Procedural wood material - Final

  Рет қаралды 3,945

Lance Phan

Lance Phan

Жыл бұрын

If you don't want to create the wood yourself, please consider buying it from my Gumroad here:
Basic wood: lancephan.gumroad.com/l/lance...
Advance wood: lancephan.gumroad.com/l/lance...
Previous:
Part 1: • Procedural wood materi...
Part 2: • Procedural wood materi...
Videos you should watch as beginners:
Shader basic: • Shader basics in Blender
Tartan Fabric: • Procedural tartan fabr...
Fabric fiber: • Procedural fabric fibe...
Node explanations: • Blender node insanity ... (Probably the most important one)
2D and 3D textures explanation: • 2D textures VS 3D text...
Texture math part 1: • Space/Time manipulatio...
Texture math part 2: • Space/Time manipulatio...
Seamless textures using 4D space: • How to export seamless...

Пікірлер: 32
@amyjones25
@amyjones25 5 ай бұрын
This is the best procedural wood that I've seen! It was nice being able to follow along with how it's made. It made it easier to understand. I bought your wood pack and love it too. It would be nice to see you make other procedural materials.
@Fleig.
@Fleig. 4 ай бұрын
The Taint and the Feebers of the wood, very important
@darnedghost2008
@darnedghost2008 10 ай бұрын
A M A Z I N G . hats off
@toubutey
@toubutey 7 ай бұрын
Amazing work! Thank you for putting it out there and showing us how it’s made. I just bought your wood pack, it’s great!
@gottagowork
@gottagowork Жыл бұрын
Properly setting bump distance instead of bump strength was enough to earn a like. It's amazing, and sad, to see how many tutorial creators still gets this wrong. Idea for a tutorial: Show *why* distance is the parameter to adjust by comparing the output normals with that of adaptive microdisplacement (displace only). In same tutorial, can also show an example of how a "good bump map" is actually bad if previewed with adaptive microdisplacement (discontinuities show up clearly).
@Mushbee
@Mushbee Жыл бұрын
Perfect material!! Would be great if you could add a key overlay to these tutorials!
@polatgarlyev
@polatgarlyev Жыл бұрын
it's like the Bartek Skorupa method you did a very good job friend
@dreadwinter
@dreadwinter Жыл бұрын
This was an excellent series! This is the most beautiful procedural wood ive seen. Thank you! One note, btw, you say 'and uhh' a lot. A lot.
@CodeSnowy
@CodeSnowy Жыл бұрын
tbh, he is doing all of this from memory or is thinking on the spot, I watched this 3 videos and my head hurts, I think we can excuse a lot of 'and uhh'
@gp.3d
@gp.3d Жыл бұрын
You are node magician :) this is insane. It takes me a whole life to understand nodes and build my own procedural materials such complex.
@janjansen6443
@janjansen6443 10 ай бұрын
He is overcomplicating things to the max
@amyjones25
@amyjones25 5 ай бұрын
@@janjansen6443 It's worth it for the end result.
@janjansen6443
@janjansen6443 5 ай бұрын
Did you actually do it as well ? if so are you newbie at it or expercienced user of blender ? (yes I did finished it and I found his explaination one of the hardest to follow, but I only did it for the end result)@@amyjones25
@Lensdisc
@Lensdisc Жыл бұрын
Thank you, I am now a god of wood.
@jcsekinger
@jcsekinger Жыл бұрын
a masterwork ! Thank you very much ! Épuisant pour moi (mais je suis allé au bout). Vous avez fait (encore) un travail magnifique ! Merci !
@ScientObject40
@ScientObject40 Жыл бұрын
I think around 7:52 you confused "creases" and "microtubes".
@shahroozleon9098
@shahroozleon9098 Жыл бұрын
Thank you soo much
@choppii7663
@choppii7663 Жыл бұрын
Amazing!
@peiyihou8609
@peiyihou8609 Жыл бұрын
excellent!!
@eternalguy6023
@eternalguy6023 Жыл бұрын
@AprilD.Shelton
@AprilD.Shelton Жыл бұрын
Thanks for the tutorial! It really helped me. I was wondering though, how would I bake a specular map for the wood material? I was able to bake the Diffuse, the Roughness, and the Normal for my project. But I can't figure out how to make a Specular map. I'm planning on animating a character I used the wood material on, so I need to bake everything.
@LancePhan
@LancePhan Жыл бұрын
put the spec map into the color of an emission shader, set the strength to 1 and bake the emit channel
@AprilD.Shelton
@AprilD.Shelton Жыл бұрын
@@LancePhan Thanks! 😀
@mondetoys
@mondetoys Жыл бұрын
Amazing texture. Slows too much when animated.
@janjansen6443
@janjansen6443 10 ай бұрын
You are a true master in creating the best wood in blender. This potential probably extent to more procedural material and so much more. It's sad do you presentation is hard to follow actually impossible in this video. There are parts missing. I am only saying this in the hope that you'll make better video's so more people will watch your stuff, so you'll stay more motivated so I can learn even more from you.
@AgustinCaniglia1992
@AgustinCaniglia1992 Жыл бұрын
Just use stable diffusion dream textures
@clivies5008
@clivies5008 Жыл бұрын
comparing castles to tents
@AgustinCaniglia1992
@AgustinCaniglia1992 Жыл бұрын
@@clivies5008 it was just a joke though. But not so much.
@neilmarshall5087
@neilmarshall5087 Жыл бұрын
Is there any chance of you adding branches into this material ? That is what the knot that falls out of its hole is - a slice of the branch growing at an angle to the trunk. Yes. Even this amazing material is still missing something..... And you seem to be a person who enjoys knotty problems.
@LancePhan
@LancePhan Жыл бұрын
No, I don't plan to add knots at the moment. The wood already made use of too many nodes. I must keep the node count as low as possible to mix the wood with other textures later without breaking the node count limit.
@neilmarshall5087
@neilmarshall5087 Жыл бұрын
@@LancePhan Ok. Good answer. Thanks.
@neilmarshall5087
@neilmarshall5087 Жыл бұрын
Fiber is pronounced fyber, not feeber. Please excuse the interruption.....
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