In this quick tip I explain how to avoid having flipped normals on your meshes with backface culling Follow me on twitter: / passivestar_ Join our Discord: / discord
Пікірлер: 33
@TFZ.2 жыл бұрын
Short, Simple, and to the point... I truly wish more tutorials could be this simple. 11/10! (Mind you I am aware that some subjects are just too complex to be handled this simply, but I just meant that I appreciate how clean this was!)
@nerkTV3 жыл бұрын
Nice tip! Or you can have the blue/red Face Orientation turned on at all times, and in your prefernces just change the blue color so it doesn't show anything for that. This way, you will only see red when you have a flipped normal. Easy to see, easy to catch, easy to fix. Functionally speaking this may be essentially the same as your tip just slightly different as the user will see an obvious red face when they have the issue.
@yashsasotri81803 жыл бұрын
Smart move brother 👍
@Aeroxima2 жыл бұрын
Thank you! That seems like definitely the way to go. Everything is normal, but backwards normals are highlighted and obvious.
@migueldc68452 жыл бұрын
Thank you!
@Liminally_ill Жыл бұрын
Where in the preferences can you change the color?
@Liminally_ill Жыл бұрын
Nevermind I found it. Top Menu > Preferences > Themes > 3D Viewport then find Face Orientation Back and Face Orientation Front. To change colors use the color wheel. To make a color invisible set the A slider that you find below the color wheel to 0 (A means Alpha, aka transparency, so 0 is 100% transparent, meaning invisible).
@oheybom2 жыл бұрын
shift+N really helped me out i did not know how to switch the backface of a mesh. great vid!
@passivestar2 жыл бұрын
Glad it helped!
@Nebulous62 ай бұрын
Yet another great video. As an old LightWave user, I stick to the same policy of one-sided faces. It makes it super easy to check your work as you model (and it makes life easier for the render engine).
@anubisclub9175 Жыл бұрын
U REALLY SAVED ME ALOT OF TIME !! THANK YOU SOOOO MUCH ❤
@derptweaker945 Жыл бұрын
Thanks short straight to the point and NO TikTok like hysterical yelling 🌟🌟🌟🌟🌟
@ZettXXII Жыл бұрын
thanks mate, I'll give it a try. I removed the first color in the face orientation view, but at times some red pixels shine trough (on high resolution meshes), even tough all normals face the way they should and it's distracting.
@dutchy83233 жыл бұрын
Ooooh handy, thanks Mr magic blender man
@MyStudio-io3so Жыл бұрын
Hi I want to wrap a cube with an image that has text but how do I flip on the back face of the cube to show in the correct orientation
@notthatnda8 ай бұрын
Nice tricks, thanks. You can as well edit the theme, change the transparency of front faces to 0, and always have them enabled; all back faces will display as red, but front faces will have the texture, solid, or render color they have.
@Senumunu Жыл бұрын
some models in order to work tell me to enable "backface culling" and "always force culling" but i cant find the 2nd option in blender...
@levimagony3 жыл бұрын
Wow, thanks, no more headaches.
@jaromor88082 жыл бұрын
i wish there was similar option for the material preview
@oujueroro63753 жыл бұрын
"Face Orientation" Can we press a key shortcut instead?
@garyspeed89612 жыл бұрын
Thanks so much.. Just spent 1 hour searching thru the Blender interface to find such an important setting... WTF
@amalibrahim.c.k2343 жыл бұрын
can you do a simple modeling. I mean without texture painting and stuff
@MK8Warrior6 ай бұрын
Thank you!
@Avalonanon9 ай бұрын
I always keep face orientation on instead
@machooker2 жыл бұрын
you lifesaver
@jubinguyen34852 жыл бұрын
Thank you
@MarcioAOliveirabr2 жыл бұрын
thank you
@eloyente_ Жыл бұрын
pure gold
@jhonysteak5512 Жыл бұрын
Well I still haven't managed to display both sides of the same face, next tutorial.