00:14 - Basic Setup 09:39 - Exporting VDBs 10:06 - Rendering in Octane in Cinema 4D 11:55 - Turning 3D Objects into Clouds Download Project File (.hipnc): www.dropbox.com/s/lu76r3wmyp8...
Пікірлер: 63
@guillaumeargento44693 жыл бұрын
sincerely the most usefull video for houdini i've seen thx man
@EliasH-video4 жыл бұрын
You just single-handedly sold me on Houdini. Excellent tutorial!
@stoimendimitrov4 жыл бұрын
Amazing! Thanks for the tutorial and clear explanation!
@bjornsahlin3 жыл бұрын
You sir, are a wizard! Thank you so much!
@mrdol3 жыл бұрын
very, very cool! thanks for this
@geoffburns4 жыл бұрын
This tutorial is amazing! Thanks so much!
@Entagma4 жыл бұрын
Thank you!
@kawaiistef3 жыл бұрын
Very interesting, as always. So good that some guy can't help but do a copy-paste of this tutorial long time after, for his own youtube channel, without even giving your name ...
@erdbeerbus Жыл бұрын
exremely blowing up my mind! great way!!! thank you!
@erdbeerbus Жыл бұрын
and this, three years after u was posting it here ^^
@shubhamrai48502 жыл бұрын
Amizing Tutorial thanks for this
@wemcatt3 жыл бұрын
thank you very much !
@icantthinkofaname27222 жыл бұрын
Thanks for the video, it was very helpful. I just have a question regarding the cloud noise mask, how would I go about using it? I know that it needs an input, so far I tried converting the cloud volume to points with pointsfromvolume and then attribute paint mask on the points, but it's not working. Any help would be greatly appreciated cause I cant find any info on how to do this.
@aalbinthomas3 жыл бұрын
Thankyoo so much🥰
@tonysh06632 жыл бұрын
Awesome
@kir113 жыл бұрын
A W E S O M E !
@Butterbilk4 жыл бұрын
New Houdini user here, thanks so much for these awesome walkthroughs. At 6:15, is there not a way to apply a purely subtractive noise so that you don't have to worry about isolating the areas where the original density is >1? Thanks!
@Aethernox4 жыл бұрын
yes just subtract noise from the density and control the noise with a ramp and fit it just like he did in the tutorial and plug it back into the density out
@akshayanandk55344 жыл бұрын
Awesome tutorial. Could you guys please make a tutorial on making these interactive. It would be great if you could do that. Thanks In advance.
@youngk24953 жыл бұрын
nice tutorial
@sqworkshop5 ай бұрын
thousands of people dream of a fresh lesson based on new tools for clouds from Houdini 20
@Chuck4D3 жыл бұрын
This is fantastic. I've been looking to doing this. Also I'd need to take this a step further and make at least one hero cloud that gets flown through by a UFO. Is there a way to use this process and then make it be able to sim the turbulence of an object flying through it?
@odddzy2 жыл бұрын
Yeah, I know this is old, but you can read up or watch tutorials on something called velocity fields. Basically just a cube in which points are scattered that take into account the movement of objects going into the "cube" and transfer that movement to volumes.
@kanitk86324 жыл бұрын
If we want to make it interactive, like pyro ?
@cardboardwarri0r9453 жыл бұрын
thank you, I did not make a cloud, but following the same method I made cotton candy
@lk55152 жыл бұрын
Absolutely love it! Clear and simple. Thank you. I'm using Houdini 18.5 on Mac, when I place Ramp everything goes black. Checked everything and can't find a problem, any suggestions? Thank you.
@Helloluxx2 жыл бұрын
when you add the ramp in VOPS you need to go up a level as the Ramp will be promoted to the VOPS node.
@simondebrun Жыл бұрын
@@Helloluxx Thank you!
@sirClogg3 жыл бұрын
Great tutorial. May I just ask how difficult would it be to make the cloud kinda boil/bubble upwards (like storm clouds do)? Is it possible to import an animated model? And export the vdb sequence
@correctopinion47083 жыл бұрын
I'm thinking of making something similar maybe a sop that is used for growth?
@sirClogg3 жыл бұрын
@@correctopinion4708 3D is not my strong suit and I've only just touched vdb so after some experiments with animated displacement texture with cloudy noise, I ended up using thinking particles with pyroclusters attached. It kinda worked.
@dariolucchesi22013 жыл бұрын
quick Cloud: makes a whole program just for the density
@daytonrowen45152 жыл бұрын
i dont mean to be offtopic but does anyone know a trick to get back into an instagram account?? I was dumb forgot my password. I appreciate any help you can give me
@ernestcasey26892 жыл бұрын
@Dayton Rowen instablaster ;)
@daytonrowen45152 жыл бұрын
@Ernest Casey i really appreciate your reply. I got to the site thru google and I'm trying it out now. I see it takes a while so I will get back to you later with my results.
@daytonrowen45152 жыл бұрын
@Ernest Casey It worked and I finally got access to my account again. I am so happy:D Thanks so much, you saved my ass!
@ernestcasey26892 жыл бұрын
@Dayton Rowen you are welcome :)
@coledorais51633 жыл бұрын
I guess my question is, how do I make one bigger than this? Is it possible to scale up the whole cloud once it’s complete? Total Houdini newbie here sorry!
@tasmansea16202 жыл бұрын
great little video. thank you for sharing. slightly unrelated, I was wondering why you chose C4d to host octane rather than use octane in houdini? I'm trying to make a decision on buying an external render engine and one option was Octane in houdini. any thought is much appreciated. cheers
@Entagma2 жыл бұрын
Historical reasons. Nowadays there's really no reason not to use octane or redshift directly in Houdini. Cheers, Mo
@tasmansea16202 жыл бұрын
@@Entagma thanks Mo, much appreciated
@Davesplaining3 жыл бұрын
Hehe did you have a cold when recording this one Mo? Hardly recognized your voice at first :P Then again I just realized it was a while ago, anyways - Thanks as usual!
@Entagma3 жыл бұрын
Might have been the case. Or just very late at night :) Cheers, Mo
@nitroskoneko5953 жыл бұрын
does it work in unity ?
@coledorais51633 жыл бұрын
After I've finished in the VolumeVOP nothing happens when I adjust the curves on the upper level? The right knot is the only one that adjusts the noise and it just goes from 0-100. No actual noise is being generated. HELP PLEASE
@coledorais51633 жыл бұрын
i got it to work earlier on your settings, but I wanted to make a larger cloud because when I imported it into C4D (redshift) and tried to scale up it made the cloud look pixelated
@KeelaGramm4 жыл бұрын
Working in 17.5 this thing goes nuts once I add the ramp node into the VOP. I'd greatly appreciate any hints.
@Entagma4 жыл бұрын
Check the ramp's values one level up. Cheers, Mo
@rafaellino71683 жыл бұрын
@@Entagma having the same problem. What do you mean by one level up ?
@rafaellino71683 жыл бұрын
@@Entagma ah ok got it. So you have to go up a level on the node tree. Weird!
@danish_shahab3 жыл бұрын
@@rafaellino7168 Hi, I cannot understand what you mean by 'up a level on the node tree'. Please explain. I am new to Houdini. I'd really appreciate the help! Thanks.
@galipruz16902 жыл бұрын
@@danish_shahabOk, if u use Houdini 18.5.633 just follow his steps until 9:06, then on the SOP level go to your "volumevop1" node and in vex setup, ramp, take the right slider "up" to a Value of 1. That will fix it:)
@sureshhfor3955 Жыл бұрын
how to export to unity engine
@user-sj8bt1js9g3 жыл бұрын
can you animate this?
@SHIVAM.M.S4 жыл бұрын
I added daylight and vdb cloud but no response in live viewer u have a fix?
@rapperNoisy3 жыл бұрын
Thank you for this amazing tutorial it was really helpful can you please guide us like many people have asked how we can make this clouds intract or collide with some object it will be really helpful to a great extent please help us with that @entagma and cheers for this great tutorial
@markcharles74672 жыл бұрын
I don't understand why even a const is needed, it's okay to not even
@unknownknown68544 жыл бұрын
Name of this software.....? Nd is that same of after effect?
@fluttershift4 жыл бұрын
Houdini is the software, and it rocks.
@unknownknown68544 жыл бұрын
@@fluttershift waht is main purpose of using this software.... I want to learn
@fluttershift4 жыл бұрын
Non destructive / Procedural. In simple terms, you start with an object and apply operations on it through a network of operations. That’s one description.