Warzard/Red Earth is just another example that CPS-III's lifespan was far too short, and also that the traditional 90s Capcom music style was perfectly capable of being replicated on it. Never understood why the SF3 series went in such a different direction with the BGM.
@Alex-kj9rc8 ай бұрын
Amazing video. Loved how you presented the Kawase story. Well done!!
@malkavianamerican30256 ай бұрын
If only I could understand it. I mean it kinda flipped flopped between the character being male and female. Far as I can tell, it's some tragic story where her dad was a chef who disappeared, her sister tried becoming like him, but died to food poisoning after hearing some dumb rumor, and she met her mom again, not knowing who she is til' later, then left to become a chef her self.
@Holothurion6 ай бұрын
@@malkavianamerican3025 From an interview with Sakai: "The main character, Umi, is a girl, and what I wanted to express with the art style were the inner thoughts of a young girl," "It wasn’t like I started out thinking, 'Oh, I’ve got to make a fishing game.' I was just thinking that maybe it might be cool if a girl’s hobby was fishing. That’s how I came up with the idea. I came up with the wire action idea first -- I didn’t come up with the fishing idea specifically so I could combine it with the wire action idea. It just sort of came together that way." PArts of the grim aspects about the character's story come from during the development stages of the first game and have never been considered canon even by the creators themselves (this is even mentioned in the video), while others were introduced in Blade Strangers, which was made by different developers and whose storyline takes place in some sort of virtual reality, with the characters having their memories altered to make them believe they are participating in a fighting tournament for the sake of some personal goal, illusionary or not. Tl;dr: It's a conceptual story, more akin to a fanfic, from one of the series' creators during development of their first game, but it has never been canon nor meant to be.
That's quite the backstory for a game about a little girl with a rope... Nonetheless, I enjoyed the video, now I have the powerful need of playing these games and of course i enjoyed overall how you presented each case.
@juliusjarvensivu58747 ай бұрын
Not rope but a fishing rod!
@RoyBatty19808 ай бұрын
I’ll be honest, I assumed you were making up that Umihara Kawase backstory, but then I did some research! Wow! And here I thought it was just a cute action/puzzle game about a girl and her fish hook.
I was expecting the back story to say the father's search for the 'ultimate taste' led him to killing, cooking, and eating the mother - thus why the daughter's also got blood-lust.
I just thought the girl from Umihara Kawase used knives in her fighting game for a super move because she's a sushi chef in the SNES game and she cuts fish for a living. I never overthought it more than that, I just assumed it was a fish cutting joke.
Last game looks so unique for a shmup! 2D shmups usually feature only flying characters and enemies, with the ground enemies essentially working the same as flying ones in terms of their position. Guwange here has everything on ground and the terrain matters for both player and enemies, and they make contextual sense as well. Really cool design choices.
@adzi61648 ай бұрын
Umihara Kawase's case is... strange. Like, I'm not sure if choosing Iori Yagami's hissatsu was the best choice. Shun-Goku Satsu would be a better pick to parody it, in my opinion.
contra shattered soldier had some very disturbing looking bosses as well, along with the r-type series, mainly Delta and Final. Senran Kagura 2: Deep Crimson had some as well, auch as the Jura boss fight. hard to appreciate since the games main claim to fame is the fan service