Hearts™! always nice seein' ya...!
@lordecramox7394
@lordecramox7394 Жыл бұрын
Holy shit it's Uray, when I heard you commented here I dropped all homework and shit I was doing hiiiii
@enor9379
@enor9379 Жыл бұрын
must be weird seeing these comment with no context , also hi uray
@roysparkizay
@roysparkizay Жыл бұрын
i know this guy
@OceanBagel
@OceanBagel Жыл бұрын
Lots of cool finds! I never would have expected Madjick had eyes this whole time 👀
@RichConnerGMN
@RichConnerGMN Жыл бұрын
hi
@OceanBagel
@OceanBagel Жыл бұрын
@@RichConnerGMN hi
@demonkingzecksee
@demonkingzecksee Жыл бұрын
<a href="#" class="seekto" data-time="354">5:54</a> little did temmie know... the game would LITERALLY become one of the most beloved games in gaming
@qactustick
@qactustick Жыл бұрын
It looks like you thought he said 'little game', but he was actually saying 'little gain'. As in, the scrapped scene would have been a lot of work to create without really having much purpose. The actual quote is shown onscreen at the end of that part of the video.
@CoolMovieBro
@CoolMovieBro Жыл бұрын
The laser switch on the side is because sometimes it’s easier to just trigger the switch through code, instead of rewrite all the code to disable the lasers.
@philipmurphy2
@philipmurphy2 Жыл бұрын
It's awesome that Undertale has things hidden in it, One you wouldn't expect.
@BierBart12
@BierBart12 Жыл бұрын
I'm kinda surprised that this didn't happen earlier, to be honest. People searched through the game's code to find secrets so quick after its release
@LavaCreeperPeople
@LavaCreeperPeople Жыл бұрын
@@BierBart12 ok
@BierBart12
@BierBart12 Жыл бұрын
@@LavaCreeperPeople ok
@LavaCreeperPeople
@LavaCreeperPeople Жыл бұрын
@@BierBart12 ok
@BierBart12
@BierBart12 Жыл бұрын
@@LavaCreeperPeople ok
@Arcy
@Arcy Жыл бұрын
Even with the breaking of Camera and Getting Layers we still cannot find Gaster. He is to hidden fr
@EpicDasherFR
@EpicDasherFR Жыл бұрын
Fun fact, in french kill is "tuer". So kill toriel is actually "Tue toriel"
@skyemann3967
@skyemann3967 Жыл бұрын
So monster kid in the bushes at <a href="#" class="seekto" data-time="450">7:30</a> makes me think of something. So there’s a room in the game files that’s full of grass like what monster kid hides in. In this room, there’s an unseen NPC that says something along the lines of “Who’s that behind you, the one with the smile?” Is there anything interesting behind that grass? This has been a big question amongst theorists of this game, and finding anything cool could finally shed some light on the situation
@dylanzlol7293
@dylanzlol7293 Жыл бұрын
Theres nothing behind that grass
@samugames0
@samugames0 Жыл бұрын
no
@ThatAnimatronicPerson
@ThatAnimatronicPerson Жыл бұрын
It amazes me that there are still things being discovered about this game 8 years later
@JackiW
@JackiW Жыл бұрын
Two Toriels... It's real! Now we just need two small pianos.
@m2pt5
@m2pt5 Жыл бұрын
Or four frogs.
@JaggerG
@JaggerG 4 ай бұрын
@@m2pt5 There are 4 frogs. On console there are 5.
@requiemforameme1
@requiemforameme1 Жыл бұрын
<a href="#" class="seekto" data-time="563">9:23</a> 😶 became 🙂
@anthonykelly6896
@anthonykelly6896 Жыл бұрын
<a href="#" class="seekto" data-time="109">1:49</a> toby likes putting in funni secrets
@TheMoney9999
@TheMoney9999 Жыл бұрын
<a href="#" class="seekto" data-time="279">4:39</a> I'm a programmer and. Oh my God that's SUCH an awful way to handle dialogue lmaooooooo
@tiqosc1809
@tiqosc1809 Жыл бұрын
yeah undertale is basically held together with glue and tapes
@l_guy
@l_guy Жыл бұрын
Toby had the courage to do what none of us could.
@tiqosc1809
@tiqosc1809 Жыл бұрын
@@l_guy hey if it works, it works
@CoolPlayersVic
@CoolPlayersVic Жыл бұрын
Never thought Undertale would even be possible but I'm so glad it is! Edit: It's great how we're still finding out new stuff about this game after all this time!
@stuff31
@stuff31 Жыл бұрын
I hope we get an episode on Deltarune soon!
@PCubiles
@PCubiles Жыл бұрын
<a href="#" class="seekto" data-time="204">3:24</a> It is, I think Toby confirmed it, she is the tutorial lady, but it's more similar to the French translation of the word tutorial, as it is tutoriel
@StrikerZero6
@StrikerZero6 Жыл бұрын
The music in Undertale still gets me to this day, I love it so much
@octosalias5785
@octosalias5785 Жыл бұрын
This is great, your work is invaluable for design study
@Speed-TV
@Speed-TV Жыл бұрын
I am very surprised I have never heard of these things before in undertale, despite being a fan of it before and watching a lot of boundary-break type videos.
@psiseven
@psiseven Жыл бұрын
Great video as always Shesez! I also discovered the "two-Toriel" thing when I was sequence breaking the game. Something else I discovered is that when you enter the Waterfall hub area (the room that connects to Undyne and Napstablook's houses) Napstablook will turn around and greet the player then float off screen. However, if you spawn into that room, you can "talk" to Napstablook as the dialogue only gets activated if you're at the bottom entrance. The text is the same as when you "talk" to Mad Dummy before the fight begins. This is unusual as most character sprites that you can't talk to don't have collision or any dialogue if you do manage to reach them before they walk off screen.
@rikkis4104
@rikkis4104 Жыл бұрын
Normally you CAN see more of Greater Dog's sprite in the game. Idk why he is lower for you. Does he pop up when talked to? I just remember him making a goofy face. But I know I've seen him higher where I can see the cards.
@BoundaryBreak
@BoundaryBreak Жыл бұрын
Yeah the fact remains that there's more to the sprite but the before clip was after trying to put it back in place. Good eye!
@denixanimacoes
@denixanimacoes Жыл бұрын
​@@BoundaryBreak how do you do this type of video?
@hiirozero3623
@hiirozero3623 4 ай бұрын
<a href="#" class="seekto" data-time="442">7:22</a> so this what he mean by sans frank you across space and time.
@retrogamingmodding2262
@retrogamingmodding2262 Жыл бұрын
Being someone who makes games with gms2 (same engine as undertale) it’s really fun to see how the game actually handles things and how Toby did it, I’m not even gonna lie I learnt a couple things from this vid I didn’t know where possible with gms2 EDIT: the switch of screen at <a href="#" class="seekto" data-time="238">3:58</a> is probably there because of how Toby made the lazers, I suspect they where initially all supposed to be either on or off and had to have an active instance of the switch in the room, so in this room where I assume was an afterthought he had to add an offscreen switch. Additionally it may be tied to global variables associated with alphyus being able to turn them off and so as to save a couple steps just added an if for player hp to turn them off.
@Pix3l_Pr1ncess
@Pix3l_Pr1ncess Жыл бұрын
Two Toriels?! WHAT?! Hahaha I love this stuff so much 💓
@smaza2
@smaza2 Жыл бұрын
interesting! I'm familiar with gamemaker and it's neat to see how he did some of these things. in particular the backgrounds that have a beta version behind them - this suggests that the original backgrounds were built with tiles and the final versions were stored as a single image placed over the top of the existing beta map
@BasVoet
@BasVoet Жыл бұрын
Nice to hear you back 😃
@weshuiz1325
@weshuiz1325 Жыл бұрын
<a href="#" class="seekto" data-time="279">4:39</a> thank you for including that one
@MysticalReaper
@MysticalReaper Жыл бұрын
This channel never ceases to amaze me. I'm so glad this channel and everyone on it exists. Thank you for making a channel worth watching on KZfaq. Love everything you do and all the hard work put into it. Great series, great channel, great people, great content. Just love it :)
@supremeoverlorde2109
@supremeoverlorde2109 Жыл бұрын
Okay, but the one that got me was Madjick having anime eyes lol.
@gabrote42
@gabrote42 Жыл бұрын
<a href="#" class="seekto" data-time="210">3:30</a> Following the trend of her family: Tutorial Dreamer/Murderer. Important that she ditched the last name, as confirmed in her text messages
@shylar763
@shylar763 Жыл бұрын
This is my absolute favorite game and it's so fun to learn new things about it even to this day
@Glory2Snowstar
@Glory2Snowstar Жыл бұрын
I used to use GameMaker a ton, so a Boundary Break for Undertale's gonna be crazy fascinating! I love what the battle sprites do, their little bounces and tweens are so dang cool to me. Madjick having eyes is important lore.
@guffthebir72
@guffthebir72 9 ай бұрын
<a href="#" class="seekto" data-time="350">5:50</a> apparently, it was meant to be foreshadowing of omega flowey.
@skan26
@skan26 Жыл бұрын
this is the game i least expected at this very moment
@clownball3457
@clownball3457 Жыл бұрын
madjicks's face gives me scripulous fingore vibes
@LuigiBones
@LuigiBones Жыл бұрын
gotta do a part 2 to cover the "FUN"-value dependent rooms and multiple endings! this was very engaging but we gotta see more
@timothyt666
@timothyt666 Жыл бұрын
true, but he did link the tool used, meaning if you really care, you can just do it yourself.
@snowwhite7482
@snowwhite7482 Жыл бұрын
Id love to see what happens to the dog in the "you have too many dogs" area. I've always been curious about the area around it
@Zenlore6499
@Zenlore6499 Жыл бұрын
I love all the early sprites and dev cubes-err, squares? Fun stuff!
@Elitze_Real
@Elitze_Real 5 ай бұрын
<a href="#" class="seekto" data-time="203">3:23</a> yes toby came out and said that is why toriels name is toriel
@shaobues
@shaobues 7 ай бұрын
<a href="#" class="seekto" data-time="400">6:40</a> Her cigarette is the wrong way. You don't light the orange end
@NotForLongNFL
@NotForLongNFL Жыл бұрын
I was waiting for this one! Love the channel!
@lowpolysunrise
@lowpolysunrise Жыл бұрын
Stuff is STILL being discovered in this game? No way!!!
@milcmilk
@milcmilk Жыл бұрын
<a href="#" class="seekto" data-time="476">7:56</a> That’s quite cool. <a href="#" class="seekto" data-time="488">8:08</a> Alphys was determined to go to the bathroom!
@Azzy2935
@Azzy2935 Жыл бұрын
thxs for making this video! its really well put together and i bet the research from the comutniy to find this stuff must have been a task and a half! nice job on the video! keep it up!
@daithiocinnsealach3173
@daithiocinnsealach3173 Жыл бұрын
I just randomly decided to play this game yesterday. Cool that you came out with a video about it
@amneetthedelicioussandwich8921
@amneetthedelicioussandwich8921 Жыл бұрын
The game that keeps on giving! Thanks for sharing these!
@Kendorable
@Kendorable Жыл бұрын
Flowey goes into his own Undertale
@Sacrefiied
@Sacrefiied 11 ай бұрын
Thank you so much! I learned a lot, and as an indie game dev and a big undertale fan, learning how the game was made has helped me make my own game, as I've been working in the same game engine as undertale.
@_stxtchxs_5160
@_stxtchxs_5160 Жыл бұрын
Idk how but the past week ive been re-playing undertale and now this video comes out? Must be fate!
@leviidergames
@leviidergames Жыл бұрын
<a href="#" class="seekto" data-time="641">10:41</a> or what I do is set a constant offset by constantly adding or subtracting.
@BBHood217
@BBHood217 Жыл бұрын
(You hear a passing conversation.) Error!
@nooneyouknow239
@nooneyouknow239 Жыл бұрын
Congrats on 1 mil subs dude!
@qwqmaple
@qwqmaple Жыл бұрын
man you are just knocking it out of the park with the recent episodes
@DigitizedGalaxyAlt
@DigitizedGalaxyAlt 7 ай бұрын
<a href="#" class="seekto" data-time="20">0:20</a> and toriel says the ruins is small.. Smh
@captaincrabcake4232
@captaincrabcake4232 Жыл бұрын
I love how much this kind of stuff interests me. I’ve been doing my own smaller scaled boundary breaks in games for a few years before finding this channel, and game development has been a big goal my whole life. My only issue is I can’t for the life of me figure out a starting point to it all.
@djt08031996
@djt08031996 Жыл бұрын
* This analysis fills you with Determination
@DeterminedBlade
@DeterminedBlade 9 ай бұрын
<a href="#" class="seekto" data-time="33">0:33</a> the ruins are very small once you get to know them
@Sparrow9612
@Sparrow9612 Жыл бұрын
Flowey: 🎵And I'm freeeee! Freeeee faaaaaaallin!'"🎵
@k-boi420
@k-boi420 Жыл бұрын
The Underground is nothing but a treasure trove for unknown areas. <a href="#" class="seekto" data-time="685">11:25</a> And you can’t leave my shop.
@HKG4
@HKG4 11 ай бұрын
“Oh? u wan tu leave? well too bad.”
@RichConnerGMN
@RichConnerGMN 11 ай бұрын
what a profile picture
@Poja_0811
@Poja_0811 4 ай бұрын
​@@RichConnerGMN do you know it from before? 'Cause i do and yes... i'm what many would call a degenerate
@SailorShulk9
@SailorShulk9 Жыл бұрын
<a href="#" class="seekto" data-time="311">5:11</a> I'd like to imagine that some random monster just went over there and just yelled error for the fun of it. Maybe it was Mettaton!
@Kaitri
@Kaitri Жыл бұрын
shoutouts to kesMadgik who does shorts on undertale and deltarune answering fan questions. a few things from this vid, i knew because of him :D
@tess007
@tess007 3 ай бұрын
Thank you for making this video, it was fun to watch
@lcareo
@lcareo 10 ай бұрын
the infinitely repeating backrounds remind me of PUs from Super Mario 64
@UCannotDefeatMyShmeat
@UCannotDefeatMyShmeat 8 ай бұрын
<a href="#" class="seekto" data-time="459">7:39</a> the word immersion being used when we’re boundary breaking a 2d game is wild
@aidenmb7932
@aidenmb7932 Жыл бұрын
Never expected this but dang it's cool
@augustday9483
@augustday9483 Жыл бұрын
Never expected you could do camera zoom outs in a game like Undertale!
@samugames0
@samugames0 Жыл бұрын
To be honest, it makes sense because most rooms are just one big room, like Snowdin's city
@Charagodslayer666
@Charagodslayer666 Жыл бұрын
For some reason this is the first UT vid I've watched in a long time. Man miss when UT was at its height
@greenberrygk
@greenberrygk Жыл бұрын
This is probably the last thing I expected to see right now
@thebirchwoodtree
@thebirchwoodtree Жыл бұрын
congrats on the mill!!!
@chris_is_here_oh_no
@chris_is_here_oh_no Жыл бұрын
Awesome video, great work!
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