They just need slugs to use some other material for food, then they might be used
@aiatgamer375 Жыл бұрын
Even if they do not eat anything, by the time they can be habdled ranching them is useless.
@pyaehtetaung Жыл бұрын
Or reduce the amount will do. Medal volcano only supports 1-3 critters to 8-10 will do.
@GCFungus Жыл бұрын
I think that would help make them more useful - do you have any suggestions for what they might eat?
@Sengyizhe Жыл бұрын
@@GCFungus Given they come from the swamp biome, maybe mud? they would have to add a way of making mud because i dont think there is a way to make it atm. recipie would be simple, dirt + water
@GCFungus Жыл бұрын
@@Sengyizhe Actually grubgrubs can make quite a lot of mud if you pair them with sweetles!
@sagnikmondal3713 Жыл бұрын
6:06 a great moment where you could have said "which isn't a lot, but it's honest work"
@ToppledTurtle834 Жыл бұрын
I've still not seen anybody give the simple advise of not grooming the plug slugs. The power output is dependent on them being tame and wel fed but when they are glum they eat 80% less while still giving 1600 Watts of power. You only need to groom them if you want more eggs.
@myxal Жыл бұрын
I'm getting into plug slug ranching these days, and it's a good idea to keep the extra critters from a groomed individual in a place where you can harvest power from them - some say these unattended tame slugs outperform the groomed slug that spawned them.
@louishermann7676 Жыл бұрын
If I could upvoted this 20x I would. Slugs are amazing on a metallic Swampy moonlet, just ranch 1 or 2 and put the babies in a starvation room with power wires.
@ToppledTurtle834 Жыл бұрын
@@louishermann7676 you don't need to build a starvation room. Just ranch like 5, tame them and then stop grooming them. It will cost you 60 metal a cycle and produce 8000 Watts (1000 average). That's more than enough to get you through the early game till you get some other way of power or metal vulcano's to feed more.
@myxal Жыл бұрын
I'm looking into using a smog slug in a rocket interior to collect CO2. Probably locked in the bottom room with a proper ceiling, so I don't get metal debris falling in, when last-minute design changes inevitably happen. EDIT: Actually, it can safely go into the 1x3 bathroom. The slug will keep collecting gas even if it can't discharge it, so a slug saves quite a bit of space that would otherwise be taken up by gas filtration (and possibly pumping, if you're not even using atmosuits).
@GCFungus Жыл бұрын
You can do, but simply using a gas vent at floor level will also delete the CO2, so as long as you're supplying oxygen via a gas pipe then you don't actually need any other CO2 removal.
@myxal Жыл бұрын
@@GCFungus Doesn't that over-pressurise the capsule, similar to oxylite-on-floor method? (I'm a critter lover in ONI, so of course my capsules are oxygenated by puft-made oxylite, no vent needed, but had to put it higher up to avoid popped eardrums)
@GCFungus Жыл бұрын
@@myxal Nope, I've never had an overpressure issue using that method.
@he1zenberg_exe2162 ай бұрын
I have been starvation ranching about 13 sponge slugs to completely vacuum out an ocean asteroid and put it into one infinite storage, can attest, very effective no power needed and I don’t have to think about it
@MrLancar Жыл бұрын
I found them a great alternative when going for the renewable energy achievement. When starting in their swamp biome, you can easily ranch and feed them some of the vast amounts of cobalt ore you find.
@AsclepianCultist Жыл бұрын
I believe this assessment on plug slugs might be based off of old information judging by the wattage chart. I have a 1000 cycle base running mostly off of a trio of 8-slug bio-reactors feeding into a stored battery bank and I only groom them if I need to get replacement slug eggs. Each tame glum slug will output 1600W and a single metal volcano at an average output should be more than sufficient to feed a large number of these guys at 20% metabolism. More slugs translates to more power for aquatuners to make more volcano-taming loops. The hydrogen production is not really a problem if you just make the top of the pen out of mesh or airflow tiles and just handle the hydrogen outside of the pen itself. I think you can get away with a 8 wide x 12 high 96 tile size room which is just wide enough to hold a non-cramped number of slugs each with a resting spot on the ceiling. I haven't found a good way to use sponge slugs yet, but a single smog-slug in a pen of plugslugs can be used to pipe out any unbreathable gas that might otherwise cause them to keep laying smog slug eggs. I wouldn't be surprised if they get nerfed in their current state, but for the time being, they are quite a bit more powerful and I would recommend you give them a try.
@LagiacrusHunter8 ай бұрын
Now there's a brilliant idea, I didn't even think to try Tame/Glum ranching to slow their metabolism! 5x the power for the same amount of metal and no dupe labor is a massive buff.
@XiloTheOdd Жыл бұрын
if your not exploiting the game and melting your rocket open so you can build a strong power station within your rocket, plug slug might be a nice easy way to ensure you have power on your rocket without adding a solar unit to it. the slugs do feel like they need a buff though for their cost.
@sinofusall2080 Жыл бұрын
i found plug slugs were best use as alternative power to your main geysers, since they shut off a ranch of 3 to 4 can sustain through the dormant stages
@mrjblacc85 Жыл бұрын
Plug slugs are indeed only usefull early on in a colony/base when your power needs are low and you don't have better options. I believe sponge and smog slugs were only put in the game to nerf the critter. As I've experienced that randomly roaming sponge or smog slugs can cause allot of wrong element damage etc to your base infrastructure. Kinda similar to the delactavole, introduced in the same update.
@matthewbauerle7153 Жыл бұрын
Pretty unnecessary nerf unlike the shove vole nerf. It’s not like plug slugs were OP before the update.
@mrjblacc85 Жыл бұрын
@matthewbauerle7153 well, I disagree. Shove vole are late game and plug slugs are early game. Any early game advantage is far more powerful than late game due to snowball effect. Besides, preventing plug slugs morphing is rather easy if you just ranch any you can find.
@user-pl9jg4yj9u Жыл бұрын
I concur about the havoc the sponge and smog slugs can create if left in the wild. The smog slugs will pollute your pipes with a mix of every gas it’s come into contact with. Ditto the sponge slug.
@commonsense-og1gz11 ай бұрын
they were likely added to the game to provide a way to give options that would give more utility to ranchers, since ranchers are more heavily used in the game over other skill types. in general, spaced out has so many asteroids that having a single rancher on one would be more than sufficient for any basic colony there, such as having a small crew on the asteroid with the resin tree. as a side note, it may be possible to use the smog slugs on space craft to create more space for rooms, since the mini gas pump counts as industrial equipment.
@LeonardoDaFinchy Жыл бұрын
Possible use for the slugs is a biological Sweepy for gases and liquids. There are a lot of mechanical solutions to many problems out there that are pristine and precise - slugs may allow for more rough-and-ready designs to be found
@ToppledTurtle834 Жыл бұрын
Yeah, just put 2 smog slugs at the bottom of your base and you won't have to automate or build electicity all the way down there. I also didn't have to worry about it taking oxygen and it would clear everything form CO2, chlorine, natural gas all the things you mine into while exploring the asteroid. If you use the rust oxidizer for oxygen you can put a small hole underneath it drop in a smog slug and have it eat away all the chlorine that drops in there without having to worry about the CO2 that drops in either
@user-pl9jg4yj9u Жыл бұрын
But what happens when it dies? If they don’t have pipes to put the gas/liquid in, then it accumulates in the slug and gets released on death doesn’t it? @@ToppledTurtle834
@theodorethewyvern2640 Жыл бұрын
If you are trying to get the super sustainable achievement, then plug slugs are the best early game source of reliable power.
@supremespark47553 ай бұрын
If you have "metal rich", if not a spom running for 12 dupes should get you the achievement by cycle ~300
@mechception3180 Жыл бұрын
Wanted to farm these cute slugs for a while , thanks for the guide ! ❤
@ancillius Жыл бұрын
Lovely presented... Kudos for the detailed chapters in the description. Well done!
@ButterStuffed Жыл бұрын
From what I understand sponge/smog slugs don't have a limit to their gas/liquid capacity, which is apparently not inhibited by being unhappy, so they appear to be capable of functioning as a time limited, but more portable infinite storage.
@user-pl9jg4yj9u Жыл бұрын
Until they die.
@SpottedHares Жыл бұрын
The biggest problem with plug slugs is smog slugs. Having a infinite supply of 100w of power seems you never need to manage seems like a good idea before you have enough material to build a across map or multiple power grids. But the need to keep it at 1.8kg oxygen press plus adds just enough effort that dumping a hamster wheel or coal generator feels like less hassle.
@BouncingTribbles7 ай бұрын
My immediate instinct is to try breeder rooms instead of ranches. Feeding one or two and keeping the eggs for starvation/wild utility around the base seems to be the best use case. Just dropping one or two of the appropriate slug egg in a room and sealing it up. Maybe remote pockets you don't want to build a lot at; just run your supply lines and then set up a basic room around something like a cold slush geyser, then drop a couple sponge slug eggs in and forget about it. Your point of it being worth it is really the issue, who cares about an automated water pump? By the time you're thinking about setting up an industrial sauna or some other super project power is generally not an issue. Just 3 coal generators, fed by a hatch ranch or two, and a single smart battery can take you right up until your first steam turbine. So they would only be useful in situations where power is an issue, and I can't really think of any that don't have a more efficient solution. I already mentioned the only reasonable use case I can come up with on paper, and that wouldn't work for most geysers, being to hot or cold, ironically making the slug even more useless.
@HappyAspid Жыл бұрын
No heat - one of the biggest advantages of plugslug. Probably they can be used in rocket designs, where space is an issue.
@Cats_on_fire Жыл бұрын
Wait you know how we can melt rocket interiors to make them bigger. This is perfect. Have the hydrogen run during the day. And the slugs at nigh.
@candy-ass4915 Жыл бұрын
@@Cats_on_fireSolar panels basically solve most power issues in melted rockets, already.
@Cats_on_fire Жыл бұрын
But that's boring man
@EnlonWhite8 ай бұрын
There is a mod out there that can change the basic Plugslug diet (to whatever you want, and as efficient as you want of mass conversion to hydrogen. I had made a fair setup using any rock types (granite, Igneous, etc.) as food, with POOR efficiency to hydrogen. But ICE is the one i picked for good efficiency. However MUD does seem like a great idea instead based on what I have been reading here in the comments. Like a really good idea.
@1killagoku Жыл бұрын
From my understanding on ranching and critters. Ill say the best way to use plugslugs is have a breeding room of 1 or 2 plugslugs being groomed so produce as much eggs as possible and use those new slugs n put them into their own room for power generation. Because eggs from groomed/tamed critters hatch already tamed, grooming does not affect the slugs power generation only their reproduction, and with that being the case the glum debuff is actually great because they will eat less metals and output the 1600 watts So in theory 1 metal volcano should support like possibly 6-8 slugs with the glum debuff. I could be wrong tho...
@myxal Жыл бұрын
According to the table at 4:02 glum (unhappy) should downgrade a tame slug to 320W, but as other people have noted the table data might be wrong, and I myself am seeing multiple 1600W slugs in my non-groomed, non-fed ranch. Heck, it's not even a ranch, just a room to dump eggs into, and a wire to the battery bank - no feeder, no grooming station.
@xXMGVXx8 ай бұрын
Wild unfed smog slugs are reasonably efficient. Putting one of them on top of your colony will remove all the hydrogen from open electrolyzers and they clean up all the natural gas, chlorine and carbon dioxyde at the base without a care what ratio is in there. Trapping critters that can go through water is trickier and they usually only stay smog slugs for one generation before the gases run out but the sweepers sorting the eggs take less power than the gas pumps. Them leaving the oxygen is quite nice, too. Kinda wish there was a way to put oxygen into pipes without pumps so I could attempt a challenge run not using any pumps. Another minor issue is that two slugs actually have enough throughput for one pipe, requiring you to set up gas tanks to smooth out the throughput over the day. In my run using only wild critters the slugs were quite versatile and even the surplus was generally the most useful just needing a wire under the storage place and feeding a little bit of power to the grid, not leaving random resources in weird places like hatches, pips or dreckos.
@TheSimon642 Жыл бұрын
smog slugs are amazing for a rocket interior, just 1 wild unfed slug will suck up all your dupe's CO2 without needing any additional piping. They seem to have infinite capacity and as long as they are kept wild they don't need anything to sustain them. This stops you needing a gas pump (which is industrial so removes a precious room bonus. Also my SPOM sometimes pumps Hydrogen into my rockets by mistake and it's hell to remove as it floats (and my small rocket has the top slot used up by a orbital data collection lab) but the smog slug can fix these small leaks. Not amazing but wild plug slugs do help out a lot in 2 scenarios: 1. trying to get super sustainable achievement quickly. 2. eggs can be dropped on a new planet with some rovers to deal with making a new base without worrying how to power it as the rovers are very limited in how they can make power.
@hugo12134 Жыл бұрын
I believe 4:02 is incorrect, I've been using unhappy plug slugs (not groomed) to power my base. because they are unhappy they only eat 10% of the ore, and if you feed them they do 1600W as well (this was patched a while back)
@hugo12134 Жыл бұрын
the strategy is to have 1 plug slug in one ranch pumping up eggs and have another ranch with only the critter feeder to get all the power of the ungromed plug slugs. I'd recomend you redo your video to show that because that's basically the only way they are useful :P
@myxal Жыл бұрын
2:42 - I'm actually surprised that the sponge slug would pump out 750kg, as that's the hard limit on how much a single pipe can take in the 75 seconds that the night lasts. The smog slugs in my tests never came even close their limit of 75 kg/cycle, although I did manage to get ~45kg in a cycle, by having it suck 2 different gasses, H2 and CO2. And this was a tiny 3x4 room, in a larger room even more time would be wasted by the slug moving into position.
@GCFungus Жыл бұрын
I think the testing results can vary, possibly even by PC hardware, and I'm not sure if they were sneakily buffed recently either. I put each slug in a 2x2 room and kept it topped up from a dev generator. I averaged the output over 30 cycles to try and make it more reliable, but either way I can only report the results I got.
@commonsense-og1gz11 ай бұрын
these are my thoughts on the subject. in general, plug slugs are not required early on. however, they may be the only alternative to manual generators for a short term, depending on starting asteroid type. while they do consume metal ores, the amount of tamed slugs used will not be generally more than 3 or 4, when paired with manual generators. once a more resource stable system is established, they can be sent to other asteroids to serve as a power source, either temporarily or permanently. not much power is required to maintain small colonies on other asteroids. furthermore, plug slugs in general do not obstruct buildings placed in space ships, so it may be effective to use them to save space for more equipment. smog slugs and sponge slugs do not require plastic to use, which may be a problem on certain maps. this is required for the small liquid and gas pump versions. furthermore, they do not produce heat which is a problem with the pumps. smog slugs could be important in a colony where rust deoxidizers are being used. this is because saltvines hang upside down, making only farm tiles and hydroponics tiles useful, but they obstruct gas flow unlike planter pots. as for the sponge slug, the only thing that comes to mind, is for power and heat free liquid pumping on small asteroids that are only supporting a 1 to 3 duplicant colonies. one last thing to keep in mind is that you do get the same 80% reduction in metabolism when glum, so it may be effective to feed the bulk of any of these slugs without using the grooming station.
@Tamizushi Жыл бұрын
Slugs are kinda useful if you are trying to get the carnivore achievement. "Oh look! A 4000kcal BBQ pinata!"
@GCFungus Жыл бұрын
That's true, although not specific to plug slugs. On carnivore runs, anything that moves and drops meat is definitely a target!
@Tamizushi Жыл бұрын
@@GCFungus Sure, although if I find hatches early on I’m more likely to wrangle and ranch them. I’m not ranching slugs though, they are just meat pinatas. In my experience, the best critter for carnivore are pacus though. I managed to get carnivore at cycle 72 in my current game thanks to them, without even building an incubator.
@MrQuantumInc11 ай бұрын
Smog and Sponge slugs would be useful for removing liquids and gasses from an area without connecting that area to a power grid. The slugs can apparently hold an extreme amount of material, so you do not need a long pipe either. Of course they release the gas when they die, so you need to pay attention to temperature and the slug's age, and have a place to empty the slug. Plug slugs are either very early game or very late game. When you do not have better options a plug slug ranch can suffice for a while. Once you have tamed all the volcanoes, but still want more hydrogen, a creature that converts metal to hydrogen is useful.
@callummcneill6266 Жыл бұрын
Thanks for another amazing Bite, Fungus!
@MathewSan_ Жыл бұрын
Great tutorial 👍
@Robbyo5 Жыл бұрын
I found Plug Slugs useful in getting the Super Sustainable achievement, but after I got it I shut down the ranch and built more reliable power gen.
@bastoktok5 ай бұрын
Plug slugs can be usefull if you are looking for the super sustainable achievement.
@stepver22735 ай бұрын
i thought that with them being able to eat refined metal they'd be more usefull since it's renewable from metal volcanoes instead of needing to mine asteroids. i never realized how much they eat since i never actually ranched them
@Kite403 Жыл бұрын
I really like the idea of plug slugs as an early game power source. If the other two variants were actually treated the same way, they might be useful too. But that raw/refined metal diet is a killer >.
@myxal Жыл бұрын
As it is now, the smog/sponge slugs gain absolutely no benefit from being fed or kept happy, so ranching them is just an esoteric way of turning metal into hydrogen and meat. I like my smog slugs wild - they work just as well for pumping gas, and are self-sustaining in a locked-up room.
@budderguy2128 Жыл бұрын
As inefficient as these big boys are, I’ve had a ton of fun building a big plug slug power plant in the early game for emissions free power (nearly bo starting water made other resources limited)
@thomac Жыл бұрын
They are alright early on to generate some basic power output, but long term I just find it easier to kill them off. Too much effort on ranching them for what they give. As for variants, they seem pretty pointless.
@vineheart01 Жыл бұрын
Plugslugs are so close to being an actually insanely good. The issue, you cannot sustain them at all without multiple volcanos. They will eat through your metals super super fast and unless youre on the normal large world you probably dont have much metal. By the time you can tame volcanos you kinda dont care anymore, at that point you have tons of geothermal or a nuclear power sources. The two variants are...weird....i dont know why you'd ever willingly trade metal for mild water/gas pumping.
@user-pl9jg4yj9u Жыл бұрын
Is it possible that the smog slugs and sponge versions create extra gases and liquid volumes? When they die they certainly release this to the environment. However when left in the wild in an open tank, the volume of liquid seems to increase.
@GCFungus Жыл бұрын
I'm not at my computer so can't test, but if they do do this then I've never heard of it and it isn't intended. That said there are duplication bugs in ONI, so it wouldn't be a huge surprise to find another.
@machixius Жыл бұрын
If you manage your base poorly and let gasses flow freely throughout, smog slugs could be useful as powerless filters with minimal setup to have lying around in a few key areas in your base. However, this is generally easily avoidable so not useful for experienced players who would actually know how to use it.
@user-pl9jg4yj9u Жыл бұрын
As long as you wrangle them to somewhere controllable before they die.
@THC4k Жыл бұрын
I love the idea of having "utility critters" like these, it's a real shame that they are so weak. Klei should really buff them at some point, or even give tamed critters more intelligence / functionality. Imagine if tamed Sponge Slugs actively cleaned your base and dropped the fluids at some designated point, that would be so much more interesting.
@ValAllenSamonte Жыл бұрын
as mentioned in some of the comments, i think these slugs are only useful early on. i think klei should introduce a new mechanics like "upgrading" the capability of the critter, buffing their usefulness. i could imagine brackene should be useful for this as this resource is obtainable in mid to late game, instead of just giving happiness.
@lefterismplanas4977 Жыл бұрын
They need to increase the amount of power, gass and liquid that the slugs create/move
@user-pl9jg4yj9u Жыл бұрын
If left in the wild, do they eat ore from unmined metal ore tiles like Beetas do, or only mined ore left lying around?
@GCFungus Жыл бұрын
No, only beetas consume natural tiles, and I suppose in that case they process it more than eat it. Slugs will only eat dug up debris, so they can be a bit of a pain if left free in the wrong areas!
@zantar2482 Жыл бұрын
I view these more as pests rather than helpers.
@aiatgamer375 Жыл бұрын
Awesome, I actually wanted to ask if you could please add to the critter tutorials
@Hanmacx Жыл бұрын
What happens if a smog slug eats all the gasses but has no pipe to release? Will they drop gas canister on death, or will they release it in a gas explosion? 🤔
@GCFungus Жыл бұрын
I tested with a sponge slug and it just returned the liquid to the environment, so you could definitely cause a giant liquid or gas bomb either accidentally or intentionally!
@user-pl9jg4yj9u Жыл бұрын
This happened to me. When it died my reservoir suddenly flooded.
@ethanblack564211 ай бұрын
I comment to help statistics
@victorcarvalho742 Жыл бұрын
Amazing!
@junconglin Жыл бұрын
Any guides on slicksters?
@GCFungus Жыл бұрын
Of course it's on the list and will come in hopefully not too long, but the Twitch subscribers and Patreon supporters get to choose the order and they don't seem to want to choose slicksters for some reason!
@junconglin Жыл бұрын
@@GCFungus eh not like I'm gonna use it much right now playing rime base game
@lefterismplanas4977 Жыл бұрын
7:31 AND gate? Shouldn't that be an Or gate ? An And gate would just make things worse won't it ?
@defiantnight2668 Жыл бұрын
There's very seldom any reason to use an OR gate. Just hook the automation wire up directly, since any signal on the wire turns it green.
@someguy1124 Жыл бұрын
The AND gate forces the doors to close to drop the critters down if that little area has too many critters in it. They both need to be green for the doors to stay open
@lefterismplanas4977 Жыл бұрын
@@someguy1124 Oh.... I missed that part xD Yeah, ofcourse we want them closed hahaha 🤣 Thanks
@anibarukyouran11457 ай бұрын
these critters aren't useful at all, they're walking calories waiting to be consumed.
@MM-er6mr Жыл бұрын
!
@someguy1124 Жыл бұрын
Completely useless critters as they currently are in my opinion. I kill them on site in the wild to stop them from eating my ores.