hello 😋 here's how I achieve photorealism in Blender Grainy: blendermarket.com/products/gr... MattePainter: blendermarket.com/products/ma... Patreon: / scenefiller
Пікірлер: 369
@cfx_graphics29817 ай бұрын
i dont think every render need to have chaos to make it look real according to me the most important criteria make any render look photo realistic is have perfect lighting , real world scaling and some imperfection like scratches and dirt.
@scenefiller7 ай бұрын
agreed! those things are definitely the groundwork for a realistic image, but i still like adding a bit of randomness afterwards to help prevent everything being "too perfect" 😀
@Duuude94487 ай бұрын
agree .. i think this chaos bullshit !
@B9poy7 ай бұрын
@@Duuude9448don't be like that, it's useful, you don't have to include everything he did, one element could be enough for your scene and add realism
@cfx_graphics29817 ай бұрын
@@B9poy yeah you are right
@cfx_graphics29817 ай бұрын
@@Duuude9448 chill man
@ImiiVy6 ай бұрын
The photorealistim motto: perfection is in the imperfect
@scenefiller6 ай бұрын
i love that! for sure 😄
@karthanok68597 ай бұрын
I think your points are solid on making the render realistic but going too far can break the vibe of the scene like that before and after give a completely different vibe
@scenefiller7 ай бұрын
for sure! i think the takeaway for people is to pick and choose which things they think would work best for their particular scene 😀
@patryk98067 ай бұрын
Just my thoughts, the after look more realistic, but the before is much more interesting and pleasant to watch imo
@scenefiller7 ай бұрын
@@patryk9806 yeah that's fair, as with everything it's possible to overdo it and completely change the look/feel of the scene 😅
@JB-fh1bb7 ай бұрын
I came here to say something like this: if you go to far towards chaos it’s also unrealistic. Like “the person who took the photo” would have straightened the chair, and probably swept up first.
@porthmeor16 ай бұрын
@@JB-fh1bb Good point...in photography and art direction...controlling the details are key...any chaos shuold be very minimal especially in product shots.
@Sputnik17 ай бұрын
I remember someone saying (but I don't remember who) that with photorealism, half of it is PHOTO. In order to make something look photorealistic we need to make it look like a photo as well. No matter how realistic a scene looks it will always look CG if it's crisp, camera imperfections like noise, dirt, lens flare and chromatic aberration will help with that as long as it's subtle
@scenefiller7 ай бұрын
definitely! i plan on making a postprocessing video in the future which will (hopefully) cover all of those😁
@Sputnik17 ай бұрын
@@scenefiller can't wait to see it
@xavtek6 ай бұрын
I was about to post that the height and rotation angle of the camera could be optimised, nobody takes a perfectly level shot and is exactly 6" tall. ;) Great content ! thanks for sharing your tips !
@ped-away-g13967 ай бұрын
that clean look DOES exist in real life. geometric imperfections sometimes aren't even visible. it's not a rule to enforce on every workpiece but a factor that contributes to the realism.
@avatarxs93777 ай бұрын
I simply can't thank you enough. that's exactly what i was looking for and what i was missing in my renders.
@scenefiller7 ай бұрын
im glad it helped! cheers 😀
@Sriram-ty8sk7 ай бұрын
Nice work! To add a few more things; You can also add Halation, Burn, and other Chromatic Aberrations to make the renders more photorealistic. Because, CG at the end of the day is trying to achieve realism as captured by a real camera. So the 'chaos' of a physical camera might play a key role in adding more sense a manmade art.
@scenefiller7 ай бұрын
cheers! and yes absolutely, i'll probably make a video about postprocessing at some point 😁
@davexmit7 ай бұрын
This is the issue really. An immaculate render is like taking a photo with a magic camera that has no optical system of sensor. In movies they add film grain to make the image look more organic due to how good the optics are these days, and to dirty up CGI comping. BUT... easy with the chromatic aberration. If you can see it at normal viewing distance, it's too much.
@scenefiller7 ай бұрын
@@davexmit it's easy to overdo it for sure, same issue with bloom, a trick I use is to dial in what i think is a good amount, then reduce it further by 30% 😄
@Shnurbinator7 ай бұрын
Very useful, lot of good information, not stretched out to 10 minutes. Excellent video
@scenefiller7 ай бұрын
i appreciate the kind words! 😃
@RadiantMantra7 ай бұрын
That dirt overlay tip you gave us is insane, I think that would work especially well with time-saving addons like Image to decal
@orcanimal4 ай бұрын
Very helpful, and right to the point. So many videos meander and linger, and you just went point by point without filler. Thanks a lot!
@scenefiller4 ай бұрын
appreciate it! i try to keep things bite-sized and digestible 😋
@pondeify7 ай бұрын
before and after just says it all - thanks for sharing
@scenefiller6 ай бұрын
im glad you like it, cheers! 😄
@javiercarton91006 ай бұрын
I need more tutorials like this one! There's not much blender hyperrealists out there on KZfaq to explain such important aspects of rendering. Waiting for more, keep it going ♥️
@scenefiller6 ай бұрын
i really appreciate the kind words 😀 more on the way!
@sabecarles6 ай бұрын
A masterful analysis and explanation of a phenomenon that is difficult to detect. On point!
@scenefiller6 ай бұрын
thank you so much! 😄
@gub6727 ай бұрын
A actually insightful blender tutorial, great job man.
@scenefiller7 ай бұрын
i appreciate that, thank you!😀
@MuzzaNZ7 ай бұрын
Awesome work, one of the best step by steps I’ve seen recently!
@scenefiller7 ай бұрын
thank you for the kind words 😁
@Byronx30006 ай бұрын
Great insight to your workflow and way of thinking. Amazing video
@scenefiller6 ай бұрын
thank you! 😄
@user-bu4oo8bs8m7 ай бұрын
Quite beautifully explained. Please keep up the good work.
@scenefiller7 ай бұрын
i appreciate that! i'll do my best 😅
@xanzuls7 ай бұрын
Great video. Digital imperfection is the perfection. Also, the love the subtle story telling in your video.
@scenefiller7 ай бұрын
thank you! 😁
@GreenGrassJenny5 ай бұрын
Very useful! Simple methods but really make a difference. Thank you!
@scenefiller5 ай бұрын
thanks for the kind words! 😁 im glad you found it useful
@veangor796 ай бұрын
honestly a very nice video. i think u made a lot of good points and managed to get it all into a quite short video which i enjoyed a lot :)
@scenefiller6 ай бұрын
i appreciate the kind words! 😋
@apersunthathasaridiculousl18906 ай бұрын
I wouldve thought you were just a bad photographer if i didn’t know this was a render 😳 (compliment)
@scenefiller6 ай бұрын
😂the best kind of compliment, cheers!
@wheatlysparble79007 ай бұрын
Excellent tutorial!
@williamlacrosse93897 ай бұрын
This is very great! Thx for sharing.
@bayazid3147 ай бұрын
10/10 content! when you go for realism, you must be chaotic!
@sebastianluehring74886 ай бұрын
Terrific video thank you so much!
@scenefiller6 ай бұрын
im glad you liked it, cheers! 😋
@fourstaredits90626 ай бұрын
Great video, these tips were super helpful!
@scenefiller6 ай бұрын
thank you! 😁
@TheSoundChronicles6 ай бұрын
That is truly amazing 👏
@scenefiller6 ай бұрын
thank you! im glad you like it 😃
@shivanshsingh7485 ай бұрын
keep going brother, you are doing an amazing job!
@scenefiller5 ай бұрын
thanks so much! 😁
@MuSkA_3 ай бұрын
Some good points but it all depends on the final objective. You went from a clean, organized look that could be feature on a real state ad to an old messy room.
@scenefiller2 ай бұрын
for sure! i think the trick is to dial in the right amount for each particular scene, not everything needs to be as messy as I made it here 😋
@ItalianSkate7 ай бұрын
Very cool way of narrating,thanks
@scenefiller7 ай бұрын
cheers! 😅
@mmxxmmllnn6 ай бұрын
I thought this video was going to be a "secret plugin" or something like that, but this amazing advice that can be applied by anyone and in any software. good job.
@scenefiller6 ай бұрын
i appreciate that! although if you know of any "secret" plugins i'd still love to hear about them 😅
@Andrew-yd6rg9 күн бұрын
@@scenefiller sRGB colour space is the issue
@sanse44093 ай бұрын
Very Helpful!! Thank you for sharing
@scenefiller3 ай бұрын
im glad you found it useful! cheers 😁
@FictionCautiousАй бұрын
Excellent video on the subject of realism in cg
@scenefillerАй бұрын
thank you! im glad you dig it 😄
@keremikzz65096 ай бұрын
yes this is really useful but real life can have simple and perfect shots as well. The trick for me is to add even just a tiny bit of fog and dust to every scene and adding noise to your renders so that it doesnt look like 3d but looks like a camera capture
@scenefiller6 ай бұрын
definitely! i'll be doing a postprocessing video at some point which will include things like dust / grain 😄
@Tallumen6 ай бұрын
No fucking joke this video was amazing. I'Ve never used blender just heard about it and was thinking of starting and u my dear have definitely inspired me to do so. I don't normally comment on things but the way u matter of factory went through the small details was super cool an informative! Keep up the great work homie
@scenefiller6 ай бұрын
i really appreciate the kind words! definitely get stuck into Blender, it's a great tool once you get familiar! 😅
@jajargg7 ай бұрын
Keep making stuff like this and you'll be big in no time!
@scenefiller7 ай бұрын
thank you for the kind words! 😃
@ascozy_atelier7 ай бұрын
Bro i think the chaos factor is so true, its the real world imperfections, that give us a realistic and familiar impression of the image 💯
@scenefiller7 ай бұрын
hmmm "chaos factor"... i like that 😉
@heveycreations41976 ай бұрын
Very good video, you're talented
@scenefiller6 ай бұрын
thank you for the kind words! 😄
@SourceAwareness6 ай бұрын
👍🏾👍🏾Very Excellent Work!! Many Thanks
@scenefiller6 ай бұрын
cheers! 😁
@SweetTooth89893 ай бұрын
Very good points. I'll agree with others that the chaos technique will vary wildly in intensity depending on the scene, to very little or almost none for those arch viz/interior design types of scenes. But aside from that specific scenario where you're trying to make something like you would see in a interior design magazine, it's absolutely very important. Even a "clean" interior scene needs little bits of chaos to make it seem lived in and used. Or else it looks like something that was just built, painted and set up and nobody has ever step foot in it yet. I had no clue about gobos, thanks for that. Really makes a massive difference in terms of realistic lighting and shadows to a scene.
@scenefiller2 ай бұрын
appreciate the feedback! im glad you found some use from the gobo technique 😅
@JoshuaMKerr7 ай бұрын
Great video!
@scenefiller7 ай бұрын
cheers! 😃
@juridittrich63966 ай бұрын
my god do i find this content valuable
@scenefiller6 ай бұрын
i appreciate it! 😅
@LiminalFeelingCreation6 ай бұрын
as mentioned in your video, one of the biggest factors that makes realism is inperfectionism. Take a picture with your phone and zoom in until you can see the pixels. You will notice that there are no pixels, but a crystal-like noise. If you do this with a render, you will see that every pixel is perfectly sharp. However, many people now think that you can add blurring. I'll say it right away, the blurring won't help much. That's why I have a solution. If you have Photoshop, click on Filters and then select the Crystallize filter from the list. Make the crystals as small as possible. Then you will have a realistic picture. Oh yes, and you have to add bloom and overexposure to renders, otherwise it will never be realistic. In realife it is also impossible not to get clipping because the dynamic between black and white in realife is simply too high. You can also do this in blender by rendering with AGX and overexposure. edit: add lens distortion and chromatic abberation when compositing to achieve maximum realism. AND IMPORTANT! Whenever you try to achieve photorealism, texture resolution does not play a major role, but when you build a scene, try to make everything that is not visible in the image realistic. That way the scene will look realistic from all directions.
@scenefiller6 ай бұрын
i'll have to look into this crystallize filter, sounds like a pretty powerful trick! thanks for sharing 😁
@ektorthebigbro7 ай бұрын
i tend to go the other route of making complex procedural materials and geo node setups to achieve the imperfections and sculpt manually all the closeup details
@inanis_exe7 ай бұрын
Amazing, getting in deeper in to this kind of renders lot of fun, I have one amazing picture as reference will be doing shortly
@scenefiller7 ай бұрын
thank you for the kind words! 😁
@ektorthebigbro7 ай бұрын
well i guess you got my sub keep up the good vids!
@Lazy_Hanby6 ай бұрын
I wish I knew this early. thank you so much! you got new sub!
@scenefiller6 ай бұрын
i appreciate that! im glad you find it useful 😁
@magmabuddy7 ай бұрын
amazing video ❤❤❤
@scenefiller7 ай бұрын
i appreciate the kind words! 🥰
@deojaz50632 ай бұрын
amzing video thank you so much
@scenefillerАй бұрын
thanks for checking it out 😉
@FauzanAntony7 ай бұрын
Thankyou for made this one, its helpfull for me. Thankyou so much❤
@scenefiller7 ай бұрын
im glad you find it helpful! 😁
@Whalester7 ай бұрын
If you are struggling to implement this workflow I suggest taking away these particular suggestions as bullet point changes to be made to a scene, and also try to come up with your own. I find having a list of what to do so I can definitely cross things off when they are done saves me from finicking around and wasting hours on small details that won't matter too much. The list also helps me get more small details done in a given set of time.
@scenefiller7 ай бұрын
yes they're extremely useful, i have almost too many checklists to count now 😂 cheers!
@jamesriley50576 ай бұрын
My renders of manufacturing processes are SO boring. I will try some of these tips on my current project for sure. thanks Scenefiller
@scenefiller6 ай бұрын
cheers! let me know if it helps 😁
@arch-x7 ай бұрын
Its a good afvice for certain conditions like movies and videos whete u want to show your realistic design but when yiur doing archiviz or making advert then making these things look as clean and shiny as much as possible is better thung to do so every thung has a place thet it needs to be used in .
@scenefiller7 ай бұрын
agreed! definitely more appropriate for artistic style renders instead of archviz, cheers! 😅
@mysticrust7 ай бұрын
i dont really use blender but this was a fun video to watch, keep up the good videos
@scenefiller7 ай бұрын
I appreciate it! 😅
@m1cah__6 ай бұрын
Great video
@scenefiller6 ай бұрын
thanks! 😅
@onyxJS2 ай бұрын
i don't know why this is so controversial, this looks great and is a valuable strategy. I doubt most of the people complaining make renders half as realistic as that.
@scenefillerАй бұрын
i appreciate the kind words 😀cheers!
@TheHornoxx6 ай бұрын
...sehr gut! (und auch gut präsentiert hier!)
@scenefiller6 ай бұрын
Vielen Dank für die netten Worte! (ich spreche kein Deutsch, aber haha) 😁
@secondreleases7 ай бұрын
you can add dirt to the window glare so it looks like the sun casting through a regular dirty window.
@scenefiller7 ай бұрын
ooh nice! i'll have to try that 😋
@MistereXMachina6 ай бұрын
awesome, instant sub.
@scenefiller6 ай бұрын
i appreciate it! 😄
@sravansrb9097 ай бұрын
It's awesome
@scenefiller7 ай бұрын
cheers! 😋
@bernard936 ай бұрын
Someone said, fiction must make sense but reality doesn't. great explaination here.
@scenefiller6 ай бұрын
ooh i like that! and thank you! 😁
@Ilov5347 ай бұрын
Good video.
@Henrique020217 ай бұрын
If you do have to keep things clean and organized, some cameras tricks can help a lot too. Like sun beams, lens flare and lens dirt, dust particles, film grain, chromatic aberrations, etc. And all that can be added in post, no re-renders needed :)
@scenefiller7 ай бұрын
definitely! i'll probably do a postprocessing video in the future 🙂
@FerziIsayev7 ай бұрын
Cool Dude... Keep Going to Work Up
7 ай бұрын
Great tutorial ☝️👍
@cougar_tg28917 ай бұрын
Beautiful vid
@scenefiller7 ай бұрын
much appreciated! 😅
@Dapper_the_slapper7 ай бұрын
Very cool video! I overlook a lot of these methods and wonder why my stuff looks fake sometimes.
@scenefiller7 ай бұрын
i appreciate it! i'm very much the same and forget certain things in pretty much every render, it's good to keep a checklist 😄
@maleklaila741416 күн бұрын
Amazing ! actually this can be applied to all software, each one is unique with the restrictions but still can be applied, the most important aspect of this video is the articulation, you are articulating the thoughts in order, so someone can take practically applicable notes.
@scenefiller13 күн бұрын
i appreciate the kind words! glad it was helpful 😀
@CTZN17 ай бұрын
nice insight! Photo texture wins
@scenefiller7 ай бұрын
using them feels like cheating sometimes! 😁
@uRick1017 ай бұрын
- thx - it was fun!!
@Emzo1236 ай бұрын
Another thing is that you can add noise in a photo editing software to make the image more realistic, as no camera out there can take an image without some of noise or grain
@scenefiller6 ай бұрын
for sure! i'll be doing a postprocessing video soon which will include grain 😄
@kufjapierdziele7 ай бұрын
Boy. It still looks like first toy story. What you need is good textures, good shaders and good lighting.
@scenefiller7 ай бұрын
i appreciate the feedback, cheers! 😀
@ThePizza287 ай бұрын
It's a great video really! But I have to disagree. You can make very simple and perfect scenes look photoreal, and that's because photorealism is entirely dependant on lighting and camera recreation in comp. This is a great example of adding too much imperfection and turning things into an abandonned urbex. I honestly think the first image looks more real. These are great insights to add interest to your scene though so props to you for that! Keep up the good work
@scenefiller7 ай бұрын
fair enough! i suppose these can be extra things to think about when mixing it up 😁
@yeroslav117 ай бұрын
Love it!
@scenefiller7 ай бұрын
cheers! 😁
@kityoung037 ай бұрын
good stuff
@scenefiller7 ай бұрын
cheers! 😅
@ika-cc5vo7 ай бұрын
great video!
@scenefiller7 ай бұрын
thank you! 😏
@S9universe7 ай бұрын
yes sir
@soumayadipkandar6319Ай бұрын
That's not chaos that's details 🌝
@scenefillerАй бұрын
tomato, tomato 😉
@lewisguapoАй бұрын
I like how in blender you push imperfections while photography you push perfections... lol
@scenefillerАй бұрын
very true 😅
@8p8c507 ай бұрын
When I want photorealism, I take a picture 😎
@scenefiller6 ай бұрын
that's certainly easier 😉
@kaumkaumkaum7 ай бұрын
sick
@scenefiller7 ай бұрын
cheers!
@whereisakira6 ай бұрын
i fucking love this video
@scenefiller6 ай бұрын
thank you so much! 😄
@daaalin66227 ай бұрын
Cool video
@scenefiller7 ай бұрын
thank you! 😁
@plixplop6 ай бұрын
Nice! The only thing I would suggest is an electric socket on the wall, and maybe a lamp on the desk that is plugged into it (adding an opportunity for another interesting light source).
@scenefiller6 ай бұрын
ooh nice! could definitely level up the lighting with a tungsten lamp 😎
@athyrius7 ай бұрын
Littlefinger was right Chaos isn't a pit chaos is a ladder to photorealism
@mendezcreative7 ай бұрын
nice job. something else i would do is add a bit more bounce light and desaturate the brightest part of the wall that's receiving the most light.
@scenefiller7 ай бұрын
thank you! i appreciate the feedback 😃
@wedoplayer7 ай бұрын
What about professional architecture or real estate photography? There, the already perfect and modern places are flawlessly prepared and in post-production, they are even edited to be without any blemishes, yet you can still notice a difference between a real photograph and a rendering.
@scenefiller7 ай бұрын
great example! i think in those cases it probably comes down to materials, lighting, composition and postprocessing (grain, abberation etc), moreso than "chaos" which is more appropriate when going for an "artistic" type of scene 😄
@AlvaroALorite2 ай бұрын
Sometimes 3D artist go a bit over the top with imperfections to achieve realism. But lighting is key.
@scenefillerАй бұрын
for sure! lighting, materials and scene composition should always be the first things you dial in 😁 cheers
@Automobile77777 ай бұрын
Another way to make a render seam more photorealistic that in my opinion is much easier is by just adding some film grain and lens dirt.
@scenefiller7 ай бұрын
for sure! postprocessing effects take any render to the next level 😏
@jhay_vine5083Ай бұрын
NICE
@scenefillerАй бұрын
THANK YOU! 😁
@megamuffin927 ай бұрын
Can you walk through what is necessary for a scene like this? Do you build a square room, just the barebones of the walls, do you make a complex room? I find a lot of my room renders are cubey, how do I put in a cutout or a corner that is more in the real world?
@scenefiller7 ай бұрын
sure! in this particular shot, the room was very simple: flat planes for the floor and walls, i also blocked in every wall and the roof even though they aren't in the frame (they still affect the lighting), one of the "walls" on the right had a hole cut in it to act as a window for the light to come in, without this the render would be completely black the assets are a combination of Polyhaven 3d models and things I modelled myself for the scene, the skirting was just an extruded cube that followed the shape of the walls, pretty simple overall! for a shot like this you can get away with lazy modelling i hope this helps 😋
@mukondeleliratshilavhi56346 ай бұрын
The concept of chaos is very interesting, especially the way you’ve broken it down. I think it’s a great framework. Now, I wonder how we can apply the same principles to our pipeline to make it more effective. For instance, how can we introduce chaos to our assets so that when we drag and drop them in the asset browser, it’s ahead of the time? There are many other areas we can explore for this application. In response to the question of ‘who lives there’, I would suggest that it becomes easier once you select the avatar. Consider what magazine they might be reading. In that magazine, you can find a list of products they aspire to own. This gives a quick general understanding of the person and adds realism without requiring extensive research."
@scenefiller6 ай бұрын
great insights! having idiosynchrocies baked into the assets would certainly speed up the process, I noticed Ian Hubert loosely moves vertices around when modelling buildings to keep everything from being too perfect, you could emulate this with whichever asset library you download, but having an automated process would be much better... perhaps there's an addon out there for it 😁
@mukondeleliratshilavhi56346 ай бұрын
Ian Hubert's speed is incredible. Imagine if there was a "Chaos" or, even better, a "Realism" button, @scenefiller. What if there was an AI that could identify why your image doesn't look real, giving scores on different areas you covered? It might take time to develop, but this "Get Real" addon could totally transform Archviz rendering, elevating the quality and allowing us to focus more on storytelling instead of technicalities. Wild idea, but it could be a game-changer I would call this addon : GET REAL Arcvhiz
@victorhsilva877 ай бұрын
😮👏🏼👏🏼👏🏼
@simonrasmuss71357 ай бұрын
I think the very last step on this render is to add lens imperfections leise chromatic abberations and distortion maybe lens strokes usw
@scenefiller7 ай бұрын
definitely! those postprocessing additions take it to another level 😅
@thornnorton59537 ай бұрын
But definitely not too much
@Nstone532 ай бұрын
"Chaos" except when it's not. I hate when I ask people for realism help and they snap back with "PUT IN MORE JUNK!" That's not making it realistic thats adding in destractions. What If I wanted to make a a game controller that was in a show room on a pedistal. You would add in flys and garbage would you? No. So what would you do for scenes like that?
@scenefillerАй бұрын
great question! I think for scenes like the one you described, surface imperfections and a dialed in bump map/normal are going to be the best way to sutbly add some imperfections without going too crazy.
@MasterYiLol6 ай бұрын
🎯 Key Takeaways for quick navigation: 00:28 🌪️ *A chave para o realismo fotográfico no Blender é introduzir caos e aleatoriedade, imitando a natureza desordenada do mundo real.* 00:57 👨🎨 *Em CGI, as linhas perfeitas e bordas retas são incomuns no mundo real; a solução é usar o modo de escultura para adicionar irregularidades.* 01:54 🖼️ *Usar texturas de imagem real, que capturam a sujeira e imperfeições do mundo real, ajuda a quebrar a perfeição nas cenas renderizadas.* 02:24 ♻️ *A criação de sobreposições caóticas a partir de objetos e materiais do dia a dia pode adicionar detalhes realistas a uma cena.* 03:50 💡 *Posicionar objetos perto ou em torno da fonte de luz para criar sombras interessantes e guiar a atenção do espectador no cenário.* Made with HARPA AI
@ModernNetworks77 ай бұрын
Yo I have a question. When you were in the asset browser, what do you use to get your assets? Like where it said “fetch 35 assets” 3:42
@scenefiller7 ай бұрын
that's the Polyhaven addon! you can grab it off Blendermarket or their Patreon 😃
@yeknommonkey6 ай бұрын
Awesome work. For me the thing that makes a lot of renders look less real is ‘why’ the image would have been taken as a photo in the first place. Would the image ever exist other than as a rendering / digital art. Is the view a realistic angle etc.
@scenefiller6 ай бұрын
for sure! it helps to think of a backstory while developing the image 🙂
@invisiblecrumb20277 ай бұрын
ngl the first image would have fooled me into thinking it was a photograph, but good tips!