I go over my attempt at replicating a foam material using Cinema 4d and Redshift. Sorry about the audio! I have a pop screen in my Amazon cart! T A V O Studio Behance www.behance.net/tavo_ Instagram: / i_go_by_zak
Пікірлер: 69
@nicocorrao65934 жыл бұрын
I really like how you presented this. So many tutorials have loud music/overly excited narration - this was a nice contrast - informative and to the point. Thank you.
@tobyhallam47504 жыл бұрын
DITTO - I agree this was a great pace & tone for an 'on-the-fly' tutorial.
@robmorissette75865 жыл бұрын
This is fire. Thanks for taking the time to put this together.
@edmungbean4 жыл бұрын
this is excellent! attention to detail and result is brilliant
@jessicanelson49693 жыл бұрын
We want more!! We want more!! Beautiful work, Zak!
@zozaviski92834 жыл бұрын
This one of the greatest tutorials I have ever seen, Please more tutorial for redshift!!
@barkingsheltie4 жыл бұрын
Tremendous tutorial. Exactly what I was looking for. Thanks. Surprised to find you only had a couple of tutorials; You are rather good at this! I'm sure your time is heavily constrained.
@voda077603 жыл бұрын
I've only just started with Redshift and I learned more from this one tutorial than 10 others that I tried put together. Thank you!
@igobyzak3 жыл бұрын
Thanks for watching! Glad it helped!
@sohaibzizane3 жыл бұрын
There is great value here. Thanks dude for all the information, just subscribed, looking for more tutorials.
@user-po6fz7xw7o4 жыл бұрын
Awesome tutorial! Hope you'll make more of Red Shift tutorials in the future.
@donross78202 жыл бұрын
Superb tutorial! Thank you. I learned a ton of great techniques.
@igobyzak2 жыл бұрын
Thanks for watching!
@adamfilipowicz92605 жыл бұрын
Very nice result!
@briochew4 жыл бұрын
keep up with tutorials ! this is great stuff!
@kug5075 Жыл бұрын
Great work! Thank Maestro!
@ganeshprem30434 жыл бұрын
underrated tutorial!
@dominicsagona11864 жыл бұрын
Thanks dude! Love it.
@lilsquirt98894 жыл бұрын
So good !
@jacobthuesen70065 жыл бұрын
Great tut man!
@SiLiDNB5 жыл бұрын
very interesting, thanks for sharing your knowledge
@xXSpaceCowsXx5 жыл бұрын
awesome stuff man! :D
@SeraphsWitness3 жыл бұрын
I was very skeptical, but your final renders look way better on those shapes with a final lighting setup, as compared with your demo cube. Nicely done.
@igobyzak3 жыл бұрын
yeah, object thickness and shape along with lighting really make a difference. Thanks for watching!
@RogerKilimanjaro5 жыл бұрын
very sweet! nice job.
@igobyzak5 жыл бұрын
Thanks so much!
@eggie2474 жыл бұрын
I hope you will do more video about material like this :">
@yashpandya1003 жыл бұрын
You are the best!!
@igobyzak3 жыл бұрын
Thanks so much! Glad you liked it!
@manoxyde4 жыл бұрын
Nice !
@tebotuaev97195 жыл бұрын
Thanks a lot!
@Airat_Shakiryanov5 жыл бұрын
Nice! Thank!
@zeettaaz5 жыл бұрын
Thank you!!!!!
@Asigron4 жыл бұрын
Thank you :)
@ivansemchuk4 жыл бұрын
Nice setup! I wonder where all these beautiful concepts come from? Classic art - what is the name of this style?
@TheSleva5 жыл бұрын
Thank U!!!
@yggrassildigital84835 жыл бұрын
thank you
@impylse5 жыл бұрын
cool tutorial, ive been trying to recreate that too for the past few days :) but in octane, and without displacement because my computer just cant handle it :D maybe ill post some results
@tobyhallam47504 жыл бұрын
NOISE + DISPLACEMENT + OCTANE = Misery !
@AMdvij5 жыл бұрын
Воу, спасибо!
@ya-fenglu37674 жыл бұрын
looking forward for more tutorial from you. any plan to have some patreon only course?
@miguelsilgado76243 жыл бұрын
THIS IS AWESOME. How do you send the nodes to the viewport like that? it will save me tons of time. Thanks
@igobyzak3 жыл бұрын
Thanks so much! In the Redshift shader graph window, under tools, there's a command "Connect Node to Viewport." I've set a custom shortcut for that command. Shift F12 in C4D pulls up the Customize Commands window. You can set your custom shortcut there. Yeah, it's a big timesaver! Hope that helps!
@SwitchMaxFX3 жыл бұрын
How did you create those abstract shapes in your final render? Looks so nice
@igobyzak3 жыл бұрын
Thanks! The round guy on the left was made with extrusions on a cube, then put into a sub-div surface, then a cylinder booled out from the center. The flatter guy on the right was just an extruded spine.
@klimaco3602 жыл бұрын
thanks
@mpc3658 ай бұрын
Would be great to see this updated for the new node editor. I'm new to RS and can't find some of the node names used here in the latest version 😣
@igobyzak8 ай бұрын
Honestly, I still haven't moved to the new nodes. I still prefer the old ones.
@andershattne3 жыл бұрын
For some reason, when I used the ramp node (my interface looks quite different - it's under generator) everything went really dark!! Why would that be?
@kierangfinch51234 жыл бұрын
I stupidly had no idea you could use xpresso in the RS shader graph ! *doh*
@juanmisola2 жыл бұрын
Hey!, nice tut, thanks! i have a problem with my foam shader, all works fine until i put it to a Soft body sim, the noise starts to jump in and out, dunno what to do. all the Soft bodies have UV tag
@igobyzak2 жыл бұрын
Could be a couple things, but have you tried setting the noise in the Redshift shader to "UV/Vertex Attribute" ?
@juanmisola2 жыл бұрын
@@igobyzak thanks for the answer. yep. i've tried that but still jittery :(
@juanmisola2 жыл бұрын
@@igobyzak i-ve fixed it. for anyone having the same problem. u need to set the noise to "Vertex attribute" and in the attribute name u have to up " uv ". without the ""
@zhoul91983 жыл бұрын
May I ask why there are black edges on the edges of objects when using SSS, and the edges should be white. I look forward to your answer. Thank you
@igobyzak3 жыл бұрын
Sorry! Just saw this comment. I asked the same question in the Redshift forum a while ago, and the response I got was that this was a known limitation with the way Redshift calculates SSS. I've done a workaround where I used a material blender with a Curvature node as the Mask for the second material layer. The second material would utilize single scattering with refraction turned on which gives bright edges to objects (Amount in the SSS tab set to 0). So the main material utilizes the SSS in the SSS tab, and the brighter material is only applied to the edges utilizing the Curvature node. I hope that makes sense. It's not perfect, but it did get me better, non, dark edges, for some complicated SSS objects.
@user-ib3iz2mf3x3 жыл бұрын
@@igobyzak Hope to release a video tutorial, thank you
@wonkaytry3 жыл бұрын
where are you! keep iT!
@StevenBeyer Жыл бұрын
The constant node doesn't seem to be in the Latest version of redshift? Any suggestions on what to use in it's place?
@igobyzak Жыл бұрын
I think if you're using the newer nodes "Value" is what you want to search for.
@StevenBeyer Жыл бұрын
@@igobyzak Thank you!
@PolinaZhuravkova3 ай бұрын
hello! why I can't find Constant Node (Using r24)
@igobyzak3 ай бұрын
If you're using the new nodes, you'd want a "Value" node to get a float.
@ceesh53113 жыл бұрын
Nice tutorial, I followed every step in detail, but my render turns out all grainy and nothing like yours I have no idea why, Im not a frequent redshift user.
@user-ib3iz2mf3x3 жыл бұрын
我也是,结果并不像海绵
@_o__o_4 жыл бұрын
pleas come back
@tubelator4 жыл бұрын
Sharing that shader would be great, or someone that recreated it?
@igobyzak4 жыл бұрын
I saved this shader myself so I could re-use it when I needed it, but I gotta tell ya, I have to go in and adjust pretty much every setting each time to compensate for different mesh densities , scene/object scales, and lighting. This isn't really a setup that just works out of the box.