Pizza Pile!!! Dynamic Proxy to High Res Deformation in Houdini Vellum (Project Files Included)

  Рет қаралды 4,098

regularmenthol

regularmenthol

Күн бұрын

It's easy enough to sim a single piece of low res geo and then point deform back to high res, but what about when you have multiple objects? And what if you want to generate them on the fly? What about when you've got more than one mesh!?!?! Tricky stuff! But it's actually not super difficult once you wrap your head around it. Let's take a look.
Project file & 3D Scans - regularmenthol.gumroad.com/l/...
Original Animation - pCSm4KdSBQ...
REFS
====
Entagma using Vellum in DOPS - vimeo.com/294374382
odForce Thread - forums.odforce.net/topic/4624...
Vellum Initial Velocity - / vellum_initial_angular...
Demo - hdbp.io/QLmSdf6K

Пікірлер: 5
@cwhiticar1
@cwhiticar1 Жыл бұрын
Thanks for this! Super helpful!
@rindouamemiya5674
@rindouamemiya5674 Жыл бұрын
Thanks a lot!
@emilsvfx
@emilsvfx 2 жыл бұрын
Tricky stuff!!! for some reason don't understand the proxy part. some kinda brain damage :D
@regularmenthol
@regularmenthol 2 жыл бұрын
Yeah this one is kinda tough to wrap your head around for sure! Anything I can help clarify?
@emilsvfx
@emilsvfx 2 жыл бұрын
@@regularmenthol tnx, i will try make alternative. if works will share file. now i am intrigued with this setup :D
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