Plz like and share this video! I really want Worlds without number to be more popular! Link to the Aetherial Expanse kickstarter: www.kickstarter.com/projects/977277590/the-aetherial-expanse-setting-guide?ref=4qsw45 Thank you Ghostfire gaming for sponsoring this video!
@giantewok Жыл бұрын
You misspelled intro in the timestamps. Love your content BTW. You're great!
@PackTactics Жыл бұрын
@@giantewok Thank you!
@matthewrogers2866 Жыл бұрын
Immediately sharing this, planning a game in this already - spent the day writing for a WWN campaign using a bunch of SWN classes too. Players are going to get these videos rammed down their throats lol XD
@donalddouds6033 Жыл бұрын
@@matthewrogers2866oooooooo adding the psychic class features to WWN would be lit
@Setiweb Жыл бұрын
@@giantewok And modern. Unless he meant modron.
@MegaHasmat Жыл бұрын
I would've watched pf2e stuff since i switched to it this year. I still watch your dnd stuff since the math is still interesting and its informative from a design perspective
@PackTactics Жыл бұрын
Thank you!
@MrRukrio1 Жыл бұрын
same, but i haven't had time to find a proper 2e group. am stuck with a 1e group that has played We Be Goblins and literally derailed the campaign just enough that we've Henderson'd ourselves into possibly becoming a Vox Machina equivelant in our group, or in plainer terms, we somehow went from being 'expendable goblins' to "the B-Team that might end up saving the world that nobody saw coming."
@vasilkalov2622 Жыл бұрын
"I'm going to cover something I am interested in, screw the algoritm" - this gains my like.
@SuperSquyres Жыл бұрын
Lol "Screw the algorithm!" I agree, do what you want Pack Tactics! 😂
@PackTactics Жыл бұрын
📘🐊
@sundiver3723 Жыл бұрын
I realy like the shock damage rule, the ability to improve a feat by picking it multiple times, and how accessible they made aoe for martials in this system.
@ClockworkBard Жыл бұрын
The XWN series is my hands down favorite D&D-like system. It's crunchy without being bloated and the Traveller influence makes for some great mechanics. And now we have a cyberpunk game in development with Cities Without Number, which is looking really good so far. XWN deserves all the attention in the world and I'm excited for more videos.
@goadfang Жыл бұрын
WWN/SWN are amazing games, and Kevin Crawford is an RPG genius. What he manages to produce, alone, absolutely amazes me. Would love to see more videos on this incredible system.
@KwadDamyj8 ай бұрын
Guy's an absolute machine, always on time, always on budget, and always courteous to his customer base from what I can tell. True professional.
@AlwaysSomeone Жыл бұрын
Something I love about the Without Number gamelines is how they speak so plainly and directly to the player There’s some games that are just so dedicated to the theme that they just stick to the flavor so hard, you can’t understand the mechanics. Without Number books are just so readable, well formatted, and frankly explained. It’s lovely.
@HienNguyenHMN Жыл бұрын
"System strain" is a good mechanic to combat repeated healing.
@BlueFrenzy Жыл бұрын
There's a lot of great OSR games out there that deserve more attention that DD5e and PF2e. I am glad you are showing those games around.
@realdragon Жыл бұрын
I really recommend Mork Borg, It's deadly grim dark fantasy. In 1 session 5 PCs died, I had 4 players. The book describes the story and world, then how you do violence and how you die
@claudiolentini5067 Жыл бұрын
Thare are even a lot of great Non-OSR games that deserve it too :)
@ready_set_punch3206 Жыл бұрын
The book actually says, in regards to packs, that with GM approval you can swap stuff out! So no cheats! I love how much "Yo GM do what you want with this system" is baked into the book
@dreamingdark1817 Жыл бұрын
This game is my D&D replacement and being able to take old 3e/3.5e prestige classes to transform into partial classes for WWN is awesome. So many different things you can mix and match to get to the style of character you want to play. Having the free book available to introduce new players to the game is also a huge boon.
@nnickplays9713 Жыл бұрын
This is a game I'm really looking forward to playing! Great video!
@PackTactics Жыл бұрын
I hope I made this video super duper easy to understand. Next video will be about all the actions. Once that's done, you should be able to properly play the game.
@macoppy6571 Жыл бұрын
But Kobold, using the tables in Campaign Creation are actually really good for adventure/scenario design!
@krisschnee3151 Жыл бұрын
I played in a "Stars Without Number" campaign for months and enjoyed that. Played as a mighty psychic who ultimately discovered that teleportation powers don't beat dozens of scared guys with prepared firing positions. "Worlds Without Number" uses the same basic rule system. I'm lately running "Godbound" (by the same author) which is a bit different, focused on very high-powered characters who make big changes to the setting. Want to turn a whole village into kobolds and bless their land with good weather and a castle, then start subverting the kingdom around them? You can do it at level 2 if you want. I played a few sessions of WWN solo and enjoyed that. Worth noting that you can use the "heroic character" rules from the deluxe edition or from several other Crawford products to make a lone character more survivable. Spells are fewer but more powerful, so that a basic Sleep spell might well end a fight. (Which is where a Warrior's Snap Attack + guaranteed hit can ruin your mage's day.) WWN hasn't got the same level of easy ways to change the world, but still has rules for doing major projects like magical infrastructure. A key difference from D&D/Pathfinder is "combat as war" versus "combat as sport": characters have instinct rolls and morale rolls that can defuse battles or make people behave like actual people who are afraid to die, not steel-hearted tactics robots. The System Strain rule limits how often you can wish all your blood back into place before you need a week of bed rest. What else... The rulebook has a ton of adventure-building tools compatible with Godbound and SWN, really with any system. Thinking of going back to my WWN game and giving my solo Elementalist the fan-made Merchant half-class.
@David-su4is Жыл бұрын
We looked at PF1&2, Cypher, DCC Shadowdark (a fav) Fate, Traveller, Forbidden Lands. WOTC's dropping the ball has really brought my experience of TTRPGs to an eclectic all time high.
@Nemenian Жыл бұрын
I absolutely love worlds, and I've even considered starting a KZfaq channel to about it. It's an incredible system.
@Nemenian Жыл бұрын
I don't think you covered the fact that it takes a move action to reload ranged weapons for a while. I believe until you have a certain level of Shoot
@RyeFields Жыл бұрын
I'd rather you make content on stuff you enjoy rather than chase the algorithm. Love the vids
@enishix9635 Жыл бұрын
I play stars without numbers and love it.
@PackTactics Жыл бұрын
How long have you been playing? Can you tell us more about your adventure?
@enishix9635 Жыл бұрын
I started this campaign 5 months ago intending only to be a crew member but fate had a different plan. l'm a full psychic and captain of the ship hard luck, at the beginning my whole crew were kidnapped by pirates. While escaping we lost two of our members and had to leave them behind. We lost our captain and our engineer so the four of us that were left had to take on additional jobs. And that's how I became captain of hard luck. That's what happened in our first two sessions.
@Breasil131 Жыл бұрын
You know, I have always skipped by this system whenever I'm looking for a new one to try out, but now I'm thinking that has been a mistake... Thanks for the introduction!
@rycudas Жыл бұрын
I'm not through the intro yet, and I suspect you're limited in how much "screw the algorithm" you can do. But YES! So much yes. Things you're excited by and interested in absolutely is what I want to see.
@azuraben5128 Жыл бұрын
Woo! More systems to explore!
@HSuper_Lee Жыл бұрын
Excellent. I've been waiting for you to begin covering this system, Kobold. This is probably my preferred TTRPG at this time and I've been waiting for KZfaq to catch onto its existence.
@hashemx1ify Жыл бұрын
I'm so glad you focused on charecters , can you make a video about the variety in the game, because the classes makes it seem like there's not many options
@PackTactics Жыл бұрын
Its not 5e thick with player options but if you scrapped all of 5e's trap options and fat in the PHB then this would probably be about the same length. There's very little waste here in this book and that's a massive advantage. Effective concepts are easier to create rather than saying flavor is free all the time. However, the real highlight of the system here is actually the DM tools and advice for DMs. I might cover that in the future. I feel like majority of other content creators like Questing Beast has already done that. Check out Questing Beast about that btw, he made 2 super good videos on this system.
@mgb360 Жыл бұрын
@@PackTactics It's cool to see a shoutout to Questing Beast here. I wouldn't normally expect an optimization channel to be aware of an OSR channel.
@matthewrogers2866 Жыл бұрын
There are a lot of available "partial classes" for multiclassing, especially with the add on book. Most non mages use these, and get more options as a result!
@zapperman3557 Жыл бұрын
In WWN it's more of a build your own class system then pick a class and see what you get. Picking your feats and skills is really what makes your character unique and specialized. The class you pick mainly serves as a base for you to build the rest of your character off of. The only exception to this is the mage class where the "sub classes" are quite extensive. There is still a incredible level of customization though for any mage class and two mages with the same sub-class could play out completely different from one another
@krisschnee3151 Жыл бұрын
You get Warrior, Expert and Mage (plus the half-and-half Adventurer), and that seems limiting at first. But four Warriors can specialize in crafting, poisons, hirelings, and mounted combat, to give them variety. Mage comes in High Mage (with D&D-ish metamagic), Elementalist (with utility cantrip-equivalents), and Necromancer. But then the Healer and Vowed (monk) flavors only come in half-class size, making you multiclass. The deluxe book adds Invoker (alternate Mage), Duelist (glass cannon swashbuckler), Blood Priest (cleric/paladin), Beastmaster, and Skinshifter, most of which are only half-classes. So even without the Focus options, a Skinshifter/Elementalist is very different from a Blood Priest/Warrior. My own solo character has been a full Elementalist but I was thinking of applying the "heroic" option of adding a third half-class and taking a fan-made Merchant option.
@1047josh Жыл бұрын
This does look very interesting! I've been playing pathfinder but I wouldn't mind trying this system out
@dankrue2549 Жыл бұрын
There are some really cool ideas in this system. I'll have to look into it more.
@zapperman3557 Жыл бұрын
I'm glad to see Kevin Crawford's work get more attention! His system is amazing and I frankly play it more than D&D. The character creation in particular is super awesome and every character comes out feeling unique. I think its good to point out that when Kobalt says the book is free he means it's FREE. The free version of the book is extensive and the paid version can be viewed as an expansion book and a way to support the author. If this video even made you curious about the system I highly recommend checking it out!
@Valthoron Жыл бұрын
Looks simple yet inspired, especially impressed with the Shock mechanic! You've motivated me to GM a one-shot of this system once my current Pathfinder 2e campaign ends in the near future :D
@HSuper_Lee Жыл бұрын
I once built a character designed to maximize shock for a oneshot and I can tell you that it was really fun. There's nothing quite like the exchange of, Me: "I rolled an 11 to hit." GM: "That's going to miss." Me: "Okay. I deal 7 shock damage."
@Can-uj5pv Жыл бұрын
I like what I'm seeing so far and I'm happy you made this video regardless of the algorithm! I didn't know Worlds Without Number was an OSR system *and* took place in a setting like this.
@techjblue Жыл бұрын
The algorithm sucks, we want more stuff like this.
@dddddd-ut7ud Жыл бұрын
The best thing about those two systems is that even if you are a DM running something else, they are still a huge help
@peremptory Жыл бұрын
I bought all the books in print, I love this system and cant wait to try it out! Thanks for highlighting it, I have been looking for a dnd adjacent system to try.
@robjob34 Жыл бұрын
I’ve been looking forward to this! I really hope this video does well so you keep making videos about this system
@Skimmer951 Жыл бұрын
Always fun to see you cover more systems on the character creation side!
@thomashernandez1004 Жыл бұрын
Yay! More systems!
@drewcipher Жыл бұрын
Please continue with this series! I'm running Stars Without Number rn for a change of pace after a while of running 5e but I love it and I plan to run some Worlds Without Number or Cities Without Number later so it's great to see some coverage. I also think you could really optimize your character in these systems easier than other OSR systems I've looked into as the focus system is really strong.
@AyarARJ Жыл бұрын
Something I find disappointingly lacking (to me) is how few channels cover the SF RPGs. There's a whole slew for the various OSR or other alt fantasy games--which I appreciate. But so few for space...stuff. SWN has a great little ship encounter system, giving players active roles in the encounter (I'm not saying combat since who said detected?) while give a good Firefly feel. You like space wizards? Sure, _those_ space wizards, but how about way more interesting ones? Codex of the Black Sun for SWN (I want a Starship Mage treatment) But Death in Space or Mothership for completely different vibe. Ah well, I guess it's audience size and creator interest.
@theredwind Жыл бұрын
Love the Stars Without numbers system, so this must work fairly well in my mind
@donalddouds6033 Жыл бұрын
I’m pretty sure this followed SWN and tweaked a few minor issues that came up in that system. The tables for “seat if the pants” creation of adventures and the possibility to create an entire world randomly is amazing.
@theredwind Жыл бұрын
@@donalddouds6033 yeah, same dude wrote it, and PackTactics review of it implies a lot of similar mechanics. Have been on the sci-fi binge the last few years for rpgs, but will see give this one a shot
@ComingSoonEntertainment Жыл бұрын
Kevin makes a ton of great games. Godbound is a personal favorite of mine.
@AyarARJ Жыл бұрын
Godbound is quite clever! But Wolves of God...wow.
@ZeffaProductions Жыл бұрын
I love Godbound, I run a game every other Friday. The system gives so much flexibility, I especially love how they handle factions
@KadzarTathram Жыл бұрын
@@AyarARJ People often praise Wolves for its Wyrds, but my personal favorite parts of it are how Glories and Shames use an xp system to encourage or discourage different actions for different classes, and the fact that you can use multiclassing to mix them up. I also like how the spells do things that actually medieval people would want from magic, rather than being only useful to fantasy adventurers.
@AyarARJ Жыл бұрын
@@ZeffaProductions Dude, that's awesome. What experience did your players have before GB, if any?
@AyarARJ Жыл бұрын
@@KadzarTathram That struck me as well--very strong incentives, both carrot and stick, and toughest for Saints. The whole game is well grounded. But what really made an impression on me was the presentation: (a) the affection that it is a medieval rpg for a medieval audience; (b) the writing is high class; (c) and the digs at the game systems of the wealh of the western coast were amusing. I got a copy just as the OGL stuff was getting into full swing so coming across "The Wealh dice things a different way on the western coast, favoring tables and complications and laws of arms they say are more realistic, but they are only Wealh, lovers of too many thoughts and too few deeds, and they need not be heeded." was fun. It seems a summary of how Kevin prefers things.
@sinistertwister686 Жыл бұрын
WWN looks amazing and I wanted to try it our for quite some time, but wasn't sure I could handle it as a DM... and also I wasn't sure my players will be as excited about it as I am. But after your explanation it seems so much easier and comprehensible that I will just let them watch this video to get what I'm talking about!
@JJV7243 Жыл бұрын
Thanks for this video - now I'm gonna go download and read the rules to this system. 100% worth checking out and running a 1-shot once my campaign ends.
@KatieGimple Жыл бұрын
I can't believe I didn't see this when it first came out! This is my all time favorite system!
@RobinBaggett Жыл бұрын
I've run Stars Without Number (the sci-fi version of this) and it's always a blast. The character creation is straightforward and right from the get-go players have options to customize their character with really amazing Foci. The Foci and the unique skill system is the bread and butter of this system. The starship combat in SWN is incredible and a blast to run.
@Knightmare_69 Жыл бұрын
cool, bought it. Lots of great ideas, I especially like that martials are relevant in this game :)
@riven5544 Жыл бұрын
This is awesome and I want to see more of this system!!
@captanblue Жыл бұрын
FINALLY, you found it. I'd say try Fate next but that's less crunchy and may not be up your alley. It's narrative focused..
@PsyrenXY Жыл бұрын
There's no real way to optimize in Fate except by convincing the DM that your aspects apply to a given situation. I doubt that will fit with this channel's ethos personally
@captanblue Жыл бұрын
@@PsyrenXY that's why I said he probably wouldn't go for it. Besides, optimization is really just making the right stunts, arguing for your best approaches and stacking invokes.
@kevindaniel1337 Жыл бұрын
Seems like a pretty cool system
@janlaan9602 Жыл бұрын
This is really cool, i think our group will still use 5e for the foreseeable future but I'm looking for a star trek like game that is easy like this. WHen you said there is "stars without numbers" i smiled. this is awesome
@qiidian1760 Жыл бұрын
Thank you for the video. I'm very excited for this series.
@stevenmtowns Жыл бұрын
Great video for a great system. Thanks for spreading the word.
@benmichaud8778 Жыл бұрын
I've played World's without Number and loved it. Was just thinking about it again today so it was really cool to see this video. Also thought this video was really well explained. Finally, I agree about the focus's, they are really interesting and cool!!
@Alex-sf5uz Жыл бұрын
love this system, the classes are great offer a great amount of variety, i absolutely love the sand box focus of the system and the dm tools it has to help with generating content, the setting is incredibly reminiscent of the works of Jack Vance namely the dying earth series which the spell names pay homage to,
@Magic__7 Жыл бұрын
It a cool system and even if you don't plan on playing it you can always steal stuff from it
@PackTactics Жыл бұрын
Absolutely. It's full of really good ideas.
@donalddouds6033 Жыл бұрын
The creation tables alone are with the entry price
@realdragon Жыл бұрын
I stole morale system from Mork Borg and I will probably steal adventuring system from Forbidden lands. I'm also looking at Cogent roleplay
@krazedkoi Жыл бұрын
This sounds pretty fantastic, I appreciate you covering this system
@squarepusher13z7 ай бұрын
Still running this system and sending this video to new players. TY for putting a spot light on my favorite system!
@trpdrspider8372 Жыл бұрын
+1 for most of Crawford's work. So easy to read, such structure.. urgently playing Godbound.
@sefatsilverlake3816 Жыл бұрын
Crawford is an absolute prodigy genius in game design. I've used Stars without numbers for years now, and it keeps blowing my mind that a 260 pages manual of brilliant layout and design is absolutely free
@doctordonutdude Жыл бұрын
This was hella fun! Not because I plan on playing it, even though it does sound interesting, I've got game me and a friend are homebrewing to make a bit more sense and videos like these give me ideas for systems to improve. Plus, Kobold doesn't really make bad videos and your thoughts are always interesting.
@badubiyum Жыл бұрын
Been playing Without Number games for over a decade and they never fail to inspire interesting tables. Glad to see some coverage!
@B00Radl33 Жыл бұрын
Wow, this has a LOT of the stuff I've thought about putting into my own games
@tsuchinokofamiliar8092 Жыл бұрын
This is super cool I enjoy the look of this system so far and martial love is something I can always get behind
@kaowas Жыл бұрын
This video got me more interested in WWN than I ever have been. I'll definitely be getting a copy of this game to try with my crew at some point!
@brianironside5726 Жыл бұрын
I'm thrilled to see WWN getting more attention. It's a magnificent system.
@m.b.8701 Жыл бұрын
SO GLAD you're covering this; one of my groups plays this every other week!
@FireallyXTheories Жыл бұрын
I love and hate WWN at the same time. I'm glad that it's getting a shout out from you because I've been trying to promote it for years, however, the more I've played it, the more flaws come out and sadly it fell from my favorite system as a result to one that I have mixed feelings about playing. I'll probably comment on those things as the topics come into play though, so my thoughts on WWN character creation: Foci are the hallmark of anything Kevin Crawford does. They give you a skill, and two really good features. These are the things that define your character and their flavor, unless you're a spellcaster. It's fantastic. Except the racial feats, for some reason this philosophy was thrown out and you get one good thing and one bad thing (usually a +1 and a -1 to a stat when there's a focus that gives you the +1 without the -1 so any "human" player would outright be better if they took that feat) with the Gyre races which is odd to me. I would advise homebrewing racial feats. I also really love how the mage classes let you choose the features you get, which allows for wildly different characters from the same class, let alone the focus choices. The warrior features are really competitive as well, even the partial ones. Full expert I think needs a buff since rerolling once per scene isn't great imo, but that also requires a discussion on scenes which is for another video. The growth chart is never not worth doing because worst case, you get a skill which is what you get from the learning table anyway (and if you have level 1 in it you can choose any skill you want instead of what you roll), and best case you get up to +6 to your attributes which is the only way to top things off other than spending 6 skill points for +3 total during a campaign (unless you're crazy and spend 15 skill points for +5 which is half of your total skill points unless you're an expert). Also because it's roll or array-based you have players feeling cookie cutter similar or the lovely roll scenario where someone gets all 14s and someone gets all 10s and a 7. There are homebrewed options for point buy, but then the meta is to take only 4s, 8s, 14s, 18s, because those are the only numbers that matter (except str and con) which isn't a great fix either. The game still suffers like DnD from god-tier ability scores and it's worse because many of the things the ability scores do are mentioned in random word walls elsewhere in the book. Dex is a god-tier skill because it's your group initiative (or yours), increases your ac, bonus to ranged and sometimes melee attacks, and is commonly called on by the GM (more on that in a video where you discuss the skill check mechanics and skills) for example. Where Wis does nothing except for a handful of mage classes. So I'll break down the ability score stuff below. ・Strength - Melee damage, the NUMBER is your carrying capacity ・Dex - Melee/Ranged damage, bonus to AC, bonus to initiative ・Con - Bonus to HP per level, the NUMBER is your system strain (which is basically how many times you can be healed. I have yet to see anyone max out on this) ・Int - Bonus to maintenance (think artificer infusion count), bonus to mage effort depending on class ・Wis - Does nothing. Skill checks only, excluding effort for Beastmaster, Blood Priest, and Thought Noble if you choose it however they can all benefit from int or cha instead (all in the paid version only) ・Cha - Bonus to mage effort depending on class, bonus to reaction roll (essentially the GM rolls when you meet a group of entities and adds the party's best cha to the result. It's a hidden mechanic) When you pick a focus there's separate rules for your character creation bonus skill versus when you level up. During creation it just boosts it from none to 0, or 0 to 1 and is inspecific about what happens if you get it when you already have level 1 and the feat bonus kicks in during character creation, I think you just pick another skill? It's implied anyway, yet when you level up, it puts the equivalent of 3 skill points in, which would take you straight to level 1 from not having the skill down the road, or take you from 1 to 2 and then.... there's the really ugly scenario where you have to find space to keep track of this limbo state your skill will be in if you don't use your level up skill points to push it over the edge for increasing level 0 to 1 and 1/3 points into 2, and level 2 to 3 or 3 to 4 since both cost more than 3 skill points. I can't tell you how many sessions I played where we thought that foci just boosted your skill up a rank outright due to this confusion. The character sheet is just awful for mages and even worse for casters. With no way to track your daily, scene, and indefinite usage it makes too much mental work and it's even worse when you're a dual mage because you don't even have room to track your second set of effort abilities, not to mention the lack of tracking the second effort pool itself, which is odd because the SWN character sheet had these things. Though, when you do a video on the magic, I'd advise using the spell spreadsheet on the reddit to make them easier to find and describe.
@hallopino Жыл бұрын
Thank you for doing something you care about. That is what I want to see videos about.
@Yosherful Жыл бұрын
Ayyy, so happy to see you covering this game! Can't wait to see more thoughts from you on it. I love the system and the book in general.
@andrewwavell19305 ай бұрын
The more I learn about this system, the more I like it.
@kyleharder3654 Жыл бұрын
Good video, cool to see you cover other systems
@matthewbutner8696 Жыл бұрын
So far this seems like a really well thought out system and I can se why you are so excited about it.
@adamguthrey6160 Жыл бұрын
I'm so glad its finally here!
@LostInNumbers Жыл бұрын
I love this system! I think the coolest part are the region generation rules. Especially the tag system that allow you to come up with cool hooks on the spot!
@mgb360 Жыл бұрын
Man I love WWN and I love seeing you cover things outside of 5e
@scottcalnan595 Жыл бұрын
Recently picked up the full version! Going to give it a good read through, see what I can put together! It'd be really cool to see if it mixes with Wild and Wyrd well!
@MageWarren Жыл бұрын
I'll number your worlds anytime, Kobold.
@DungeonMasterpiece Жыл бұрын
Eventualy, everyone turns to the osr. Welcome aboard. ❤
@matjimwil Жыл бұрын
Here is my comment to show engagement for the algorithm. I dig it, Kobold!
@TomTrustworthy Жыл бұрын
Happy to see somebody using this system, finally I'm in my first WWN campaign and it's so awesome!
@thelegendaryoofmaster7729 Жыл бұрын
GOOD GOD! I hate how martials sucks in D&D, but it seems this system is made by someone who was a brain and is not called wizards of the coast. I dont think I will be playing this system soon, but lets just hope a good master decides do try it out in one of the servers I am in. Nice video, Pal!
@SeldonnHari Жыл бұрын
In this game you should always roll. It will always be better.
@sanguinephoenix5892 Жыл бұрын
Sounds interesting so far. I may have to grab the book and read through it
@rurikdankill7834 Жыл бұрын
Commenting for the algorithm and to support small creators.
@pandolingian Жыл бұрын
Replying for the algorithm and to support small creators!
@Yxkly Жыл бұрын
just picked up the system yourself recently, loving it so far
@meri7108 Жыл бұрын
This system sounds really interesting, I think I'll ask my group to try it out!
@MachineWraith Жыл бұрын
This seems really cool! To me it feels like a blend between Dungeon World (using the Powered by the Apocalypse engine) and D&D.
@sethbettwieser Жыл бұрын
I really love Stars Without Number, so I'm interested to see what this one brings to the table.
@danrimo826 Жыл бұрын
Great to see love being shared to other systems 👍
@Death_Wish Жыл бұрын
Have you heard of DC20 RPG. I know you love full party tactics and that is one of the things this system prides itself on. It hasn’t come out yet, but it’s creator, a KZfaqr called the Dungeon Coach has revealed quite a lot about it. He’s made martials so fun that in the play test one of the players had a fun time while forgetting to ever use a class feature.
@jamesfisher9594 Жыл бұрын
I want to see more videos about this & other systems.
@PackTactics Жыл бұрын
If I had more support like through patreon and interest in general, I would totally do it. I've played a few systems before and there's plenty I want to explore!
@c.aerius1110 Жыл бұрын
Love Godbound, and there's some extra rules to work WWN/SWN and Godbound to work together mechanically AFAIK
@timesposito4047 Жыл бұрын
All of the Without Number Settings are super fun and i love em. Nice to see them get some attention from my fav (gremlin) kobold
@rikospostmodernlife Жыл бұрын
This is so interesting. I will be looking forward for the rest of the WWN playlist. And for SNW videos, if you plan to do that.
@jinxtheunluckypony Жыл бұрын
This is really interesting. I hope these do well, it would be fun to see the occasional WWN video in between D&D releases.
@HandOfVecna1188 Жыл бұрын
I tried this about 6 months ago and it's my favorite game now.
@rakshalneyrak9862 Жыл бұрын
Kobold: "Do not let the length of this video intimidate you, when you know what you´re doing character creation only takes 5 minutes" Me: *Looks to the 20 min video in confusion as I got intrigued by character creation that ONLY needs 20 minutes
@realdragon Жыл бұрын
Don't look at video length, crap guide to dnd - character sheet is only 14 minutes
@michaelmurphy19 Жыл бұрын
It looks like fun. I'd like to give it a try
@mummatmummatx8160 Жыл бұрын
This sounds like a great system. Checking out the pdf now. Thanks for the recommendation!
@pistaalkohol Жыл бұрын
I really want to run games in this system (or its sister). Right now we are playing 5e, and the player run and open world sounds like my style of running games anyway.
@thepaintedtrolls5631 Жыл бұрын
I paid for this book a while ago and it's fantastic! The worldbuilding generator roll tables alone are worth the purchase.
@svankensen Жыл бұрын
I absolutely love the encumbrance system.
@BelligerentPenguin Жыл бұрын
Hell yeah, Kevin Crawford content! Another one by him that I love is Godbound. Your players are demigods, and they quite literally carve out the world.
@AyarARJ Жыл бұрын
The whole setup of GB is a masterclass in how to run an engaging, challenging, but player-driven game even when they are quite literally, god wannabes. There's great lessons to GMs and campaign approach in there--he's got good advice in almost all his games (bit less so Wolves of God) for running sandbox worlds and player-driven arcs. With lots of tools for keeping prep time low.