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Learn to generate procedural plants with an l-system implementation.
In this project I used l-systems, or Lindenmayer systems, to generate a variety of procedural plants and trees.
I made a few versions, including a beginner version with just the basics, and a more complex one with some experimental additions I tried out. Give it a look, see what you think.
Full source code for the project is available, so if you're interested in fiddling with the code, screwing around with it, or improving it.
Github: github.com/simondevyoutube/
Algorithmic Beauty of Plants: algorithmicbotany.org/papers/#...