Planet Coaster Tutorial: Strobe Light!

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Assorted Play

Assorted Play

7 жыл бұрын

This tutorial is dedicated to Frankie C for asking how to create strobe lights for rides and how to make lights turn on then off on a dark ride. Hope you all find it helpful and make some awesome triggered strobe events!

Пікірлер: 48
@Xpors-Gaming
@Xpors-Gaming 7 жыл бұрын
Thanks this was useful
@Hal_T
@Hal_T 6 жыл бұрын
Very useful!! Thanks!
@devinaschenbrenner2683
@devinaschenbrenner2683 3 жыл бұрын
Im doing a Haunted Mansion type ride and wanted to have a outside scene during the queue that had Lightning. And while this doesn't help me. It did give me an Idea to take the same concept but using multiple lights like your triggers played on a loop timed seperate. Will post with an update once I Do It
@therainbowwings6852
@therainbowwings6852 4 жыл бұрын
Helpfull. Thanks a lot!
@lisalamb5955
@lisalamb5955 3 жыл бұрын
I’m doing something similar, but simulating lightening flashes from inside a building. I followed the video, but the lights never turn on at any point. What am I doing wrong?
@samotionstudios5882
@samotionstudios5882 5 жыл бұрын
Because you only have 50 triggers per ride, you can do it a little easier. Using the event light, play for X seconds, play every 0.2 seconds for a duration of .1 seconds gives you a continuous flashing light! Hope this helps! -S
@AssortedPlay
@AssortedPlay 5 жыл бұрын
This was posted in April of 2017. I don’t remember that being an option back then. But thanks for the update none the less. 😊
@l2m773
@l2m773 6 жыл бұрын
New sub
@mudsbpg4248
@mudsbpg4248 3 жыл бұрын
Thank you for your vid i wanted to ask can you make them move like a spot light
@AssortedPlay
@AssortedPlay 3 жыл бұрын
Not these ones but I believe there are some spotlights that move in one of the DLC packs.
@t3mpomusic
@t3mpomusic Жыл бұрын
I have tried this and it dont work the light just stays stable not flickering?
@Napoleon.Blown.Aparte
@Napoleon.Blown.Aparte 6 жыл бұрын
Could you tell me: I want to add a watersplash in one of my coasters, but on a certain point the water needs to stop spraying. But these objects are always on... How can I trigger the waterspalsh object, to stop for a certain amount of time?.... Thanks (in advance!)
@AssortedPlay
@AssortedPlay 6 жыл бұрын
Iemand Anders it sounds like you haven’t yet added them as triggered events to your ride. This is accomplished through the ride settings, not the object itself.
@frutuslupus7960
@frutuslupus7960 5 жыл бұрын
Thank you this helped so much
@AssortedPlay
@AssortedPlay 5 жыл бұрын
It's done a bit differently now but you're welcome. ;o)
@MrPhilobersuchtie
@MrPhilobersuchtie 5 жыл бұрын
@@AssortedPlay how is it done now? i just loadet my old park and it doesnt work anymore :(
@tylerchristensen1484
@tylerchristensen1484 2 жыл бұрын
How would I make a pulsating light like in a dance club? That’s what I’m trying to do for a building for a go-kart station.
@AssortedPlay
@AssortedPlay 2 жыл бұрын
Similar method but you would need to add the light you want to a trigger sequence on the go kart track. I think others have figured out different ways to do this since I posted this video. You may want to skim the comments below or do another search on KZfaq for more help. (See @samotion studios comment below as an example
@brothersofthebackrow
@brothersofthebackrow 3 жыл бұрын
Amazing
@AssortedPlay
@AssortedPlay 3 жыл бұрын
What's amazing is that this video is almost 4 years old and yet I still get great comments like this! LOL... thanks!
@warhawk8372
@warhawk8372 5 жыл бұрын
The game updated. You can't set it to go off for a certain amount of time anymore, it doesn't work
@AssortedPlay
@AssortedPlay 5 жыл бұрын
Yes I’m fully aware. In case you missed it this post was made almost two years ago. It was relevant for its time.
@themultigamez
@themultigamez 4 жыл бұрын
Game updated again just to let you know, there is now a play time button again, its just in a different place!
@TAVCE
@TAVCE 3 жыл бұрын
@@themultigamez Is this still relevant to tge most recent update? If so where is it?
@mikewiththebluecar
@mikewiththebluecar 7 жыл бұрын
Ryan has a good point because you can only have 50 triggers so your very limited on how far you can have a strobe if you use individual triggers for each flash. Using the time delay you can have a much longer strobe only using 1 trigger.
@AssortedPlay
@AssortedPlay 7 жыл бұрын
This is true if you want a way to save ride triggers but you would still have to assign that trigger to multiple lights in the same position. Don't think it's really a "time saver" per say. Additionally, if all the lights are stacked in the same position it makes it difficult to select the new one each time. This to me sounds like it would take more time. Appreciate the feedback but I still think I prefer the method in my video.
@mikewiththebluecar
@mikewiththebluecar 7 жыл бұрын
Sim Park Observer actually you can activate the same light multiple times with one trigger. If your doing it on a roller coaster then you will have to have multiple lights. I placed multiple lights and had each one flash 5 times at .1 sec delay time. I recommend to change the name of each light to a number and number them in sequence so you can distinguish which light it which in the object trigger list. You might also have to either adjust the timing to correspond to the speed the cars are traveling or you can add extra triggers to start another set of lights. When I did it my cars would outrun my lights after about 80 feet so I added another trigger instead of trying to fight with the delay time. It is time consuming but it works.
@AssortedPlay
@AssortedPlay 7 жыл бұрын
Can you provide a step-by-step of how to make one light flash more than once? I would love to know how to do that!
@mikewiththebluecar
@mikewiththebluecar 7 жыл бұрын
Sim Park Observer place a trigger on the track then place 3 lights. Set the time on each light for .1 sec. Name the first light 1, the second light 2, and the third light 3. Open edit triggers and add light 1 five times. Then add light 2 five times then add light 3 five times. Now in edit triggers add the delay times on light 1 starting with 0 sec then .1 sec then .2 sec then .3 sec then .4 sec. Then add the times on light 2 starting with .5 then .6 then .7 and so on. Let me know if you need a better explanation this is a quick version because I'm at work.
@AssortedPlay
@AssortedPlay 7 жыл бұрын
Ahhhhh, I think I get it now. I wasn't catching that you can actually trigger an object multiple times with one triggered event. Well, guess that works too! Appreciate the explanation!
@ryansadler4032
@ryansadler4032 7 жыл бұрын
The faster way is to assign the same object to the same trigger, set the delay to .2 seconds, add a trigger, .4 seconds, and so on
@theoneandmany1990
@theoneandmany1990 7 жыл бұрын
thanks!
@AssortedPlay
@AssortedPlay 7 жыл бұрын
You are most welcome Mr. Purple Rabbit sir!
@King-ow9ur
@King-ow9ur 6 жыл бұрын
I found this does not work on the new update help!
@AssortedPlay
@AssortedPlay 6 жыл бұрын
Sorry, haven't played in a while and not sure how the new effects work. May have something to do with the display sequencer that was added during the summer update but not 100% sure.
@6105boe
@6105boe 6 жыл бұрын
This video triggered me. ;) But on a more serious note, these days you could probably do this more easily with a display sequencer.
@AssortedPlay
@AssortedPlay 6 жыл бұрын
Dr4gonch4ser 😂 LOL... well, I did make this six months ago and it was relevant at the time.
@6105boe
@6105boe 6 жыл бұрын
Of course :) 👍🏻
@PoliceMalachi7
@PoliceMalachi7 2 жыл бұрын
my light wont flash
@ethanbrown3675
@ethanbrown3675 3 жыл бұрын
is this possible on console?
@arieaars
@arieaars 3 жыл бұрын
Yes!
@djmustachio
@djmustachio 3 жыл бұрын
Its different in 2020 if anyone wants to know how just comment
@jorismatthijs5805
@jorismatthijs5805 3 жыл бұрын
How?
@deantorres1337
@deantorres1337 6 жыл бұрын
The game updated its not the same
@AssortedPlay
@AssortedPlay 6 жыл бұрын
The biggest change I've seen is that the "play for" time has been removed from the object window itself and is now controlled directly through the trigger sequence on the ride or trigger console (depending on what you're using the trigger for). Do you agree or did you notice something more?
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