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Rabbit & Steel [Hard]: Solo clear

  Рет қаралды 9,783

Zaarock

Zaarock

Күн бұрын

Looking forward to Lunar mode, I hope it's got more bullet hell type patterns. The demo having 2 very different games in the same package (1 player compared to 4) was pretty cool.
This class is kinda silly, seems very easy to play unless you diverge into hitbox size reduction or primary heavy builds.

Пікірлер: 3
@Coreagrus
@Coreagrus 3 ай бұрын
I wish I liked this game. I played the demo for over 20 hours and I couldn't appreciate the design at all. I beat the demo with two classes on Hard, barely didn't beat Lunar, because I ran out of patience. I think I fundamentally dislike MMO bosses and combat. I also derive little to no satisfaction from optimizing DPS. Oh well, I hope this game is a one-off and minodev goes on to make something I can actually enjoy. At least the art and character design is still nice. As is, I'd rather play Eigengrau in co-op, because that's much closer to what I would have wanted out of the concept of Rabbit & Steel. Sorry if this comment is unwanted Zaarock. I was just so disappointed and I'm still not over it. I was planning on buying it day 1 and everything. Now I don't even wanna touch the demo again.
@Zaarock
@Zaarock 3 ай бұрын
I dislike a lot of the gimmicks that just kill you because you're there the first time / there isnt enough time to process the screen, but some others are fair like the last boss on Hard here. The single player is in a mixed bag. In the demo it kinda felt like Maiden & Spell single player content (which is really good) but every fight is the boss that gives you random weird debuffs. Apparently in the full game they intentionally made single player have less shmup element / less bullets to make the game more uniform in appearance (and as a result it's just.. easier than multiplayer and loses the unique appeal?). Waiting on Lunar to see what I think about the game. Most of the characters are so simple to play that maximizing DPS is not interesting gameplay mechanics wise, this character is a good example. If higher damage ends up requiring harder to play builds I guess that's fair.. but certainly not the case on this one
@ascendi2403
@ascendi2403 3 ай бұрын
😂😂😂😂 stay in LFR KID!!! 😅😅 it trains you hard and good to learn your rotation and focus on mechanics, its fantastic in every way. to each their own with being able to appreciate the art style, its for mental stinulation and reaction time not cinematics and visual glory bb.
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