Party Roles D&D 5E

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Treantmonk's Temple

Treantmonk's Temple

5 жыл бұрын

What party roles should be filled in a 5e D&D party? How different is it than online games? Is D&D a Storytelling, Roleplaying or Tactical game?
Love the new Treantmonk image as much as I do? It's from Dino Kranjcevic who can be followed
on Instagram at / beard.positive
Thanks Dino, it's fantastic!
For my guides and handbooks find me at:
treantmonk.wordpress.com/
Thanks to:
@makemyanthem for the intro music.

Пікірлер: 180
@carlosdevoto798
@carlosdevoto798 5 жыл бұрын
In the games that I've been involved in, I often see one or more characters take up the role of "The Moral Compass", which is basically any character who exhorts the other members of the group to keep their sociopathic, murder-hobo tendencies in check.
@55lakeman
@55lakeman 5 жыл бұрын
I've played with people that think playing an effective character will turn them into a power hungry demon. That's totally not true I'm just the exception
@anachronity9002
@anachronity9002 Жыл бұрын
Absolutely, the "if your character isn't just the stereotype you're powergaming/doing it wrong" viewpoint can go die. Every time I hear "party composition" from actual players I know it's about to turn into a whole... *thing* where someone is going to try to force someone else to play some class they don't want to and that the party doesn't need for the sake of 'party balance'
@zenotoff
@zenotoff Жыл бұрын
The Combat Role of the "Roleplayers"! Yes! Thank you for saying that. I so much needed to hear it... I am always supportive of different styles of play, but if you prefer Roleplaying you have at least try and find Roleplaying reason for you character to be smart and contribute to the Party's survival.
@FelineElaj
@FelineElaj 5 жыл бұрын
I've read your guides, so I've heard it all before. But still, thank you for reiterating; I'm confident it will be useful for new players. Looking forward to your Druid guide!
@theonlymatthew.l
@theonlymatthew.l 5 жыл бұрын
I appreciate you bringing up the Stormwind fallacy. I have believed in this since my very first experience with gaming. But I had no idea that it had been codified. In reading through the other comments I did see a suggestion (Mathieu's) that I think you should seriously consider. Some images and texts throughout your videos would make them a bit less monotonous visually. It's easy to tune out in the long video if your eyes are focused on a single image for a length of time. Edit: gave credit to the person who suggested the visual aids
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
Yep, this is a good tip. I'll think about that next time.
@samuelbroad11
@samuelbroad11 3 жыл бұрын
I paint figures while I listen, then have to leap up and go back when the data is on the screen or if I phase out. Very interactive! Love Treantmonk. Runehammer I recommend
@whade62000
@whade62000 Жыл бұрын
It should be mentioned how easily utility PCs like casters can fill the Scout role. A familiar or Unseen Servant can explore ahead or trigger traps with much less safety hazard than a dedicated PC and only take a spell slot rather than a whole build. It's similar for many supposed roles: the oldschool Tank/Muscle, Damage/Scout, Control/Utility, Support/Face dynamic is largely a myth because 5E doesn't work like that at all. (Eg. casters can attain higher AC than melee classes and melee rarely gets control abilities which renders the idea of "tanks and glass cannons" moot, and many roles like Face or Thief are easily filled with one spell or proficiency without dedicating a whole build to them.)
@Spyger279
@Spyger279 5 жыл бұрын
Out of Combat Roles: Face/Leader, Scout, Muscle/Strongman, Utility Caster, Knowledge Guy, and the Lump In Combat Roles: Tank, Striker (Single Target / Area of Effect), Support, and Pacifist
@unicyclepeon
@unicyclepeon 5 жыл бұрын
Also he identified 4 components of support, with 3 of 4 being needed to be a full support character: 1) Buffer 2) Debuffer 3) Battlefield Controller 4) In-Combat Healer
@BlackTempleGaurdian
@BlackTempleGaurdian 5 жыл бұрын
"Pacifist" isn't a combat role.
@DAEDRICDUKE1
@DAEDRICDUKE1 3 жыл бұрын
@@BlackTempleGaurdian You've never heard of a pacif agressive fighter?
@Iceblade423
@Iceblade423 4 жыл бұрын
YAY! Ultima Reference, becoming quite the rarity nowadays even when people talk about gaming history.
@Wanderingsage7
@Wanderingsage7 5 жыл бұрын
If your party has a scout, let them scout. Don't be clanking up five-ten feet from them, that negates any advantage to scouting. Scouts, don't go further than you can quickly get back. You are usually not as durable as others in the party and Action economy can work against you.
@carlosdevoto798
@carlosdevoto798 5 жыл бұрын
Very nice breakdown, and insightful commentary. Looking forward to the druid episode! I particularly connected with your description of the lump, as I have had many a game ruined by such players.
@chrisbridgeman4913
@chrisbridgeman4913 5 жыл бұрын
Really like the advances on your thinking on roles. Good food for thought to add into effective team composition
@cp1cupcake
@cp1cupcake 5 жыл бұрын
I was in a game where a character did sneaking off on his own the right way, but the end of it made it very anti-climactic for the rest of the party. It was a very low level group and we were sent to harass an invading army. The rogue went off by his own and asked the DM to meet with him later for what goes on when he is away from the party. The rest of the party returned to find that the rogue captured all of the army's leaders and sent them downriver in barrels (like in The Hobbit) and the army fell apart. The rogue did splitting the party well, but the rest of us felt that what we were doing ended up being completely pointless.
@davegreenlaw5654
@davegreenlaw5654 5 жыл бұрын
Thank you! "Lump"...I now have something to mention to my friend who has a player just like that in another group he's in. This guy seems to find ways to disrupt things when it's not combat, and even though my friend might find what this guy did in past campaigns amusing, I've felt that I never want to play a game with this guy *just* from hearing these war stories about him.
@mathieu7921
@mathieu7921 5 жыл бұрын
Thanks for the video. However, if I can offer a point of constructive criticism: Since your video is near 30 minutes long, I got lost in the discussion a couple of times. Fortunatly, I could rewind to be sure I got your point, but this makes your already long video even longer. I think that if you add some text over the video, or even images for visual support it would help a lot to follow along. For example, when you talk about the support role, you can add images of wizard, cleric or other typical support classes, and you can write buff, defuff, BF control, healing, as a short bullet point description of the role. This would help the viewer know what you are talking about and to assimilate the information more easily. On top of that, if the viewer wants to watch the video additional times, the images and text play the role (pun intended) of bookmarks to skip to the part needed to be watched again. You were already doing this for your spells videos, please apply it to more videos in the future. Suggestion for a future video. Classes that are difficult to play or grasp. Recently, I tried my hand at the Circle of the Spores Druid, and I had mixed feelings about it since I didn't understand if the class was trying to be a spellcaster or a melee character. I dropped the character and went to wizard instead as I wanted to play a support/summoner. (I also felt weird about the Druid of the Shepherd). So, if you have a better understanding on some of these subclasses that get less love, it would be nice to have videos to explain them and maybe offer an idea of game play. Thanks Yay! Druids! Oh! and cool treant monk image!
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
Good suggestions. Thanks!
@mathieu7921
@mathieu7921 5 жыл бұрын
@@TreantmonksTemple no problem, any time!
@loxodonwizard9867
@loxodonwizard9867 5 жыл бұрын
Talked to a friend and had to go back and find when he mentioned the lump so I can agree. That being said, I don't mind so much. Editing is very time consuming.
@Varatho
@Varatho 5 жыл бұрын
The good old powerpoint approach.
@Raszul
@Raszul 4 жыл бұрын
@@TreantmonksTemple I'd like to suggest a few tricks I used for presentations whenever I make one of those - I'm fairly certain it would make it easier to follow your vids, or rather the content of said vids :-P I add a couple dots or icons to a corner or side of the presentation. One for each chapter or topic I'm covering in the presentation, including one for the intro and one for the summary/outro. Then, I highlight the dot for whichever chapter or topic I'm currently on in a subtle but clear manner and mark the ones I have already covered in another also clear but not as eye-catching manner. That way there is a kind of "progress bar" effect. In addition, I also show the title of the current chapter/topic near that "progress bar" so that people have a small subtle reminder of where I am at during the presentation. Lastly, I always show a table of content kinda thing, a list of all the topics I intend to cover and, whenever I move to the next one, show it again with a clear marking of which ones are done, which is the one we are getting to now and which ones haven't been covered yet. just a few seconds to refresh the minds of the audience (5-10 seconds easily suffice). Together these three things, plus some cliff-notes/bullet points & helpful imagery on the slides themselves, really help people getting an idea of what I am talking about, what I will talk about, and where I'm at right now in relation to the other things I intend to cover. It also helps reduce needless questions by a lot since people can see that the topic they got a question about will come up later and thus keep that question back for when I get to that part of the presentation. I hope this helps you some and gives you a couple ideas for what you might do in future vids!!
@alexwarlock5480
@alexwarlock5480 3 жыл бұрын
Warlock: Face Celestial subclass: Healer Pact of Chain: Scout Invocations: Support and utility Eldritch blast: Blaster As a warlock main, when in doubt, choose a warlock. Unless you want to be a strength guy.
@Zr0din
@Zr0din 2 жыл бұрын
What are your favorite utility and support invocations?
@arsarma1808
@arsarma1808 5 жыл бұрын
Oh, you actually got some Treant Monk art. That's pretty cool. :3
@DarthRamzes
@DarthRamzes 5 жыл бұрын
Despite the flak it gets, I always thought that D&D 4th edition had excellent role division. Tank - focusing enemy attention on themselves. Striker - straight up dealing damage. Leader - buffing and healing allies Controller - debuffing and clearing enemies. When I played 4th I enjoyed two characters the most. Pursuing tank Swordmage, and leader Warlord, shifting positions on entire battlefield. Despite flaws, I greatly enjoyed tactical aspect of that edition.
@harperthegoblin
@harperthegoblin 4 жыл бұрын
Why I want to try it
@samuelbroad11
@samuelbroad11 3 жыл бұрын
One of the many extra books( can't remember which one) for 4th ed included a chapter on types of players (not characters) at the table, lite sociology, it was good wisdom and should have been in every players handbook since.
@nightsage217
@nightsage217 4 жыл бұрын
14:10 I was introduced midway of a game. That whole party *failed* to pry a locked door (str check) in anyway, fancy loud tricks are not advised due to urban night environment, so they resolved to arson. The DM look at me, I'm like "new character sheet?", he smiles and says "I will find a new body for you, no worry." *I'm Very Worried.*
@naumsei6221
@naumsei6221 Жыл бұрын
I learnt to love wizard from this channel.
@thejammiestjam
@thejammiestjam 5 жыл бұрын
Really enjoy your channel! Especially this video.
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
Thank you!
@ezrahendog5837
@ezrahendog5837 6 ай бұрын
I like playing a support bard mainly focusing on controlling enemy movement. Plant growth can be a very effective way to funnel an enemy. And then put a cloud of daggers in the middle of that Funnel on your second turn. Now you have The enemy make a choice to either go slow through the brush Or walking to a cloud of daggers. Maybe you have an enemy spell caster Cast silence over them And see how many spells of theirs are. Depend it on verbal command. Are you facing a necromancer? Try dispelling magic. Fireball is cool and Healing is useful. But honestly when you're out numbered. Having a level of control over what the enemy does Can do a lot for your team.
@Aequilix
@Aequilix 5 жыл бұрын
All the stuff at around 7 minutes of bad DMing styles like the hyper immersed precious setting/story DM or the DM who makes the game a little TOO sandbox/open and forces you to just come up with your own things, preach! A specific group or table can totally focus on one thing a little more than something else, but when the balance is way too skewed in one direction or the other, games aren't fun for ME personally. I like that you mention a specific character isn't locked into just one role and can fill multiple roles depending on its class, archetype, way its statted out, etc. It's important to know who can do what, if multiple people can do the same thing, etc. A pretty good real-life parallel is a military squad. Everybody can do similar things but everybody has a specialty. If one guy goes down everybody else is competent enough to kinda pick up the slack on what they usually do. If your D&D party can operate like that then you'll be super solid. I also do really like how you talk about optimization and roleplay can't be together. In the books pretty much 90% of the rules are for combat, and when you mention that some people kinda just scoff or act like that isn't the case at all. How you handle a good majority of roleplaying and storytelling is up to you as a group. You don't need rules for that. There are plenty of other systems and tabletops that could probably suit these kind of players better, but since D&D is at the forefront right now nobody really bothers looking for alternatives. Boutta stop myself before I go into a completely different rant. I've played in games or talked to people who think if you like to optimize that you're like just a power gamer or meta-gamer and automatically just assume you don't rp or do other things in games. And then you get into the game and you end up doing more roleplaying than the person with a terribly optimized character. So its like "Not only is your character dead weight when we get into fights, but your character is also useless OUTSIDE of fights. Cool!"
@M0ebius
@M0ebius 5 жыл бұрын
Aequilix RP vs Optimization has always been a false dichonomy. The more you understand the system, the more you naturally start to optimize. D&D comes with way too much baggage from older generations of gamers. My group started on 5E and we learned the game from scratch together, so we never actually felt like the game must be played a certain way. If anything we played the game too much by the books, and in the beginning religiously ran the recommended 6-8 encounters every adventuring day, which caused us to wipe constantly. The flipside is we learned to optimize quickly and now we run like a well-oiled finely-tuned monster killing machine, and we level insanely fast compared to what we later learned to be the average 1-3 encounter group.
@boomknight1015
@boomknight1015 5 жыл бұрын
I tend to roll players getting a horrible draw back like a limb removed rather then out right death out side of clear they fell 10,000 feet from the air and have no way to break their fall. Depending on the sort of sessions I may do a roll for some sort of lingering effect that may come up with a person being picked up from being downed with out a med check on the healer's side. Most times the effects can be resorted away or other wise removed. Granted when I run that I will vary often have any areas set up where there is a lot of risk of fight after fight, normally with foes that have less hp then normal, but higher damage, hit chance or powers or traits that will make them harder to deal with. Risking Clerics running out of slots if they remove every minor effect from players who are being picked up and downed so often
@Aequilix
@Aequilix 5 жыл бұрын
Like somebody else mentioned, some small editing things like topic points or bullet points might be a good idea for the future! But the video was solid. I'm DMing a group that consists of like... Four new players and one kind of experienced player. I'ma show this to them all even though they already have characters. This might help them think about how to plan for the road ahead or future games. Got a fighter, ranger, paladin, rogue, and druid. Two BSF's, two strikers, and the druid is probably gonna go more support oriented. Also: BSF's usually know its dumb to WANT to get hit. But we do it FOR OUR FRIENDS! Jocks with the heart of gold. If we're gonna get thrashed one of us might as well be good at taking a beating for all of us.
@M0ebius
@M0ebius 5 жыл бұрын
Aequilix That sounds like a solid group with good natural splits in terms of party roles. I hope the Druid is piloted by the experienced player, because for new players spells can be overwhelming.
@Aequilix
@Aequilix 5 жыл бұрын
M0ebius Oh naw thats one of the noobies :joy: the more experienced characters are the Pali and Rogue. I'ma do a bit of hand holdin if i need to for the Druid tho. Gonna like give him a list of recommended wild shape forms and we've talked about potential good spell choices. They got the benefit of preparing at least. Its a little more confusing then spells known on the surface, but the luxury is they can try out a lot of spells to see what they like/dislike.
@jeffh4657
@jeffh4657 5 жыл бұрын
Good Video. It irks me too when people talk about RPGs and then describe their character as Tank, Healer, & DPS.
@MrNikolasMorith
@MrNikolasMorith 5 жыл бұрын
Great video! I agree with the guy talking about adding more visuals to the video. Other than that. You’ve been doing great.
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
Thank you!
@kazebaret
@kazebaret 5 жыл бұрын
Amazing video, as usual... Please, I beg you: a sorcerer guide of some sort!!!
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
Shadow sorcerer will be happening this month.
@ZerenorWinglessAngel
@ZerenorWinglessAngel 3 жыл бұрын
when asked what my character is good at i like to refer to my healer as a "enabler". ive got cc and a low level summon to bolster the front line and actually try not to heal until the danger is over in lue of saving spell slots so my healer actually does damage most rounds in combat. circle of Stars druid btw
@synthcopathofftheair1148
@synthcopathofftheair1148 5 жыл бұрын
There is no "tank" role in 5e. Contrarily to MMORPGs, there is no "aggro" in D&D. Enemies can just flat out ignore the "tank" and just go straight for the weakly armored wizard or bard. Said tank may be able to do a single opportunity attack (OA) but those are not really that strong, especially after tier 1 - so if 5-6 monsters rush the wizard the tank will at most stop one of them. And often, the enemies can just maneuver around the tank and not even receive an OA.
@M0ebius
@M0ebius 5 жыл бұрын
Synthcopath OffTheAir Totally agree. You can make some stickier melee builds, but without choke points or spells/abilities cutting up the battlefield you can at best occupy 2-3 attackers. My table runs all optimized characters with tons and tons of combat, and the best combination we find is to just put everyone, including the casters, in medium/heavy armor with shield backed by the Shield spell and when possible Absorb Elements.
@AllenLinnenJr
@AllenLinnenJr 5 жыл бұрын
Battle master plus sentinel feat equals tank.
@M0ebius
@M0ebius 5 жыл бұрын
Booming Blade+Sneak Attack is devastating when combined with something like Dissonant Whispers/Command/Fear/Commander’s Strike. But it doesn’t solve the fact that you can only pseudo-lock one guy at a time. For what it’s worth, my table do melee lockdown by running the Aura of Devotion/Hypnotic Pattern combo, and more rarely the Aura of Courage/Fear combo. We also use Spirit Guardians/Twinned Booming Blade when damage is needed or when dealing with charm immunity. Oath of Conquest Paladin is another excellent tank, particularly once you make it past level 7. However at high levels there are many fear-immune creatures, and in those instances you are more or less just a basic paladin.
@timothye.2902
@timothye.2902 5 жыл бұрын
tanks in DnD are more like bruisers. They have to threaten the enemies (via damage usually) enough to be worth targeting.
@Klaital1
@Klaital1 5 жыл бұрын
Cavalier fighter and Ancestral Guardian barbarian are pretty good at making it difficult for enemies to hit anyone else.
@dcushley
@dcushley 5 жыл бұрын
While great I would really love a text version of these things as well
@Karakhmul
@Karakhmul Жыл бұрын
Navigator and scout are two different roles. Based on the rules can't scout (contribute with passive perception) and navigate at the same time unless the ranger but it's on a specific train type.
@kathrynck
@kathrynck 5 жыл бұрын
Talker, Tank, Killer (magic), Killer (non-magic), Healer, Scout, Thief, and arguably 'Support' or enemy 'anti-support' could be a focus as well (though I do think 5e could offer more to buff/debuff) In a world where most groups have less than 6 players, a couple people are gonna have to multi-task. If I were DM'ing, I would be happy with a group that focuses more on non-combat skills (talker/scout/thief). And I would never chastise someone for scouting too far ahead (though I might make it dangerous to do so).
@kathrynck
@kathrynck 5 жыл бұрын
But then I give inspirations for cheesing content. I mean, if you're the DM, you can adjust (to keep the campaign stupid-dangerous). Let them have their cheesy-good moment of brilliance, since tomorrow, they may die. Unrelated, buffers/debuffers were really powerful in my favorite MMORPG. And I really liked the idea of breaking the holy trinity, and allowing for alternative group compositions. I do agree about the non-contributing character concept though. I just murder them until they take a plausibly valid build. (murder is ok, it happens to us all in the end).
@dudeist_priest
@dudeist_priest 3 жыл бұрын
I feel like the specific example of a druid scouting isn't great. That's an *amazing* way to use a druid, and I dont think it should be discouraged. If you think it's taking too long, just surrender the information they're trying to find. Or maybe a side obstacle for the other PCs?
@bwhit7919
@bwhit7919 2 жыл бұрын
I think you’re right. If a Druid tried this with me as a GM, I’d just have them roll once for stealth, once for perception, and once for investigation, and then use these rolls to determine how much I tell them.
@Wanderingsage7
@Wanderingsage7 5 жыл бұрын
Out of curiosity, what are your thoughts on 2d6 vs 1d12?
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
I would be glad to answer in detail. In fact I HAVE! Check this out: kzfaq.info/get/bejne/lZ2oorWJrdfIoGw.html
@kendrajade6688
@kendrajade6688 5 жыл бұрын
I'm playing a Life Cleric 1 / Lore Bard 10 who acts as Buffer, Healer, Utility Caster, and Knowledge Guy. We have a Sorcerer who's a face but she's good at that too.
@kendrajade6688
@kendrajade6688 5 жыл бұрын
And my in-combat healing really can keep up with the damage, somewhat. To be fair, that's largely because when someone's down below 20 hp I polymorph them into a big monkey or a t rex but recently me and a fighter were stuck in a fight against some creature we haven't discovered the background of yet. I threw my Healing Spirit next to the fighter who kept locking the enemy down with Booming Blade and basically I laid one spell down and gave him Regeneration (like the monster feature, not the spell) due to my Disciple of Life feature empowering the healz. Usually I avoid in-combat healing but when it became apparent that he could lock it down I saw good reason for it.
@M0ebius
@M0ebius 5 жыл бұрын
Kendra Jade Yeah Life Cleric 1 Lore Bard X is a super strong build and in my opinion the best healer in game hands down. My all-Hexblade dip party achieves a similar effect with Healing Spirit from the Lore Bard and Beacon of Hope from the Pally, but only in a pinch or when the party needs to heal badly.
@Wanderingsage7
@Wanderingsage7 5 жыл бұрын
Kind of surprised Neverwinter wasn't part of the mmo examples.
@fadeleaf845
@fadeleaf845 5 жыл бұрын
Yeah, party roles are a lot more modular - there's a lot of subtasks within the combat and noncombat roles and usually characters have at least one thing in that role they can do to participate (moreso out of combat than in combat). But Tanks need quite a bit more than survivability and being within 5 feet of an enemy to actually do their thing - a Sword & Board Fighter with Heavy Armor and Defense Style taking Dodge near an enemy is easily getting ignored as they don't pose a threat to the enemy (1d8+3 damage a round isn't cutting it past Tier 1, and even there it's dubious) who then have a field day slamming the backline. Things like the Sentinel and Polearm Master feats help you shield the rear better, as well as certain subclasses like the Cavalier Fighter and the Ancestral Guardian Barbarian.
@Porphyrogenitus1
@Porphyrogenitus1 5 жыл бұрын
What about characters that are Lump/Waste of Space multiclass?
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
Yeah, I'm busy that night. Gotta wash my hair ;)
@talonschild
@talonschild 5 жыл бұрын
@@TreantmonksTemple I think that's the funniest delivery of that line I've heard in a while.
@ANTIMATTERLAZAR
@ANTIMATTERLAZAR 5 жыл бұрын
I'm part of a 8 man party, I think have close to 5 BSFs, one of which is our druid. Our bard is pulling triple duty trying to buff. My self the rogue and the sorcerer are the strikers. If any Thing happens to my rogue I'm def rolling another support caster
@talonschild
@talonschild 5 жыл бұрын
Oof.
@M0ebius
@M0ebius 5 жыл бұрын
I’ve never played with a group that big. It seems like you can just crush most encounters through sheer action economy with that many people.
@ANTIMATTERLAZAR
@ANTIMATTERLAZAR 5 жыл бұрын
@@M0ebius I mean it throws the CR system way out of whack. 7 of us easily killed 10 goblins at lvl1 and we were split into multiple groups. We chewed through 250 hit points of modified adult green dragon and we were removed from the fight when we went unconscious before or last barb went down. If we could have been healed and put back up I guarantee you could have dropped it. It was a not tpk however and we are going to figure why next session.
@ponytail336
@ponytail336 5 жыл бұрын
let's see. Thinking about my group of 9 I'm going into. Tank, Support/ Striker, Striker, Support, Support, Support, Tank, Support, Tank. And one of those strikers is me, the paladin/ sorc. So I have the opposite problem. So many damn supports
@unicyclepeon
@unicyclepeon 5 жыл бұрын
So looking at Strikers (Glass Cannons)... you mention single target strikers, and you mention area effect strikers. Your the discussion seemed to be about ranged strikers, but you did mention Rogues. I'm wondering if you could expand your thoughts on melee strikers? Rogues have the cunning action and other tricks to get in and out. Paladins have enough defense to live in melee and nova with their smites. But I'm wondering two things: 1) what do you need to survive as a melee striker/glass cannon/nova? 2) is there any such thing as an Area / AoE melee striker? Also, do you have any better term for the "knowledge guy"? And is the scout always the role that handles traps? Or is trap management a separate non-combat role? I could see the "knowledge guy" being the person for trap challenges also. Thanks for a great video, as usual!!
@Duranous1
@Duranous1 5 жыл бұрын
The roles aren't strict character rolls, he mean that your party needs at least one player that satisfies each of these rolls. The rolls can be split between pcs in tons of different viable combinations. Obviously, rogues fit the glass cannon but if you have a melee character that's focused on damage you're going to want another tank. It's also possible to split the tank roll between a few characters since usually a party doesn't hinge around a single point as the front line of combat.
@M0ebius
@M0ebius 5 жыл бұрын
Some classes such as the Ranger have AOE melee abilities, but those tend to suck hard compared to spells. The closest thing to a melee AOE is probably just a Fighter action surging with tons of attacks.
@unicyclepeon
@unicyclepeon 5 жыл бұрын
I know they arent strict. I just wanted additional feedback on melee strikers, and whether he thinks there is any such thing as PBAoE or melee area striking.
@unicyclepeon
@unicyclepeon 5 жыл бұрын
I like the blended concept of tank and support, especially the battlefield control part of support. In City of Heroes (and other games) we called these Tank-trollers. Basically with the right build you can dominate terrain and battlefield control with your melee presence. I think there are polearm and/or sword and board builds in D&D who can do this, with sentinel and polearm master and maybe some other tricks. But I would love to combine tanking with point blank AoE striking. I guess you could do Eldritch Knight 5 / Evoker 5 and just drop fireballs on top of yourself. :)
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
My best example of a melee striker also capable of AoE would be my Ultimate Spellsword build.
@GoodOldGamer
@GoodOldGamer 5 жыл бұрын
In terms of combat, the tweet's general premise isn't wrong. You'll want a well rounded party for most adventures unless your DM always customizes each campaign so you can run 3 fighters or 3 bards or whatever, lol. You'll want someone who hits hard. You'll want someone who takes hard hits. You'll want someone with utility. You'll want a bare minimum of healing. The first editions basically gave you the tank (fighter), dps (thief) and utility/healer (mage/cleric). So the tweet isn't wrong. There's just more beyond that now. But it's not gone, just expanded.
@GoodOldGamer
@GoodOldGamer 5 жыл бұрын
If no one else ever plays a healer, for example, you might feel forced to always include it in your build, even if it's something as minimal as the healer feat with med packs. Or you might always be stuck with a rogue or bard type for traps/lock picking or something. Really you should be encouraging the others to branch out, but I understand where the tweet is coming from.
@shaneokeigan6150
@shaneokeigan6150 2 жыл бұрын
I don’t see an issue with the term “DPS.” It’s evocative for what your focus is, that being high damage in a short amount of time. Combat is measured in rounds, sure, but each round is measured as six seconds. I feel like the only reason to dislike DPS as a term is because of its connection to video games, but for some reason this stigma isn’t attached to Tank as another name for a Front Liner or Healer as part of a Support role.
@Agroveb
@Agroveb 5 жыл бұрын
I agree that people shouldn’t shoehorn themselves into a single role like healer, but I do think healer is an important role to have filled just like all the others. A group without access to healing will have much higher mortality, or else waste a lot of money on potions. The big thing is not feeling like just because you are a healer you have to only heal all the time. Paladin’s are great striker healers, while clerics are great support healers, and Druids can heal and scout ahead in animal form. Plus, all three could serve as front line tanks if they take a subclass that leans down that path
@ChristnThms
@ChristnThms 5 жыл бұрын
I actually find that group function goes way up when no healing is available. Healers burn long rest slots keeping idiots alive, because the idiot knows he'll get healed. When there is no healing available, the idiots think their actions through more, and while they may never become geniuses, they at least aren't dragging the party down.
@ponytail336
@ponytail336 5 жыл бұрын
My favorite healer by far was the grave cleric who's only healing spell was Healing Word
@Agroveb
@Agroveb 5 жыл бұрын
SharkForce I pretty much agree with what you are saying here. I don’t think it’s wise to have an adventurers entire role in the party be healing, but I do think healing is better classified as it’s own category rather than just as a subset of the support role, and I think healer is a good role to fill IN ADDITION to being a support caster/striker/tank
@Agroveb
@Agroveb 5 жыл бұрын
SharkForce hit dice do definitely make healers not strictly necessary, but I think any of the roles in this video can be absent and a party would still be survivable depending on the campaign. A face isn’t necessary for a campaign without a lot of social components, and battle tactics can be altered to account for a lack of a tank, a striker, or a support caster. Dungeons of Drakkenheim is a good example of a party that is doing fine without a healer, but as a result they do rely a lot more on healing potions, and there has been at least one time they’ve had to leave an area and come back later because they needed a long rest. I’m not trying to claim a healer is necessary for a party’s survival, just that there are enough class features specifically dedicated to healing and a healer’s presence/absence in a party has a significant enough impact on battle tactics that I think it should count as it’s own role.
@zacharyhiland300
@zacharyhiland300 5 жыл бұрын
I like to split up your "striker" category into melee and ranged versions (which I refer to as "blasters"), as I feel they play differently, and have somewhat different requirements. Similarly, I like to divide up your "support" category into "control", which in my mind includes debuffing enemies, and support, which includes healing.
@kladams707
@kladams707 5 жыл бұрын
I have an eldritch knight with 12 charisma who has done more "face" work than our warlock, at least when it comes to persuasion. It's good to be a Noble
@GoodOldGamer
@GoodOldGamer 5 жыл бұрын
In regards to lacking Strength, that's because unless you're playing a Barbarian, it's a really easy dump stat. Kinda like Int if you're not a wizard or arcane trickster. You'll probably have a lot of average to dumb mental characters lol. There just needs to be more classes or archetypes that take advantage of different stats instead of pigeonholing to the same stuff over and over. 👍
@FelineElaj
@FelineElaj 5 жыл бұрын
Also, first.
@chy03001
@chy03001 5 жыл бұрын
I was in a game with 2 wastes of space :-( Since then, I have adopted the policy that new players at my table have to start with a tank character, full casters are just too hard for the uninitiated.
@jbjefe
@jbjefe 5 жыл бұрын
This is certainly relative. Someone who is smart and willing to dedicate a lot of effort into figuring out their character abilities/spells and game tactics will be just fine playing a wizard as a first PC. Admittedly, most players will struggle with full prepared casters like wizard or cleric as first time characters, even smart players if they aren't dedicated to learning the game and game tactics. Edit: I'm just going to add on that a campaign lasts a long time in IRL, even if a player struggles, and long as he/she is having fun and takes advice well, I think it's fine to have player spend a few levels to figure out how to fill their character's role appropriately.
@chy03001
@chy03001 5 жыл бұрын
@@jbjefe there are exceptions but I don't want to waste energy sifting through them. Again, brand new player, let them observe the experienced players and learn the mechanics with a simple character. My campaigns never last longer than a season and I always give my PCs an option to retire surviving characters and create new ones so it's not like they are locked in for years.
@jbjefe
@jbjefe 5 жыл бұрын
@@chy03001 Oh man, what would that be like? Sounds nice. My current campaign started almost 5 years ago.
@chy03001
@chy03001 5 жыл бұрын
@@jbjefe usually a campaign would be the length of a module; Saltmarsh, Ravenloft, Red Hand of Doom etc. After the module or campaign is done we take a break for a few weeks/months. When I feel up to it again we reconnect and start a new campaign and assume it's been a few in-game years. Not everyone comes back but when they do, they can pick up their old character or roll a new one.
@jbjefe
@jbjefe 5 жыл бұрын
@@chy03001 Yeah, that's a very modular play style. I might actually be able to get my friends back into D&D if we did it that way. So, back to your original point, in this context I would have to agree. I would default to routing new players into playing a primarily martial class like fighter or barbarian.
@gustavotriqui
@gustavotriqui Жыл бұрын
You didn't mention the name of the 4th combat role ("waste of space"). I have seen waste of space lumps. Yes, that means a character that's terrible at combat played by a player terrible out of it.
@d3c0yBoY
@d3c0yBoY 5 жыл бұрын
I thought the next character was going to a bladesinger? Why the change?
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
Not any good reason, just because I'm fickle I guess. Wizard vids will happen, that's a promise.
@MsNathanv
@MsNathanv 3 жыл бұрын
Why is the scout supposed to deal with traps? Is it just tradition? It seems like the scout's job is to notice things, without *being* noticed, and that once a challenge is found, the party can advance to address it as a team.
@greghamilton9505
@greghamilton9505 Жыл бұрын
No reason. The guy who finds traps doesn’t need to be the investigator who figures out how to disarm. I’m fact an awesome scout would find away around the trap ! Of course the trap finder and disabled can be the same person.
@ChristnThms
@ChristnThms 5 жыл бұрын
I have a pretty low expectation of other players, most are idiots. As such, I tend to try to ensure that I'm at least competent in 2 roles minimum, and ideally 3. I don't necessarily intend to make each role a focus, but I expect the other players to be both incompetent and ineffective. So I plan ahead... I have wanted to be able to play a more streamlined character, more specialized in one area. But I can't find a group who can manage any level of competency... /shrug
@M0ebius
@M0ebius 5 жыл бұрын
Christian Swensen Do you constantly play with different groups? Because it only took a few party wipes over the course of maybe 6 months for my group to become pretty hardcore optimizers.
@ChristnThms
@ChristnThms 5 жыл бұрын
@@M0ebius not so much entirely different, as continually changing. We rarely have the exact same group for more than a couple weeks, and party wipes are so common that it's pretty standard to have to reroll more than once per month. Twice in 2019 already, I have been the proverbial last man standing, and I wasn't even playing a tank!
@simonburling3762
@simonburling3762 5 жыл бұрын
But you are also talking about decisions and consequences.
@lorestraat8920
@lorestraat8920 5 жыл бұрын
The issue with 'optimizers' isn't that they are bad at rp. It's that they unbalance the party. And it makes my job as the DM harder. Have a player playing that jack of all trades build, btw. I have you to thank for my headaches 😂
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
If you notice someone in your game optimizing far more than the other players, my tip would be to encourage them to use their talents for a support character. This will eliminate the unbalance issues.
@M0ebius
@M0ebius 5 жыл бұрын
Matthew Niemi In my experience, the more you care about the game and bothered to learn the rules, the more optimized your character naturally becomes. The real problem is that most people never learn the mechanics even after many sessions.
@lorestraat8920
@lorestraat8920 5 жыл бұрын
@@TreantmonksTemple thank you for the reply. It honestly hasn't been a huge problem, just that I can see how dms and other players can be put off by it. But I like that advice a lot.
@lorestraat8920
@lorestraat8920 5 жыл бұрын
@@M0ebius that's a fine perspective to have, but it doesn't help my players have fun. 4/5 aren't happy, so I have to talk to the 5th. It'd be different if it were the other way around, almost easier. But I can't turn 4 people into rules loving monster killing machines, but I can say multiclassing is optional and likely not fit for this pc in this group. But I honestly like the idea of asking him to play a support instead.
@M0ebius
@M0ebius 5 жыл бұрын
Matthew N Different strokes for different folks. I don’t believe in catering to the lowest common denominator and made it a point to teach the table basic concepts like Action Economy and how to juice AC and damage from a given build. But I play with a bunch of former competitive gamers and our natural inclination is to power game, so it was easy for me and everyone bought in. I understand that in real life many people don’t want to bother learning the game and expect “fun” to be given rather than earned.
@TexasFriedCriminal
@TexasFriedCriminal 5 жыл бұрын
Damage stacks. So I find that AoE gets better, the more people can contribute to it. Doing 30 damage to 5 targets, taking out none of them, followed by two single target strikers overkilling two damaged enemies is not very efficient. If those single target strikers could instead do less, but still enough damage to all 5 targets, that would be much better.
@M0ebius
@M0ebius 5 жыл бұрын
TexasFriedCriminal Yes I agree. It used to be sick when my DM allowed Dragon’s Breath to be Twin Spelled by my Sorclock. I used to twin it onto an EK’s Owl familiar and a Warlock’s Imp familiar and we’d hose down legions of mooks.
@deaconnukem
@deaconnukem 5 жыл бұрын
The more I play D&D the more I dislike the striker or DPS or DPR role that you refer to, the damage dealer. Esentially if you don't like the combat portion of the game, play a DPR character as it will make combat very fast and limit its gravetitas or imlortance to the game. If you play a DPR character and always Nova (do so much damage to the target that ir does not get actions in combat) then others don't get to play. Tank doesn't need to take hits if enemy is dead. Healer doesn't have to heal if nobody got hit. Face doesn't need to persuade it if its dead, and so forth. Often this play ends up in TPKs not due to the lack of other roles but due to tbe DM having to ramp up the challenge in order to contend with that play style. Usually this leads ro DM burn out because they can't challenge the group apporately or they swing to far and TPK the party by bringing more DPK via excessive mobs or very high CR creature. I agree it is best to bring a balanced party and that all roles should be filled and played so that a cohesive team all get to play and be fulfilled. Great vid Chris keep up the good work.
@M0ebius
@M0ebius 5 жыл бұрын
Deacon Newcomb If the DPR can get through every encounter via going nova, your DM is not running enough encounters.
@KhristianBolano
@KhristianBolano 5 жыл бұрын
I don't really agree. In my opinion, 5e has 3 tiers of damage. The below average damage, the consistent damage, and the high damage, also known as DPR. The consistent damage is granted by martial characters that use weapons. In practice, you're doing consistentdamage when you're rolling some dice to deal damage AND you add a certain constant value to it, making it reliable and consistent. When you roll for weapon damage, let's say a Longsword, you're dealing 1D8+STR damage. A lot of classes can do those kinds of damage. Even if it's a 1D4+STR, it's still consistent and reliable.It's gonna be present pretty much in any balanced party. Fighters, Barbarians, Paladins, Rangers, and some Clerics. This kind of damage is "at will", in the sense that you don't use any resource to deal it. Your character is built to do it all the time. The below average damage is granted by classes that don't do as high "at will" damage as the other classes. They're usually casters, which have ways to do at will damage through cantrips but it's gonna be either lower or less reliable and less consistent. Let's take the Firebolt example: 1D10 Fire damage, 5.5 damage on average. At level 5: 2D10 Fire damage, 10 damage on average. The thing is that the only thing that comes in here is the average damage. You could get low damage or high damage at the same chance because you're not adding anything to it, making it kinda unreliable and inconsistent. It's not bad damage per se, but with 0 resources spent it's gonna be lower than average. The classes that deal this kind of damage have resources to do some burst damage or to change the tides of the battle with spells. In short, dealing good damage consistently AND reliably isn't their job. Consistently means without using expendable resources. The high damage character, also called DPR, is someone deals consistent and reliable damage, but it's higher than average. This includes Rogues, Monks and Warlocks for sure, but there are several options avaiable to potentially everyone to increase the damage a lot. Rogues do only 1 attack but as they level up their sneak attack becomes very strong. Monks do low dice damage but they're gonna apply their modifier at least thrice by default, without investing anything. If you spend resources, Monks can apply their modifier damage 4 times and apply several effects also. Warlocks have Eldritch Blast and Agonizing Blast that lets them do high unresisted damage reliably and consistently. They also can spend resources to increase their DPR even further with Hex or even with spells that disrupt enemies, effectively making damage easier to apply. There are also feats and multiclassing that help in dealing high damage consistently. Feats include Great Weapon Master, Sharpshooter, Polearm Master, and so on. Multiclassing easily achieves it also. The reality about high damage characters (DPRs), is that they usually do a lot of damage, but they're gonna spend resources in it and/or find themselves in particular situations in order to do so. Spending resources doesn't only mean they're spending a spell slot or a ki point, but also means they're renouncing one feature in favor of another one, like picking Great Weapon Master instead of Sentinel for example. Or taking Agonizing Blast instead of another useful invocation. What I want to say is that it's hard to find a character that can be considered a DPR that also has the potential to turn the tides like a caster, or the tanking ability of martial characters, or both, or even support. There's the Sorcadin that happens to do all of those things, but that's a multiclass that isn't perfect at all and it's often considered the pinnacle of character power. If you're playing at tables where the DPR gets ALL the job done without letting other people have some fun, there's something problematic at that table, that's for sure. Even a Sorcadin can't steal everyone's fun. Maybe your DM is not building encounters well, maybe that DPR character is spending all the resources in one fight and the DM isn't "punishing" it by running more encounters between rests. I wrote "punishing" but it's not an actual punish, it's how the game usually works, it's balanced about not spending every resource in a fight. If you need to spend every resource in a fight, then the fight is REALLY difficult, maybe there are a shitload of enemies + tactical disadvantages, or maybe you're against a single legendary creature like a Beholder. And that DPR nova-ing in that situation is perfectly fine, but it's not gonna solve the situation immediately. For example, I'm playing in a campaign with a new DM and relatively new players also. I'm the only one that has some experience behind, and I'm playing a Conquest Paladin. Conquest Paladins deal consistent damage, but have the option to spend resources to deal even more damage (Divine Smites and Spirit Weapon), but also need to use those resources to buff/control the battlefield with Bless or fear effects. We did 3 sessions as now, we're at level 5, and I still didn't heal anyone, still didn't even Divine Smite once, still didn't cast Hold Person. Just Bless and Spiritual Weapon (once). Why? Because there's a Seeker Warlock (U.A. territory, meaning it's not balanced well) that only has options to deal damage and always spends ALL of his resources in the few encounters we had. In those 3 sessions I always ended up thinking "well I might as well save my resources for later". But in those 3 sessions we only had 1 fight per rest. Basically the Warlock could spend all the resources in those battles, and I, fearing next encounters, was spending almost no resources, basically just attacking and occasionally grappling. Complaints rised fast, other players were unhappy with this Warlock. The truth is that this Warlock wasn't even optimized. He's a pact of the blade warlock that rolled very high stats (he has 20 Charisma and 18 Strength, more than my paladin that went for point buy) but never actually summoned his pact weapon. He always casts Vampire Touch (a mediocre spell) and uses his Seeker feature that grants him resistance to all damage and basically free 10 damage per turn in a vast area. He has 10 AC and 30-ish HP, so he's very frail. But the game is structured in such a manner that those opinable choices are not gonna have a side effect for him. I was the only competent player at that table because I have 3 years of playing experience and 2 years of DMing behind me. And I said, without wanting to offend anyone: "Guys chill out, this Warlock is getting all the spotlight because so far we never actually faced difficult encounters. He could spend every resource in every fight, while we others never actually spent our strong abilities. I'm sure that the next sessions will be harder and will give us more spotlight". In fact, the Wizard only used level 1 spell slots. No level 3 spells. Same for the Bard. It's almost 3 weeks that we don't play together now. There were some problems with the DM and with the players because of work and other things, but I have a feeling that the DM knows that he needs to work harder and didn't expect that DMing is actually hard. So, TL;DR: if a player gets all the spotlight, it's usually the DM's fault. Don't blame DMs though, it's an hard job to do.
@deaconnukem
@deaconnukem 5 жыл бұрын
@@M0ebius Most high DPR builds are off classes that use short rests to replenish resourxes eg Waelock, Monk, Fighter. Average amount of combats per resta is 1.5 according to D&D beyond which is pulling aggregate data from about 100k tables. Also most people who build for damage can pull off some amazing damage with the broken feats eg sharp shooger and great weapon master
@deaconnukem
@deaconnukem 5 жыл бұрын
@@KhristianBolano when I say DPR class i am saying a character that can get north of 50 damage in 1 turn. Unless the DM staggers mobs by slowly introducing them or pads there hp totals like give monster full hp instead of average hp. The DPR player make the encounters last 2 maybe 3 rounds when it would be more like 5 to 10 rounds. Less rounds equals less opportunities to deplete resources. Usually this eventually breaks down in the long run as your arms are too short to box with god. As in your competing against a DM with unlimited resources and are trying to out damage him. Ultimately if you try to enter in a nuclear arms race with them you will lose. The nature of the tank and healer are to exstend the combat phase and the Striker and Face shortens it. Most people allow the DPR to do his thing becauae at thw end of the day usually the PC's survive and they get to keep playing there characters. But did they really get to play?
@acm4bass
@acm4bass 5 жыл бұрын
I think you have found a criticism of your dm's, not damage dealers. If you have player characters and a couple are doing a single die of damage (1d8+3) and you have a couple doing( 2d6+4) and have one doing (1d6 + 2d6+ 4) you certainly are not killing the majority of opponents in one shot, and even if you did a dm should understand the parties capabilities and add more foes. A good dm could even sprinkle in a few 1 hp bad guys , so everyone gets some carnage time.
@smbakeresq
@smbakeresq 5 жыл бұрын
Something that TM doesn’t mention is player attitude. A party of specialists is better then a party of gishes but that requires players allowing other players to be the Star at the appropriate moments for their PC specialty. Your building a team so you have to work together. There are many players who don’t want to be part of a team or don’t know how, at least in my 40 years experience at the table. They just need the spotlight all the time and try to hog it, sometimes interrupting others turns. This needs to be discouraged. Some of this the DMs fault, you know your group so you need to design varied encounters or play a pre-written adventure to let each player shine at the appropriate time. For example make sure you know each players skills and when calling for a skill check ask only the appropriate player, maybe using a background tie in. If you have a monk PC who likes to climb walls make sure there are ledges with bad guys only they can get to. If there is a dedicated healer then limit SR so they can use their abilities. You also need to enforce table discipline to let each player go and do their thing and cut off the table hog. Your game will improve.
@M0ebius
@M0ebius 5 жыл бұрын
smbakeresq My only experience with D&D is 5E. In the 5E system, Gishes can easily be built into any kind of specialists you need. And a team of Gishes still needs to work together to have fun let alone survive. I totally agree with everything else you said, but that’s more of a human problem than character problem. Even in a campaign with 5 identical Rogues you still need to respect each other’s turns. One thing I’ve noticed though is that D&D gamers from older generations seems to have a lot more people who are socially awkward and passive-aggressive when compared to the modern generation of gamers.
@smbakeresq
@smbakeresq 5 жыл бұрын
M0ebius I find the opposite to be true. The younger generation has no idea how to play as a team, no idea how to share the spotlight, and little concept how to be a specialist in a role and make it stick. TM mentions this in his wizard guide, a group was dying all the time, he jumps in a plays a controller wizard that does little damage, he gets ridiculed for doing little damage, everyone stops dying, no one recognized the controller was the cause. Dedicated support and dedicated tank are a lot harder to play well then other roles and this seems lost in the video games DPS craze we are in. Makes it easy to show and play though at a table, you will always be useful and almost no one will have a duplicative PC to yours.
@M0ebius
@M0ebius 5 жыл бұрын
smbakeresq That’s interesting how our experiences differ. I actually enjoy playing with competitive e-sport gamers because they invariably pick up rules the fastest and can easily grasp the mechanical aspects of the game. And cooperative video gamers coming from MMORPGs are well-versed in the different D&D roles. I also enjoy gaming with people that had experience in team sports, as that tend to combine the best aspects of both the competitive and the cooperative gamers. And yes every party needs support characters, though support as defined by TM covers virtually everything besides damage. They are harder to play because supports tend to be casters, and casters in general just has more options. Dedicated tanks on the other hand barely exist in 5E, as there aren’t many builds that can be sticky enough to be effective. Generally it is more ideal for the whole party to have a decent AC and mobility options. Personally I don’t like parties with characters that are too specialized in one thing, because they tend to be gimmick builds. I prefer a balanced party with well rounded characters in overlapping roles, as that gives you a built-in redundency that makes the team much more resilient.
@smbakeresq
@smbakeresq 5 жыл бұрын
@@M0ebiusIn my experience playing with E-sports gamers they will sacrifice anything for their own survival and gain. This is epsorts gamers from WOT, OW, etc. "Team" is a relative concept to them, if you are on a paid team with them they care, otherwise nope.
@smbakeresq
@smbakeresq 5 жыл бұрын
@@M0ebius And its a party of specialists, not specialized party, that's different. A party of specialists is well rounded. I get where you are coming from, you just want to play gishes after Hexblade came out, everyone does, its the season of the gish.
@Karakhmul
@Karakhmul Жыл бұрын
One other role is loremaster.
@Porphyrogenitus1
@Porphyrogenitus1 5 жыл бұрын
> Dealing with locked doors kzfaq.info/get/bejne/lcyaeLmatKyYenk.html
@MrRourk
@MrRourk 5 жыл бұрын
Ironsworn and go Solo or GM Less
@MrBubblebox
@MrBubblebox 5 жыл бұрын
a round is 6 seconds DPS still applies
@Spyger279
@Spyger279 5 жыл бұрын
But how many of those seconds does it take to make my attacks? A rogue's DPS will be several times higher than a fighter's because it all happens in one hit, but that will literally never matter because they both still take one turn. And it would be a superfluous extra step to divide your DPR by 6 in order to find your "DPS". AND you have to specify that you are counting in-game seconds, not IRL seconds. One can certainly make the case that a barbarian has higher DPS than a monk because her turns don't take as much time IRL.
@cmckee42
@cmckee42 5 жыл бұрын
@@Spyger279 dps is measured by averaging all the seconds, not just looking at individual seconds.
@Jacob-Day
@Jacob-Day 5 жыл бұрын
The question of whether Dungeons and Dragons is a storytelling game, adventuring game, tactical wargame or any combination is not necessarily the same whether your game of Dungeons and Dragons is any of these things. If we look at the rules as they're written in the books (at least as far as 5e is concerned), D&D is not really a storytelling game. The core rule books have extensive rules for fighting and exploration, but only a fairly limited amount for story development. For the players, the rules interaction with storytelling is basically limited to the trait, belief, bond and flaw that you roll from your background. For the DM, it's mostly just more tables to develop NPCs quickly, or randomly generate adventure environments and plot hooks. The rules do not mechanically support the DM or players in developing a story or social interaction in the same way that they support the ability to run a complicated fight. Leaving the majority of the storytelling up to the discretion of the DM and the players with only fairly limited mechanical support is probably a good thing. If the rules governing social interaction and developing plots were as robust as the rules for fighting, the player's handbook would be like 1000 pages long and contain rules for hosting a tea party in Waterdeep as well as in Greyhawk.
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
The rules for tea parties is a supplement I think I might be ok not buying.
@KhristianBolano
@KhristianBolano 5 жыл бұрын
Yeah DnD is full of rules for combat. 2 core books are dedicated entirely to it (PHB and MM), while the DMG is also about it. And they cost 50$ bucks each, so they aren't very cheap. If someone wants to play DnD and wants a pure storytelling and roleplaying game without "rollplaying" or doing combats, maybe DnD is the wrong game for those ones. Since DnD is still a roleplaying game rather than a board game, storytelling and roleplaying are still big factors. But DnD isn't all about that.
@M0ebius
@M0ebius 5 жыл бұрын
Nothing kills the game for me more than dragging a wannabe amateur thespian through encounter after encounter. At least with a Lump other people can fill in the roleplaying gaps and they don’t kill the combat flow with monologues and soliloguies.
@TreantmonksTemple
@TreantmonksTemple 5 жыл бұрын
A lump does more than create roleplaying gaps. They (or the ones I'm thinking of) actually interfere with the roleplaying of others in a variety of ways.
@M0ebius
@M0ebius 5 жыл бұрын
Treantmonk's Temple But really, disruptive dicks can come from both end of the RP spectrum. It really just comes down to some people simply do not care about others.
@jarbuthn
@jarbuthn 5 жыл бұрын
@@M0ebius ya, its about timing and sharing the spotlight... too much or too little is not good.
@tubes17
@tubes17 5 жыл бұрын
The way you say "melee" makes me cringe every time.
@AllenLinnenJr
@AllenLinnenJr 5 жыл бұрын
Striker is a dumb name. DPS is better.
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