Procedural Content Generation Basics | UE5 Beginner Tutorial

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pinkpocketTV

pinkpocketTV

Күн бұрын

Unreal Engine 5 Beginner Tutorial! In this UE5 Tutorial we are going to learn about Procedural Content Generation (PCG) plugin. PCG's were introduced in UE5.2. We are going to make a procedural forest using the PCG Plugin in UE5.2.
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Пікірлер: 84
@mae2309
@mae2309 Жыл бұрын
waited for you video to come out.. I oculd have gone to other youtube videos. but I waited for you to explained this... thumbs up!.. well explained
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Appreciate the patience. Thank you so much for watching. Take care!
@shaddouida3447
@shaddouida3447 Жыл бұрын
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@malickgm507
@malickgm507 9 ай бұрын
Your tutorial is great as always. Easy to understand and this PCG system is almost same as blender procedural system. Awesome stuff
@anirudh4559
@anirudh4559 Жыл бұрын
I haven't used Unreal Engine 5 because I don't have a powerful Computer, but your tutorials always keeps me in touch with all the basic things about it. Also loved all your Blender tutorials they were very informative and beginner friendly !! Thanks.
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Appreciate the feedback. Thanks for watching!
@Jackiroo14
@Jackiroo14 Жыл бұрын
Hi, which tree assets did you use because I'm using the European trees from the market place and when I use PCG or the foliage tool the trees come out blurry ?
@marcus_ohreallyus
@marcus_ohreallyus Жыл бұрын
Thanks for that. Are the objects being scattered instances or acrual geometry?
@siirbicer2616
@siirbicer2616 9 ай бұрын
hi thank you so much for this tutorial. I'm a newbie so I couldn't figure it out 01:39 when you expand the scatter settings panel for point extents where do you click for open that settings panel? I'm currently using 5.3 is it changed? thank you!
@peggywalters2040
@peggywalters2040 Жыл бұрын
Very easy to follow this tutorial. Thanks from a very new user of Unreal!
@rohanthorat1409
@rohanthorat1409 Жыл бұрын
This was very informative. Great video!
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks and appreciate your support!
@SourceAwareness
@SourceAwareness Жыл бұрын
🙏🏾 Many Thanks, my Brother!! You are Awesome, my Friend.
@pinkpocketTV
@pinkpocketTV Жыл бұрын
You are awesome 🤩
@DeputyChiefWhip
@DeputyChiefWhip 10 ай бұрын
Do you know what to do if you dont want to scatter on landscape but on a static mesh floor for example?
@miarvfx
@miarvfx Жыл бұрын
This is an awesome tutorial! Keep it up!
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Hey, thanks! Appreciate the support!
@DeadlyRealms
@DeadlyRealms Жыл бұрын
Nice, simple and quick thank you.
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching. Appreciate your amazing support!
@im_Dafox
@im_Dafox Жыл бұрын
Hey there ! Thanks a lot for this tutorial, looks really clear :] Quick question : would it be possible to scatter static meshes on another static mesh (imported fbx, obj etc) ?
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Yup, it’s possible. And thanks for watching. Appreciate the support.
@RMC_
@RMC_ 8 ай бұрын
Can you change the trees to not align to normal like in the foliage settings?
@jbi1839
@jbi1839 6 ай бұрын
Hi, What’s the terminology to call the function that makes any live objects be constantly moving? Thank you!
@animeshortsstatus7997
@animeshortsstatus7997 Жыл бұрын
I am a unity developer starting to learn unreal engine but the user interface and options are so vast in ue its really incredible and hard at the same time please elaborate on pcg sometime soon
@suresh.sperla1381
@suresh.sperla1381 6 ай бұрын
Very usefull tutorial,Iam facing issue with some node,merge node missing, and some node not expandable please suggest how to fix these issues
@gamesandstuff4762
@gamesandstuff4762 2 ай бұрын
Dang man, I was excited to try this out after watching your video only to find out the PCG Graph is now deprecated (no longer used). Do you have an updated tutorial by any chance?
@trollgasm
@trollgasm 5 ай бұрын
Very powerful. Gonna see how I can integrate this into a 2D game, with randomly generated rooms.
@lukemartin4894
@lukemartin4894 11 ай бұрын
Will this know not to spawn grass or trees on a road mesh?
@javaddavoodi707
@javaddavoodi707 Жыл бұрын
Simple and usefull,Thanks
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching.
@mayursalvi6674
@mayursalvi6674 Жыл бұрын
Hi bro, im unable to install bridge plugin for ue5. Any help?
@MichaelBullo
@MichaelBullo 15 күн бұрын
Fantastic video. Thank you.
@pinkpocketTV
@pinkpocketTV 15 күн бұрын
Heyy, thanks for watching! Appreciate the support!
@MichaelBullo
@MichaelBullo 15 күн бұрын
@@pinkpocketTV Congrats on the channel success. Getting close to 100K.
@pinkpocketTV
@pinkpocketTV 15 күн бұрын
@@MichaelBullo Thanks man! Started the channel 7 years ago. It’s been quite a journey! Appreciate the overwhelming support 🍻
@MichaelBullo
@MichaelBullo 15 күн бұрын
@@pinkpocketTV Respect. Best of luck growing the channel.
@user-su7lz9zc4r
@user-su7lz9zc4r 10 ай бұрын
super thankyou
@brockdish
@brockdish 8 ай бұрын
my pcg does not work in editor mode, only in play mode. do you know how to fix that?
@SimsBChilling
@SimsBChilling 5 ай бұрын
Im new to Unreal Engine and Im trying to figure out how to make sure the meshes generated are facing a specific direction. Does anyone know how to do this?
@WxrshipRaven
@WxrshipRaven 3 ай бұрын
hey i debug srface sampler and cant get the cubes to show up what should i do???????
@360shu
@360shu Жыл бұрын
great video sir its amazing
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching.
@Tenchinu
@Tenchinu 10 ай бұрын
please do more tut on this. PGC is gamechanging :)
@snehasishsatapathy9331
@snehasishsatapathy9331 Жыл бұрын
Best teacher 🎉
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Hey, thanks! Appreciate the kind words.
@user-zp3uf1hy9r
@user-zp3uf1hy9r 6 ай бұрын
I have a question how were you able to remove the cubes after applying the meshes
@pinkpocketTV
@pinkpocketTV 6 ай бұрын
Just turn off the debug on the surface sampler node and other nodes.
@user-zp3uf1hy9r
@user-zp3uf1hy9r 6 ай бұрын
Thank you i was able to do it and was able to perform the tutorial @@pinkpocketTV
@Venezuelangod
@Venezuelangod 4 ай бұрын
even when I debug, it wont load the megascan tree mesh@@pinkpocketTV
@StudioHellGate
@StudioHellGate 9 ай бұрын
What are the pc specs , bro?
@Venezuelangod
@Venezuelangod 4 ай бұрын
static meshes are not loading in, what do i do?
@qhhuetran
@qhhuetran 9 ай бұрын
I followed you tutorial and it does not show the meshes if I put the static meshes into the mesh entries. Did anyone have a similar problem?
@RMC_
@RMC_ 8 ай бұрын
Because you have a debug point somewhere
@xxAsad
@xxAsad Жыл бұрын
Can you mention your pc specs bro
@adventurecinemas
@adventurecinemas 11 ай бұрын
Hello brother , what is software name
@memeproductions4182
@memeproductions4182 Жыл бұрын
does this work with foliage as well?
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Yeah basically you can instance any static mesh.
@JoT613
@JoT613 11 ай бұрын
When i add pcg graph to the scene it doesn't spawn cube. Any advice? Debugging is enabled. I have the impression that landscape is not detected by pcg graph.
@qhhuetran
@qhhuetran 9 ай бұрын
Click on your pcg graph that you have previously added to the scene and click on generate. might fix your problem
@pookienumnums
@pookienumnums 8 ай бұрын
i was having the same issue. redragging the pcg graph out onto the surface didnt change anything. i asked bard but it said that i needed to have the proper pcg asset chosen in the little drop down in the details panel. originally it says pcg graph something or other, with a little puzzle piece icon. but when i click the drop down just to look inside, the only option in there is none. if you have any advice or can point me in the right direction that would be wonderful. thanks. @@qhhuetran
@pookienumnums
@pookienumnums 8 ай бұрын
did you ever figure it out piotr?
@pookienumnums
@pookienumnums 8 ай бұрын
turns out a plane isnt considered a landscape so if you just drag in a cube or use the empty basic map it wont work. you need a 'landscape' so i started with the desert landscape default option and it worked right away.
@BlamekTM
@BlamekTM 3 ай бұрын
@@pookienumnums YEES!, THANK YOU!! The same thing happened to me and I couldn't find any way to fix this until I found this comment, god bless you. :)
@adventurecinemas
@adventurecinemas 11 ай бұрын
Please name of this software
@souravchoudhary311
@souravchoudhary311 Жыл бұрын
the mesh is not spawing at all only the cubes are showing
@raydani8748
@raydani8748 10 ай бұрын
I cant find the points per square metre option anywhere
@RMC_
@RMC_ 8 ай бұрын
click the surface sampler and it's at the top of the settings
@s.rohilla07
@s.rohilla07 Жыл бұрын
1st viewer🌝🛐
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching!
@deathorb
@deathorb 9 ай бұрын
couldnt follow tutorial - didnt know how to access the PCG menu??
@pookienumnums
@pookienumnums 8 ай бұрын
update your unreal engine to 5.3. it doesnt automatically update. i couldnt find it either (when right clicking in the content drawer) then i noticed i was still on 5.1. if youre still having an issue (i know its been a month) let me know and ill try to help figure it out.
@wayneroyrutherford
@wayneroyrutherford Жыл бұрын
My trees went all blurry any reason why this happened?
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Yes in the mesh settings in the PCG itself. Change the mobility to movable.
@wayneroyrutherford
@wayneroyrutherford Жыл бұрын
@@pinkpocketTV they were on movable 😔
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Oh that’s weird. Turn off motion blur maybe??
@souravchoudhary311
@souravchoudhary311 Жыл бұрын
@@pinkpocketTV having same problem tree are vibrating looking like a bl;ur trying turning off not working
@souravchoudhary311
@souravchoudhary311 Жыл бұрын
@@pinkpocketTV PIVOT PAINTER TREE MESH WORKED BETTER
@CodingwithSudhan
@CodingwithSudhan 2 ай бұрын
doesnt work
@lostmonkvfx
@lostmonkvfx Жыл бұрын
its really help newbees like me, thanks bro.
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Yup! And thanks for watching. Appreciate the support.
@TheWeirdMario
@TheWeirdMario Жыл бұрын
Cool
@pinkpocketTV
@pinkpocketTV Жыл бұрын
Thanks for watching!
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