Pokemon Originally Had 65,535 Versions (Exclusive)

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DidYouKnowGaming

DidYouKnowGaming

2 жыл бұрын

Poke' Myths -➤ • Pokemon Myths DEBUNKED
Lockstin -➤ • A Lost Pokemon Lecture...
We delve into some exclusive secrets about Game Freak's original Game Boy Pokemon games, including how Pokemon Red and Blue were planned to have over 65,000 different versions.
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Special Thanks: SnorlaxMonster, HiResPokemon, Otto Sandshrew2, and Backlot52
Research/Writing by Dr Lava
Video Editing by TheCartoonGamer
Sources/Further Reading:
lavacutcontent.com/satoshi-ta...
lavacutcontent.com/tajiri-tsu...
lavacutcontent.com/masuda-gam...
lavacutcontent.com/sugimori-m...

#Pokemon #Pokémon #Nintendo #GameBoy

Пікірлер: 948
@DidYouKnowGamin
@DidYouKnowGamin 2 жыл бұрын
A lot of y'all like to read developers interviews in-full and in text form, and making them publicly available is also good for preservationist purposes. So here's links to three of our translations, totalling about 25 pages. These were originally posted on Dr Lava's Patreon, and have now been made public on his website. Dr Lava is a DYKG member, and he wrote this video. Links: 1. All nine Game Freak developers in 1996 Pokedex book: lavacutcontent.com/satoshi-tajiri-pokedex-interview 2. Satoshi Tajiri and Tsunekazu Ishihara in Nintendo Online Magazine, July 2000 issue: lavacutcontent.com/tajiri-tsunekazu-ishihara-interview/ 3. Junichi Masuda in Famitsu Weekly, May 2019: lavacutcontent.com/masuda-game-freak-history/ 4. Five Game Freak developers, Nintendo Online Magazine, July 2000 issue: lavacutcontent.com/sugimori-masuda-developer-interview/ (we already published this one last year, but we briefly mentioned it in today's video, so we're linking it here along with the others) These interview translations add up to 25 pages, but there's still about 80 pages we mentioned in this video but haven't published yet. We're still holding them back to use as research for future videos, then we'll publish them in text form at a later date. Cheers.
@andreou2473
@andreou2473 2 жыл бұрын
Very much appreciative to have this information. Thank you 👏
@Cliffordlonghead
@Cliffordlonghead 2 жыл бұрын
Ok
@rickster008
@rickster008 2 жыл бұрын
7:58 i realised that type of gameplay was later used in megaman battle chip challenge
@mariannecrews4263
@mariannecrews4263 2 жыл бұрын
Y'all misspelled Lockstins name in description
@markb5249
@markb5249 2 жыл бұрын
It seems the file for the interview is password protected. Also, will the Japanese originals be uploaded? Translation is never 1:1 and I'd like to be able to read the base text.
@jaytdl9041
@jaytdl9041 2 жыл бұрын
There's actually a lot of parallels between that concept and randomizers today, only that randomizers are almost entirely meant as a challenge and not nearly as casual as the games themselves
@nickolaswilcox425
@nickolaswilcox425 2 жыл бұрын
to be fair, randomizers dont take into account the map design which is where most of the challenge comes from, a proper randomizer with map tiles/generation that was made for it wouldnt run into that issue... not as often anyway, im sure some poor kid would still somehow luck out and land in an ultra hard mode version by happenstance either as a result of a bad combination of start/transition tiles or some bug wreaking havoc on their world
@Blaze4ification
@Blaze4ification 2 жыл бұрын
Not just that but the nuzlock concept too, sounds like they also had something akin to that planned. Makes me wonder, are the people that invented those concepts secretly gamefreak employees? lol.
@Markworth
@Markworth 2 жыл бұрын
@@nickolaswilcox425 That was my first thought. Even if they had made the tiniest hint of progress on that feature, it would have been scrapped immediately. Way too risky. Even if all you get is a randomized Viridian Forest, well great. The cartridge itself can be soft-locked an hour in (if that) because an 8 year old decided to give himself a crazy name.
@nickolaswilcox425
@nickolaswilcox425 2 жыл бұрын
@@Markworth it could certainly be done, putting checks in place to prevent a problematic outcome or certain details are hard set to provide a reliable framework to build on, but the tech at the time it would have been rather difficult to cover all contingencies, nowadays it could be done though, still possible for a rare few instances to slip through the cracks but accidentally unwinnable has been a thing for years and most of those games werent deemed trash for it, at least not that alone
@superkonijn988
@superkonijn988 2 жыл бұрын
sometimes i like to create randomizers just for fun without any hardcore nuzlock challenge added to them. its fun trying to discover new pokémon that way and using pokémon you otherwise wouldn’t.
@RunicVersion244
@RunicVersion244 2 жыл бұрын
The early ideas about buying and selling pokemon make sense when you consider the inspiration the games took from capsule toys, especially in earlier iterations.
@blunderingfool
@blunderingfool 2 жыл бұрын
Gacha are such a cancer.
@WonderSparkPuppets1
@WonderSparkPuppets1 2 жыл бұрын
The Tomy Pokémon medal battling game in its first series had this mechanic as part of the instructions for how to play. If you lost the battle, your medal would go to your opponent. For series 2, which added 48 different Pokémon medals, they scrapped that idea in favor of a rock-paper-scissors game and everyone kept their medals at the end. It was kind of like a capsule toy in that they came in blind packs.
@nidohime6233
@nidohime6233 Жыл бұрын
Also is based on bug catching where people catch and sell beetles for high prices.
@TheHatMan69
@TheHatMan69 2 жыл бұрын
This may explain why there's mention in the code of Yellow of an unused Pink version. Bumping up the gen 1 game count to four brings the total far closer to that original hope for 5-7 before it was compromised at two. RIP Pokemon Pink.
@ZombieBarioth
@ZombieBarioth 2 жыл бұрын
Yeah just like Let's Go had Eevee version they originally wanted a Clefairy version for gen 1, but they ended up scraping it for being too cutesy. It also explains all the other seemingly random trademarks for version names, they've held onto the idea for a while.
@Super_Top_Secret_Area
@Super_Top_Secret_Area 2 жыл бұрын
There are 4 Gen 1 games: Red, Green, Blue and Yellow. 5 if you count Japanese Blue as well (vastly different from the other Japanese and International versions). Pink would make them 6 in total.
@flint8291
@flint8291 2 жыл бұрын
Clefairy WAS the original mascot, after all.
@pkmntrainermark8881
@pkmntrainermark8881 2 жыл бұрын
@@Super_Top_Secret_Area If you count J Blue as a separate one, why would you count Green and International Blue as two games when they're basically the same thing? May as well count J Red separately at that point.
@HomeCookinMTG
@HomeCookinMTG 2 жыл бұрын
@@pkmntrainermark8881 the only one that's actually different is Japanese blue, (it has a different catch list than both red and green), and the American red and blue are just red and green with Japanese blue'e Sprite work
@risel56
@risel56 2 жыл бұрын
That moment when you realize Game Freak came up with the idea of randomizers and Nuzlockes over a decade before anyone else.
@GabePuratekuta
@GabePuratekuta 2 жыл бұрын
I certainly would've abandoned the series long ago if they had.
@asswaterstudios
@asswaterstudios 2 жыл бұрын
Yet Pokémon fans always are acting like they could do it better and complaining about just about anything.
@tinkerer3399
@tinkerer3399 2 жыл бұрын
Eh, randomizers and Nuzlockes were a part of gaming since the early 80's.
@Hysteria98
@Hysteria98 2 жыл бұрын
How in God's name could you know they came up with it before anyone else if it was 'just an idea'?? Thousands of gamers or developers might have had the idea but just never implemented it.
@dinoshotgun
@dinoshotgun 2 жыл бұрын
@@asswaterstudios some actually prove it by ether hacking the game to fix it, or by making an actual game or rom hack (wether or not their game or rom hack is better than the original is up for debate, one I’m not willing to have as I’ve never played a Pokémon clone (other than digimon) or Pokémon rom hack in my life)
@cumbrap
@cumbrap 2 жыл бұрын
Considering how bugged the original games were, this would probably have been a nightmare to actually play. I can imagine the randomizer putting a gym entrance behind a rock, just completely ruining that entire save file.
@Gianski150
@Gianski150 2 жыл бұрын
They are too ambitious for the first installment of the game and people at the time aren't used to random procedural generated world and their platform is just a gameboy which completely limits their capabilities on what they can implement. I commend Iwata for saving the 2nd installment of the game since the original developers didn't bother to document their work.
@TheY2AProblem
@TheY2AProblem 2 жыл бұрын
Remember Psychic types are weak against Ghost types.
@Blernster
@Blernster 2 жыл бұрын
In normal play you would never notice any bugs, you have to go out of your way to find them. The games are fine
@FloopDeMoop
@FloopDeMoop 2 жыл бұрын
It would work with modern procedural generation systems, but there's not much purpose to randomizing the world itself. Randomizing Pokemon encountered between players would have worked fine.
@regulargoat7259
@regulargoat7259 2 жыл бұрын
@@Blernster my friend would disagree with you. He got softlocked while doing nothing particularly weird
@PlazmaticBrony
@PlazmaticBrony 2 жыл бұрын
A procedurally generated world based on your trainer ID sounds incredible, ngl
@NitroIndigo
@NitroIndigo 2 жыл бұрын
Someone should make a Pokémon-inspired game like that.
@stefanjelincic4677
@stefanjelincic4677 2 жыл бұрын
I think there’s a fangame kind of like that called Pokémon Wilds. It’s PC-only, though.
@NatetheNerdy
@NatetheNerdy 2 жыл бұрын
Look at the other side of the coin though, you could play 10 games and still be nowhere close to catching all the pokemon.
@masync183
@masync183 2 жыл бұрын
Until it generates a map that is impossible to complete that is lol, the elder scrolls daggerfall was newer than Pokemon and on pc and it still does that sometimes. Honestly the amount of work they'd have had to do to make sure that every version of the game was completable would be so vast that would probably be the only Pokemon game to ever be made
@robertlupa8273
@robertlupa8273 2 жыл бұрын
@@masync183 More like Buggerfall :P
@Gnoggin
@Gnoggin 2 жыл бұрын
Thanks for having me on! I love learning and explaining things like this. :)
@necrozma4029
@necrozma4029 2 жыл бұрын
And I was wondering why the narrator sounded like you
@akumaking1
@akumaking1 2 жыл бұрын
Hello Can you explore the Gen 9 legendaries?
@necrozma4029
@necrozma4029 2 жыл бұрын
@@akumaking1 he'll get to it. I bet he's in the process of making the video right now.
@SymbioteMullet
@SymbioteMullet 2 жыл бұрын
@@necrozma4029 he's used the time machine from gen2 and is making a video on generation 0 legendaries!
@shadowstargaming7186
@shadowstargaming7186 2 жыл бұрын
did you notice that in the vid description, your name is misspelled? they forgot the S lol
@MrTheMasterX
@MrTheMasterX 2 жыл бұрын
The more I hear about Gen 1's development, the more I realize its success was lightning in a bottle.
@TazTheYellow
@TazTheYellow 2 жыл бұрын
Vanishingly few universes where Pokémon ended up the multimedia monstrosity it is today.
@nidohime6233
@nidohime6233 Жыл бұрын
It just happends to made the right choices to become what it is today.
@wesnohathas1993
@wesnohathas1993 Жыл бұрын
The franchise's success is truly baffling when you consider all of the circumstances that could've acted against it. Gen 1 ended up a buggy mess that would hardly hold up to reasonable standards on a technical level, and made by a development team that seems like they have no idea what they're doing half the time.
@MrTheMasterX
@MrTheMasterX Жыл бұрын
@@wesnohathas1993 Not to mention how late it came out into the Gameboy's lifespan. The fact it escaped being a niche title is astounding.
@islandboy9381
@islandboy9381 Жыл бұрын
@@wesnohathas1993 The Mew word of mouth hype like that, its appealing manga inspired art that already made it stand out in a lot of foreign countries and the supplementary marketing after definitely helped a lot. I think the developers never anticipated how much of a chain reaction the ideas for making people interact more with eachother through the game would be.
@stelliocantos4639
@stelliocantos4639 2 жыл бұрын
Imagine being the strategy guide companies of the time and the sense of existential dread when they would have begun to realize that each game was slightly different and they slowly meltdown. That would have been a nightmare.
@pkmntrainermark8881
@pkmntrainermark8881 2 жыл бұрын
Would've just been general tips about battling at that point.
@WowOafus
@WowOafus 2 жыл бұрын
The strategy guides for red and blue were pretty bad. I doubt they would’ve cared there were so many versions. They’d just copy paste
@QuintusAntonious
@QuintusAntonious 2 жыл бұрын
Random world generation is usually done via seeds and those seeds generally have predictable variations. So while you couldn't have a strategy guide with in-depth maps, I imagine it'd still be possible to develop one that helps plays predict what might be where based on how their seed generated.
@dylanzlol7293
@dylanzlol7293 2 жыл бұрын
Imagine making 65535 strategy guides from the same game
@plumjet0930
@plumjet0930 2 жыл бұрын
Prima Strategy guide Pokemon: Red, ID. 58365
@TheKillerStove
@TheKillerStove 2 жыл бұрын
If they had just dropped the randomized landscapes bit, I feel like the trainer ID based randomization of possible Pokemon could've worked. All they would've needed to do is set larger pools of Pokemon for each area, and a set of predefined appearance rates to be randomly applied (Think having 10 potential Pokemon per area, but the developers only want 4 to appear, so the game randomly applies appearance rates of 40%, 25%, 20%, 15%, and six instances of 0% to the set of potential Pokemon based on your ID number). To determine the same number of Pokemon are unobtainable per game, you'd need to ensure two things. First, you'd need to determine a random set of Pokemon to be purposely excluded, with consistent rules on the size of evolutionary lines so some poor kid doesn't end up missing out on 15 Pokemon, while another ends up missing 5. Ideally they'd set it so a defacto "ban list" of Pokemon is generated on start, picked from sets defined by the size of their evolutionary lines (something like one Pokemon that doesn't evolve, two evolutionary lines with only one evolution, and two evolutionary line with two evolutions). Pokemon on this "ban list" would always be given one of the 0% chance slots before the rest are randomly distributed. Second, they'd need to implement a system so the base form of each non-banned evolutionary line appears at least once. My preferred solution to this problem is giving each non-evolved Pokemon a value during the intialization process based on how many pools they have left to appear in. The easiest way to do that is hardcode the amount of pools they are in, and have the game decrease that value by one every time they receive an appearance rate of 0%. If that value reaches 1, they're guaranteed to recieve the highest value available in a pre-randomization step similar to the banlist check. During that pre-randomization step, it would also determine if the amount of Pokemon designated 1 pool remaining is higher than the total number of non-zero appearance rates in the pool. If that ends up being the case then the game repeatedly divides the largest appearance rate by two until all of the Pokemon can receive appearance values. Another solution involves using Cerulean Cave as an overflow pool, where a similar tally system keeps track if base evolutions aren't included in any pool, but instead of forcing them to be in their last possible opportunity, it just adds them to the otherwise nearly empty set that is Cerulean Cave. Spawn rates would be determined by dividing 100% by the total number of Pokemon in the pool. I personally dislike this solution because I feel like it would be less satisfying to players if all the Pokemon they couldn't find showed up in the post game, but it would trim down the algorithm to determine pool contents. As for how you handle the game calculating all that on startup, you hide it behind the intro with Professor Oak. Remove the player's ability to mash through the intro, giving the cartridge time and computational power to intialize all of the game settings as otherwise the game is just retrieving and rendering text information.
@Gianski150
@Gianski150 2 жыл бұрын
They lack the technology of the time and no time left to implement the features since they are already working the game for 6 years which is a very long time for development. They didn't even bother to document their work properly.
@CAPAE
@CAPAE 2 жыл бұрын
As another programmer, I commend you for your problem solving ingenuity. If it was not for the dreaded, almighty deadline this would have been the greatest implementation for the system. It also would have helped the game's replay value in later generations once they refined the system, as they could program it with better technology and less limitations making it different player ID on every New Game startup. Heck, they could even implement New Game + where internal data can be saved that the cartridge has already been beaten once, and you can randomly generate the game with harder Pokemon levels and challenges.
@chlorobyte_projects
@chlorobyte_projects 2 жыл бұрын
Messing with just the encounter tables shouldn't be nearly that bad. If the game did, let's say, one route's table per frame, it would still easily finish before the player is done mashing through Professor Oak's introduction.
@nidohime6233
@nidohime6233 Жыл бұрын
In short the reason there scrapped the idea is it was too hard to make it work back in the day. Even in games like Minecraft the procedural generation can sometimes screw up, so imagine for a Game Boy game with little memory and written in a code language wellknown to create many glitches.
@mds_main
@mds_main Жыл бұрын
To be honest I think this should be something to be implemented in the future of the series, replacing the two-versions system. This way they can stop with selling the same thing over and over while still having trading incentives.
@SendFoodz
@SendFoodz 2 жыл бұрын
replayability would be greater, and 30 years later when streaming became a thing it would have been better. but at the time, the playground talk of how to get past a cave or navigate safari zone, or where zapdos was, or the hidden area behind bills house, or the ss Anne truck.. those things would have never been.
@austinknight5881
@austinknight5881 2 жыл бұрын
We may never have realized about things like "Gen 1 miss" or type wonkiness, since there would have been no stable base to start from
@belstar1128
@belstar1128 2 жыл бұрын
I think it could be bad seeing how hardcore some fans are they would be buying 1000s of copies of the game.
@Dandus_TF
@Dandus_TF 2 жыл бұрын
30 years after Pokémon streaming became a thing? Streaming has been around for over a decade and Pokémon isn't even 30 years old.
@dylanzlol7293
@dylanzlol7293 2 жыл бұрын
the ways to catch Missingno would also change if we imagine there'd be different glitches per map
@nidohime6233
@nidohime6233 Жыл бұрын
I don't think replaybility would be that common since people get too attached to their Pokémon and completing the Pokedex was already a nightmare with 151, so the last thing they want is lose all that progress at once.
@The_Mister_E
@The_Mister_E 2 жыл бұрын
If he had just scaled the idea down to the trainer ID changing the availability of certain Pokémon in a given route and weighing the encounter rates. That would have been neat. Say, across three games. One guy can barely find Seel in Seafoam, one finds them all the time, and another finds Shellder at Seafoam rarely but finds lots of Seel while surfing the ocean!
@Abra391
@Abra391 2 жыл бұрын
It would have given a good incentive for trading
@TXFDA
@TXFDA 2 жыл бұрын
While neat, I feel like just having two (three if your count Yellow) versions was plenty. It's already a pain in the ass to fill a Pokedex with just two versions, having to play through both, or at least reply on a friend to play through theirs and catch what you need. Imagine that, times 50, where now you gotta find 50 other people to trade with simply because everyone's game has different Pokemon. It'd be a neat idea, and would definitely have incentivise trading even moreso than it already did. But I'd imagine it would have been more annoying than fun.
@chompythebeast
@chompythebeast Жыл бұрын
Can you imagine the rerolling players would be engaging in with this system, though? Especially these days, people would know exactly what the ID numbers mean for specific Pokemon in specific places, or they'd be able to determine rapidly the likelihood of finding things like Pikachu in the Forest early on
@OCRSaiyan
@OCRSaiyan 2 жыл бұрын
These videos are getting better and better. A lot of channels give pokemon facts but these deeper dive videos are so much more interesting! Another great one guys 👍
@francescganau7679
@francescganau7679 2 жыл бұрын
I love it how many of the features game freak worked on the hardest were probably ditched out from the final release or overlooked by most players, whereas features they probably didn’t focus on as much like multiplayer battling were crucial for the health of the future series. I would love to know how developers envisioned player experience of the Pokémon world. It probably differed a lot from ours
@Compucles
@Compucles 2 жыл бұрын
It's like how multiplayer in "Goldeneye" on N64 was an afterthought that barely made it in the game.
@nidohime6233
@nidohime6233 Жыл бұрын
It happends quite often when brain storming, there started with many ideas that ended being scrapped because it wasn't worth it or lack the resources. Also tunnel vision can have a play too, many games flopped because there didn't realise what ever they where doing it wouldn't work at the end, like not knowing your audience.
@juanmacias5922
@juanmacias5922 2 жыл бұрын
Can you imagine the amount of replay-ability! Gosh, I'm so sad they couldn't figure out the recursive nature of random world building. It could have even been built while you were talking to Prof. Oak, so it wouldn't feel like you were waiting for it to load.
@nlb137
@nlb137 2 жыл бұрын
It actually wouldn't have been that hard to set things up to have 2^16 different versions simply by having two different version for each zone. You basically make two Kantos that have all their 'doors' in the same places, and then each zone picks which version to use based on your trainer ID. Hell, for up to 16 zones you can just do it by checking a bit (and then check odd/even for pairs of bits after that. Now I kinda want to see if that can be done in a romhack.
@nlb137
@nlb137 2 жыл бұрын
@らてちゃん Yeah, space was likely a major reason that a pseudo-random map wasn't implemented. Fitting a "random red" into a crystal hack (replacing Johto) would probably work.
@flint8291
@flint8291 2 жыл бұрын
Add checks for IDs in several locations. Each check would be like "if digit X is set to Y, then"... Therefore, you'd have to do WAY less checks than 65535.
@nlb137
@nlb137 2 жыл бұрын
@@flint8291 Yep, that's exactly what I meant. Route 1 could just check if the 1s bit was 1 or 0 to pick which of two areas to load. Route 2 checks the 2s bit, route 3 checks the 4s bit, etc. for the first 16 routes. That makes them entirely independent with a single check (basically just TID AND 0...001, which sets your zero flag if the last bit is 0). Then you start checking *two* bits; route 17 checks if 1 and 2 'match' (11 and 00 get one version, 10 and 01 get the other), then you check the 1 and 4 bit, the 1 and 8 bit, etc. (and then 2 and 4, 2 and 8, 2 and 16). Just checking two bits at a time like that can cover a huge number of areas (I think it's 15+14+...+2+1 = 120, plus the first 16), and while there will be patters (if route 1 and 2 both get the 1s pattern, you know that the route 17 will get the 11/00 pattern), you'll never be able to predict one area *solely* based on one other area. Also relatively cheap to calculuate; AND it with the appropriate mask (so checking 1s and 2s would be AND 0...011) to isolate the bits you care about, then figure out if they match (I'm pretty sure you can do it in two operations, can't figure out a way to do it in one off the top of my head). ETA figured it out: the AND 11 mask will set the zero flag if you have 00 in the checked bits, then if that fails you XOR 11 and it'll set the zero flag if they're 11; if both operations don't set the zero flag then you have 10 or 01). Two bitwise ops and two flag checks. Even better, with 136 yes/nos possible, you could use separate ones for each route's encounter table (one check for route layout, one for encounter table), and that further increases variety (and helps you hide patterns; if a route 'matches' a pair of encounter tables on the other side of the map, or vice versa, it's harder to notice).
@Savannah_Simpson
@Savannah_Simpson 2 жыл бұрын
Well good for you, you must be smarter than all the people who actually worked on the original games! What do they know right?
@nlb137
@nlb137 2 жыл бұрын
@@Savannah_Simpson I'm not insulting them, they had good reasons to decide not to do it. Pre-internet people relied upon physical guidebooks often enough; a 'random' map in a non dungeon-crawler would have been obnoxious, and trying to 'catch-em-all' when you don't even know what you can catch, or where, would have sucked. I'm sure their idea for a "2^16 versions" was similarly 'simple'; they pared things down to the Red and Green we eventually got for reasons besides it being complicated (as mentioned in this thread, space would have been a major concern; Gen 1 games barely fit on their carts).
@jaycob1830
@jaycob1830 2 жыл бұрын
Ok the fact that they scrapped blue version because venusaur has a super cool design is awesome to me, giving that family some love
@kingsgrave_
@kingsgrave_ 2 жыл бұрын
Pretty wild that they started with concepts that would later become rather popular and standard for a lot of indie games like Procedural Generation and losing your progress or party members if they were knocked out (Permadeath). I really want to know if they are aware of "Nuzlockes" because that's basically what Tajiri almost made but officially lol.
@TheGhostFart
@TheGhostFart 2 жыл бұрын
permadeath in videogames predates pokemon by at least 16 years.
@SnakebitSTI
@SnakebitSTI 2 жыл бұрын
Not wild in the least. The 1980 game Rogue popularized permadeath and procedural generation. Roguelikes are so-named for being like Rogue.
@HotDogLaws
@HotDogLaws 2 жыл бұрын
Its pretty fascinating that this totally different design direction that so many custom mods have gone down existed from before the first game was released. And then the later games went in the complete opposite direction, with extremely linear design and hand crafted content
@zekerdeath
@zekerdeath Жыл бұрын
@@SnakebitSTI is the latter-most bit really true? that genre name comes from Rogue? im a massive fan of roguelikes and i had no idea.
@SnakebitSTI
@SnakebitSTI Жыл бұрын
@@zekerdeath Yep. "Roguelike" was used a lot like the later term "Doom clone".
@Goldtiger142003
@Goldtiger142003 2 жыл бұрын
One-time procedurally generated worlds would have been awesome. That would promote trading so much more than it does now, especially since they jumped ten different sharks to include alternate dimensions and timelines into the franchise. I really want that in a game now.
@user-jl6wd9ir4v
@user-jl6wd9ir4v 2 жыл бұрын
Btc
@nidohime6233
@nidohime6233 Жыл бұрын
Yes and no. If for some children was already hard to find someone who had a different version to trade Pokémon with imagine 65,000 something versions where you don't even know what Pokémon can or cannot be caught on your save file.
@victorycry8849
@victorycry8849 2 жыл бұрын
A Pokémon style rouge-like with randomly generated monsters sounds like a modern indie game concept. I'd play it
@JojoTheVulture
@JojoTheVulture 2 жыл бұрын
Maybe not for the main games, cus nuzlockes are ready exist but for something like the mystery dungeon series with different randomly generated runs including your team would be cool
@KeinNiemand
@KeinNiemand 2 жыл бұрын
a pokemon Rogue like? That's Pokemon Mystery Dungeon. There's also a randomizer for mystery dungeon explorers of sky
@KeinNiemand
@KeinNiemand 2 жыл бұрын
@@JojoTheVulture There actually is randomizer for Explorers of Sky called Sky Temple randomizer.
@UnusualPete
@UnusualPete 2 жыл бұрын
Wow, I can't believe they actually considered a "Pokemultiverse" of sorts back then! 🤯
@michaelbootes4822
@michaelbootes4822 2 жыл бұрын
Honestly they should try this again. With god knows how many Pokémon out there now each game could be so unique. It may not work but would be one hell of an experiment
@Pretzelman718
@Pretzelman718 2 жыл бұрын
Sounds like randomizers and nuzlockes were the fan-created spiritual successors to ideas early in Pokémon's development
@DuckyWuzHere
@DuckyWuzHere 2 жыл бұрын
So, initially I thought that it was to make more money by making two separate versions of the games- but this has made me realize that the concept started from a lot more of a passionate place. It's literally changed my concept on that. Maybe the means have changed and now it IS for money- but I like the idea where it came from initially.
@PKMNCappy
@PKMNCappy 2 жыл бұрын
Having randomized maps based on player ID sounds rad! Super ambitious so I see why they didn’t do it, but man that sounds really fun!
@RadicalEdward2
@RadicalEdward2 2 жыл бұрын
11:02 the damage status mechanic kind of came back in the games that had bonding like Sun and Moon where there would be text like “Pokémon looks like it’s about to cry.”
@Kan-wz6uo
@Kan-wz6uo 2 жыл бұрын
11:00 Madou Monogatari (predecessor of the Puyo Puyo series) did this several years in advance. It's an interesting enough concept, but I could see this being absolutely heartbreaking if players also had to surrender their 'mons when losing battles.
@AlemoBavir
@AlemoBavir 2 жыл бұрын
I really like the idea of a Pokemon having more RNG content. But instead of the whole game being different, it's just specific locations. Something similar to version exclusive stuff. Like one place could be a swamp, small town, dry rock desert/valley. Town gym being a different type or player starts in a different home town. Even Pokemon having alternate places to be found.
@marshtomp8
@marshtomp8 2 жыл бұрын
The first scrapped feature sounds like they wanted to make randomizers canon almost. Which makes sense as whenever I go to replay a Pokemon game I always randomize it.
@GabePuratekuta
@GabePuratekuta 2 жыл бұрын
Same here. Although, the only change I do is eliminate trade evolutions and maybe held items.
@chompythebeast
@chompythebeast Жыл бұрын
The idea of not seeing HP numbers for opposing Pokemon reminds me of how it's done in D&D: _"He's looking pretty rough"_ and _"He looks hurt, but he's still standing and angry",_ etc
@classycasual3910
@classycasual3910 2 жыл бұрын
DYKG puts an insane amount of effort into these videos, and it really shows!
@atre5763
@atre5763 2 жыл бұрын
The idea of permanently loosing your Pokémon is……yeah….I’m glad they took that out. Like….yikes!
@nickolaswilcox425
@nickolaswilcox425 2 жыл бұрын
to be fair, that tactic works fine on other games and the fans of those series either like or tolerate it, pokemon launched without it so we never had to adjust to it and the existence of nuzlock implies it would have still had an audience
@atre5763
@atre5763 2 жыл бұрын
@@nickolaswilcox425 I'm more talking about the core game itself. The problem is that there's people like me that cannot STAND IT! It's especially when you're trying to market the game to kids. Like it or not, kids ARE, and still is the target audience for this series! Having a mechanic like that completely ruins the experience. It's why I couldn't get into the earlier Fire Emblem games. If you have to completely reset your game because of one death, then that's just bad game design.
@nickolaswilcox425
@nickolaswilcox425 2 жыл бұрын
@@atre5763 i dont disagree with you, i refuse to touch games with that mechanic, but i do see why it has an appeal and the games with it dont fail badly enough to be scrapped, but for sure pokemon wouldnt have gained nearly as much traction so quickly if they had done it
@ghostw3938
@ghostw3938 2 жыл бұрын
@@atre5763 relax dude, it’s just a video game. And you’re freaking out about something that doesn’t exist.
@marshmallow993
@marshmallow993 2 жыл бұрын
Really? Dang so a nuzlock almost actually happened in game before nuzlock was a thing
@hooptyhoop7862
@hooptyhoop7862 2 жыл бұрын
65,000 versions would have been insane. But I think old Pokémon games are usually replayable alone with the different amount of teams you can have. Like, I had teams that were different from each other. One play through was Venusaur, Mew, Golem, Dragonite, Vaporeon, and Electabuzz. And another was Blastoise, Jolteon, Aerodactyl, Exeggutor, Arcanine, and Mewtwo.
@internetguy7319
@internetguy7319 2 жыл бұрын
imagine how big of a pain in the ass it would be to preserve 65,000 versions of a game in ROM form
@hooptyhoop7862
@hooptyhoop7862 2 жыл бұрын
I bet. Definitely a unique idea though.
@nickolaswilcox425
@nickolaswilcox425 2 жыл бұрын
@@internetguy7319 i suspect the cartridge would have been the same but either with a random generated number at the beginning deciding what world you get or only a small section of permanent memory for the id separate from the rom, in short it would just be one version but with a fill in the blank for the world generation
@flint8291
@flint8291 2 жыл бұрын
@@internetguy7319 Or you just add checks that alter some stuff based on the digit, which would result in.... Less than 100 checks for changes in total.
@ashurean
@ashurean Жыл бұрын
Dude, even just having what pokemon appear be randomized would've given so much more life to the trading feature. Imagine if you could only come across a third or even a fourth of all pokemon in any save file, and maybe only one of the legendary birds.
@KertaDrake
@KertaDrake 2 жыл бұрын
This would have turned the strategy guides into phone books...
@svenbtb
@svenbtb 2 жыл бұрын
Wow, this is fascinating! i LOVE all the love you've been giving Pokemon and it's so much fun as a fan since the Gen 1 era to be learning so much new and interesting history about the series' start! Also, THANK YOU for providing links to those translations!! I'm so excited to read those!
@soniasquishy
@soniasquishy 2 жыл бұрын
Well, this certainly has me brimming with curiosity as to what a randomly generated Pokemon game would be... a Rougemon...?
@kaijuroar8415
@kaijuroar8415 2 жыл бұрын
Should get to work before someone takes the idea
@GabePuratekuta
@GabePuratekuta 2 жыл бұрын
Why always rouge and never another color?
@BJGvideos
@BJGvideos Жыл бұрын
@@GabePuratekuta Because people constantly typo the word rogue
@Topdoggie7
@Topdoggie7 Жыл бұрын
@@GabePuratekuta They really like the colour red and rouge sounds dangerous.
@redhat9691
@redhat9691 2 жыл бұрын
Great video, the research and work that went into this has paid off, love it!
@33Ocelot
@33Ocelot 2 жыл бұрын
Lovely video! I really like to see how dedicated you guys are to investigate and compile this info in an entertaining video.
@SeltzerPlease
@SeltzerPlease 2 жыл бұрын
So many cool facts here! It's interesting to think of how many of the ideas they threw out would go on to become core features / mechanics for other games. Their original idea of representing incoming damage with text like "That hurt!" or "That really hurt!" that they scrapped....that sounds a lot like how they keep teams updated on score during a Pokémon Unite match now. :D Thanks so much for all your efforts in uncovering Pokémon history!!
@lucasjuazevedo
@lucasjuazevedo 2 жыл бұрын
I love how deep you guys dig to uncover interesting and new facts of our favorite games for your videos ♥️♥️♥️ Great job!!!
@chompythebeast
@chompythebeast Жыл бұрын
The Menko Card, play-for-keeps idea reminds of Magic's early Ante system. It's funny how that was considered a fun way to elevate the stakes in what is now considered almost entirely archaic game design
@frickinfrick8488
@frickinfrick8488 2 жыл бұрын
I’m impressed how you guys are still able to dig up new info on these extremely popular games. Props to you all, it’s been a great 10 years
@tatlxtael2303
@tatlxtael2303 2 жыл бұрын
This is honestly amazing. I kinda wish/hope they would revive some of these monumentally different ideas for how the games function, considering how stale the games have been mechanically lately. Like even just buying and selling Pokémon sounds like it could be a really neat gimmick
@majamystic256
@majamystic256 2 жыл бұрын
I think they should try the every copy is personalized thing sometime maybe for either Gen 10 or the Gen 5 remakes / B3W3 and see how it goes
@Quelqunqui
@Quelqunqui 2 жыл бұрын
Just remember that 16 pairs of differences allow for 65536 different version of the game altough most of it is still similar, it would ork way better than randomly generated land for a game like pokemon
@DABranche
@DABranche 2 жыл бұрын
Been a long time viewer. Really cool to see how you guys pivoted to exclusive stuff.
@Igorcastrochucre
@Igorcastrochucre 2 жыл бұрын
No wonder Nuzlockes fit Pokémon like a glove, the games were meant to be that way.
@Tukaro
@Tukaro 2 жыл бұрын
Considering they have a (small?) solid following, I'm surprised that Nintendo/Gamefreak hasn't gone ahead and made it a difficulty you could choose. (Or have they? I've only surface-level followed the series since B/W.) A "Champion" difficulty with "permafaint", maybe a few other changes to make the game more challenging like items costing more without increasing the amount won from battles. (Maybe hide it behind a setting or button combo found in the manual so that little kids playing don't accidentally pick it.)
@viedralavinova8266
@viedralavinova8266 2 жыл бұрын
@@Tukaro I'd honestly consider buying a pokemon game again if that was the case. The games have gotten far too easy and juvenile as they got released.
@danielmarks9704
@danielmarks9704 2 жыл бұрын
@@viedralavinova8266 literally just do a nuzlocke yourself then. When you lose a Pokémon release it immediately
@GalarianGuy
@GalarianGuy 2 жыл бұрын
Oh man, Pokémon almost had Nuzlockes built into it
@philipmurphy2
@philipmurphy2 2 жыл бұрын
A personalized Pokémon Red and Blue map would of took ages to make, They probably were right to change that through it would of being cool when it was released by fans.
@bobosmith101
@bobosmith101 2 жыл бұрын
This is incredible. I would love to see this happen.
@Corncake1337
@Corncake1337 2 жыл бұрын
This is incredible info. Good work!
@andrewv.9142
@andrewv.9142 2 жыл бұрын
I would love to see someone make a romhack where if you lose the opponent takes one of your Pokemon (and you have to rematch against them with it) hm in retrospect the other way around is kind of like the system in Pokemon Colosseum?
@AkaiAzul
@AkaiAzul 2 жыл бұрын
Semi-random Pokemon appearances based on location, swapping town locations, item location, and "dungeon" location, with a final touch of swapping who are gym leaders, elite four, rival, and so on!
@ShadowXeldron
@ShadowXeldron 2 жыл бұрын
Funnily enough, I had an idea a few months ago where all Regional Dex Pokemon could be found normally in the wild, and the remaining National Dex Pokemon would appear in the postgame but the only ones you can get under normal circumstances are randomly decided based off of your Trainer ID.
@dylanzlol7293
@dylanzlol7293 2 жыл бұрын
If the game was going to have the "you lose i take away one of your pokemons" idea, AND make you able to take from others, this means that Nuzlockes would've gotten easier as you could've simply grabbed the best pokemons from the enemy team, losing to the enemies wouldn't change anything since you'd get a game over anyways
@JadAWESOME210
@JadAWESOME210 2 жыл бұрын
This was fascinating. Just thinking about how different the franchise would've been if some of these concepts would've stuck around is wild. Also wondering if the "Buying Pokemon" mechanic would've ended up being closely inspired by the Capsule Monsters concept and ended up being a Gacha game. Ngl I think it would be cool if they revisited these ideas, would be cool
@VintagePokemonHunter
@VintagePokemonHunter 2 жыл бұрын
Huge fun and really appreciate the work money and time that goes into these History videos! Thank you for preserving Pokemon History
@lCie902
@lCie902 2 жыл бұрын
This was really interesting! Thanks for being a real one dykg!
@mathprodigy
@mathprodigy 2 жыл бұрын
It's so interesting to think about this game's development. Six years, "twists and turns", based on a bug collector's dream, and they might have known they had a good idea, but I don't think they realized that one day "Pocket Monsters" would morph into the largest multimedia company on the planet. They sure knew they had something, though. And you have to give credit to Nintendo themselves, for funding and helping cultivate a masterpiece of a game.
@MarthaVsHumanity
@MarthaVsHumanity 2 жыл бұрын
The whole concept of a unique, randomised map for almost every copy of the game sounds awfully similar to the ‘every copy of Super Mario 64 is personalised’ legend. Red and Green originally released in Japan in 1996. Guess which other game also first released in 1996?
@TheAverageGuyTAG
@TheAverageGuyTAG 2 жыл бұрын
The Missingno Apparition
@Wolficefang
@Wolficefang 2 жыл бұрын
WARIO WILL SHOW YOU FUN!
@Its_bloon.yt2011
@Its_bloon.yt2011 2 жыл бұрын
Mario 64!1!1!!1
@generallyunimportant
@generallyunimportant 2 жыл бұрын
not legend, creepypasta.
@zuthalsoraniz6764
@zuthalsoraniz6764 2 жыл бұрын
I think a way they could have done it without actually fully randomising it would be to divide the routes and dungeons into 16 different areas (e.g. route 3/mt moon/route 4 could be one block), and then have two variations of each, with each bit of the trainer ID corresponding to which variant is selected for each of the areas.
@Nyzer_
@Nyzer_ 2 жыл бұрын
Kind of amazing to hear about a concept of every game being different based on the Trainer ID, since in the modern day, the series gets a ton of flak for having two different versions with next to no differences. With the sheer number of Pokemon available now, players could have gotten a lot of mileage out of games that swapped out many different Mons - for example, your game's typical Bird type changing between Pidgey, Spearow, Hoothoot, Natu, Taillow, Wingull, Starly, Pidove, Rufflet, Fletchling, Pikipek, or Rookidee. And after beating the Elite 4 or post-game, have certain regions change up what's available where, reshuffling them once a day after speaking to a certain character or something. Alas, that was not to be.
@iacreamz
@iacreamz 2 жыл бұрын
I love hearing about developers thoughts on a game and about interesting concepts that could have made it into the game and what that game might have been like with that content in it.
@stanstanmenson6897
@stanstanmenson6897 2 жыл бұрын
They settled on a winning formula, but I wish they took more risks and explored different ideas and game directions, a lot of these concepts sound neat
@Compucles
@Compucles 2 жыл бұрын
They take plenty of risks and explore different ideas in the spinoff games, but they can't significantly modify the proven core formula in the main series games, or they'll alienate too much of the core fan base, myself included. If it ain't broke, don't fix it. (Game Freak may claim that "Legends Arceus" is a main series game, but everything about it in practice indicates that it's actually a spinoff game, and those like me who don't care for its altered gameplay and mechanics just ignore it save for the possibility of a few things like access to the new Pokémon and the Frost status possibly carrying over to Gen 9.)
@nutriapeluda
@nutriapeluda 2 жыл бұрын
Thanks for going the extra mile to make great content!
@ivanzavala307
@ivanzavala307 Жыл бұрын
One of my favorite thing about the Pokémon games I really like is how you find NPCs in-game that talk to you about how important not just looking at a Pokémon’s strength is, instead of getting hung up on the competitive stats. They know that most people that play these games focus most on doing the most effective, speedy moves, but the casual part of Pokémon is just as interesting.
@splattwig
@splattwig 2 жыл бұрын
Damn. Whole game was almost a nuzlocke.
@DudeMcBro
@DudeMcBro 2 жыл бұрын
This channel is a gift we do not deserve. Thank you.
@wherethetatosat
@wherethetatosat 2 жыл бұрын
"We used texts to represent different statuses." *getting hit by a Gen 1 freeze* EMOTIONAL DAMAGE!
@TARDISver40
@TARDISver40 2 жыл бұрын
Good stuff, thanks for the hard work.
@redkarnationaprettymuchany1325
@redkarnationaprettymuchany1325 2 жыл бұрын
So ...The concept of randomizer was already in mind before the randomizer community did their own? Wow
@Blaze4ification
@Blaze4ification 2 жыл бұрын
Wow there at the end, sounds like they had nuzlock like mechanics planned, and can't believe battling in general wasn't intended at all, I don't like the competitive scene, but to imagine Pokemon without battles in genral seems odd, I wonder what that would look like, is that what would inspire the features like Pokemon Amie later on?
@PhazonOmega
@PhazonOmega 2 жыл бұрын
So Nuzlocks were essentially the first concept for Pokemon? That may also explain why certain themes seem to play out more heavily in gen 1 that lead to fan theories such as "Gary's Raticate". There may have been concepts that subconsciously made their way into the games based on that original thought process.
@j_c_93
@j_c_93 2 жыл бұрын
You guys are doing amazing work! Keep it up!
@jx995
@jx995 2 жыл бұрын
*DidYouKnowGaming* is without a doubt, a youtube channel
@Mr-Moron
@Mr-Moron 2 жыл бұрын
DYKG went from stating facts from obscure to common knowledge, to uncovering the long lost past and solving myths.
@jamieknowsnada
@jamieknowsnada 2 жыл бұрын
I love the idea that if you lose a battle you could lose Pokémon in your party. Maybe make it so you could protect 1 or 2, but the rest are up for grabs if you lost
@finalfantasyrules222
@finalfantasyrules222 2 жыл бұрын
Just imagine playing your copy of pokemon back in the day and everyone had different random encounters and someone found a random mew in the wild before the day of randomizers that would be cool
@thecanadianbastard9019
@thecanadianbastard9019 2 жыл бұрын
They made nuzlocks before it was cool lol
@sleepydudespillow
@sleepydudespillow 2 жыл бұрын
They should have done this with 2 different kantos for the 2 versions sothat red and green would be different, red has our kanto, green has a different kanto with the Pokemon you can’t find in red. This would make the games infinitely more replay able.
@beesree39
@beesree39 2 жыл бұрын
I'm just saying 2 different regions would've been fine enough. have Kanto in one and Johto in another.
@BlueLoveYT
@BlueLoveYT 2 жыл бұрын
To me, there's no other game that's as technically unique as pokemon; each game having their own unique ID's that determine wild encounters, being able to battle and trade with other people, and being able to transfer pokemon from previous generation consoles.
@c.w.simpsonproductions1230
@c.w.simpsonproductions1230 2 жыл бұрын
I like how they took the procedurally generated idea and used it for the Mystery Dungeon Series.
@PeterGriffin11
@PeterGriffin11 2 жыл бұрын
I'm not gonna lie when I heard Lockstin say GameGreak originally planned for every copy of Pokémon Red, Blue and Green to be unique to each player I thought it was a joke and a nod to the "Every copy of Mario 64 is personalized" Iceberg meme.
@TayoEXE
@TayoEXE 2 жыл бұрын
As a developer myself, all I can say is that this would have been a QA nightmare, and a ton of pressure on devs to think through so many possible scenarios, landscapes, and other unintended bugs that could possibly happen.
@FrenkTheJoy
@FrenkTheJoy 2 жыл бұрын
Man I was just thinking the other day how cool it would be if there was *official* variation on randomizers. My idea is that the game can draw from a pool of all available Pokemon, but only 150 would show up, and always in certain parameters. The basic idea is that, for instance, if the official game was just FireRed, one of the possibilities would be that Mareep takes the place of Pidgey and, idk, Munchlax takes the place of Rattata. So on route 1 where's the 50% chance of running into Pidgey or Rattata, now there's a 50% chance of either Mareep or Munchlax, and on every following instance where there was originally a Pidgey or Rattata, now there's Mareep or Munchlax. But in all possible randomized versions of the game, there's only a set of like 8 Pokemon that could replace Pidgey, and a different set of 8 that would replace Rattata, so it's not like the randomizer you can find online where you can have literally anything replace them. I just really want a Mareep from the beginning of the game.
@TheDeathmail
@TheDeathmail Жыл бұрын
Red & Green, then Blue... then Red & Blue and then yellow.... Man wasn't able to make 7 versions like he wanted.... but he made 6.... and that's pretty awesome...
@dudono1744
@dudono1744 2 жыл бұрын
It would be insane to have a gen1 remake that is exactly like the og were planned (and better graphics, at least gen3 level of graphics)
@GabePuratekuta
@GabePuratekuta 2 жыл бұрын
As long as the game isn't horribly unbalanced to increase the "difficulty" like so many hacks are made to be nowadays.
@GabePuratekuta
@GabePuratekuta 2 жыл бұрын
@@generallyunimportant Because those aren't Pokemon.
@LazyQahnaarin
@LazyQahnaarin 2 жыл бұрын
Can you imagine having to buy 7 different versions of Pokémon instead of 2? Parents would've been mortgaging their home just to catch 'em all.😱
@stanstanmenson6897
@stanstanmenson6897 2 жыл бұрын
I could see the gym leaders in each city being randomized, or the trainer slots in each route
@WWEdeadman
@WWEdeadman 2 жыл бұрын
They originally intended for you to loose your Pokemon once you lost? Little did they know fans would eventually come up with Nuzlocke challenges to do exactly that xD Plus, the fact that they originally basically wanted the game to work in a way similar to what the Randomizers do now is also pretty interesting.
@gamesboy123able
@gamesboy123able 2 жыл бұрын
"every copy of pokemon is personalized" doesnt exist, it cant hurt you "every copy of pokemon is personalized" :
@flyforce16
@flyforce16 2 жыл бұрын
And then, the Wartortle apparition appeared in my personalized copy, and came out of the game, and KILLED ME, with HYPERREALISTIC BLOOD!!!!!1
@sagacious03
@sagacious03 2 жыл бұрын
Pretty neat to know how things could've turned out! But I also like a lot of what we have today. Thanks for uploading!
@restorasenrisei9991
@restorasenrisei9991 2 жыл бұрын
I kinda realise that Dragon Quest 9 of all things did something like this In the game, you get harvesting spots that let you collect amounts of certain items, and the amount of items each spot can max out at varies from playthrough to playthrough. But the game has a feature where you can join the party of another player through DS link play, and in their worlds, you get a different amount of items that you can collect.
@mathewricafrente5984
@mathewricafrente5984 2 жыл бұрын
I kinda want to see the idea of having your Pokémon stolen after losing a battle come back in some way. Maybe having a rival or other antagonist character come and steal 1 or 2 of your Pokémon after you lose to them and eventually getting the ability to take the stolen Pokémon back in the end/postgame could work.
@fixedfunshow
@fixedfunshow 2 жыл бұрын
there are ROM hacks for that, search "Pokémon but I'm Team Rocket"
@Fanatic_Foremem
@Fanatic_Foremem 2 жыл бұрын
@@fixedfunshow that’s the other way around
@DonutTPOTer
@DonutTPOTer 2 жыл бұрын
Ya really had to do the "every copy is personalized" shtick, even if it was real huh?
@Tsukiru
@Tsukiru 2 жыл бұрын
Low hanging fruit, might as well pick it
@jonathanwilson7949
@jonathanwilson7949 2 жыл бұрын
This is come cool info! Thanks for all your hard work.
@streetguru9350
@streetguru9350 2 жыл бұрын
Interesting...I was just thinking about a gen 1 randomizer, but more just the path you take in the game.
@Patterrz
@Patterrz 2 жыл бұрын
apparently there's 10 million different colours so 65000 verisons of Pokemon should be easy
@RealRomplayer
@RealRomplayer 2 жыл бұрын
I'm pretty sure that a human is not able to distinguish 10 million colors though ;)
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