Procedural Brick Material (Blender Tutorial)

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Ryan King Art

Ryan King Art

2 жыл бұрын

Check out Sketchfab 3D models: shrsl.com/3b1vs (Affiliated Link)
In this Blender Tutorial, we will be creating this Procedural Brick Material.
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Пікірлер: 228
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Purchase the Project Files and Help Support the Channel: Patreon: www.patreon.com/posts/54628310 Gumroad: ryankingart.gumroad.com/l/kETvF
@gmodandhl2experiments849
@gmodandhl2experiments849 2 жыл бұрын
I added a displace modifyer and made it use perlin noise to have more bump, it turned out well!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@gmodandhl2experiments849 Cool! 👍‍
@Shorts-Wala_official
@Shorts-Wala_official Жыл бұрын
You are my guru of blender thanks for entire thing❤❤❤# love from India
@RyanKingArt
@RyanKingArt Жыл бұрын
@@Shorts-Wala_official thanks for watching!
@csmatthew
@csmatthew 5 ай бұрын
for those using Blender 4, the Surface Displacement settings are located in the options panel (press N whilst in the Shader Editor) and they are listed under Settings>Surface. They are also in the Settings of the material properties in the drop down menu *beneath* the displacement settings.
@RyanKingArt
@RyanKingArt 5 ай бұрын
👍‍
@philipmcdonnell7168
@philipmcdonnell7168 2 жыл бұрын
Yay! Made my first Procedural texture. I used the brick to make a medieval(ish) stone wall because the model I've built is huge and the downloaded textures just repeat too much. Now I have to see if it works. Thanks for sharing this tutorial Ryan. :)
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching!
@rynovait
@rynovait 2 жыл бұрын
Nice tutorial. After following this tutorial, in addition I added moss on some parts of crevices of mortar and on some parts of brick. Thanks for the tutorial.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
That's a great idea to add to the Material! Thanks for watching!
@ujtb
@ujtb 2 жыл бұрын
Thank you so much. Your approach to tutorials is ace. You explain things for what we need to know making life so much easier. Cheers man.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thank you for watching! Glad its helpful.
@BobTheBuilder294
@BobTheBuilder294 Жыл бұрын
How do i adjust this to a cube as well without it looking all stretched out on the sides?
@soraiacunha8714
@soraiacunha8714 Жыл бұрын
same doubt
@kevinfrancais27
@kevinfrancais27 Жыл бұрын
It's been 2 years since I follow you now, thanks for your amazing tutorials! It's thanks to you that now I'm able to make Blender animations. Keep makingyour channel grow!
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching my videos!
@ecenaxm3095
@ecenaxm3095 2 жыл бұрын
Another amazing tutorial ! Thank you very much :)
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You are welcome! Thanks for watching.
@KurtAlanSmith
@KurtAlanSmith Жыл бұрын
So good. Brilliant work.
@RyanKingArt
@RyanKingArt Жыл бұрын
Thank you so much 😀
@nadiaqayyum6278
@nadiaqayyum6278 Жыл бұрын
It was a roller coaster experience, but clear and precise. Thank you
@RyanKingArt
@RyanKingArt Жыл бұрын
Thanks for watching!
@skorqion_art
@skorqion_art 2 жыл бұрын
This somewhat worked for Eevee. I know or think- that Displacement Maps don't work with Eevee, so I skipped those nodes. They look quite flat without them but they are still quite good looking, so thank you for sharing this!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching!
@ragnardimarzo
@ragnardimarzo 2 жыл бұрын
Thanks for your excellent tutorial!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You are welcome!
@michaelpenco546
@michaelpenco546 Жыл бұрын
Ryan, I totally enjoyrd working on this man. I made one change to the brick size obtained in my part of the world (200 X 400mm) Everything else was smooth sailing and thanks for sharing , buddy. Be safe.
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching.
@kiwifruit3d
@kiwifruit3d 2 жыл бұрын
Thank you, really helpful ☺️
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful!
@jathen7275
@jathen7275 2 жыл бұрын
Thank you so much, I have been making DND maps with blender and these tutorials are so helpful. It is too bad the game engine I use doesn't like high poly models otherwise I would do the true displacement because that looks amazing!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Cool, thanks for watching!
@insanityfilms
@insanityfilms 2 жыл бұрын
Super, thank you !
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching!
@juanferrusca9565
@juanferrusca9565 2 жыл бұрын
For anyone having problems with the displacement step, make sure you are in the render view. Thanks for the tutorial!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yep, you can only see it in the rendered view. Thanks 👍‍
@patrickrogers5025
@patrickrogers5025 Жыл бұрын
Id also like to add that the render view can be accessed by holding "Z" (for beginners) great vid though! Really useful.
@teamseventwo9010
@teamseventwo9010 17 күн бұрын
​@@patrickrogers5025thanks soooo much! I thought I did something wrong for a minute
@renderpeach
@renderpeach Жыл бұрын
btw, great tutorial and good pace. No messing around, from one point to the next! Nothing worst than someone blabbing on between important steps lol!
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching!
@fakhrynur9308
@fakhrynur9308 2 жыл бұрын
Great tutorial. Thank you :)
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Welcome!
@ultranova3315
@ultranova3315 2 жыл бұрын
Great , this was very useful
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad to hear that!
@benosborne8715
@benosborne8715 2 жыл бұрын
This tutorial rocks
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks Ben!
@texasFilmLock2
@texasFilmLock2 Жыл бұрын
Looks good! Thank you.
@RyanKingArt
@RyanKingArt Жыл бұрын
glad you like it!
@holytrashify
@holytrashify 2 жыл бұрын
dude, I like your videos, good job
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad you like them! Thanks for watching.
@derekplus
@derekplus 8 ай бұрын
Fantastic tutorial ty
@RyanKingArt
@RyanKingArt 8 ай бұрын
You're welcome!
@rajendrasinghsodhi4155
@rajendrasinghsodhi4155 2 жыл бұрын
I think you can read my mind I needed this very much tryied some PBR but didn't get this cool thanks sir!! 🤗😸
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I hope the tutorial helps!
@AudreyGoncalves-
@AudreyGoncalves- 11 ай бұрын
What a tutorial Bro, keep it up
@RyanKingArt
@RyanKingArt 11 ай бұрын
Thanks, will do!
@sojerx267
@sojerx267 Жыл бұрын
Another great tutorial
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
@arvefacts
@arvefacts 2 жыл бұрын
Thank you bro)) you explained very well․
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Glad it was helpful. Thanks for watching!
@drewx10
@drewx10 Жыл бұрын
Thanks for putting this tutorial together. Additionally, thanks for specifically calling out getting the square edges rather than the pillow. LOL
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for watching 👍‍
@davideblonda6159
@davideblonda6159 Жыл бұрын
I didn't know how to set up the right amount of adaptive subdivision until this video. yesterday my computer slowed down quite a lot with the cobblestone tutorial. I have an rtx 2060 with 6core cpu 12th gen and 32Gb ddr4 PC's
@Devour_
@Devour_ 2 жыл бұрын
Great Tutorial
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks!
@sol_mental
@sol_mental 5 ай бұрын
Thanks, it only took me half a day, but I finaly did it!! xD
@RyanKingArt
@RyanKingArt 5 ай бұрын
thanks for watching!
@supercalifragilisticex
@supercalifragilisticex Жыл бұрын
ur chanel growth is amazing i remember u at 90k
@RyanKingArt
@RyanKingArt Жыл бұрын
yeah its been growing fast! Thanks!
@dzomlamasina1560
@dzomlamasina1560 2 жыл бұрын
Man you start to be very pro..And we learn fron you a lot...
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Haha, I still have a lot to learn as well. But Thank you!
@dzomlamasina1560
@dzomlamasina1560 2 жыл бұрын
@@RyanKingArt ..I think i knew blender i bit but when you see you need to learn a lot..I dont know what to say...Great video ..
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@dzomlamasina1560 Have you Seen Simon Thommes Work? His Skill with Procedural Nodes is amazing! compare his procedural stuff with mine... and I have a lot to learn. : ) Check out his Work here: kzfaq.info/get/bejne/bauVfNaGqtjefHk.html
@dzomlamasina1560
@dzomlamasina1560 2 жыл бұрын
@@RyanKingArt No i didnt. I will check but no need to watch othera we have you :D
@exanima8488
@exanima8488 Жыл бұрын
Thanks a lot!!!
@RyanKingArt
@RyanKingArt Жыл бұрын
You're welcome!
@adiel5763
@adiel5763 2 жыл бұрын
Fantastic tutorial as always! Love your content!😊 I was wondering if you could do a series on how to make a modern room in Blender? Thank you!🙌
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks! That's a good tutorial idea. I get a lot of tutorial requests, but I will consider it. Thank you. : )
@adiel5763
@adiel5763 2 жыл бұрын
@@RyanKingArt Thank you for considering this idea!😁 I'm sure no matter what tutorial you will do it'll be great!🙌🔥
@cheyenneisdrawing
@cheyenneisdrawing 4 ай бұрын
Don't know if this will help anyone but, I did this tutorial to a set I'm making for a short. And I ran into the problem of my bricks only showing horizontally on one side of my mesh. As I was making stage wall texture. I recreated the tutorial on two separate textures and assigned them to each wall seperatly. Then for the wall that was only showing bricks horizontally, I went to the rotation on the Mapping node which is connected to the Brick Texture node. In addition to rotating the X rotation to 90 degrees I also rotated the Y rotation to 90 degrees and the texture worked perfectly.
@serychristianrenaud
@serychristianrenaud 2 жыл бұрын
GREAT THANKS
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You are welcome!
@macnavi
@macnavi 2 жыл бұрын
Brilliant. But it makes my head spin. I'll never remember this, so will have to revert back to this instructions when creating a realistic wall.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching!
@Mole__Gaming
@Mole__Gaming 5 ай бұрын
hey man. amazing tutorial. is there a way i can export this material/texture as a .dds file? as i would like to used this for a brick wall for my assetto corsa track, but when i export the track as a .fbx file, it says the brick material is null and missing or something.
@thomandy
@thomandy 2 жыл бұрын
Great one. I do get a purple texture after the final color ramp into bump though. Not sure why. Cant seam to solve it either. Might be a 2.9 issue.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Hmm... are you using Blender Eevee, that might be the problem.
@thomandy
@thomandy 2 жыл бұрын
@@RyanKingArt Ah, yeah, so there is a difference there as well. Either way, it looks great and works well without that finale bump! :)
@renderpeach
@renderpeach Жыл бұрын
Pretty convincing for a procedural material
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks!
@renderpeach
@renderpeach Жыл бұрын
@@RyanKingArt just having a hard time getting my house model to have photorealistic brick... I tried a Substance Painter material but it just doesn't look right
@antoransar6975
@antoransar6975 2 жыл бұрын
thank you sir
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Most welcome!
@user-ig1zq4vp7i
@user-ig1zq4vp7i 2 жыл бұрын
Thank you.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You're welcome!!
@SquirreltailAnimation
@SquirreltailAnimation 2 жыл бұрын
Thank you so much for not just this video, but this entire series. They are all so useful for the work I do! As weird as this sounds, I used this tutorial to make fishnet stockings for a model. However, if you don't mind, I have two questions for you: 1) Do you know of a way to apply a subsurface color to just the bricks part of the texture (say, make the bricks have a subsurface color of red but have the grout have no subsurface color). 2) Is there a way to apply a separate normal map to the bricks and the grout? So, as an example, have the bricks have a bit rougher of a normal than the grout. I thought making the bricks shader first then applying it via a "Shader to RGB" node to the brick texture would do the trick, but the subsurface color doesn't really show up and it messes up the shadows (as in makes them completely black). Any help with this would be appreciated. If not, thank you anyway and have a great day!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks for watching! Yes, these can both totally be done. For the subsurface, you can plug the brick texture factor, into the subsurface on the principled. You will also need to add an invert node to switch the values, so that the bricks have the subsurf. Then either add a texture in the the subsurface color, or just change the color value. For the normal, you can use the brick factor, as a mask, to make different parts have different normal maps. For instance, you could add a noise texture, and plug it into the color 2, of a mix rgb node. set the mix RGB to lighten, and make color 1 fully black. Then add the brick texture factor into the factor the the mix rgb. then plug the mix rgb color into a bump node height value, and finally, plug that into the normal. hope this helps.
@SquirreltailAnimation
@SquirreltailAnimation 2 жыл бұрын
@@RyanKingArt This works like an absolute charm! Thank you for the help with this!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@SquirreltailAnimation You're welcome!
@mercurysmith563
@mercurysmith563 6 күн бұрын
Would there be a need to use the adaptive subdivision in the subdivision surface modifier if I'm just using this to create a mapping image then taking it back to EEVEE and using the baked images in a new shader?
@gabrieldrumond6806
@gabrieldrumond6806 3 ай бұрын
dude, this is INSANE! nice work, tho! 😵
@RyanKingArt
@RyanKingArt 3 ай бұрын
thanks!
@Brian_Rogers
@Brian_Rogers Жыл бұрын
This was very helpful and easy to follow along with. Is there a way to make this affect the mesh so that it can be exported as an stl for 3d printing though?
@RyanKingArt
@RyanKingArt Жыл бұрын
You'd need to bake out the displacement data to a displacement map. Then you'd need to add that displacement map to the object with a displacement modifier, and then apply the modifier.
@90snebula
@90snebula 5 ай бұрын
if we wanted to add more colors how would we do that?
@fantasy9917
@fantasy9917 10 ай бұрын
Is there a way to use this material without stretching? I can't figure it out. I put the brick material on a house I made, then on a cube for simplicity, UV-unwrapped them and the bricks are displaying as intended only on front and back sides, the rest is a stretched mess. Help.
@warged9818
@warged9818 Жыл бұрын
Hi, you are the best, because you explain how fix subdivision surface
@RyanKingArt
@RyanKingArt Жыл бұрын
glad it helped 👍‍
@NilsLeideck
@NilsLeideck 10 ай бұрын
At 4:50 you say "whatever you like". Do you have any advice how to correctly scale the brick texture to match for example 60x60cm tiles? I have played around with Texel Density (great addon) and other tricks and tutorials, but ALWAYS ended up using the measuring tool for hours (literally) to get close to the correct size. I assumed that if you set the scale to 1 and the brick size to 0.6 it would match to 60cm as Blender unit is 1 meter ... but it does not. Thanks for any pro advice! -- Cheers, Nils
@sambabassesoumare1168
@sambabassesoumare1168 2 жыл бұрын
magnific
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thank you!
@AudreyGoncalves-
@AudreyGoncalves- 11 ай бұрын
Does someone know how can I change my link type ? We always connect more than one node in Shader Editor so he have this kinda of lines, to connect them, so I'd like to use straight lines not curves... Thanks guys !
@RyanKingArt
@RyanKingArt 11 ай бұрын
Yes I actually have a tutorial on how to do that: kzfaq.info/get/bejne/qstzg9qkzq21aY0.html
@everythingishere22
@everythingishere22 8 ай бұрын
Can l use this for cylinder object?
@aryamananand100
@aryamananand100 5 ай бұрын
For those struggling with the displacement settings, consider changing your rendering engine to "cycles".
@RyanKingArt
@RyanKingArt 5 ай бұрын
👍‍
@SortOfEggish
@SortOfEggish Жыл бұрын
"HeighTH" was killing me inside
@RyanKingArt
@RyanKingArt Жыл бұрын
Lol sorry about that.
@gmodandhl2experiments849
@gmodandhl2experiments849 2 жыл бұрын
Fun fact Blender edition, you can put purple tp color/yellow, so you can mix bumps into one color output, you can also conect color to normal so you cando what ever you want with your bump
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Cool 👍‍
@gmodandhl2experiments849
@gmodandhl2experiments849 2 жыл бұрын
@@RyanKingArt i never thought a youtuber would respond to my comment, cool
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@gmodandhl2experiments849 I try to reply to all comments on my channel. 👍‍
@gmodandhl2experiments849
@gmodandhl2experiments849 2 жыл бұрын
@@RyanKingArt good to know
@tank3308
@tank3308 Жыл бұрын
im trying to make the wall so the bricks on the wall stand out more but i cant make them push out from the wall
@RyanKingArt
@RyanKingArt Жыл бұрын
you can use displacements for that.
@oddtopsy
@oddtopsy 2 жыл бұрын
ok trying my 5th time, im getting totally different results once you add the displacement and invert nodes into the mix, versus, when I add the displacement /invert nodes into the mix... i'm on 2.90.1 are you working on the newest version ? is 3 out yet ?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I was using Blender Version 2.93.3 when I made this tutorial. Hmm, I'm having trouble helping you. Can you send a link to a screenshot of the problem?
@cicadastudio3486
@cicadastudio3486 2 жыл бұрын
Hi. Thanks for the tutorial. I downloaded the file from Gumroad and applied the Procedural bricks to my own wall (cube) and I noticed that two of the sides show the bricks correctly but the other faces just show the brick rows stretched horizontal and there are no vertical mortar lines. This is in Blender 2.93. Any ideas how I would make all the sides of the cube faces look correct? You can see the same thing happening at 8.32 on your KZfaq movie on the sides of your wall and if the wall was any deeper (going back) those edge bricks just stretch. I'd need to somehow apply the Procedural bricks material to each of the individual faces to make it look correct but that can't be done. Thanks, Andrew
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Hello. Thanks for purchasing the project files! I just opened up the file and tried to fix that, but its not super easy to fix. Although, I found a method online that works. Here is the link: blender.stackexchange.com/questions/112843/how-can-i-make-my-procedural-brick-texture-map-correctly-to-both-a-cube-and-cyli I tried it and it worked! Here is the setup that I used: i.stack.imgur.com/VYIeK.png Also, I just Updated the project files, with the extra node setup, so you can just go back to Gumroad, and Re-Download the project files, and the new node setup will be in there. Hope this helps! Let me know if you need more help.
@cicadastudio3486
@cicadastudio3486 2 жыл бұрын
@@RyanKingArt Thanks for the reply Ryan. Appreciate it. I did manage to get the sides displaying correctly using the node set up you gave me a link for. Here's my node setup that works i.imgur.com/E4ZgTfo.jpg The problem is though I've lost all the effects that make the bricks look a little more realistic as in your original tutorial node setup shown at the image link below i.imgur.com/EToS2X5.jpg Here's a screenshot of what I've done so far to include the bump nodes and a few others but I can't work out how to fit in the Noise Texture nodes, ColorRamp nodes and Darken node. i.imgur.com/qDleaDb.jpg In your tutorial setup, there's the Mapping node on the far left but that's not in the newer setup with the Combine nodes. Thanks again for your help. Andrew
@cicadastudio3486
@cicadastudio3486 2 жыл бұрын
Ha.... While I was doing the things above you were in the process of changing the Gumroad file with the updated nodes. Thanks very much and a cube now looks excellent.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@cicadastudio3486 Glad the problem is fixed now!
@XxTAKEIxX
@XxTAKEIxX 2 жыл бұрын
Incredible! How can we bake this out as a seamless texture to use within other programs? Thanks for this awesome content.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
You could texture bake this to texture maps, but I don't know how to make it seamless.
@blenderstuffs
@blenderstuffs 2 жыл бұрын
Amazing tutorial. Is it possible to make procedural dirt-like things as it is generated in substance painter.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks! Hmm, I don't exactly understand your question. I've never used Substance painter before.
@stefanie69
@stefanie69 2 жыл бұрын
I think the Curtis holt ambient grunch thing
@maximilianopalacio6064
@maximilianopalacio6064 Жыл бұрын
hello, I want to put this texture in a house but it is not distributed correctly in all the faces, stretching or deforming the texture, what can I do?
@RyanKingArt
@RyanKingArt Жыл бұрын
maybe use the UV texture coordinate, and then UV unwrap your object.
@hebaramadan4198
@hebaramadan4198 Жыл бұрын
there is no adaptive subdivision in 3.3 version what is the alternative
@RyanKingArt
@RyanKingArt Жыл бұрын
The adaptive subdivision is in version 3.3. Make sure you turn on the experimental mode, and make sure you are in the Cycles render engine.
@path11media88
@path11media88 2 жыл бұрын
This is great and I followed along but, when I put this into practice I have a problem. Walls on a building step in and out, turning corners and, the inside does not have brick texture. When I use this node on a wall, even though I pick specific faces, the procedural texture goes on every wall and is elongated on some as stripes. I have tried "cube projection but, that has no effect at all (I'm trying on version 3.0). I've tried unwrapping, marking seams, selecting individual faces, etc, and nothing seems to stop the procedural shader from applying itself to everything and those faces that are ninety degrees from a correctly laid out grid become stripes of brich and mortar stretched.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yeah, I should have gone over how to fix that in the tutorial. There is a node setup to fix this issue. I might make a video about it soon.
@path11media88
@path11media88 2 жыл бұрын
@@RyanKingArt There may be some quirks to work out on 3.0 (there is on any new version of any software). I would run it and have it do one thing, strip it all back and run again and get it to work. The thing that worked best was to first apply a generic texture, I just used a white color, then when you specify the faces to be brick it only applies to those, That also seemed to trigger the "cube projection" to line up the rows.
@mxyer2605
@mxyer2605 2 жыл бұрын
how are you making the hdri invisible? its very distracting seeing it in backround on rendered mode
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yes, it is. : ) To make the background transparent, you can click over on the Render Properties. Then open the film tab, and click on, transparent. Thanks for watching!
@mxyer2605
@mxyer2605 2 жыл бұрын
@@RyanKingArt you are an absolute legend 🙏🏻
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@mxyer2605 Haha, thanks!
@Trivimania
@Trivimania 2 жыл бұрын
Sir; this material looks nice and works fine on part of the sphere, but why doesn't it work on a flat plane you add to the scene and why does it also not work ok on a cube you add? It only works on the cube on the front and back face but not on top, bottom, left and right face? How to fix that?
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Yeah, sorry about that. Someone else was wondering about this too. I didn't know it was an issue until recently. Although, I found a method online that works. Here is the link: blender.stackexchange.com/questions/112843/how-can-i-make-my-procedural-brick-texture-map-correctly-to-both-a-cube-and-cyli I tried it and it worked! Here is the setup that I used: i.stack.imgur.com/VYIeK.png You can add that, and plug it into the Brick Texture Vector, and it will work. Hope this helps.
@utopicc
@utopicc 2 жыл бұрын
@@RyanKingArt It would really make more sense if this was done on a plane surface. Also I have difficulties trying to scale up textures and lose the tile repetition with wooden floor textures. I was hopping this tutorial would help but it didn't. Can you maybe do a follow up explaining how to do that? thanks
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@utopicc I will consider it. Thanks.
@emmettbeech5441
@emmettbeech5441 2 жыл бұрын
What version of Blender do you have? When I try to follow along, everything is great except displacement isn't working. I have cycle - experimental and Materials - setting - displacement and bump.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I'm using Blender 2.93. Hmm, is there a glitch, or something? What exactly is happening with the displacement? Also check to make sure the nodes are plugged up correctly.
@emmettbeech5441
@emmettbeech5441 2 жыл бұрын
@@RyanKingArt I bought the material from your gumroad store, when I open the blender file the displacement looks okay. So I guess I am missing something. thanks for replying.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@emmettbeech5441 Thanks for purchasing the files!
@fizzfingers5207
@fizzfingers5207 2 жыл бұрын
Hey sorry I'm so late but I'm kinda having the same issue, did you ever find out what the problem was?
@emmettbeech5441
@emmettbeech5441 2 жыл бұрын
@@fizzfingers5207 I'll check - if I figured it out, I forgot the answer!
@stonelambert
@stonelambert Жыл бұрын
Ryan, I believe I’m running a newer version of blender and the Mix RGB node must have been renamed. Please let me know if you know what I should use in its place! Thank you.
@RyanKingArt
@RyanKingArt Жыл бұрын
Just use the "Mix" Node, and change it from Float to Color. then use it just like the mix RGB node.
@stonelambert
@stonelambert Жыл бұрын
@@RyanKingArt Thank you!
@Diamond-yn4nu
@Diamond-yn4nu Жыл бұрын
Can anyone tell me how to export this material to unity? Thanks for helping
@RyanKingArt
@RyanKingArt Жыл бұрын
you will need to texture bake the material to texture maps. check out my texture baking for beginners tutorial to learn how.
@ggog408
@ggog408 Жыл бұрын
Great video firstly I'm almost there. However my problem is when I make a brick wall from a cube and scale one side down into a rectangular shape, the smaller side is not evened out and the bricks are squashed together. Not sure if I'm doing something wrong.
@fooledbygod
@fooledbygod Жыл бұрын
did you apply the scale by pressing 'CTRL + A' ?
@ggog408
@ggog408 Жыл бұрын
@@fooledbygod no, should I of?
@fooledbygod
@fooledbygod Жыл бұрын
@@ggog408 yes
@ggog408
@ggog408 Жыл бұрын
@@fooledbygod I'll give that a go thanks!
@ChrisMcCarroll
@ChrisMcCarroll 4 ай бұрын
My bricks are going vertical. How do I make them go horizontal. I’ve spent nine hours browsing the Internet and cannot find a single thing on how to change the effing orientation of the bricks. Why is there no information on that I found one thing that says go to the UV and change the UV and do a thing to the UV and make an adjustment to the UV and boom you’re done no other explanation than that
@jenkathefridge3933
@jenkathefridge3933 Жыл бұрын
8:24 i don't see adaptive subvision in my subdivision modifier
@jenkathefridge3933
@jenkathefridge3933 Жыл бұрын
you have to be using experimental for it to happen but im making a house so I shouldn't bother with subdivision modifier
@RyanKingArt
@RyanKingArt Жыл бұрын
yeah if your not super close to it then you don't really need to use the displacements.
@prasadpawar9816
@prasadpawar9816 Жыл бұрын
Sir can you make a tutorial on rendering and photorealistic composting and procedural photorealistic environment ?
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the tutorial request 👍‍
@jogibaerr50000
@jogibaerr50000 2 жыл бұрын
Hello Ryan, nice Video. Can you tell me, what graphics card you have? Greets from Germany...
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Thanks! My GPU: RTX 2080 Super WINDFORCE OC 8G Graphics Card
@ChillieGaming
@ChillieGaming 2 жыл бұрын
@@RyanKingArt could you tell me your full pc specs
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Sure! Here's an overview of my PC Build: Ryzen-3900X CPU 12 Core 24 Threds Cooler Master CPU Liquid Cooler EVGA Supernova 1000 Watt Power Supply RTX 2080 Super WINDFORCE OC 8G Graphics Card 500 GB Solid State Drive 3TB Hard Drive 3000 MHz DDR4 32 GB Ram Thermaltake Level 20 MT ARGB Mid Tower Computer Case
@greendinosaur562
@greendinosaur562 2 жыл бұрын
ive been following the tutorial but at the displacement stage, it doesn't pop out the mortar. It just makes random lines in the sphere. idk what I'm missing
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Make sure you used the right displacement settings that I go over in the video.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
in the material settings, under settings, make sure its set to, displacement and bump.
@greendinosaur562
@greendinosaur562 2 жыл бұрын
@@RyanKingArt yeah, I’ve gone over the tutorial a few times and it’s still creating the weird shape. Like the displacement isn’t following the mortar somehow.
@tiesetsomatsipa5402
@tiesetsomatsipa5402 2 жыл бұрын
Don't you have a video where you use a cube as a brick and color and give it a realistic brick texture and roughness like you did on the rubik's cube tutorial? I'm stuck trying to color this bricks, not like you are doing on the videos with a single plane.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Umm I'm not quite sure what tutorial your talking about.
@path11media88
@path11media88 2 жыл бұрын
I'm getting no change after adding bump node. It shows a very little difference but changing distance or strength has no effect. Displacement Node has no effect. I started using a rectangular wall and figured it was me, re ran a new job using the sphere following along everything, same issue. I just loaded 2.93.6, don't know if that is it or not but it ground to a halt at that point. Reran the tutorial a third time, same issue.I threw the Invert Node in and it did effect the mortar but really bad quality, real choppy. Maybe it's this build so, just a few days away from 3.0, I'll try it again then. I have 32 gig memory, i7, two GTX 1080 Ti cards in SLI so, plenty of machine. I tried it in one of Simon Thommes brick tutorials and in the first five nodes idisplacement didn't work. Pretty sure it is aa bug in this build as that's two approaches that wouldn't give the displacement. Oh well, let's see what 3.0 does.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Hmm... sorry to hear your having problems. Yeah, maybe try it with Blender 3.0.
@jamesesther8182
@jamesesther8182 2 жыл бұрын
if you go to 9:30 on the video he connects the brick texture fac to displacement in the material output. then he selects principled bsdf, then presses shift+control+left click. that makes the viewer node disappear, and you can see the displacement. hope this helps
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@jamesesther8182 Thanks!
@yjzhou1
@yjzhou1 2 жыл бұрын
I'm having the same issues the bump affects it only very slightly and the displacement doesn't seem to have much effect at all. Please write back if you figure out a solution? @Path11 Media
@billchokton2014
@billchokton2014 Жыл бұрын
@@jamesesther8182 Thank you for catching this! I was wondering why my bricks weren't "super super bumpy" at 15:56
@Soulsphere001
@Soulsphere001 Жыл бұрын
Ryan, do you have any paid for procedural texture courses for Blender or anything like that?
@RyanKingArt
@RyanKingArt Жыл бұрын
No, pretty much all of my training courses and tutorials are all free on KZfaq. I don't have any procedural paid courses.
@Soulsphere001
@Soulsphere001 Жыл бұрын
@@RyanKingArt All right, thanks for letting me know.
@disappointedguy
@disappointedguy 2 жыл бұрын
''This material literaly made my pc sh1t bricks'' (both in a good and not so good way) :D 10/10
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Oh ok. thanks : )
@anttiv7109
@anttiv7109 3 ай бұрын
The texture looks good on certain walls but gets stretched out on the walls that are perpendicular to the good looking walls.
@gaborgeiger3924
@gaborgeiger3924 2 жыл бұрын
Jezus. I go and think over my life. :) Thanks anyway
@RyanKingArt
@RyanKingArt 2 жыл бұрын
thanks
@Noel_FGC
@Noel_FGC Жыл бұрын
i froze trying to render this lmao
@RyanKingArt
@RyanKingArt Жыл бұрын
oh, sorry.
@michaelpenco546
@michaelpenco546 Жыл бұрын
What I would like seeing in future is correcting the problem of not being able to see the material in assets manager. The ptocedural bricks was not textured.and defeats the purpose of the manager.
@RyanKingArt
@RyanKingArt Жыл бұрын
thanks for the feedback.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Жыл бұрын
10:54 You could have just used a negative Scale on the Displacement node.
@RyanKingArt
@RyanKingArt Жыл бұрын
Yes, I suppose that's true.
@ChillieGaming
@ChillieGaming 2 жыл бұрын
Why do you have so low subscribers man? 9year old kids with their shitty ass gameplay on freefire gets like millions of subscribers but a hardworking guy like you who takes out time to make tutorials for us doesn't get recognition. Anyway best of luck for the future ^_^
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Haha, Thank you. Yeah, sometimes its odd why some channels have so many subscribers, while other channels that I really like have so little. But its ok. My audience is growing! And I'm trying to make this something that I can do for a living, so I really appreciate everyone's support. : )
@ChillieGaming
@ChillieGaming 2 жыл бұрын
@@RyanKingArt hey could you recommend me some free tutorials for beginners sculpting. I would really appreciate it if you could help.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
I have a beginner sculpting tutorial on my channel. here is the Link if you'd like to watch it: kzfaq.info/get/bejne/jL-liM-CtJPPiXk.html
@ChillieGaming
@ChillieGaming 2 жыл бұрын
@@RyanKingArt thank you
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Also, two really great Sculpting Tutorial Channels are: Flipped Normals, And Digital Clay. You could search them up on KZfaq.
@MightyElemental
@MightyElemental 2 жыл бұрын
Very useful, but I have no clue why the bricks won't pop out.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Oh, hmm, did you make sure to turn on all of the displacement settings that I showed in the tutorial?
@wilko2912
@wilko2912 2 жыл бұрын
I think I ran into the same problem, check you added a 'subdivision surface' not just a 'subdivision' modifier.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
@@wilko2912 Thanks!
@user-yk2dc6yr7q
@user-yk2dc6yr7q 10 ай бұрын
6:00 11:00 13:30 16:20
@RyanKingArt
@RyanKingArt 10 ай бұрын
thanks for watching.
@GreenHero-sm6kf
@GreenHero-sm6kf Жыл бұрын
omg my computer its wil=💥💥💥
@RyanKingArt
@RyanKingArt Жыл бұрын
oh sorry
@GreenHero-sm6kf
@GreenHero-sm6kf Жыл бұрын
@@RyanKingArt no problem XD but its will die
@StephenBoyd21
@StephenBoyd21 2 жыл бұрын
It must be an American thing but the word height does not have an h on the end. It is height, not heighth
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Oh, did I spell it wrong? Or is it spelled wrong in Blender?
@ParaLizzard
@ParaLizzard 6 ай бұрын
Doesnt work no more!
@RyanKingArt
@RyanKingArt 6 ай бұрын
what part isn't working?
@ParaLizzard
@ParaLizzard 6 ай бұрын
@@RyanKingArt I didnt do subdivision surface because of door cutout deformation in wall which I wasnt able to fix but I tried an object without the cutout and it didnt have any effect. My UV map is 2048px. I set the same settings in Principled BSDF as you instead of default. Other people in cobblestone video also have the same problem in blender 4.0 by comments
@ParaLizzard
@ParaLizzard 6 ай бұрын
ibb*co/5vmr9xQ image of render
@billchokton2014
@billchokton2014 Жыл бұрын
Nodes are quite possibly the least intuitive and most convoluted form of modeling Ever invented. You not only have to remember the name and full features of every node but also remember where that node plugs into another node. Then remember which sliders on each node controls which parameters. Multiply this process over a dozen different nodes, two dozen different connection points and six dozen different sliders and congratulations, you have a brick wall. lol At the very least Blender should have a small library of node setups for basic textures. Example: Load the brick wall node setup from the library, adjust the parameters as needed and you're done. It's just confusing to invert the mortar on the bump map only to add yet another node later in the proces to invert the mortar.
@m.harunakdas6970
@m.harunakdas6970 Жыл бұрын
Hello Ryan. I am using Blender 3.5 and this brick texture is not seamless in my file. Do you have any idea why? You can see in the screenshot below. Thanks. drive.google.com/file/d/14T6KbjGBsxL5Aw0jiwqAsbCEtB5dMsbQ/view?usp=sharing
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