A review of Pathfinder 2e and the Abomination Vaults AP (adventure path). I cover things I like about second edition pathfinder and Note there are spoilers in here if you are playing Gauntlight Ruins from Abomination Vaults.
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@ASJames9 ай бұрын
Unnoticed: You don't know something is there. Undetected: You know something is near but you don't know where. You hear a branch snap. The crackle of lightning. A magical disturbance. Hidden: You know where something is but you can't see it. A creature is invisible. A creature ducks behind cover. Concealed: You know something is there, but it's difficult to see. A creature lurks in dim light or mist.
@RottenMechGaming9 ай бұрын
Great overview. Thanks for the comment.
@blueberrydetective73232 жыл бұрын
I enjoyed your review. I feel like you highlighted strengths of the system and showed the importance of not assuming and needing to dive into what terms actually mean. I've found most of the keywords are descriptive and helpful, but there has been the occasional class feat that I've had to read 5 times over to understand why someone would take it and what it does. On your comment regarding Abomination Vaults referring to Bestiary 2 or the Game Master's Guide, that is on purpose. There is the core rulebook which contains everything you need except monsters to run a game. There is also a coreset of books that the designers have said they will freely reference throughout adventures and expect you to either have purchased or look up online on one of the many wikis or apps that contain all of that information. These books are Bestiaries 1-3, Game Master's Guide, Core Rulebook and the Advanced Player's Guide. Anything else will be printed in the book so that you don't need to purchase other materials. This has actually happened a couple of times, such as when monsters from the Agents of Edgewatch adventure path show up in the Night of Gray Death standalone adventure. All of the stat blocks and artwork got reprinted in both books so that you wouldn't have to buy both if you didn't want to. In regard to the stealth rules, I think it may be a misunderstanding of what the ideal case for a character acting stealthily is and how the verbage could use some spicing up. I think the best case for a character sneaking around is unnoticed, then undetected, then hidden and then concealed. Honestly, I think they should have used a word other than hidden for the second lowest tier. I know it matches nicely with the Hide action making you Hidden, but the word Hidden has a lot of other connotations that make it confusing. My group finds the rules useful as they currently are. They give us enough granularity to organize things narratively. We just tend to think of these conditions like this to help us understand them better: 1- Unnoticed: No one knows you're there and no one has a reason to look for you 2- Undetected: No one knows you're there, but they think you might be nearby 3- Hidden: They know you are there, but cannot see you clearly enough to attack you effectively 4- Concealed: They know you are there, and they can see well enough that they will attack you Anyway, I've been playing the system for a little over a year now and have been really enjoying things. Normally, I like systems like the Fate or Cypher system that emphasize more active in the moment decisions. I've found this system to be a sturdy set of mechanics that make for an enjoyable gaming time and really let our homebrew, pulp fiction narratives come to life.
@ronaldsanfran2 жыл бұрын
To clarify things a little, Unnoticed is merely about whether they're aware that you're in the vicinity. So it's its own "track". Then there are 3 other conditions that are specifically about their ability to locate you: 1 - Undetected. Don't know what square you're in 2 - Hidden. They know what square you're in but they can't "see" you 3 - Observed. They can see you One can be both Unnoticed and Undetected. It is important to know that these 3 conditions are their own "Detection track," because that is how rules for Seek, Sneak and other actions work. (Concealed never shows up in those actions - it is imposed by effects like dim light, thick fog, blur, etc.) Therefore, Concealed is its own condition that causes a miss chance for enemies targeting it. As the Concealed condition states: "You can still be observed" while you are concealed. These are all summarized in these 2 sentences in the CRB: "There are three conditions that measure the degree to which you can sense a creature: observed, hidden, and undetected. However, the concealed and invisible conditions can partially mask a creature, and the unnoticed condition indicates you have no idea a creature is around." All this said, I DO think the CRB should've had a diagram to make this all less confusing!
@RottenMechGaming2 жыл бұрын
Thanks for sharing the correct detail. I am Hoping to upload a dedicated stealth video with everything I have learned covered.
@BlackDragonRPGReviews2 жыл бұрын
I just convinced my group to switch to Pathfinder 2E from 5E D&D. We just had our session zero last Tuesday and they all said that they wished they would have switched sooner! Great to hear a fellow GMs thoughts after running the game for a year. Thank you!
@RottenMechGaming2 жыл бұрын
Sounds great! It's working really well for us. Sometimes the weight of rules gets on top of us but we are now in a much better place in terms of smoother play.
@sjwarhammer40392 жыл бұрын
Been playing PF2e for three weeks now and loving it. I appreciate your section on traps. I had no idea they worked that way and it got me very excited to use them in a game in the future. I love the idea of a trap like in your water example that builds tension rather than just a damage penalty for not looking for or spotting it.
@RottenMechGaming2 жыл бұрын
Thanks for the comment. Yes the traps and haunts are great fun to use and to build tension with them being something that is in the initiative sequence.
@ollywright2 жыл бұрын
Great video! You really get into what makes Pathfinder 2e what it is. I too find Paizo's APs 'just brilliant'. Paizo write the best pre-written campaigns in the industry, imho, considerably better than most of 5e's adventures. Which is interesting given plenty of the same writers work on both! I suspect it is to do with their development process and culture. Also agree that the 'illusion of choice' is not the case, the youtuber who started that meme is just plain wrong. A tiny detail: a natural 20 isn't always a critical, to quote the rules directly "If you rolled a 20 on the die (a “natural 20”), your result is one degree of success better than it would be by numbers alone.". So you get an extra success level, which is mostly a critical, but not always.
@flameloude2 жыл бұрын
Yeah the stealth rules are complicated, to the point where even in your explanation you got things a bit mixed up. Hidden is higher up than concealed. You can go from undetected to hidden(and some times to conceal) say you are behind a pillar and an enemy succeed at their perception check. You become hidden to them. If you are in some thick fog, you are concealed. The enemy can see you, but the fog is obscuring you so they can't tell your exact position making it harder to hit you. Both requires a dc 5 flat check to hit you, the biggest difference is 1 you can go from hidden to undetected(but not from conceal to undetected), and 2 the enemy takes a -2 to their ac if you are hidden but not if you are concealed. Also to be exact there's only three conditions to stealth: undetected, hidden, and observed. Unnoticed is just a bonus condition for the gm to be aware of when a player is trying to go through an area with out being notice. So you never really have to think about it outside of does the guard hear the wood creaking under the rogue footsteps. Conceal is a condition separate from stealth but can take the hide action(with no bonus from cover) to become hidden. Great video. I believe the gmg has guides for making creatures, hazards. And items. I've only used the creature builder, but it's real handy
@RottenMechGaming2 жыл бұрын
Thanks for the comment really appreciated. I am going to put together a stealth dedicated video to cover my gaps. Thanks
2 жыл бұрын
To maintain the granularity of the stealth system, I would use the following: You can have 4 levels of Awareness on a creature or character. That's it. To describe it in the fiction: the first one is zero awareness whatsoever, the second is being aware of the presence but not the space that character or creature occupies, the third one is being aware of the presence and space but you still cannot picture the creature (e.g., you cannot see it, assuming your precise sense is sight), and the fourth one is being fully aware of the exact position and be able to picture it accurately (e.g., you can see it). Then, you can ditch the names and just say "you have NO awarenes of that creature", "you have a zone-awareness of it", or "you have a space-awareness of ot", or "you have full awareness of it", and that's it. You can still use the concealed and invisible conditions as they are, since they don't affect these levels of awareness
@RottenMechGaming2 жыл бұрын
Good points, being able to break away from remembering the different names is handy to avoid the game becoming a bogged down and mechanical. It's almost as if it would work better on-line where this sort of stealth would be auto-calculated in the environment. Its currently a bit computer gamey..
@Akeche Жыл бұрын
I believe they call "Unseen" Unnoticed, at least that's what it says on the Archives of Nethys. Currently for my own games, I've focused on the DCs you're beating when you Seek and Hide. A kobold runs behind a pillar and hides, it will get the benefit of making a target flat-footed but a PC can still walk around the pillar and find it. Something more properly hidden, the player has to Seek(Perception roll) and beat the targets Stealth DC (Stealth skill +10). Same goes for the other way around, an enemy needs to be my players Perception DC. As for why they use 4 stages, I think its because they do that across most rules. There being 4 "stages" of success/failure. You see it in attack rolls and saves, but you also see it in things like social skills. They're big on the "degrees of success" thing.
@fittonbikes Жыл бұрын
Thats a very practical approach. Our issue was the adventure path - Abomination vaults is full of different types of Wisps. So right from the outset we were tackling making attacks with the flat checks for a miss and trying to work out how visible creatures were. It hit hard because it was slowing us down working through the conditions. I still think simplification would work for a future version - perhaps just 3 steps. It still feels clunky in my group after nearly 2 years and we play every week. I can see a couple of players have given up on understanding in detail and just the rules be applied without thinking to hard about it.
@ZXMFG2 жыл бұрын
Something you could've covered (or at least I haven't seen yet) is how Recall Knowledge feels in this system. I'm currently playing through Abom Vaults, we just hit the 4th level of the Keep, and I am on my 3rd character (1 retired/nearly-Ghouled, 1 slain) and he's a Champion with one of the new dedications, Undead Slayer. That dedication lets me recognize undead on sight, gives me 2 lore skills, and a Free Action "Slayer's Identification" which is on initiative, do a recall knowledge on an Undead Creature with a +1 circumstance bonus as it's starting feat/ability. Recall Knowledge is used in 5e, but in PF2e, with specific Lores, you can identify things with easier DC's because of your skills and specific knowledge, which I find super cool. Also, the art has a lot of weird/bobble-headed styles because WotC and Tolkien's estate have such a tight grip on their perception of some of the creature styles. Which isn't a bad thing cause it also led to the Goblins having kind of a Bobblehead, and I honestly really like them in that style. The Halflings are a little... out there though, but can always just describe your character how you want.
@RottenMechGaming2 жыл бұрын
We don't use this enough. I have tried two or three times at key moments e.g. finding out slimes cut in two with slashing before you start cutting them up. However every time I have encouraged it we fail the rolls and it has put people off spending the action. I certainly want to push it more though.
@ZXMFG2 жыл бұрын
@@RottenMechGaming I just remind people that it's a great use for a 3rd action if you cannot intimidate, or feint the foe, and don't want to move. 3rd attacks, unless a fighter and those with Agile weapons, are a waste of resources 90% of the time.
@melodyhynes99042 жыл бұрын
Your hiding in the barrel and two guards come into the room: you're unnoticed The guards hear a sound and begin searching the room: you're detected The barrel falls over and you scream a little: you're noticed but still hidden The guards tip the barrel over and you roll out: you're seen You Curse the rogue with a cloak of invisibility for knocking over the barrel and prepare to fight roll initiative
@RottenMechGaming2 жыл бұрын
Great overview. Thanks - I am running the game tomorrow night and wi be taking more care with stealth and seek.
@questmarq79012 жыл бұрын
@@RottenMechGaming i believe this is if not the most important rule, one of the top 3 rules to run Pathfinder 2e
@LastFootnote2 жыл бұрын
That's a nice summary except that probably you'd roll initiative as soon as you stopped being unnoticed. Or before that if you planned to ambush the guards from the barrel.
@ordos_gutts2 жыл бұрын
Great video! Switched my games to PF2 from 5e, like a couple ago, and it`s nice to GM this system so far!
@RottenMechGaming2 жыл бұрын
Yes still enjoying it myself and the adventure paths are well written.
@Stonegolem62 жыл бұрын
Thank you, I had been doubting my plan to go from beginner box to gauntlight as an intro to PF2. Your review/summary has renewed my confidence. Starting next week.
@RottenMechGaming2 жыл бұрын
Glad I could help! It felt like it slotted in OK and given that the beginner box is in Otari already, it makes sense to move on to another local area. There is a tunnel detailed in the beginners box which heads off to deeper depths. I had that link up with an area in the Guantlight, with another Kobold colony. Only one player use it and avoided detection but it's worth having as another option.
@KingFate20 Жыл бұрын
9:20 Couple of notes. A 20 isn't a Crit. You had said that if someone is making their 3rd attack and can only hit on a 20, if they do they would also crit, that is how it would work in 5e. If you are at a -1 for your 3rd attack, roll a Nat 20 getting a total of 19, and your target's AC is 21, you only hit. A Nat 20 only raises the degree of success, by 1 step. You had later said that a DC 5 flat check is 1in4. Its 1 in 5. You fail on a 1-4 meaning that there is a 20% chance to miss.
@RottenMechGaming Жыл бұрын
Well spotted. I had always understood the critical being a shift up in success level. I just failed to articulate here for certain and should have taken time to get it right.
@freddaniel50992 жыл бұрын
Great review, interesting and informative. Since you ask for our opinions here is mine. PF2E is currently my favorite to run or play. I find it mostly makes more sense mechanically than any other and I thrive on its complexity. I do find it much easier to find ftf players using 5e, or even PF1E, however. I also agree that there are many great systems, old and new, and each of them offers something unique. I enjoy a variety of games and can't see myself ever settling on "just one best game". And thanks for highlighting Abomination Vaults! I usually homebrew because enjoy a bit more horror than most FRP, but this one sounds like one I would like!
@RottenMechGaming2 жыл бұрын
Thanks for the comment and yes Abomination vaults is a classic for me. Worth a look.
@clayw16562 жыл бұрын
That spine damage is definitely testament to the testing and review process here
@RottenMechGaming2 жыл бұрын
HaHa! Yes I do tend to throw books around.
@caseycoker10512 жыл бұрын
I agree on the halfling and gnome front as far as looking kinda like funko pops, but I love the goblins haha.
@RottenMechGaming2 жыл бұрын
We have a goblin player, they do get a lot of interest from the group.
@Imfil2 жыл бұрын
The description of the Alchemist makes it sound like you didn't play the first edition, but whatever, very nice voice for review, it is calming. Keep at it!
@RottenMechGaming2 жыл бұрын
I did play first edition and ran it but never had experience of an Alchemist. Just never had anyone play and did not use one as s GM. So I really don't know much about them and my 1st ed experience was only for about 18Months when it was first released.
@Imfil2 жыл бұрын
@@RottenMechGaming Fair enough good sir, but it does invite criticism for your description of the class. Best of luck in your future videos.
@tigertailboss89702 жыл бұрын
Hi, great review though I wanted to mention as I work on this a lot myself I think the camera that you use for your face and the like is a bit over contrasted and exposed. Easy fix is in obs just go the the device properties and turn them both down a bit and I think you will look a lot better which will help match your awesome mic :) and happy holidays!
@RottenMechGaming2 жыл бұрын
Thats appreciated, I do have a light directly above and its simply too bright which causes me problems with reflections on the books and also my fash washes out. I was actually adding a diffuser to it by applying a sheet of paper to reduce the glare. I certainly need to get that right because it is a pain when reviewing books.
@robertjensen14382 жыл бұрын
Just a comment for the algorithm.
@RottenMechGaming2 жыл бұрын
Always appreciated :)
@wolvermonkey2 жыл бұрын
Great review. I miss playing RPGs. So hard to get our group together. At least with minis I only need one other person.
@RottenMechGaming2 жыл бұрын
Holding onto a regular group can be hard work. Not many people talk about the challenges of keep a game going over the long term.
@wolvermonkey2 жыл бұрын
@@RottenMechGamingMan, I'd be happy with a one shot every now and then.
@caseycoker10512 жыл бұрын
I appreciate your take on this. I've been tempted to try pathfinder so I ordered the Beginner's box. We'll see how my friends react to it... I think I'll enjoy the crunchy mechanics but my friends aren't usually the type to really dig into the nitty gritty of a system so I may only get them to try it off the back of the adventure paths, but that's okay! I still really enjoy other systems including 5E, so having another one to play in a different set of circumstances is perfectly fine by me.
@RottenMechGaming2 жыл бұрын
Thanks and we are also not nitty gritty types, after 35 years playing RPG's we push the rules to the background a bit and don't spend a lot of time min/maxing. However it still manages to play well for us with just the occasional stall for a rules check.
@LastFootnote2 жыл бұрын
Others have done a good job of explaining how you got the stealth system completely wrong, but I will also note that if somebody is trying to spot you when you're hidden (or undetected), they aren't trying to beat the result of your Stealth check. In Pathfinder 2E, the only time you compare opposing die rolls is for initiative. If you're actively searching for creatures in an area using Seek, you roll against their flat Stealth DC. The Stealth rolls to Hide or Sneak are just to see whether other creatures automatically detect you without using an action.
@RottenMechGaming2 жыл бұрын
I thought if the monsters where actively trying to seek you they would roll + perception and have to equal or better your hide result? Is that not similar to an opposed type of roll? I am very probably wrong though and appreciate the input.
@brutusthecat60442 жыл бұрын
Just a quick note, a 20 on an attack will not always be a critical. Rolling a natural 20 only increases the degree of success by 1, g.e. if the DC of the AC of the monster you were trying to hit was 34, and after all your modifications the result of the natural 20 was only a 32 which would still be a failure the natural 20 bumps that up to a regular success not a critical success. If you had a normal success result you would increase it to a critical success.
@RottenMechGaming2 жыл бұрын
Is that also the same with a critical failure on a 1. It is not always a fail but will drop the result one level from perhaps critical success to just a fail? Thanks
@brutusthecat60442 жыл бұрын
@@RottenMechGaming That is correct, natural 1s and 20s just change the result by one step, so if you roll a natural 1 and originally had a critical success it would change to a regular success not even a failure.
@lukebatchelor7172 жыл бұрын
it's crazy to hear you say these look too neat and perfect, which is my complaint about DND art. I think the Wayne Reynolds style is so awesome and charming. Guess that's just me
@RottenMechGaming2 жыл бұрын
I prefer my art a bit retro or rough and ready like Dungeon Crawl Classics. There are a few stand out examples like the Ghouls and Moorlocks in the Abomination vaults. Everything else is a little twee looking. It’s not that I have a big issue with it really.
@WolforNuva2 жыл бұрын
I ever so slightly disagree with your opinion on stealth. While without context each of the words sound like they explain the same thing, when put next to each other at least I tend to agree with the order Paizo put them in. Unseen and Undetected for instance might sound alike, but once you know that they are different conditions, unseen implies that someone might have detected you in a way aside from sight, maybe they heard you kick a rock for instance and so they know there's someone about but just didn't quite catch where you are. Meanwhile Undetected then implies that they haven't noticed you at all. It is a bit clunky though, and I'm still getting used to it.
@LohnPondai2 жыл бұрын
Thanks for a nice and thorough review! Even with the confusing parts about stealth, It gave me a good overview of the game since Im looking for a different system from D&D 5E (after some time my group is finding it too shallow). Liking most of PF2 from what I've seen. A bit weary about the character creation (all those feats and the stat allocation feels a little strange) but I guess it will become familiar with practice.
@RottenMechGaming2 жыл бұрын
Yes it certainly has a bit more depth than 5e. More crunch, especially with haunts and clever traps. The combat also feels tight with the 3 action economy and reactions.
@HierophanticRose2 жыл бұрын
It actually seems they kept most of the core elements from 1E but expanded and tweaked on it, I like this - just seems like they got rid of BAB but the full round action economy still is there. And actually the +10 -10 rule seems very interesting, like an improved version of what they were trying to do with threat and critical range previously and applied universally
@RottenMechGaming2 жыл бұрын
Yes the +10 -10 which is core to the 4 steps that run through all the rules is great. I just think they stretched stealth too far to match those criteria. It could have been made a little easier to grasp. The action economy is brilliant, I feel at a loss if I went back to 5e (which I willl occasionally). I think I would really miss raising shields and how reactions work.
@alananimus91452 жыл бұрын
Using your third action to strike is a waste of a perfectly good action. Using a feat or raising a shield or even using cover is a better use.
@RottenMechGaming2 жыл бұрын
Yes agreed. Are fighter/cleric often raise shield as a default action.
@tigrewulph2 жыл бұрын
Just started running Agents of Edgewatch a few months ago and I'm a "new" GM. IMO it's much easier to run PF2, especially an AP than it is to run a 5e module (tried to run some 5e several years back and never had a second session). There are definitely some rough patches though like you mentioned with "hidden". For our group that was the alchemist and their potion crafting... I'm still not sure how that works, the player who started as one then switched to a monk and eventually left the game.
@RottenMechGaming2 жыл бұрын
A very similar experience to us then. Really enjoying it but with some tricky stuff to grasp in place. Our Alchemist goblin also left the game, so it must be thing? :)
@B-0192 жыл бұрын
Yeah... as much as I love Alchemists, they take a lot more planning and flexibility to make shine than the other core classes. They really shine with downtime to craft stuff and build up an arsenal, which most modules and APs don't explicitly give the players. On occasion I wish I'd played a simpler class for my first time as a player, but I'm still really enjoying it.
@clayw16562 жыл бұрын
@@B-019 session zeroes are the hero of alchemist players
@Ohmargod2 жыл бұрын
@@RottenMechGaming I started my first game as a goblin alchemist and abandoned that one after almost killing myself with the bombs. Goblin alchemists are not beginner friendly XD
@Theplayerofx2 жыл бұрын
great vid, as a dm i use grab just the way you used it. found it more interesting. stealth is really annoying, yes too many words to describe basic stuff.
@dylanhyatt57052 жыл бұрын
Great review - sadly my players are wedded to D&D 5th - but after watching this, tempted to ask them to give it a go. Out of curiosity, have you played DCC RPG (Dungeon Crawl Classics RPG) ?
@RottenMechGaming2 жыл бұрын
Yes I love DCC, I have run it and played. I also spent time doing some live adventure writing on the official DCC twitch channel. It’s a fun set of rules but not something my local group are keen on.
@dylanhyatt57052 жыл бұрын
@@RottenMechGaming Same in my group - they hated it (though I had a ball). But Pathfinder 2E might hit the sweet spot for me as a DM and the players - I'm fed up with the way 5e scuppers the adventures i write with spells like Leomund's Tiny Hut (who needs a Ranger or a Barbarian to look for a camp site, and indeed it kills wandering encounters) and 'Detect Object' - why knock on doors gathering information. Also the 5e monsters seem insipid.
@RottenMechGaming2 жыл бұрын
@@dylanhyatt5705 The only thing that can happen with pf2e is rules overload. Complex interactions and edge cases can sometimes come up and with the wrong dm/players that can get to block the game flow a little. Also it can be slow, a larger combat can be a grind.
@dylanhyatt57052 жыл бұрын
@@RottenMechGaming I can handle fiddly rules, but one of our players bless, she suffers analysis paralysis (she has to weigh every factor before deciding). But the combat looks more textured and interesting in PF2e what a headache, maybe I better just stick with D&D5
@RottenMechGaming2 жыл бұрын
@@dylanhyatt5705 The three action rounds and the clarity of using reactions works really well. One of our players is unhappy though and keeps asking if we would run D&D because they like the simple style. I have been running a short 5e and browsing the monster manual this last week it is a bit barron of any substance and many of the monsters are hit point sacks with little to inspire or make them tactically interesting. Its all good fun though, I actually like changing it up and not just staying stuck in a rut with one system. My main 5e game which we started and ran when it launched got players to 14/15th level and by about level 9 I think it was dead. It was so hard to put my finger on it but it was just not working and that could be me as the DM not being creative.
@derek4492 жыл бұрын
Enjoyed the review.
@RottenMechGaming2 жыл бұрын
Thanks for watching Derek.
@bodde1972 Жыл бұрын
What Extra's did you buy to run the game? seeing come cards. Did you use any of the pawns?
@RottenMechGaming Жыл бұрын
I have 30 years of miniature collecting and painting which forms most of what I used in game. I do have some pawns I bought for the Abomination Vaults adventure path but I usually just fall back on the miniatures I have in my collection. Some miniature and terrain examples I use in this video: kzfaq.info/get/bejne/kL2RicJ83ajXqXU.html
@bodde1972 Жыл бұрын
@@RottenMechGaming what kind of pathfinder card packs did you use?
@RottenMechGaming Жыл бұрын
@@bodde1972 Aha yes - I use Conditions and sometimes Critical deck. I bought the monster cards for each book and never use them. The time to dig through and pick them for each week was not worth the time. So I never use the monster cards. Also bought spell cards and also now never use them! Conditions do get used as quick reference. Probably the only one I would buy now if I was starting again.
@dangercat89192 жыл бұрын
This was supposed to be a 1 year review, but its done like an initial preview of the book. Reviewing the artwork after 1 year seems pointless. Also, traps don't normally have initiative rolls. They typically take reactions to the PCs actions. Though, more complicated ones that activate each turn would (just to clarify for new people watching).
@RottenMechGaming2 жыл бұрын
Thanks for the comment and I appreciate the candid thoughts on 1 year reviews avoiding art based views.
@The_Ghost_of_Aristotle2 жыл бұрын
@@RottenMechGaming To be honest, I like hearing your thoughts of the art, your channel is rooted strongly in that kind of stuff as far as I can tell, so I think it is appropriate, if its something you like to do that is.
@dangercat89192 жыл бұрын
@@RottenMechGaming Other than that, the review was well done!
@batteredskullsummit98543 ай бұрын
This seems like a really complicated system frankly, I feel like it would quickly bog down with all the mechanics
@JacksonOwex2 жыл бұрын
3:19 But in a world where you have Mending and Prestidigitation shiny and clean isn't hard to do!
@jmh480072 жыл бұрын
¡Buena reseña!
@Zr0din Жыл бұрын
Maaaaan, if I have to memorize a whole new spell system it better be worth it!
@DarkinQusitor2 жыл бұрын
Pathfinder 2nd edition is good, if you like high fantasy gaming, but the Best game is Still Hackmaster 5th edition roleplaying game. Low fantasy, deadly, and Much easyer to learn, Than pathfinder.
@RottenMechGaming2 жыл бұрын
Sounds very interesting will check it out.
@alderaancrumbs62602 жыл бұрын
I have zero experience with PF2 and have to know: is stealth really that complicated??? The language for them is absolutely terrible. I get they’re going for the video game gradients of detection, but the execution is awful.
@RottenMechGaming2 жыл бұрын
Its not that complicated in play. However the communication of how the rules work is not great. For me I can see they wanted a core success system at the heart of the rules which is Crit Failure, Failure, Success and Crit Success. It is where the various stealth status categories try and dovetail into the success system that is less than perfect. I think they could have simplified the number of hidden statuses without trying to match the success levels. It just feels muddled, especially the vague language. But when we play we largely just roll and say you were not spotted, rather than worrying to much about the description of each status as you gradually become more visible to monsters etc. Its still fun we just skip over the detail a little rather than getting bogged down in it.
@AyameAkito2 жыл бұрын
Halflings aren't fey related beings, they have never being fey related, those are the Gnomes so your complain about that is pretty out of place.
@tukkerintensity55752 жыл бұрын
He didn't say they were related to the fey. He said he likes them to look more fey like/slender and not so bobble heady. Nothing wrong with what he said.
@totalpartykill9992 жыл бұрын
the skill system of 2e is exactly what i wanted for Pathfinder. that said, it really is the perfect fantasy tabletop for me, so far.
@RottenMechGaming2 жыл бұрын
It's great fun. Just finished the first book in the series for Abomination Vaults AP and the group are really enjoying it.