Hope we get an absolute banger next league. Anything I forgot about Necropolis?
@cluckkent13822 ай бұрын
I like SSF, and it was (....is?) a great league. looked hella scuffed for HC (rippy no skip, T17s), or trade (.............................................................. yeah, I get it)
@DougTanner2 ай бұрын
One thing I didn’t hear you mention, that for me was the absolute worst part of T17s, was the map layouts. I like to play Jungle Valley, Strand, Atoll, nice open nature maps. All the T17s are camped dark mazes with narrow corridors. All the other problems aside, that alone is a deal-breaker for me.
@moritzengel92322 ай бұрын
no mention of undocumented changes. like what happend with allflame droprates?
@robynjoyz2 ай бұрын
Heyho :) playing your hexblaster for some leagues now
@leonsmuk44612 ай бұрын
just wanted to mention what a crazy contrast this league is compared to Affliction. We went from easy to understand/easy to acquire player power and opt-in difficulty to literally the opposite, Wildwood Ascendancies taken away + forced difficulty. With the only counterweight being that you might be able to craft better items.
@sebastianholsclaw2 ай бұрын
This league couldn’t even hold Mathil. That’s not a good sign.
@D2ezbmu2 ай бұрын
Over 2 weeks.. no poe vid. Pretty nuts. Even with D4bad that’s still impressive
@prayerko2532 ай бұрын
ye and mathil normally plays all the way to like last week of the league so you know it's hot steamer of a league if you getting his ass to nope out
@fyuriusryage5353Ай бұрын
That's a HUGE red flag! He normally plays right up to when he gets kicked off for the new league
@dortiapewpew74452 ай бұрын
My biggest problem with this league was how the corpses were dropped. I absolutely hate it when you fight mobs that are densely packed on the screen and all of a sudden 5 corpse loop panels pop up. They cover absolutely everything on the screen be it remain mobs or other drops. I don't know who designed this interface and thought it's fine.
@antonego95812 ай бұрын
i basically ignored the graveyard entirely and having this gigantic corpse drops all over constantly pretty much made me stop playing. the lantern was a fun idea but they nerfed the good mods and it became just annoying to see the same crap every map along with how RIP-y it made everything Just a failed league sadly
@derpizzadieb2 ай бұрын
I found it absolutely stupid that those popups buried items under them with no chance to grad unless you took the corpse.
@FunnyDougy2 ай бұрын
I ran unrolled maps doing jun/beasts/corpses for 30div/h and almost never looted anything but corpses on uberstrict pluss to compensate. Then crafted a bunch of 100 div bows not included in the div/hour. Some people can't adapt. Like bitching about not finding a perfect slice of NY pizza in Iceland.
@NhatAnhPhamDr2 ай бұрын
Press Z
@weeedlovver76192 ай бұрын
@@FunnyDougy u missing the point here kido
@thrafkroos2 ай бұрын
that line about feeling apathetic felt too real, when kalandra league happened i was so upset that GGG were trying to force this annoying change that no one liked, now all this necropolis shit is going on and i just can't care
@Rikokknd2 ай бұрын
I just can't bring myself to care. It's death for me.
@AshleyCarnine2 ай бұрын
Love how they wanted to combine scarabs and sextants, then made it worse by having you buy 6 allflames per map
@shawnchia36112 ай бұрын
And the ironic thing is buying allflames is wayy more annoying than buy sextants cos sextants have 4 or 16 usages so u are good for quite awhile.
@charlespanache70472 ай бұрын
@@shawnchia3611 Not to mention they stack, and unless you were rolling sextants you didn't need another tab solely for them. Also when you used sextants they felt good, you would notice a significant different in loot. However w/ scarabs they feel like the baseline, and running without a dedicated atlas+scarabs yields extremely poor results. Forcing players to once again copy the meta, and it was nerfed as well. No clue what GGG is thinking sometimes.
@peterpanzki072 ай бұрын
@@charlespanache7047 I still don't understand why they don't add a free (this league only) Stash Tab for such League mechanics (with a stacking slot for each item type and not outside your normal stash). On the other hand I must admit I enjoyed the concept of Allflames in general. I feel like they were even a necessity for many builds to even be able to get through T17s at all. If they keep those maps as they are I feel like its going to get worse than its already, once Allflames are gone. And as someone who enjoys the whole magic find concept, the stupidity of going into a >500% more scarab T17 map filled with 10 mod Meatsacks dropping 10 div scarabs on a regular basis was just hilarious to me. But it also really fueled FOMO, as each new strat further killed the economy and soon itself.
@beasthaven1571Ай бұрын
@@peterpanzki07will that stay a thing the scarabs or it was only good for all flames. I didn’t play this league but is there a new way to farm scarabs or only tier 17’s are the way now?
@peterpanzki07Ай бұрын
@@beasthaven1571 Not Sure If i understand your question, but the new scarabs remain just like the T17 maps. Scarabs have been reworked and drop anywhere now, but T17 were insane drop rates for basically anything including scarabs. But i guess we will.see some balancing changes to that. Some strats worked well without allflames in T17 too (Barrel and Go). Especially the More-modifiers of T17 will likely See changes. So its hard to tell what will be meta. Will have to wait for the announcement.
@damienpapson3662 ай бұрын
I think the corpse system violates some really basic principles. I don't want to hand place 88 mats ever.
@markrieger70342 ай бұрын
The major problem with the league was the tediousness of the crafting mechanic.
@ryanrioz942 ай бұрын
I'm agreed, it helped crafted good DPS too
@rbroccoli_2 ай бұрын
The storage of coffins and general UI is such a pain. It only serves to be tedious adding no value. GGG has a weird fetish with that stuff. We already did the work to get the coffins now we have a puzzle and some jank mouse clicks to get a lottery item.
@Marcos-xNoita2 ай бұрын
For me the tedious part was buying the corpses... I think they should've made the corpses 5x stronger and give us 5x less graves...
@arckmage52182 ай бұрын
I completely opted out of the crafting part (except picking up the decent ones to sell) and I've been having an absolute blast this league.
@johneboy2162 ай бұрын
For me, its not that its tedious, it the fact to have to repeat the tediousness, if that makes sense? Take harvest, very tedious to setup, BUT once you have it setup, you just go, go, go. Not the graveyard, you have to continue to setup the entire thing over and over.
@Kuew012 ай бұрын
I am personally considering not playing again until they take a hard look at the balancing of the game. As a primarily solo player who trades occassionally it is hard to keep up with a game balanced around group trade.
@Noxphur2 ай бұрын
The reason that all of my friends bounced early actually had nothing to do with the league mechanic. Correlated with T17s, but wasn't them either. They all don't want to buy stacks of scarabs in order to be even remotely functional. They're all alch-n-go enjoyers and this league completely removed alch-n-go as a reasonable option for currency farming. While it didn't stop me, it did have a clear negative impact on my enjoyment as well. Sometimes I just want to blast maps and not worry about juice.
@etrosknight22542 ай бұрын
Absolutely this. I loved just alching red maps and felt like I could make enough currency to achieve my own goals, while just playing the game. Now I can either do heist, or if I want to map I have to buy scarabs to do any farm at all, and I do not like sitting around waiting for someone to respond and take my money for the item they're listing
@beasthaven1571Ай бұрын
Alch and go is gone!?
@NoxphurАй бұрын
@@beasthaven1571 In the current season, Alch and go is vastly less profitable compared to previous leagues. They perhaps offloaded a bit too much power into the scarabs, and too much juice onto T17s which can only be modified with chaos orbs. Common strats of old like Essences, Beasts, and Harvest now pretty much require a full set of scarabs to be decent. Essence got changed so that you can't be at all profitable in low tier maps (map level influences essence tier). Deli orb farming would probably still be decent as alch-n-go if you could use them on T17 maps, but you can't and so demand for them went away almost entirely. The whole middle class of PoE that enjoyed mindless alch-n-go farming is pretty much gone. I hope that they make some effort to bring back the middle class in the next league.
@beasthaven1571Ай бұрын
@@Noxphur Alch and go or low map essences to gear up was my stuff
@talonlanАй бұрын
@@beasthaven1571 rolling sextants was my go to way of making currency and they completely got rid of that
@BleechedWombat2 ай бұрын
You hit all the big points. In the interview with Jonathan I felt like Jonathan argued that MF was needed for endgame characters to aspire to, which is just not how it plays out in reality. People abuse MF to acquire currency and then use that currency to make the actual multi-mirror endgame character that has no MF. It does not operate within the normal parameters of the game. No one adds just 20% MF and call it a day. You either abuse or ignore it entirely. Another smaller thing in the endgame that changed with 3.24 was going from 30% increased effect of map mods (60% with Wandering Path) to 90% increased effect of map mods (170% with Back to Basics), which makes normal semi-annoying map mods (like 60% reduced revovery or aura effect) into actual build-bricking mods, which the requires you to reroll even more maps and introduces even more tedium. But that is technically voluntary, even thought you could argue that most farming strategies using it, makes it less voluntary.
@BlackbeardKNAC2 ай бұрын
They cling to it because of Diablo2 where MF grinding 1000 Pindleskin runs will probably grant you something worth while. I think the reason it does not feel so bad in D2 is because you can typically just cut right to the boss you want to MF, kill it, reset and go again. You 100% CANNOT do that in PoE so as is typical, they took a good concept, bastardized it and refuse to surrender the point even when it is negatively impacting the entire game as it is. Either make it better or take it out and for the love of GOD stop the BS crafting leagues; no one like that shit.
@nach46422 ай бұрын
@@BlackbeardKNAC imo the problem in PoE1 is that it ISN'T anywhere close to MF in D2. It still takes A LOT of effort relative to the reward to MF optimally, to the point where your average ladder player isn't necessarily incentivized to do it. Also, scaling MF comes with severe diminishing returns (due to log scaling in D2) to the point where an extra 20% nets you marginal gains (at the cost of player power) unless you farm 1000+ Pindles per day. However, in PoE1 there are so many MORE multipliers interacting that, even with some diminishing returns, that extra 20% still becomes very noticeable, to the point where running 10 maps optimized is like running 200 maps non-optimized. That's is what, I think, makes MF bad in PoE1. The reward is too immediate and too apparent that it REDUCES the grind. D2 needs to stop catching strays because MF is bad in PoE1 haha. I think the thing I really like about your comment is that MFing in D2 is usually tied to bossing, and in PoE1 MF-bossing is typically not worth it when you can just juice maps instead. Easier content + more reward = easy decision
@charlespanache70472 ай бұрын
IMO MF will always be a complete joke/ nightmare to balance. Nobody is going to socket one rarity gem and call it a day. Group play + culling + aura +mf makes it impossible to find a sweet spot between "fair" mf, and just abusing it as hard as you possibly can.
@shrandis2 ай бұрын
"No one adds just 20% MF and call it a day. You either abuse or ignore it entirely." Yeah seriously with that comment it surprised me how out of touch Jonathan was.
@jihyothegod26282 ай бұрын
The biggest issue is you can't go efficiently with 99% of the builds so it kills build diversity.
@DamienBaka2 ай бұрын
You forgot the destruction of Betrayal. Quality and white socket benches gone, Aisling which would cost 1/2/3/4 divines maximum replaced by veiled orbs that cost 15 divines right now. The fact that some flask mods like elemental res are nerfed, the access to Ubers that is crazy limited now because dependent on T17 maps (1 mirror to run 100 Uber Maven, really?) and probably many more that I forgot. This league is a shit show, but I'm still playing.
@MandruDuce2 ай бұрын
Veiled orbs don't cost 15 div cause they are too rare (which is what most people think). They cost that much because the mechanic feels like shit and people don't wanna run it. There is 0 meaning to the board anymore. It's just bomb rush Catarina never care what member is in which safehouse just level up the ones that you can and interogate the 3* ones. It doesnt matter what member it is or in what safehouse. Everything to get to Catarina faster. And when you reach her 80% of the fight is sitting around waiting for her RP shit. Wait to see if she drops a veiled orb and port out. No point in going in and opening the chests. Your loot filter hides all those rusted scarabs you drop past day 3 anyway. Such a sad state for betrayal now. IMO a real shame because of all of GGG's attempts to make us actually engage with a mechanic in a strategic way (read your altars, read the remnanants, route the expedition chain, etc...) to me personally this was the only one that was fun. Having the knowledge of what rewards are associated with each member and how to manipulate the board and applying that knowledge to min-max the Catarina fight felt very satisfying. Now it just feels shallow and with 0 identity.
@ThePainqT2 ай бұрын
1st they sh*t on heist , moving trans gems to lab. Now Betrayal too . I dont understand why they removed white socket craft from vorici too.
@genskie242 ай бұрын
Betrayal such a gamble now. Like either 15 div or nothing.
@netta75632 ай бұрын
And destruction of Delve (resonators are worth nothing) and destruction of Heist (mega nerf on stackeddecks) and how Essences are less accessible for low levels so early crafting is more difficult, and on andon and on
@BoredFilthyPig2 ай бұрын
@@netta7563omega destruction of delve. Only a few big ticket items that are rare. No more decent currency to be made off resonators and such. The tree shouldn’t give azurite.
@michaelh3702 ай бұрын
This league kinda sealed the deal for me to move on from POE. I'm a casual and just don't have the time to keep up anymore.
@TheTriforce1002 ай бұрын
Headhunters were like 5D this league. It's fine if you're just not having fun, but it was really cheap to make a good build this league.
@Xdxdxd228Ай бұрын
@@TheTriforce100 not everyone wants a hh I can buy I hh every league but for what?Not everyone does mapping
@TheTriforce100Ай бұрын
@@Xdxdxd228 if you dont map and dont want strong items then what do you do and how did necropolis change that?
@dreamcore_gg2 ай бұрын
Necropolis is the league I played the least out of all of the leagues since I started in 3.10. After just 10 days orso from launch I had no motivation to play, felt like I WANTED to play but just complete lack of motivation. I came back to play one build after not playing for a few weeks, but that was short lived(about 5 or 6 days). This video summed up my thoughts on the league well. I feel like some of the most obvious 'QoL' changes were missed from the early league changes(and some of them actually just didn't happen at all in the end). Stuff like the corpses dropping in maps popping a giant window blocking everything, and as you mention a way to layout the graveyard without placing each corpse in each grave by hand would have been huge. Meanwhile corpses taking 2 slots in your inventory on top of all of the allflames was just insane inventory management bloat. T17's were a big miss for me, especially after they said that they weren't intended to be the new endgame farm and instead were meant as an interesting stepping stone to ubers, while the actual implementation was something significantly more difficult than ubers and on top of that the monsters just have a ton of bonuses so of course they were naturally going to become the insane new farming strategy once a character is powerful enough to do so. I have to say that I'm also quite frustrated after so many leagues by now that they're reluctant to nerf the most obvious top end abilities and won't buff some of the things that nobody has played for many leagues. Player DD has been in dire need of a substacial nerf for YEARS at this point, while their excuse for melee being bad is that they want to basically do a larger overhaul to make it feel better to play - but why not just improve the numbers on these skills in the meantime, these things are not mutually exclusive, you can buff melee damage so these things are at least playable in the meantime while they work on a bigger shift. I hope 3.25 is a good'un!
@uzul77422 ай бұрын
So true. I love your content btw but right now I can’t watch anything Poe related that isn’t rant about Necropolis 😅
@beasthaven1571Ай бұрын
I like DD though… it’s so fun why nerd when you can just buff other things 😅
@tonyswu2 ай бұрын
Totally agreed. I stopped playing for two reasons, the league mechanics are just cumbersome, I think that's the best way I can describe it. And T17 was demoralizing in terms of difficulty.
@lifeloverNorris2 ай бұрын
I hate it when they make necropolis so intrusive. I can't even click on loot cause the UI for corpse blocks loot near it.
@KaissazАй бұрын
i stopped playing bc everyone exploited and the market was so bad i lost my drive to play
@462seb2 ай бұрын
T17s killed the vibe
@Legionz1Ай бұрын
they feel out of place on all levels.
@Balo1682 ай бұрын
There should have been a node on the Atlas tree that disables corpses, allflames, and the whole thing on the map device, and could gives like 5 atlas points as compensation. The node that gives you 20 atlas points but disables scarabs is decent example.
@ADVGuiltyParty2 ай бұрын
There is a node. It’s on the bottom left. It stops all flames and ability to mods become automatic. Corpses still drop though
@HeavyClaw2 ай бұрын
Tedious crafting Forced league mechanic (haunted mods) Corpses blocking view Spreadsheet for 1/4 chances to jackpot The whole crafting as a jackpot Every 1-2 days something is nerfed Untouch devs from the game Intrussive mechanic (Even Metamorph wasn't that intrussive in your gameplay than Necropolis currently is) Mark's arrogance on feedback T17 are demoralizing Ubers are a joke compared to T17 Lowest player retention (even lower than Kalandra league) I mean, the league isn't the problem here, is how Mark approach the direction of everything. Not even Chris tried to pushback on playerbase sooo hard, and yet, """he plays the game""", how untouch from the game, it's sad. Let's hope 3.25 at least +10% of the league is actually tested.
@uzul77422 ай бұрын
At this point I want Marc just gone
@charlespanache70472 ай бұрын
Why did they remove sextants, just to replace them with scarabs that essentially do the same thing. Yet have to be picked up 1 by 1 in the most tedious way? I love the idea of changing up the game, but adding another layer of tedium + clicks per map, just isn't the path i would choose. They added stackable (dropped) currency to reduce clicks per map, only to regress and add scarabs?
@dougiefrizzle3718Ай бұрын
Facts
@DmitryPolovka2 ай бұрын
The main problem for me, I felt how shitty trading was this league. You want to bulk buy copses, and it's 35+ person in the list who is the first one to acknowledges your trade request.
@capitatv2 ай бұрын
They need a buyout system… it’s fuckin ridiculous. I guess that does lead to bots buying all the good shit. Idk.
@lnk1112922 ай бұрын
Well i fell somewhat guilty. When i zoom zoom in map with some Headhunter buff( which is only thing keep me alive in tier16 b2b) i will ignore any PM buy corpse have value under 1 div.
@ChrisWhiton2 ай бұрын
On top of everything else, having atlas passives for the league mechanic kinda sucked. I thought the idea was nice at first but all it turned into was mandatory points you had to spend to maximize the league mechanic. I still think they should be on the tree, but it should be more of a keystone thing where you only pick how to make the mechanic different, not you straight up lose profitability by not spending points.
@a2daj832 ай бұрын
as a super casual who just follows guides every league but has been playing for a decade+ the lack of qol's and mid/bad leagues have just been stacking up the last few years. at this point i just check out the league launches because thats what i've done for so long but i now usually drop the game in a week or 2 as opposed to the 6+ weeks i used to play.
@Palsteron2 ай бұрын
I've heard this echoed a lot. Poe 2 beta getting delayed didn't help as well with the anti-hype, kinda forgot to talk about that
@BlackbeardKNAC2 ай бұрын
@@Palsteron are you optimistic about POE2? I am finding it really hard to be, it looks like D4 and seems to play even slower than that which is not going to good.
@c-tothefourth48792 ай бұрын
@@BlackbeardKNACnothing like d4
@charlespanache70472 ай бұрын
For me, it was how quick they were to nerf any decent strategy. But somehow never had the time to add ANY QoL, such as the corpses blocking your screen, or making it so you cant target enemies.
@matesadrian85892 ай бұрын
to be honest a better decision would have been ,making the fragments drop from the lower grade pinnacle boss (uber shaper fragment from normal shaper and so on ) then people could also learn the fight a be better in the uber fight.
@Premier0242 ай бұрын
Please keep up then fight that MF is a huge problem. I feel like I'm screaming into the void when ever I talk to anyone about it.
@DrDanQ922 ай бұрын
MF is the worst mechanic put into any ARPG ever. I do not want to make my character weaker on purpose.
@VoNxPluTo2 ай бұрын
How is mf a problem? Do a strat that you dont need mf for, and leave mf to us who enjoy it.
@MrS5x2 ай бұрын
mf + group play is really bad for the balance of the game.
@Arccanos2 ай бұрын
@@VoNxPluTo Magic find exasperates the issue between strong and weak builds. It creates a situation where you can literally be losing wealth due to depreciation the first couple weekends if you're not MFing.
@Premier0242 ай бұрын
@@VoNxPluTo The leagues mf is broken strong it kills the economy for people that don't do it. It kills build diversity since you are super limited on what skills are strong enough to be able to just have 4 completely dead pieces of gear on. It's a plague on the game and should be treated as such.
@Mwelkiorum2 ай бұрын
Thats what you get when you put the trainees to run POE while you focus all the bigD devs on POE2
@steampoweredgamer10802 ай бұрын
This! They are happy to burn goodwill by delivering bad league after league for POE2. Funny if they threw a P2 party and no one shows up. Never happen though. I'm sure we can expect 3.25 to be another in the long line of dumpster fires.
@daanstrik42932 ай бұрын
Just gonne copy + paste a previous comment I made: This league came out when POE2 was originally supposed to release. During the planning phase they underestimated the size POE2 would bloat to. I expect the next league (and especially the league after that) to be much better. My guess is also that thats why they experimented a lot this league. Since it was going to be unpolished anyway you might as well get some usefull data from it.
@totallynottrademarked52792 ай бұрын
Added difficulty for no extra reward and the largest divide in raw drops we have seen in a long time. It feels good to get a div drop more than once every couple hundred maps if you are not doing group play or MFing at the upper end of the game.
@denispatty2 ай бұрын
GGG is putting all coins on POE2, it will end killing both… 😢
@joelhodoborgas2 ай бұрын
Yeah honestly they semi killed poe1 for me, ill have to skip a few leagues cause of the sour taste.
@daanstrik42932 ай бұрын
This league came out when POE2 was originally supposed to release. During the planning phase they underestimated the size POE2 would bloat to. I expect the next league (and especially the league after that) to be much better. My guess is also that thats why they experimented a lot this league. Since it was going to be unpolished anyway you might as well get some usefull data from it.
@Evil_Arthas2 ай бұрын
This is one of the most scuffed ones for sure, in week 3 i thought its already second month of the league lol (Its like looking at watch every 5 second expecting it to go faster because you're so bored). I didnt visit Graveyard a single time, so no items been crafted, i dont want to interact with this mess, i dont want to play mild version of gauntlet - i just want to be happy, okay?
@upanddown11322 ай бұрын
The league (coffins, scarabs, allflames) are designed this way in order to force players to buy stash tabs.
@Flav_6062 ай бұрын
No, I agree. I dropped my first mirror this league after 9600 hours. Didn't change my will to play it.
@Kvodan2 ай бұрын
Lmao bro, same 😂 after 10k this league
@ChupiSama2 ай бұрын
Its time for test other games
@BlackbeardKNAC2 ай бұрын
That's because when everyone is dropping mirrors and hundreds of divines the thrill is gone. Who care if you own a Ferrari in a town where everyone drives one right?
@nickcameron96102 ай бұрын
@@Kvodan To be real guys, if you played 10k hours this league then thats why you are burnt out. that shits not normal.
@nickcameron96102 ай бұрын
@@BlackbeardKNAC everybody isn't "dropping mirrors" though. You need to watch someone play who doesn't play as a full time career mate.
@leonsmuk44612 ай бұрын
thanks for putting my feelings into words
@bunp262 ай бұрын
I really wish they would reconsider the 3 month league cycle. in interviews they seem almost proud of how close to the wire each league release is, but it doesn't give them enough time to readjust the core design when there are fundamental issues. GGG is the leading studio in this genre and not an indie company anymore. its reasonable for players to expect a more finished product than what they have been delivering lately.
@oldskoolsurvivor2 ай бұрын
has there been a 3 month league recently? It doesn't seem to matter when they are released tbh as they all need various patches after
@c-tothefourth48792 ай бұрын
Leagues are 4 month lately
@JM-ce1xu2 ай бұрын
Imagine being on console. There is no bulk trading, and it made this league feel really bad. In addition, searching to buy the reasonably priced corpses made you have to scroll through over 1000 pages of coffins. (Takes about 20 minutes each time you wanna search) Yes, I know you can message on the website, but few people reply when asking to buy.
@etrosknight22542 ай бұрын
yeah the trading process on console is diabolical, what I do is use the trade site to search for an item, then go to the market board and search for the item by name if it's a rare. But Innocence help me if it's a bulk item or a unique, then I get to hover over every item one by one to check the price
@beasthaven1571Ай бұрын
I’d reply to you on console….when someone messages me >~< I’m happy cause I could be mid lab or content I can’t leave and give a reply of one moment or doing x yes no and reply
@beasthaven1571Ай бұрын
@@etrosknight2254it’s so hard hyped poe2 merges all crossplay
@ThePainqT2 ай бұрын
One could think , they set the limit to 64 to sell more stash tabs . But who knows . Also the broken explod. Totems where added by GGG, bcs there was a race for ubers on ruthless. Im sure its the only reason they kept it in the league .
@eklypzn2 ай бұрын
Not originally at least. Since you had to pay to itemize the corpse. After changing it to free itemization, it starts to come off that way.
@divinityai2 ай бұрын
people don't have infinite money. I bought 2 quads, but when they all were full and after sorting stuff, 75% of my tabs (not special) were corpses I just quit the league. I don't want to play inventory management simulator, sorry ggg.
@TheDonkeyBEE2 ай бұрын
PoE isnt only option anymore. They have less tolerance for experiment. My fear is if they cant hold avarage player numbers, they would go predatory monetization route which will start the downfall.
@LaughingSkull4512 ай бұрын
Like they haven't done that already lmao
@SaltyVestАй бұрын
It's interesting because the resultant items of the necro crafting were pretty similar to like, recombinator items. Just it was waaaaaay more fucking annoying to curate your corpses, you had to kinda already have a plan while you were "building" the craft. Just a million little instances of fuckaround when a functionally similar mechanic just dropped what amounts to a giga awakener orb for you to yolo your gear together with.
@xTobsecretx2 ай бұрын
You mentioned the increased effect of map modifiers and back to basics farming methods of T17s. I think without those they are in fact a stepping stone to ubers (at least after they let us reroll them with chaos). My main gripe is that the atlas tree "hat" nodes give increased effect of map modifiers which means if I want to engage with T17s at their base difficulty, I am cut out of most of the bossing nodes on the atlas. So I need one tree for farming T17s and one for farming T16s to drop T17s. The graveyard crafting was also a little too powerful imho and they overbuffed it. I made an insane phys bow (triple T1 phys, T1 attack speed) in SSF and I felt almost nothing when I got it. I think recombinators really got it right. Some amount of chance to make insane items but not so high that you're basically guarantee something insane for some build. The league mechanic on the tree was also an interesting aspect though I'd rather have a separate tree for the league mechanic only, again something sentinel got right.
@damienpapson3662 ай бұрын
I think GGGs point about magic find being another axis to scale would be more valid if it were available outside of very specific uniques. For example, if it was a corruption implicit only or something.
@whiskoo99412 ай бұрын
It is always very strange how ggg explains why mf is good. They speak to it like you can swap out 3% of your power for 3% more loot in a snap decision. That's not how this game has worked ever, you cant just magically poof on some rarity for one of your suffixes on your gear, and poofing in 3% quant would be useless anyways. Gear is crafted meticulously through deterministic ways until its ready to be worn. I'm spending 10-30 div to buy a fractured increase rarity piece and craft it to full, or I'm dropping an entire gear slot for a dead unique for the quant. I'm not sacrificing some of my damage for a small increase in loot, I'm dropping entire pieces of gear or crafting whole new pieces of gear and building my entire character around mfing and hiring a fucking aurabot to be able to run the t17.
@sss-si5tl2 ай бұрын
@@whiskoo9941 they like aura bots as well so that is a good incentive according to them :D
@TalkativeTri2 ай бұрын
I wonder if t17s were simply NOT being run by the vast majority of people and just being sold, so they tried to add some easy juicing rewards to them to up the number of people trying them?
@celld7932 ай бұрын
or because they were only run with the sextant blocking either suffixes/ prefixes.
@Liratan2 ай бұрын
I mean I'm pretty sure it was a compensation buff for the strat they removed from the game at the same time at least that's how I took it.
@fumeknight23542 ай бұрын
Spot on video, this could not have been said any better.
@nerdyz0r2 ай бұрын
Agree, one of the worst leagues so far.. also dropped it after 1,5 week
@BlackRuffy172 ай бұрын
I totally forgot that sentinels had their OWN TREE! I want them so baaaad!
@Tommy-hm2ep2 ай бұрын
Ye the robos was fun and the easy crafting with the recombinators. We was running so many glacier maps i remember.
@stefandemerov84232 ай бұрын
Frankly, the most annoying thing about the legue is the new scarab system. There are now 116 unique types of scarabs, that ALL DROP INDIVIDUALLY, plus the atlas tree is now focused on scarab drops, on which your map content depends. Everybody loved when GGG made all currency drop in stacks, that reduced the ridiculous amount of clicks necessary to pick up all the currency, that dropped. Now they reversed this by forcing us to pick up 116 difrerent types of scarabs, thta only drop in stacks of one.
@whiskoo99412 ай бұрын
this whole league was a massive tale of spreading too thin. Multiple massive entire end game overhauls, huge qol changes, a multi crafting and mapping league, more skill gems, transfigured gem balance, the list goes on. For a company well known for their limiting testing time and poorly thought out decisions at times, you'd think this would be a huge no brainer to completely shut this ambition down from someone within the company. And what the hell was with all these knee jerk reaction mid league nerf and buffs? It used to be unheard of that GGG would do something like this. I bet it all that none of these patches would happen, but my entire economy was stripped and turned on its head multiple times in this league and killed most of my motivation to keep playing it. It for sure feels like there was a big shift in leadership for poe1 behind the scenes because none of this shit would happen a few years ago.
@stefandemerov84232 ай бұрын
@@whiskoo9941 I feel you, brother. Usually I dont play too much at the start of a league, because recent nerfs have usually killed my most recent favourite no-brain cheap build, so I have to wait a week or two for people to come up with the next one. That of course means I cant get rich off the initial league market, but this league shit went even worse, as it turned out every few days there was some AWESOME new way to print currency or uniques, and many people did, and then the new mechanisms were quickly nerfed by GGG. That left people like me poor as fuck and forced us to play in an inflated market by week 3 with no easy way to catch up, while everybody and their grandmother was running around with a Mageblood and a Ring of Kalandra. GGG f'd me hard this league. Thank God the new DD build popped up so I had an easy time doinc the content at least, even with low investment.
@caddph2 ай бұрын
If they had the lantern function like it worked for Acts (where prior area clear impacted next area lantern options), they could have curbed the fishing issue, and give a sense of progression for chaining maps and kinda curating your lantern effects.
@PejorativeDaedal2 ай бұрын
Although my time with Necropolis was short, it was the league where i became the strongest. I got my first mageblood and completed all ubers for the first time. Crafted nutty fractured/influenced gears that i would have never done in all the previous leagues (maybe harvest). This league was the highest power fantasy experience ive reached from all my time in POE. It was so easy to get geared and craft god tier gear, and I thoroughly enjoyed it.
@drunkndrivr2 ай бұрын
The reason no one is playing this league is not because of the league mechanic. If they removed the league mechanic altogether, you still wouldn't play. The game is just in a terrible state and is the result of not balancing things for years. Skills and skill archetypes haven't changed...like why are there still builds that can one-shot uber bosses on day 1 gear still a thing? How has that not been patched the following league? Remember when MF could only farm whites and maybe early yellows until you had multiple mirrors invested? How are they farming t17's? The game has become a joke and its sad more people are having fun in D4 than POE. Dare I say....POE BAD
@daanstrik42932 ай бұрын
Poe is having a bad league, yes. But comparing it to D4 is just insulting. And no offence: but the builds other people are playing has absolutely no effect on you aside from determining the economy. Farming ubers on Day1 is very much *not* the norm for 99% of players. Hell, many players don’t reach ubers at all.
@rahulkrishnan31072 ай бұрын
D4 Bad D4 dogshit song meme reference noticed Nice
@PauloVictor-tz9bg2 ай бұрын
I liked the multi fractured itens and perfect rolled itens but having to buy 88 coffins... This league would've been a blast if we had action house tbh
@mrghostmrghost64692 ай бұрын
T17 was the biggest mistake in the game since the mapping started ,builds that clear t16 super ez had a miserable time in t17 , build diversity is died with t17
@RatTacticsOnly2 ай бұрын
Honestly thank you for this, I brought up this issue in another stream about T17s (Difficulty/unfun/forced builds) and I got told that I need to "Get gud and its a skill issue" because I don't want to be forced to play top tier meta builds and have the fomo of "If I dont do T17s then im at a massive disadvantage". Like I get it, there will be groups that will beat solos, there will be people juicing harder but at least with T16s it felt like an even playing field, not where two days into a private league the CoC DD player is farming t17s dropping a crap ton of loot. (Actually happened to me)
@henrikswanstrom92182 ай бұрын
Scarab system killed the League for me. Finished Atlas, did all invitations and farmed ~100 divines in 5 days of play. Then quit because I couldn't stand the new lategame.
@beasthaven1571Ай бұрын
What was wrong about the scarab system tell us more. Is 100d really that bad in 5days that sounds pretty good
@henrikswanstrom9218Ай бұрын
@@beasthaven1571 Wasn't about the currency. Was just the regular first week Mageblood grind. Profits from grinding was pretty much same as previous leagues. My issues was that I didn't find the grinding fun or enjoyable. I never got to the T17 grind since I quit so early and just played T16s like usual. But the new endgame is just not fun to me. I hate how mapping is all about going full vertical into one League mechanic since you only have 4 Scarab slots. You can't really juice up your maps like before with several League mechanics to create unique and tailored strategies since the profitability of each League mechanic is based around running 4 Scarabs. Also hate that too much of your profitability in maps just is generic scarab farming. In previous leagues farming was way more enjoyable because I had the agency to do what I wanted. If I wanted to farm Legion + Breach + Harbingers I could do that. If I wanted to farm Harvest + Essences + Ghosts I could do that. If I wanted to farm Blight + Ultimatum + Harbingers I could do that. This is not an option anymore. Now you run a cookiecutter generic tree for all farming strategies consisting of all map effect nodes and all scarab nodes. Then you pick one mechanic to put the rest of your points into and juice it up with Scarabs. This has made endgame farming extremely dull and unexciting to me.
@bmnbl2 ай бұрын
Im so addicted to this game that im still in the league doing challenges while being one of those leagues that i really not having fun. Cemetery is tremendously powerful maybe the most OP mechanic we had so far but managing corpses and not having the option to skip the lantern was a huge mistake and probably killed the league. The need to have several quad stash tabs to actually play the league was also a big mistake, people will pour money into this game because they love the game not because they NEED to or else.
@Zain-IX2 ай бұрын
Multiple Micro Nerfs " / Nerf to Currecny Strats and FOMO as a Result Overcorrecting Fun " ( see above ) Wheighted Trans Gems after a Week in ( I got the Good Ones Relativly Often Early , then didnt . Bad RNG ? Sure , but it was kinda Obvious ) T 17 ( Forcing Players to Play Overtuned Builds or they miss out ) Forced League Mechanic or Rather Difficulty Divine Chance Nerf on said Mechanic ( Making Stuff even More Scarce for the Sake of it ) As a Somewhat Tryhard / Semi Casual Player , this League just didnt feel Right . Stuff felt to Scarce and Forced " . Hope that next League will be better .
@grindingcurrency2 ай бұрын
Würde für mich zu lange dauern, dass alles zu übersetzen, daher kurz und knapp in meiner Muttersprache: Ich stimme dir voll und ganz zu. Habe trotz 24days playtime nicht einen graveyard craft gemacht. Die Gründe hast du ausgeführt. Du hast aber auch einen einen Grund genannt, warum es trotzdem lohnenswert war zu spielen. Das Spiel insgesamt und insbesondere der Atlastree und der Scarab-rework sind einfach grundsolide und bieten den für mich passenden Spielspaß. Guter Build, optimierter Atlas (wieder tausende Unmakings verballert) und go. Die Alllflame-Embers waren auch ganz ok. Keine League, die mit den großen Leagues wie Heist vergleichbar wäre. Eine coole Leaguemeachanic wäre für mich auch nur noch die Kirsche gewesen. War aber auch ohne sehr nett. Vielleicht sind meine Ansprüche im Moment auch zu niedrig. Danke für deine Einschätzung!
@PerrythePig2 ай бұрын
well worth the watch
@1984psike2 ай бұрын
For me Necropolis is super nice, I started in sc trade an get burned out after 1-2 weeks, than I restarted in ssf hc - and oh my god the league Mechanic is excellent for ssf 😊
@lifeloverNorris2 ай бұрын
It's powerful, but power doesn't necessarily equate to fun. I still hate the way to use it, and needing to use up all my tabs and quad tabs to store coffins. This League is ultra pay2win with stash tabs.
@1984psike2 ай бұрын
@@lifeloverNorris yeah, its tidius, but im a spreadsheet andy :) so i can enjoy it, but i understand if someone has no fun with it
@chrispierce14542 ай бұрын
Sentinel was one of my favorites as well. I still have my fractured enlighten 4 gloves :)
@IXxhpnotiqxXI2 ай бұрын
PoE: the game where rares are harder than Ubers 😂
@shlomgoldberg91362 ай бұрын
I will explain what you are experiencing: There are backbreakingly bad leagues, like Lake of Kalandra. Sudden hard shifts for the worse in a massive way that draw plain outrage. Then there are bad, boring leagues. Kinda like Crucible, and now Necropolis. They're bad, but not so bad that there is outrage, people are just exhausted and hope things get better. People cannot take bad leagues forever. Maybe one or two, even three or they just get frustrated. How much somebody will take depends, but I left after a week. The league mechanic is painful to interact with, and I saw the first patch and then left. They only put out one patch after the first week, and that is it. Why would somebody stay? To abuse divine printing? T17s? Are those fun methods or reasonable to do? There isn't much else to do. I'd love to play other ascenandices like Gladiator or Winter Orb, but they're so bad and they can't keep up. Or death's oath, but they are garbage and I am essentially playing with additional difficulty if I do. I'd rather wait for a good league
@nathanfay19882 ай бұрын
In Kalandra I played the whole league because my TS CoC Ice Spear character dominated archnem monsters so I dont think I had issues like many players. This league, however, I've mostly been playing Standard, deleting old characters, regearing others that were broken by losing alt quality gems and other nerfs, amassing divines and mirrors, and focusing on a couple expensive projects for fun because that's more fun for me than gravecrafting in a dead league
@Evil_Arthas2 ай бұрын
Agree on Kalandra part. When Kalandra or how i would call " Archnemesis Terror" came out, things were rough, tough to play and league mechanic itself is just to much damage and tankiness, but they adress Archnemesis problem really quickly and things got better (Then they reitroduce it in the next league as if Kalandra situation never happend, sh`t happen). This league had complete opossite result, changes didnt help and league remain to contain problems that bugs people out (Extra hard, extra clunky, no tab space, economy is funky etc).
@botao44562 ай бұрын
They shouldve make corpses can be traded/fulfilled with Arimor to exchange for currency/div cards etc...
@Shaderyus2 ай бұрын
Sharing my experience as someone who plays since delve league, but rarely ever grinds to endgame bosses - I actually did most non uber content this league, still playing at this point to figure out what atlas trees I''m into, and didn't engage much with trade but managed to get a reasonable amount of divs with no exploits. All of this, because I enjoyed playing the holy relic of conviction. It's rather odd that a build incentivized me to play more than the league content itself, only to realize - if that is the case, then the league mechanic was barely worth engaging (and I agreed with all the points mentioned). I already liked holy relic and saw it go meta and kept playing it, worried that it'll get a heavy nerf next league, despite it not being the most op thing ever. It's easy to build around, but that doesn't make you instantly tanky or a one shot machine. If anything, it shows exactly what you said, fun builds tend to lag behind. And as soon as something gets deemed "too easy" it will be instagibbed with little consideration to how weak it was before. The regular holy relic is still not that strong, it should be buffed to compete with the transfigured version and not the other way around. It pains me to see that so many skills are left on the dirt and it becomes more and more apparent the more leagues we get that the market doesn't want us to use them. Then people like me, who barely have the time to even know about exploits or only get to maps in 1-2 weeks post launch, feel easily demotivated because the devs, while discussing balance, don't spend a lot of time thinking about those who have to compete in a market working against them from day 1 in terms of efficiency. I know it's hard to cater to casual players and hardcore players alike, but it'd be a hell of a more fun to see even 50%+ of skills being competitive, regardless of the market. Still waiting for non poison DoT build buffs, my wintertide brand dream is melting ^^'
@beasthaven1571Ай бұрын
This >~< I need to be faster but not the time to play
@jzd9772 ай бұрын
T17 made me feel like that beginner player who struggle to get to red maps and wouldn't dare dream about t16 juiced farming.
@sgt391Ай бұрын
This is why I like Poe. GGG takes significant risks on game design, making the game feel alive
@mrbuIIets2 ай бұрын
Kitavas Ice bolts got me all my voidstones, favored map slots (1st time; second league ever) and a few t17 clears. Was hella fun. Looking forward to whatver you got for next league! Thanks!
@TTakatoX32 ай бұрын
The issue of difficulty and build diversity is a definition of vicious circle. GGG adds a new, difficult endgame system -> only the top builds can do the system so people won't play builds that otherwise would be fine -> over time we get buff/changes so more builds are able to reach the new benchmark -> now we can complete those systems on a budget league starter and don't have any true aspirational content -> GGG adds a new, difficult endgame system. Old pinnacle bosses were to easy, so we've gotten ubers and when we've reached a point where ubers could be defeated with a bleed boneshatter ssf build we've gotten t17. The cycle goes on.
@poe72072 ай бұрын
As SSFHC Player,i have to say this leagues mapping was insane rippy. Like every Pack of Goatmens, Fireball Skelles or Cannibals are more feared then the map boss. Haunted mods can get crazy combos.
@sf50282 ай бұрын
A crafting system can’t have all three of the following: 1) produces powerful endgame items, 2) is accessible to everyone (no super-rare inputs), 3) is quick and easy to do (i.e. not tedious). Poe has the most optimizing playerbase of damn near any game out there, if a system has all these traits the market will be instantly flooded with perfect items. If one has to be sacrificed then #3 is the lesser evil imo. Just like trade, the tediousness is a feature not a bug - you have to do something to try to deter the degens from sitting in hideout for 20 hours a day printing and ruining the economy/experience for those trying to play the game ‘normally’.
@Entropix412 ай бұрын
My issue with poe is the lack of QoL. No vacuum looting, no increase to looting range, no identify all, no deposit all into stash tabs. Its like GGG wants to balance how much people farm by giving them RSI to slow them down. Necropolis crafting was such a massive blunder by GGG. Again, its like they learned nothing from every other crafting mechanic they have made, and what kind of QoL is expected in games.
@doodly_12342 ай бұрын
It was also really hard to go from Last Epoch to this PoE League. I went back to LE after a week
@LunaTulpa2 ай бұрын
corpses not stacking was just insane to me, i had tabs named "FLOOO and OOOR" with additional corpse tabs named "OOOO", and even me who didn't play a ton had like 6/7 tabs of "OOOOO" something else you should have touched on, not having fragment tab and having extra tabs was probably extra hard on anyone who hasn't bought premium tabs
@stefanchiric36912 ай бұрын
I think what people need to understand is that PoE 1 is no longer a priority. All of their resources are going into PoE 2, and whatever content we get is just slapped there so that they can keep the playerbase engaged and milk some more money until they get PoE 2 out.
@Selma_Fudd2 ай бұрын
I wouldnt be surprised if they always intended to change the corpse itemisation to be free but started at 1c to slow down the use at league start
@Snopey12 ай бұрын
I played this league for about 6 weeks and only really lost desire to play 2 days ago. I enjoyed graveyard crafting since it gave me and my friends gear that'd we'd normally never be able to afford, though buying corpses sucks. but really the entire market just sucks to use most of the time. I think I've blocked over 1000 people by now and still have waves of adding 30+ people at a time. the league mechanic just highlighted it really badly. 5:45 As someone who liked the graveyard, I only ever did a single craft with 40% adjacent booster since it was beyond painful to try and buy 30 corpses you needed and then add on "I want to buy 15 of X, 12 of Y, 3 +50s, and explicit reroll corpses. And all of the X and Y corpses need to be Demon." "Sorry don't have any demons." "no +50s or explicit reroll either?" "Yes but not demon." "I only need X and Y demon." "Oh. okay." *trade* made trade a lot more confusing for people. T17s felt like the dumbest joke GGG has played on us. Everything else about them aside, with how hard they are locking the 5th map slot behind them is so stupid. Thanks for giving us all these cool new scarabs to use it should would be great if we had the extra map device slot to actually use them while farming. I know most scarabs can be used by itself, but some really work a lot better with 1 or 2 other scarabs on top so not having it available means you just can't run it, or can't do combo strats on your atlas as effectively. 25:30 the league mechanic being force sucked a lot early mapping. every time I rolled "accompanied by map boss/harbinger/exile." was basically gg map since friends and I weren't strong enough yet. It really sucks trying to finish mapping when you only have 1 copy of said map between your group you're clearing with. Also the 64 corpse limit plus them being 1x2 is what had me purchase 2 quad tabs. I had the all special tabs, and like 8 regular premium tabs I'd use for holding things but when I filled 2 of them up in a few hours of farming I knew I was going to need so much more space. This was by far the most P2W feeling league in terms of how stash tabs have feel. So many corpses became skip or itemize and toss on ground if covering up something useful very quickly to try and save space.
@oneof13forestpeople972 ай бұрын
Very well said, you touched every complaint i had about the league and i played a full 2 months then got completely tired of the league mech even tho i have crafted some pretty crazy items that im very thankful for.
@user-bk9wt8gk1q2 ай бұрын
I collected over 20 stash tabs of corpses and never used them, because the mechanic is to clunky to use. I planned to do some crafting but eh,... We get so many UIs that fill up our whole screen (betrayal, alva, delvemap, beasts,...). Why not a map of the graveyard and bury the bodies from there? It's kinda fun that the necropolis is an extra area we can walk around and inspect. But it makes the crafting so annoying. That's like if you would need run through the bestiary and pick the beasts for crafting manually, while still needing 4 specific beasts. If necropolis crafting ever comes back i really hope they change that.
@shawnchia36112 ай бұрын
They need to remove necropolis from existence, other than the clutter and tiresome aspect, the items crafted also have too big an impact on the economy like 6 x t1 weapons or armor flooding the market and make gear chase too trivialised.
@user-bk9wt8gk1q2 ай бұрын
@@shawnchia3611 I would assume the crafting power get's changed if re-introduced. In league the specific crafting is often broken. When re-introduced it get's adjusted. It's necessary to make the league specific things interesting while putting a bit of a damper on powercreep.
@samuelfomoadams46122 ай бұрын
On paper, Necropolis was a great idea, but the execution ended up with game play that felt overburdened, and cumbersome. Path of exile is already a heavy inventory management game and this league mechanic made that weight feel just a bit too heavy for my liking, which is why I didn't enjoy this league.
@endmuller2 ай бұрын
I hated the T17s, the league crafts take a long time to be possibly good (and sometimes a few tries). looking forward to the next league
@ShaunhanM2 ай бұрын
Ive been saying this a for the whole league, they rly shouldnt have had one of the most impactful league mechanics at the same time as a total endgame overhaul. Too many changes in a league that has a huge juicing component and a huge crafting competent, would have been much better served with a league mechanic similar to Tota
@buddybrozy2 ай бұрын
i actually didn't mind graveyard crafting... but the bottlenecks they created with corpse rarity forced me to do what i hate: trade.
@qwertymesa2 ай бұрын
Yeah, if there were better drop rates I would have enjoyed the mechanic way more, literally the only thing I disliked about the graveyard crafting was having to trade no matter what because even after like 3 days of grinding corpses I would still be missing 5-10 of them >_>
@trad54792 ай бұрын
Couldn't agree more with the video. Solid feedback for GGG. I tried to hard to play this league but couldn't do it, just felt wrong and annoying. That's coming from someone that plays hundreds of hours each league and even played a bunch in Kalandra.
@sugarhighwhoo2 ай бұрын
On t17s - As someone who normally plays glass cannon map blasters, I was happy this league I decided to try something new and did DD necro. I was able to farm t17s fairly easily because of it. One thing about t17 mobs I don't get are the revenants with the on-death/Detonate corpse effect. It gives you maybe less than a second to get out of the effect otherwise it's a 1shot (even with the 500k EHP I had). For one of the QOL's released at the start of the league for corpse explode to have animation/sound/timing based on severity, why did they leave (or add) this one in that doesn't abide by that?
@Flynnor2 ай бұрын
Great summary, I completely agree, thank you.
@ssj3neo2 ай бұрын
nail on the head bro, well said. I kept giving the game a chance here and there but ended closing the game after a few maps. Sealed the deal when an amazing item that would sell in an hour to in a few minutes would just sit in my Trade tab because the amount of people that still play this league 1.5 months down is so low now.
@kerogre256Ай бұрын
When I saw that graves first time and lerned that they removed option to put molten sell under "move" button I was out...
@Olvenskol2 ай бұрын
Looking forwards to T16.5's :p
@PersonManGuyDude2 ай бұрын
Crafting leagues are almost always streamer leagues. The only exception was Sentinel because it was so easy...just slam two pieces of gear together.
@shawnchia36112 ай бұрын
Sentinel league is a good example of a crafting league done right. Nothing too complicated or tiresome but still have a lot of depth and more importantly, no extreme clutter.
@iLuminaye2 ай бұрын
biggest gripe for me is that they keep overhauling endgame but overly neglect early game like it doesnt exist.
@Donlaicha2 ай бұрын
All good points. Hope Mark/Team watch this even if its not a bingo
@derekurban45992 ай бұрын
Everyone forgets about the awful decision to remove the ability to bind instant skills to left click and introducing automation instead, which does the same thing but worse and costs a gem socket. Automation can and should be bypassed completely by using numlock, which is clunky but is also the only way to cast an instant spell on CD without CDR nerfs or losing a socket. That change made a lot of builds incredibly clunkier yet gets slept on due to everything else in Necropolis being a dumpster fire.
@aer02 ай бұрын
Can this whole video be made into a Bingo board somehow
@sss-si5tl2 ай бұрын
otherwise its worthless to Mark! :)
@dante55262 ай бұрын
I started playing during affliction, cant comment on most stuff do to lack of experience, i really appreciate the simplicity of grave crafting and having the ability to get most items i need relatively easily and cheaply
@sssonho2 ай бұрын
This was my first time playing PoE ever. i tried the game for about 2 hours when it came out on steam, didnt like it and quit. idk how many decades ago was that. wanna give my take and wanted you all to know how noob i am. with that out of the way. i started with a ziz build, pretty ez to play, EA, ziz have a lot of content about the build that was really ez to get it to 90+. eventually i made to t16 with my EA, was doing pretty well in t16 then i tried a single t17 and was 1000% destroyed, felt like shit. that my character was trash and that i did something wrong. after annoying all streamers with noob questions i got to the conclusion that I had to lvl another character, one that was able to do t17. So i went and lvled a dead eye LA, i know. people meme about floor pov LA dead eye but i have to say. it was a mega blast leveling . super fun. got rid of my EA gear and put some LA pieces to start mapping. after a few days is when i realized that i was addicted to the game. i could not stop playing and i was still farming t16. having a giga blast. once i had some ~decent~ gear i decided to try t17 again and for my surprise it was an 180 from my EA try. i was clearing the map with few deaths to thing that i just dont know yet. right, giga radius mob skills, some mods that were deadly af for my build. after 2 weeks i managed to farm 2 mirrors, doing harvest 8-10 hours a day( yes im a loser) got myself a giga bow and quiver and managed to grab some new/better gear too, with that, t17 became an easy run. bosses dying in a few seconds and it felt like t16 again , im still trash doing uber bosses, i dont think that my build is the best for it, maybe it its and im just bad. with that said. i wonder how my perception of the game is skewed, right? coz until this league, t16 was the hardest map and all the builds were made thinkin of that and with t17 that changed a lot. t16 feels like its nothing. i can grab everysingle negative altar and still melt everything and still have way more fun playing t16 but i couldnt coz if i want to make any progress gear wise i need to farm t17 to get the currency needed , it can be done in t16 but it would take so much time and its not viable and as a new played i can only expect content hard or harder than t17, right? i cant see myself doing t16 if the game keeps the pace like this league and take makes me sad coz t16 was super fun to play but not worth for my currency . i wish i had played the game before to enjoy more t16 and more builds and not feel like im lacking so much by not doing t17, idk. new player talk. 100% noob but thats how i feel. loved the game. dropped idk 200 bucks already lol and i still have so much to learn and try, so much content, love it. well. thats all. have a good day everyone.
@daymas2 ай бұрын
This league was nice ... np with the league and it was fun to play
@Claude-Vanlalhruaia2 ай бұрын
Well put together video and I think you cover most of the major points. Personally, I wasn't able to league start properly from day 1 because of, you guess it lag, freaking lag where ping would jump to over 100k. It persisted for around 5-7 days, I was able to play for around maybe 10 hours total within that time without the interruption of lag. That completely ruined my mood about this league as it obviously make me lag behind most people.
@FoolishNori2 ай бұрын
Thanks for the amazing analysis, just wanna add some ssf perspective: I usually do my leaguestarter to get my atlas complete, then build into some sort of map farmer to farm enough crafting mats and uniques until i enough to create a nice boss killer. last season i had a pretty nice blade trap trickster and a indigon mana stacker (nice in terms of ssf, nothing crazy in trade) and killed ubers even more than once cuz i had so much fun. this season on the other hand i stopped after the voidstones cuz i really didnt find ANY motivation in myself to do another map. i agree, with you: i wasnt angry or anything, it just was apathy. when i saw how annoying reaching ubers was I just quit. the last implementation maybe wasnt great for trade, which i agree was horrible design, but the current drop rates are just a joke for ssf. and since they just stole the meaningful loot from normal pinnacle bosses, all motivation to do those is gone. in my mind, normal pinnacles dont even exist anymore (just elder for the eye). the league mechanic is barely worth mentioning for ssf : i got an relatively early 6-link which is nice, but after that... the farming required to get something meaningful is just crazy. while being a lot stronger maxed out, the main problem is that you usually want the same corpses over and over (more gems and less attacks eg) so while you farm those, you will get quad tabs full of other corpses. i got full on ptsd after my 3rd quad tab when i even looked at them.
@ronnybajado3942 ай бұрын
For me: corpses covering screen, exhausting to buy corpes you need and you can't skip leauge mechanic. Everything forced upon you takes away things i love with game.
@reliefpfeiler13372 ай бұрын
Man the Totem-explode build was the most fun build i've ever played. So sad that they nerfed it to death after Crucible league.
@LaughingSkull4512 ай бұрын
I'm just hoping GGG is taking all of this feedback into consideration and learn from their mistakes. I know they can, because they've been through this before. One can only hope, though. I'm still playing and learning, even though I'm not really enjoying the league. Biggest thing for me is the added difficulty with the lantern mods. So stupid. It's like a mini-Misery Gauntlet. lmao
@joseluiscuervolopez-mora18142 ай бұрын
Hope that some poe developers see this video!! And that they can draw some consteuctive ideas! - Less time consuming “clicking” - More prepatch league mechanic testing, especially taking out annoying league steps - More prepatch balance testing would be nice - Maybe do this with a couple preset builds bot simulators in random maps with a couple gear sets for all skills
@jcal202 ай бұрын
Unpopular opinion - I had an incredible time playing 3.24. The lantern in the map device was so awesome. I didn’t get into the crafting other than doing the challenges. The allflames were really cool too
@tynides25752 ай бұрын
Spot on. The best thing about this league for me was the 3 Atlas trees and the new scarab changes which were easy to use and understand as well as a few of the new items like the spectre helmet. That's generally it for the things I remember to care for after quitting the league like 2-3 weeks in. Not much else I can think of on the spot. Besides that, really wish they'd bring back recombinators already. Recombs for 3.25 please GGG, thank you.
@c-tothefourth48792 ай бұрын
Those are base game features, they just came with the league. Scarab changes still have flaws too.
@tynides25752 ай бұрын
@@c-tothefourth4879 Just because they're base game features doesn't mean they aren't included in this league lol. They weren't in previous league so there's nothing wrong with including them as a positive for this league in which they appeared. No matter how flaw the scarabs are, at least it's much easier/simpler to use/understand which is a good thing. And it's not like the game doesn't have flaws too, whether from this league or the previous leagues no matter good or bad the league is.
@c-tothefourth48792 ай бұрын
@@tynides2575 Coming in the league update doesn't make them league content. Basic concept. They're in standard.
@tynides25752 ай бұрын
@@c-tothefourth4879 Oh, didn't know they were in standard way before 3.24. My bad. Reading comprehension is hard for you, no? I said the best thing for me about this league was those things. It includes all the changes, whether league related or not, in this patch. That's not hard to understand nor is there anything worth arguing over... Smh.
@damo06ab2 ай бұрын
Maybe a bit off topic but for me main issue with PoE is that you die way more often by random one shots than just three leagues ago. I haven't played much Necropolis but last league I had a TS Deadeye with bloodnotch+immutable force, spell suppression and many more defensive options that pob made to around 50k ele res and 100k ehp. If I didn't run T16s transmuted at most I would never have a chance to get to level 100 and I only did alch&go without delirium or things like that.