Quick Tips | Houdini + Nuke | Magic FX 01

  Рет қаралды 57,744

Sadjad Rabiee

Sadjad Rabiee

3 жыл бұрын

In this #tutorial, you will learn about one of the simpler ways to make #Magic/#Particle FX with #Houdini and #Nuke.
I'll work with Particle System and Curve Force inside Houdini for simulating Magic FX, The project will be rendered with #Mantra and finally, I'll show you some simple #compositing tips inside the Nuke to make your effect more #MAGICAL and BEAUTIFUL!
I’ll work with Houdini #WEDGE to simulate millions of particles faster and particles will render with #deep data, so inside the Nuke regardless of the very small size of particles, we would have great Depth of Field.
Render of the project :
► • Houdini Magic/Particle FX
Music: « Rumble » from Bensound.com
#Houdinifx #Nuke #ParticleFX #MagicFX #Composite #fx

Пікірлер: 96
@vahidabdollahi9624
@vahidabdollahi9624 2 жыл бұрын
Thank you Sadjad, your tutorials always been very efficient with a smart work flow. love it.
@user-vw7zl7ho7i
@user-vw7zl7ho7i 3 жыл бұрын
thanks for uploading this tutorial! I've never seen such an informative tutorial from Houdini to Nuke with this level of detail. This is just awesome.
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Really thanks for your comment 😊 I’m happy to hear that 🌺🙏
@user-vp4kd9gn7d
@user-vp4kd9gn7d 3 жыл бұрын
It was a really good study. Thank you!!!!
@chanashok
@chanashok 3 жыл бұрын
Awesome tutorial and great knowledge on the subject....thanks for sharing
@YoUkNoWiiT420
@YoUkNoWiiT420 3 жыл бұрын
When I saw this on linkedin I was like whoa that's awesome! Then I was like is he going to do a tutorial like he did with the pyro 18.5 and boom I saw this! Seriously thank you for sharing the stuff you come up with and showing how it's made! Thank you!
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Thanks for your comment, I'm so happy about that :)
@vsdifer2
@vsdifer2 2 жыл бұрын
Best online Houdini lessons :) Thank you so much for sharing this :)
@user-hc5hf3kr1c
@user-hc5hf3kr1c 3 жыл бұрын
What a miracle! Very nice!
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
haha, thank you :)
@lisux020
@lisux020 3 жыл бұрын
Great work man! Thanks for taking the time to make this excelent tutorial
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
😉np, thanks for your comment 😋🙏
@viewee22
@viewee22 3 жыл бұрын
Gorgeous...Thank you so much...
@SamWelker
@SamWelker Жыл бұрын
I miss the good old krakatoa thinking particle days when we'd see so many amazing particle sims all over like this. This really reinvigorated my love for that look. Thanks for sharing the process!
@sadjadrabiee
@sadjadrabiee Жыл бұрын
Thank you :)
@maximostromogilsky188
@maximostromogilsky188 3 жыл бұрын
Awesome! Thank you for making this. Great music track btw.
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Ha ha, yes, I like that music too 😅 I always wanted to make a video or something with that music 😄🌹🙏
@RMAFIRE
@RMAFIRE Жыл бұрын
Great job !!❤
@duyngoquoc113
@duyngoquoc113 3 жыл бұрын
Nice...keep working... I apprecite it
@clankorn
@clankorn 3 жыл бұрын
awesome!
@javierm_uk1588
@javierm_uk1588 3 жыл бұрын
Great Stuff Sadjad. I see so many overengineered setups these days, that seeing something straight and to the point that simply works is refreshing.
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Hello Javier. How are you man? Thanks for your comment, yes, I'm usually trying to find the simplest way rather than using a complex setup, of course, if it is possible :)
@shivdholakia
@shivdholakia 11 ай бұрын
great tutorial! very informative!
@Rahulpal-zh3zi
@Rahulpal-zh3zi 3 жыл бұрын
Thank you bro 🔥🔥🔥
@asnaei3dmotiongraphicsprod397
@asnaei3dmotiongraphicsprod397 3 жыл бұрын
As always, great. Thanks dear Sadjad
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Thanks :)
@mjparent222
@mjparent222 3 жыл бұрын
Wow this seems very interesting ! Thank you for sharing.
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
I'm so happy to hear that, thank you :)
@martinarya1790
@martinarya1790 3 жыл бұрын
NICE!
@ahmadfirdaus5156
@ahmadfirdaus5156 3 жыл бұрын
Great and informative,thank you very much!
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Thank you :)
@ulriktnnesen5987
@ulriktnnesen5987 3 жыл бұрын
Awesome video :D
@justlambert1
@justlambert1 3 жыл бұрын
really nice
@njfx
@njfx 3 жыл бұрын
Great tutorial, thanks !
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Thank you man :)
@haroonalhitary9335
@haroonalhitary9335 3 жыл бұрын
amazing as usual
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Thank you
@FaddyVFX
@FaddyVFX 2 жыл бұрын
Thanx again for the video
@cameronspameron
@cameronspameron 7 ай бұрын
THANK YOU!!
@dewhoop
@dewhoop 3 жыл бұрын
wow this is really awesome content!
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Thanks so much! :)
@KZLR
@KZLR 3 жыл бұрын
Subscribed and hoping for more Houdini + Nuke tutorials!
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Thank you, yes I have a plan for more videos like that :)
@fxshindabangtv
@fxshindabangtv 3 жыл бұрын
wow ~
@jimjimjim5995
@jimjimjim5995 3 жыл бұрын
Thanks a lot
@dukestudio1320
@dukestudio1320 7 ай бұрын
I have a problem in Houdini 19, at minute 3:59, when adding the null, the result is very different, and the particles slide across the floor as if I were pushing them in a single direction and they do not move as in the video
@george.exe_stopped_working
@george.exe_stopped_working 2 жыл бұрын
Hey, you can use a geometry filter width render parameter on the geo node to get a less pointy particle look making it seem like more of an energy effect rather than particles
@nicholasizzo9260
@nicholasizzo9260 2 жыл бұрын
hello, where is this parameter? I can't find it anywhere
@george.exe_stopped_working
@george.exe_stopped_working 2 жыл бұрын
@@nicholasizzo9260 you have to go to your geo node and add the parameter. It's found in the node parameters settings.
@nicholasizzo9260
@nicholasizzo9260 2 жыл бұрын
@@george.exe_stopped_working thank you!!!
@souravbaghel5290
@souravbaghel5290 3 жыл бұрын
Sir excellent work thanks sir
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Thank you:)
@raneemFX
@raneemFX 3 жыл бұрын
Thanks for sharing . Hope more Indepth English Videos are coming
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Thanks for your comment, yes, I’ll publish new tutorials soon 🙏🌹
@raneemFX
@raneemFX 3 жыл бұрын
@@sadjadrabiee Thanks . Waiting 👍
@ppriyankareddy1
@ppriyankareddy1 4 ай бұрын
Hi I am using Houdini 19.0.383 version and VEX expression not working in my system, how to solve this.
@rasarezayerad4795
@rasarezayerad4795 3 жыл бұрын
وای.......قلبم........عالی بود
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
ممنونم 😁
@SephirothVIl
@SephirothVIl 2 жыл бұрын
Hi, what's about the spiral node ?
@Amir-Maleki
@Amir-Maleki 3 ай бұрын
بال و پرهایم!
@lagamingnote1391
@lagamingnote1391 3 жыл бұрын
Looks amazing!I would like to see tutorials how to make demon's souls remake vfx :P
@lagamingnote1391
@lagamingnote1391 3 жыл бұрын
kzfaq.info/get/bejne/ibGeqbeAz9XUp4k.html
@piccolosamathegodofdestruc373
@piccolosamathegodofdestruc373 Жыл бұрын
Hey Sadjad, I don't have "attributeadjustvector" node in my software. Can you name any other alternative node that can do the similar trick.
@sadjadrabiee
@sadjadrabiee Жыл бұрын
Hello That node is doing multiple jobs, adding noise is one of them I've used that node to add animated Simplex Noise to the position of points, You can use any noise deformation tool which is available to you
@souravbaghel5290
@souravbaghel5290 3 жыл бұрын
Sir what version you used make for this sence in houdini and nuke commercial or non commercial
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Hello, you can do this with the non-commercial version of Houdini too, the only limitation is the size of the rendered image which is 1280*720 as well as a watermark, But it is possible to do your setup with non-commercial and cache out your simulation and ask someone to render it with Houdini Indie in 1920*1080 You can do the same thing for Nuke as well, create your nuke script with non-commercial and render it with the commercial version For learning stuff and following tutorial you can just keep going with a non-commercial version of both softwares NOTE: instead of Nuke, Fusion in Davinci Resolve would be great too as it is completely FREE!
@bananaboy1100
@bananaboy1100 Жыл бұрын
How can I reduce the little stepping issues? It's not too bad but I can notice the stepping around the edges of the simulation. I know I can increase substeps but that makes it take a long time. Just wondering if there's a better way to reduce that. Thanks
@sadjadrabiee
@sadjadrabiee Жыл бұрын
Hey I think you can play with "Jitter Birth Time" and "Interpolate Source parameters" of POP Source object anyway if you are talking about this project increasing substeps is not a big deal because of wedges we can keep it fast enought with more substeps (using less points and more wedges)
@bananaboy1100
@bananaboy1100 Жыл бұрын
@@sadjadrabiee I will try this, thanks!
@mohammadparhoon3052
@mohammadparhoon3052 2 жыл бұрын
سلام چطوری باید تیک حالت اسنپیرو به حالت دستی تغییر بدیم؟ممنون میشم راهنمایی کنید
@guristoski2625
@guristoski2625 2 жыл бұрын
Did anyone finish this? Can some one post the .hip file?
@HansonJ
@HansonJ 3 жыл бұрын
I don't understand how you suddenly had the wedges rendered out at 10:08? I'm a beginner but I'm just not sure how this is being done.
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Hello, Sorry if it wasn't clear, I just did simulation already, If you go to Out network and press the Render Wedges button from that wedge1 which I made, you should get those caches per each wedge!
@HansonJ
@HansonJ 3 жыл бұрын
@@sadjadrabiee Oh, I see now thank you!
@bananaboy1100
@bananaboy1100 3 жыл бұрын
Can you find a similar end result to do this in blender and do a tutorial for that?
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
Hello I'm not familiar with Blender but you could make the same effect if you do the same procedure as what we have here, as you see it is not a complicated effect, we should have the same tool as curve force in Houdini, The shading part is so simple too, it is just playing with emission!
@bananaboy1100
@bananaboy1100 3 жыл бұрын
@@sadjadrabiee I've spent some time trying to see if this is possible in blender. However I am not sure if this is done with particle, smoke, or fluid simulation and I can't seem to get good results. When watching you do this in Houdini (which I am not familiar with), it looks like it's done with particles but no matter how many particles I add it still doesn't look like fluid magic. Any tips on what I could be doing wrong? thanks!
@1000ton474
@1000ton474 3 жыл бұрын
this only works with deep?
@sadjadrabiee
@sadjadrabiee 3 жыл бұрын
as we have very tiny points, if you want to have very accurate DOF in the comp yes, you need Deep only for DoF, But if for any reason you don't want to use it, you need to use Z Depth in Comp and probably tweak you DoF manually there to fix some issue,
@1000ton474
@1000ton474 3 жыл бұрын
@@sadjadrabiee Thank you!
@guristoski2625
@guristoski2625 2 жыл бұрын
Can someone post the hip file please. I am stuck. I am at 2:01 sec in the video and on Transform 2 node On Rotate I enter $T * 25 and it stays in the box it won't disappear like yours does and on Transform 3 when you enter 6.5 then click the lines turn green. You must have some kind of linking going on and i have no idea how that is being done. Why can't you just post the file. Oh well I guess.
@guristoski2625
@guristoski2625 2 жыл бұрын
I will pay some on money to help solve the problem at 2:01
@vazelevz
@vazelevz 2 жыл бұрын
Quick twenty four minutes tip..
@guristoski2625
@guristoski2625 2 жыл бұрын
I paid some one to finish it and make it better
@sadjadrabiee
@sadjadrabiee 2 жыл бұрын
I saw your comment just now, let me know if you need that hip file :)
@guristoski2625
@guristoski2625 2 жыл бұрын
Paid some one to finish it make it better and give more options. Thanks for never posting the .hip file. please don't do any more tutorials were you do stuff off camera and do not speak in the entire video
@sadjadrabiee
@sadjadrabiee 2 жыл бұрын
Thanks for the comment, Yes, I'll put audio on my other tutorials as well as sharing hip file (if it was possible) :)
@guristoski2625
@guristoski2625 2 жыл бұрын
And he made it better at least for someone that is new to Houdini.
@shadowripper2546
@shadowripper2546 Жыл бұрын
wedgenum not working? not recognized in 19.5? Error /obj/MagicFx_Sim/popnet/source_first_input/sopsolver1: Error cooking SOP /obj/MagicFx_Sim/popnet/source_first_input/sopsolver1/update_next_id: Error: Invalid source /obj/MagicFx_Sim/popnet/source_first_input/sopsolver1/scatter20 Error: Unable to evaluate expression (Undefined variable (/obj/MagicFx_Sim/popnet/source_first_input/seed)). Unable to evaluate expression (Undefined variable (/obj/MagicFx_Sim/popnet/source_first_input/seed))..
@terenceziegler5517
@terenceziegler5517 Жыл бұрын
I THINK this works in that seed parameter: ${WEDGENUM}_$WEDGE.bgeo
@JhonnatanRamirez
@JhonnatanRamirez Жыл бұрын
X2
@sadjadrabiee
@sadjadrabiee Жыл бұрын
Hello I didn't test that in H19.5 I wonder if you find the reason of the issue ?
@troopical8043
@troopical8043 11 ай бұрын
x3 :(
@mezmer9169
@mezmer9169 8 ай бұрын
I wasn't having wedgenum popup like the video but it still recognized the string in 19.5.640
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