Ranting about problematic perks in DBD for 40 minutes

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not Otzdarva

not Otzdarva

Күн бұрын

A long rant / explanation about why I think certain perks are detrimental to the overall fun and health of the game. Feel free to disagree though!
00:00 Intro
00:37 Hex: Pentimento
02:41 Buckle Up
04:15 Save the Best for Last
07:16 Adrenaline
09:36 Made for This
11:08 Knockout
11:54 Deliverance
13:57 No Way Out
14:40 Power Struggle
16:13 Forced Hesitation
17:01 Boil Over
18:15 Hope
18:49 Streetwise
19:45 Scourge Hook: Pain Resonance
20:49 Ultimate Weapon
22:30 Face the Darkness
23:25 Hyperfocus
25:21 Off the Record
27:04 Coulrophobia
28:22 Rancor
29:47 Hoarder
30:50 Hubris
31:29 Shattered Hope
32:34 Blood Rush
34:15 Fixated
35:24 Insidious
35:43 Hex: No One Escapes Death
37:08 Rapid Brutality
38:20 Coup de Grâce
39:01 Nowhere to Hide
39:56 Bugged: Deadlock
40:19 Bugged: Plot Twist
Watch live: / otzdarva
Join our community: / discord

Пікірлер: 2 400
@notOtzdarva
@notOtzdarva 13 күн бұрын
Update: Several perks have changed since this video; Buckle Up, STFBL (big nerf), Adrenaline (small nerf), MFT (big nerf), Ultimate Weapon (big nerf & rework). Plot Twist no longer auto-completes the box against Pinhead anymore, which is also positive.
@civilianconcerned
@civilianconcerned 13 күн бұрын
You gotta hand it to Otz, hes very special in that he comments with updates on many of his older videos. (I just saw that he commented on his knight build video as well) Thank you Otz!
@RupertoTuerto
@RupertoTuerto 7 күн бұрын
yay
@Gnast
@Gnast 3 күн бұрын
Save the fest bor last
@oscarriveraabal9390
@oscarriveraabal9390 7 ай бұрын
The thing that annoys me the most about mft (other than stacking it with hope or for the people) is that it makes speed hackers even harder to identify.
@NeoThorne
@NeoThorne 7 ай бұрын
That's fair but I'm sure there aren't too many speed hackers. Although, survivors could put there speed hacks by 3% and not use mft.
@josemedina1805
@josemedina1805 7 ай бұрын
How does it stack with for the people?
@oscarriveraabal9390
@oscarriveraabal9390 7 ай бұрын
@@josemedina1805 you can heal someone that got downed with ftp and get endurance because of mft
@CryptidOath
@CryptidOath 7 ай бұрын
my main build is blood pact, power of two, hope, fixated/windows. if they stop haste from stacking i quit 😭
@jakehayes3466
@jakehayes3466 7 ай бұрын
​@@josemedina1805MFT only works while injured, and FTP only works while healthy.
@MrFilsAime
@MrFilsAime 7 ай бұрын
Hoarder spawning 2 chests that are empty would be a super funny idea. It wastes their time, but those empty chests dont notify the killer.
@ShaadeGaming
@ShaadeGaming 7 ай бұрын
id change hoarder like every chest is a 50% chance of getting a medkit or lose an helathstate. then it would punish people for going to chests and find a forgiving heal, also counters some survivor chest perks ( not sure if its a good thing for archivers tho). Maybe change the percentage or change to only get lose healthstate if ur healthy (deep wound if ur already hurt). But just something so it could be used in a normal build.
@nudnud9
@nudnud9 7 ай бұрын
​@@ShaadeGaming having a perk just RNG damage you is a HORRIBLE idea
@Justmonika6969
@Justmonika6969 7 ай бұрын
​@@nudnud9 I've played so many games that have those shitty RNG mechanics and they are NOT fun in the slightest.
@eeeeeeee5063
@eeeeeeee5063 7 ай бұрын
I would love it if they added a new tier of items that could only be found in chests and that would be destroyed after the game ends. Maybe a slightly more effective version than can be found in the blood web or with small special effects. That would encourage survivors to invest more time in doing chests, and tbh, it would be alot of fun!
@MrFilsAime
@MrFilsAime 7 ай бұрын
@@eeeeeeee5063 I really love that idea!
@michakowalski4637
@michakowalski4637 7 ай бұрын
The reason why Adrenaline wakes you up against Freddy is because in the movie Quentin literally saved Nancy by giving her adrenaline shot in the heart, which caused her to wake up and bring Freddy with her to the real world. I mean it's a cool feature imo, maybe kinda broken for poor Freddy mains but I guess it could stay in game if they would nerf adren in any other way
@jetstreamsam99
@jetstreamsam99 7 ай бұрын
The thing about that is, because of that feature, Adrenaline is the only perk off the top of my head that can counter a Killer's power, not to be confused with any perks or add-ons they're using. No other Killer affected by this since they can't put Survivors to sleep, only Freddy. And considering how Freddy's power is a little dependent on how many Survivors are asleep, I'm sure it at the very least leaves a sour taste in the mouth of the few Freddy mains
@michakowalski4637
@michakowalski4637 7 ай бұрын
Indeed
@sam7259
@sam7259 7 ай бұрын
Who gives af, adrenaline isn't even a licensed perk. If it was Quentins perk I could sort of understand. But Freddy is a shit killer who doesn't need more going against his favor.
@CrimsonHeart3
@CrimsonHeart3 7 ай бұрын
By that logic Freddy should also be a lot stronger
@mcl4549
@mcl4549 7 ай бұрын
It’s a cute Easter egg, but it is kinda punching down on poor Freddy boy
@expensivedebt787
@expensivedebt787 7 ай бұрын
it’s cool how there’s a lot of people who quit dbd but still watch otz because of how good his content is
@TheLunablackheart
@TheLunablackheart 7 ай бұрын
Meee 🙋
@PhantxmV
@PhantxmV 7 ай бұрын
i watch him after eating a 2 day dc ban caused by my game crashing :D
@simba3610
@simba3610 7 ай бұрын
Ayyyy the gang's all here
@xornedge8204
@xornedge8204 7 ай бұрын
Meeee 😂
@keiztrat
@keiztrat 7 ай бұрын
People quit for a week and guess what? Back from a "long" time of not playing it! 😂DbD is a love and hate game
@ultmateragnarok8376
@ultmateragnarok8376 7 ай бұрын
Very proud of Otz for restraining himself and condensing this to a mere 40 minutes instead of ranting for 30 straight hours about these perks
@Pedro-wq2dq
@Pedro-wq2dq 7 ай бұрын
Yea but now we can't put the vid on and go to sleep wake up and we're at the killer or perk we wanted to know about
@andrewbrowne7831
@andrewbrowne7831 7 ай бұрын
I feel like I’m a time traveler being able to watch an entire otz rant video in one day
@erhixon773
@erhixon773 7 ай бұрын
Left DBD years ago so haven't kept up with its meta and updates but still love watching Otz's content, so well researched and engaging, also a very wholesome, kind and open minded person that the world needs more of
@notOtzdarva
@notOtzdarva 7 ай бұрын
You're too sweet friend.
@erhixon773
@erhixon773 7 ай бұрын
@@notOtzdarva No man, its true, I really appreciate how genuine you are, it inspires me as well to strive to be as good of a person like you
@BaronBlackriver
@BaronBlackriver 7 ай бұрын
@@notOtzdarva I don't play DBD, but I never miss any of your videos, great work and your channel are synonyms
@okami7847
@okami7847 7 ай бұрын
Yeah i quit DbD years ago, so I'll watch any 40 min video not for DbD but because its Otz
@thebox8138
@thebox8138 7 ай бұрын
Same
@iamlucifersactualvessel
@iamlucifersactualvessel 7 ай бұрын
I never see anyone talk about this but my friend brings it up fairly often and it's most glaring in general with specifically The Third Seal (which yes, no one runs it, but when it is run the effect is glaring with solo queue players) which is blindness as a whole. The blindness is absolutely PUNISHING to a solo queue player vs someone who is in a SWF. I can't tell you how many times I've been left to die over the last few years because our teammates couldn't see where I was hooked. I've also lost people's hook spots because of horrible short term memory causing me to forget where I saw the black bubble of doom.
@grifferman
@grifferman 7 ай бұрын
I run The Third Seal on the few times I play Killer and the effect it has among low and high level players is night and day. At low levels the chaos it causes is enormous but if I play Killer long enough to go up against better survivors the effect basically vanishes
@kingol4801
@kingol4801 6 ай бұрын
I wish there was some kind of blindness that demolishes SWFs. Maybe a perk that affects the ability of a player to remember/recollect info.
@taragnor
@taragnor 6 ай бұрын
Yeah, blindness is a solo Q / newbie crusher status effect. It really needs to have some extra benefit that hurts experienced players. The game as a whole has too many things that over punish newbies. Hexes in general are total newbie crushers, since you have no idea where many of them are unless you've memorized the locations. I always felt they should make hexes make a noise, similar to boons, but make them take far longer to destroy. Make them more of a secondary objective the killer can defend, rather than a "how good of a hiding place does the rng spawn give me?" type of perk.
@GrahamBurgers
@GrahamBurgers 6 ай бұрын
@@taragnor Hexes do have a soft fire-crackling ambient noise, but yeah, definitely very hard to look out for when compared to boons. I do wish the auras of hooked survivors and exit gates (when powered) were always available to survivors, though, it can kind of be irritating when it just becomes a memory check.
@Insanity-vv9nn
@Insanity-vv9nn 6 ай бұрын
That’s not the problem at all. The main problem is “some deranged” players use this perk combined with the killer that has drones and every single match uses the same gameplay, he camp 3 gens and camp everyone. If you survived last, he sits on the hatch and keeps the game hostage
@KingOfHarems
@KingOfHarems 7 ай бұрын
I think what a lot of people tend to forget about is that just because it's not broken or unfair, doesn't mean it's healthy. There's a reason meme builds exist since bad perks can be fun, while on the other side, a perk can also be unfun and not meta at the same time as well.
@leiah6514
@leiah6514 7 ай бұрын
I agree. It’s not even really calling for a pure nerf, it’s usually a rework.
@catofdeath8177
@catofdeath8177 7 ай бұрын
An example for the latter category would be Boil Over. It's not very strong at all, but just very unfun for the killer to deal with and the only real use for it is to abuse poorly made maps and hook spawns.
@dumblenutz5561
@dumblenutz5561 7 ай бұрын
DBD players have a very odd sense of balance. For them something is either meta and broken or not meta and fine. I know this because whenever i criticize a killer or perk that isn't meta i get people who disagree despite being factually wrong and they always bring it up that the item in question is low or mid tier. For example Nemesis being a mid tier killer doesn't stop his zombies from being an awful and unfun design choice that BHVR needs to adress. But yet whenever i try to tall about that it hardly gets traction...
@jeang6588
@jeang6588 7 ай бұрын
You literally just described Boil Over, mediocre perk at best, HELLA annoying to play againts.
@Orthane
@Orthane 7 ай бұрын
Boil Over is the best example of that. It's objectively super weak, but there's certain areas Survivor's can abuse to make it impossible to hook with that perk. And if they're in a SWF with Sabo as well, ugh... just ugh...
@brysonemery9232
@brysonemery9232 7 ай бұрын
As a killer main the main problem I don’t like is when I have to get my 60 page checklist before hitting a survivor to make sure they don’t have endurance it’s like. Did they heal someone and are injured:no Did they get unhooked within the last minute and a half:no Have they been hooked before:no Okay I can hit and then they still have endurance anyway from a random perk I forgot about why
@Elvergalarguita
@Elvergalarguita 7 ай бұрын
stiptic agent on the medkit:
@Astrussy
@Astrussy 7 ай бұрын
That’s part of the fun for me because it’s so funny when survivors think I’m going to hit them or chase so they pull stupid stunts and waste time or put teammates in bad positions
@brysonemery9232
@brysonemery9232 7 ай бұрын
@@Elvergalarguita that one is the easiest to notice thought if they had a medkit and it disappeared then you wait 5 seconds still annoying but not as bad as the 400 thousand perks that give endurance
@xela2065
@xela2065 7 ай бұрын
Or dead haaaard
@Genrushsimulator
@Genrushsimulator 7 ай бұрын
@@xela2065want me to give you the 2023 download link?
@BTTackett
@BTTackett 7 ай бұрын
The reason Adrenaline wakes you up against Freddy is more than likely a reference to the movie where Quentin wakes himself up with Adrenaline shots.
@mexicanfurfag6890
@mexicanfurfag6890 7 ай бұрын
Buckle up should work like second wind, you have to perform a healing action for x amount of time and it activates the effect for like 5 seconds
@notOtzdarva
@notOtzdarva 7 ай бұрын
Actually really smart idea!
@thatfishguy4991
@thatfishguy4991 7 ай бұрын
Then it’s just worse than before. Everyone complained about how buckle up was useless and now its somewhat powerful and now everyone hates it again. Just make it not work with FTP.
@randomguy6695
@randomguy6695 7 ай бұрын
All they gotta do is make it not work with For the People. Then it’s fine.
@mexicanfurfag6890
@mexicanfurfag6890 7 ай бұрын
@@thatfishguy4991 How would it be worse? You heal someone, perk activates, you pick up someone from the ground, both get 5 second endurance, perk deactivates
@PZYT360
@PZYT360 7 ай бұрын
just make it read, "When you complete an *Healing Action* on a dying survivor gain endurance for x seconds."
@MagicMrRat
@MagicMrRat 7 ай бұрын
The biggest problem with pentimento is the fact that solo queue teammates never seem to connect the dots with cleansing plaything and a sudden pentimento.
@ShaadeGaming
@ShaadeGaming 7 ай бұрын
yeah the problem on the survivor side is communication not to cleanse otherwise they get punished. Then u have on the killer side which you want survivors to cleanse. If they never do, u probably run 4 useless hex perks and people just gen rush. Its a weird perk i must say
@ShaadeGaming
@ShaadeGaming 7 ай бұрын
kinda like the inital perk design because it got more support by other hex perks in general. But they hard nerfed undying (probably to leave room for penti) and created this? idk its a bit weird to me. I feel like undying could get a buff and penti could get a big rework to leave potential to other hex/boon related perks :)
@kaib6998
@kaib6998 7 ай бұрын
I had a match recently where one of my teammates had a totem cleanse archive. We were at 5 penti stacks really early on, despite the killer only having one additional hex (not even plaything). It was basically a 3v2
@nikolasjacimovic4792
@nikolasjacimovic4792 7 ай бұрын
So what youre saying is that the biggest problem of this perk is how survivors forget where they cleansed the totem? 💀💀💀💀
@UnitLK520
@UnitLK520 Ай бұрын
I dont think pentimento has any problems. I use it but survivors clense it/them usually kinda fast. I think its fair cause it has an easy counterplay.
@incorrectdigit
@incorrectdigit 7 ай бұрын
One thing that really catches me about a very large portion of the perks otz is talking about, otz has this caveat "if they send you to a certain map" ... this just helps reinforce to me one of the unhealthiest things in the game is map offerings. Like, think how many of these nasty perks if people are building around it are crippled if they're left up to normal map rpg.
@mikklan1376
@mikklan1376 7 ай бұрын
Rpd is not normal.
@SissypheanCatboy
@SissypheanCatboy 7 ай бұрын
​@@mikklan1376they meant rng, not rpd
@StereoBombe
@StereoBombe 7 ай бұрын
Fully agree on that. Plus maps offerings takes way too much nods in the bloodweb.
@LFMstr
@LFMstr 7 ай бұрын
Totally agree! Imo these offerings should work the other way around. For example if you throw RPD batch, you ban the map for the match. So you cant just send yourself to a good map but at least ban a bad map for your playstyle :D
@eggsaladakabanana6317
@eggsaladakabanana6317 7 ай бұрын
That’s a really good idea but just make sure to not use all the RPD offerings 😂
@SweetKait
@SweetKait 7 ай бұрын
One thing I hate about situational awareness, is the change they had to fearmonger/mind breaker, where being on a generator essentially makes this perk not work, negating it's entire purpose..
@tedtheodore5715
@tedtheodore5715 6 ай бұрын
Isnt that called counterplay lol
@Vinn0001
@Vinn0001 6 ай бұрын
exactly @@tedtheodore5715
@VincentBrooks200
@VincentBrooks200 6 ай бұрын
In my opinion i don't think any perk should completely negate another perk. If you're running a vision build, but they have fearmongerer with 1 talent they have disabled your entire build. Thats not counterplay thats unbalanced
@nightman922
@nightman922 5 ай бұрын
@@VincentBrooks200 If thats the case then you should have a problem with distortion as well. BHVR shows that they don't mind having perks hard counter. Same with calm spirit countering killers that only run ultimate weapon for info
@VincentBrooks200
@VincentBrooks200 5 ай бұрын
@@nightman922 its just bad design. By logic if one perk counters a set group of perks 4 different perks hard counters 90% of all builds then its the queens gambit issue and gameplay is stake
@jammyweegit1144
@jammyweegit1144 7 ай бұрын
As a survivor I really don't mind being the target of Rancor. Knowing that you're in extra danger is pretty exciting and spices up how you play the endgame
@Pokemon_Doge
@Pokemon_Doge 7 ай бұрын
you either die or are rendered useless to the rest of your team (basically dead)
@dizzylilthing
@dizzylilthing 7 ай бұрын
​@@Pokemon_Doge I don't always count dying as a loss, it makes the balance of the game much more tolerable lol.
@cadenphillips4235
@cadenphillips4235 6 ай бұрын
@@Pokemon_Dogeit only has 5 charges at max i don’t know what your complaining about lol
@justwatch7091
@justwatch7091 6 ай бұрын
@@Pokemon_Doge Yeah, you can not do any play with your team when you are under Rancor. You have to just get out ASAP, which is boring I would say.
@dariusandone3636
@dariusandone3636 6 ай бұрын
@@cadenphillips4235 rancor doesn't even have charges/tokens?
@MrFilsAime
@MrFilsAime 7 ай бұрын
Wouldnt it be funny if viktor (twins) slowly dragged survivors toward charlotte after a down and is left near a downed survivor to address the powerstruggle issue.
@kiral_05
@kiral_05 7 ай бұрын
would love to see an increase in twins usage rates but aha no thanks
@themaraccas
@themaraccas 7 ай бұрын
I guess, isn't there a bunch of issues that never got resolved with the twins as well? Like they never really fixed them right? They should rework them tbh, clearly they aren't in a good place.
@MrFilsAime
@MrFilsAime 7 ай бұрын
@@themaraccas correct 💀
@infectedpotato117
@infectedpotato117 7 ай бұрын
oh god i can only imagine the bugs that would spawn from that
@grumpworks
@grumpworks 29 күн бұрын
@@infectedpotato117the gift of apollo strikes once more
@blawlz73
@blawlz73 7 ай бұрын
Fun fact relating to gen colors. Learned a while back that if a survivor has de ja vu and the killer kicks a highlighted gen with trail of torment, the survivor with de ja vu will still the gen as red. Can make it very hard to identify which is the affected gen
@Predated2
@Predated2 7 ай бұрын
Yeah, there is a hierarchy in aura colors. The only time the hierarchy was overthrown was with Buckle Up. It was the only aura perk where it's effect was slapped on top of the red color. Any other color, white, yellow, green gets overridden by red. And I am not sure if white overrides yellow or yellow overrides white, but that is testable by getting Rookie Spirit and Trail of Torment being applied on the same gen.
@Tobyjmister
@Tobyjmister 7 ай бұрын
This was one of the reasons i stopped using deja vu cause i actually liked it as a perk too. Especially sucks when there is only 1 gen left.
@phillipgamer2222
@phillipgamer2222 7 ай бұрын
For ultimate weapon an idea to balance it is that it decreases your terror radius by several meters, so that it counts as a buff for killer, limits the range of the scream effect, and gives the survivors an early warning to the now stealthier killer. Another idea is making it to instead of making a survivor scream and interrupting their actions, it just reveals them with killer instinct and gives the survivor blindness
@driftingdruid
@driftingdruid 7 ай бұрын
The reveal with killer instinct and blindness idea sounds good
@thesavagegummybear7341
@thesavagegummybear7341 7 ай бұрын
You should track better with killer instinct because it follows them, the scream only stays in one spot
@Tobyjmister
@Tobyjmister 7 ай бұрын
I feel like killer instinct would be worse though as the survivors wouldn't know when the killer can see them?
@phillipgamer2222
@phillipgamer2222 7 ай бұрын
@@Tobyjmister well, I'd say you'd know because of blindness popping up as well as the notification for which perk caused it
@Tobyjmister
@Tobyjmister 7 ай бұрын
@@phillipgamer2222 Very true! I forgot that the perk did that, my bad.
@jackholt6860
@jackholt6860 7 ай бұрын
Ultimate Weapon + Xenomorph combo has to be the most obvious cash grab in gaming history.
@kingol4801
@kingol4801 6 ай бұрын
Ultimate weapon is fine. It only reveals locations and nothing else
@jermu8706
@jermu8706 6 ай бұрын
"only reveals location" tells me everything i need to know. come back when you understand how killer works a little better.@@kingol4801
@jermu8706
@jermu8706 6 ай бұрын
they have done this multiple times in the past, and will continue to do so. they have always had op perks behind licensed killers/survivors. so your 30$ game ends up having worse monetization than free to play games if you want to play the best of the best builds.
@Helena-me6mp
@Helena-me6mp 4 ай бұрын
@@kingol4801 it reveals the identity of the survivor, which is perfect for tunneling
@Duothimir
@Duothimir 3 ай бұрын
​@@kingol4801Screaming also interrupts any actions the survivors are performing, such as generators, healing, solving Pinhead's box, opening Pig's boxes, sabotaging, literally anything that takes any amount of time to do.
@YeOldeYeet
@YeOldeYeet 7 ай бұрын
I understand why healing was obliterated since it was too strong, but I really miss my 50/50 Autodidact build where I was either the most powerful being to exist, or essentially a perk less Carlos lol
@HeisenbergTheFirst
@HeisenbergTheFirst 7 ай бұрын
A 40 minute otz video might as well be a KZfaq short.
@triedy
@triedy 7 ай бұрын
yeah no shut up
@shrekwesmobamboo
@shrekwesmobamboo 7 ай бұрын
💀💀
@TheeOnlyStolas
@TheeOnlyStolas 7 ай бұрын
Silence bot
@mbastos7
@mbastos7 7 ай бұрын
8:43 Always good to see someone calling out what for me is the biggest problem in this game right now. Killers just don't have enough incentives to not just tunnel one survivor out into a 3v1
@xWanheda_Autumn
@xWanheda_Autumn 5 ай бұрын
It really is one of the biggest problems and very annoying for solo or duo que
@BenjCano2020
@BenjCano2020 7 ай бұрын
A fun idea for hoarder might be that it sets the number of chests in a trial to 1+ the number of items brought in by the survivors. It also takes the items from survivors and puts them, add-ons included, in a random chest in the map.
@taleladar
@taleladar 7 ай бұрын
That's actually a really cool idea.
@michaelfeldman5952
@michaelfeldman5952 7 ай бұрын
"Lose your purple beamer unless you open every chest on the map, and hope another survivor doesn't steal it first" sounds absolutely awful.
@Nikkibuh
@Nikkibuh 7 ай бұрын
@@michaelfeldman5952oh no... not one of my 80 purple beamers
@drippeeboye607
@drippeeboye607 6 ай бұрын
@@michaelfeldman5952 EZ, just have the chest be highlighted for like 30 seconds at the start of the match and have it be locked to the specific survivor. This forces survivors to make a choice between their items and gens. Could be very punishing whilst still remaining balanced and actually fulfilling its role as an anti-item perk.
@sniperfocus7413
@sniperfocus7413 7 ай бұрын
i still wonder how they thought about making buckle up give 10 seconds of endurance (FOR BOTH) was a good idea even if the game has so many endurance giving perks
@boiiiiiii5741
@boiiiiiii5741 7 ай бұрын
yeah and just by clicking 1 button is the best part XD
@Hyrule409
@Hyrule409 7 ай бұрын
They could make it have a 1 second windup period when healing a downed survivor before the effect takes place. Would punish heals happening literally after getting hit, would make For The People not *immediately* synergize with it, and wouldn't destroy the perk.
@snoot39
@snoot39 7 ай бұрын
Also really sad that wglf has the same endurance but only on the healed survivor and only after a condition has been met. No point in running wglf if you have a perk that does the same thing with no condition AND gives yourself endurance. And the extra heal speed isn’t enough to make it worth running especially when there’s ftp to make it instant
@Grampa_Swood
@Grampa_Swood 7 ай бұрын
I think that Spirit Fury has a similar effect to Coup, if you go against a SWF and it's been called out once, everyone will just pre-drop pallets and it'll just be a very boring chase.
@DBZHGWgamer
@DBZHGWgamer 7 ай бұрын
Nah, coup still has utility even when they know you have it. There is only so much survivors can do, a larger lunge is just a straight buff. Spirit fury, on the other hand, will is way less effective against a good swf after the first use (though forcing early pallet drops can still be useful in and of itself)
@Grampa_Swood
@Grampa_Swood 7 ай бұрын
@@DBZHGWgamer Yeah, which makes SF even worse because it's just a useless perk at that point, the only way you can maybe get value is to surprise people but other than that it just makes chases incredibly boring.
@DBZHGWgamer
@DBZHGWgamer 7 ай бұрын
@@Grampa_Swood Yes, my point here is that it isn't like coup. Coup is still great even if survivors know you have it.
@Grampa_Swood
@Grampa_Swood 7 ай бұрын
@@DBZHGWgamer It is similar in the way that it just makes ppl pre-drop pallets, the only difference is that Coup can still be used when they're pre-dropped. Fundamental issue still stands.
@DBZHGWgamer
@DBZHGWgamer 7 ай бұрын
@@Grampa_Swood At that point you just have an issue with pallets in general. Pre-dropping against coup isn't any worse for killer than pre-dropping against someone with pain resonance or bamboozle. It's only really particularly an issue if you're running spirit fury because now one perk is basically useless most of the time. Coup doesn't lose anything at a down pallet.
@MaWoke
@MaWoke 7 ай бұрын
Forced hesitation is sooo evil on the twins, when you down someone with Viktor and a nearby teammate tippy toes your way trying to kick viktor is so hilarious... but evil
@MageBeLike
@MageBeLike 7 ай бұрын
I’m so glad Otz mentioned that deliverance countering killer perks is fine. So many killer perks and abilities counter survivor perks I really do think that could apply more, especially when builds like hyper focus stakeout can be completely countered just by being Michael or ghostie for example.
@cerberos1
@cerberos1 7 ай бұрын
When you bring your autodidact build but the killer is Plague :(
@CuratorYT
@CuratorYT 7 ай бұрын
The issue is one perk out of 16 on one side (6%) countering one perk out of four (25%) on the other…
@DanieL12001
@DanieL12001 7 ай бұрын
As a Game Designer and a DBD fan is so great watching you proposing little design changes to the game and your whole thinking process, love it!
@Legacy0901
@Legacy0901 7 ай бұрын
Insidious is one of my favorite meme perks, the buff it unironically needs is to allow you to keep Undetectable if you move very slow at a walking/stalking speed so you can set up jumpscares from wack ass angles
@Chaotic_H3LL
@Chaotic_H3LL 7 ай бұрын
Yeah, something like you keep it for 4 seconds after moving or something
@Halloweenowl
@Halloweenowl 7 ай бұрын
What about a charge-based perk that gives you a few seconds of undetectable for each first hook on survivors? Like a diet-ghostface
@Halloweenowl
@Halloweenowl 7 ай бұрын
You could set it to an activation key as well. Losing your bloodstain in chase on command could be fun.
@blastckxxgd5729
@blastckxxgd5729 7 ай бұрын
@@Halloweenowl diet ghostface is crazy
@Legacy0901
@Legacy0901 7 ай бұрын
@@Halloweenowl If you gave Insidious chase utility, that would completely alter its identity from being a stealth perk. I'm more interested in smaller changes that would better enable goofy scratched mirror Myers type shenanigans but on non stealth killers
@realjimmycasket
@realjimmycasket 7 ай бұрын
Idea for Blood Rush: After coming off the hook, *Blood Rush* activates for 60 seconds. If you enter a chase within that 60 seconds, the timer is paused. If hit (regardless of health state) you gain the broken status effect, and the timer turns into a count down from 30/25/20 seconds. If you are not downed within that time frame, you are put into the Healthy health state, and gain a 3 seconds 150% haste speed boost. This ignores exhaustion, and causes it got 60/50/40 seconds. This perk ignores Deep Wounds when healing you. (meaning it still makes you healthy) Keep in mind, this would only work if they made this change to the unhooked status: Once unhooked, you gain no collision until you perform a conspicuous action. (This means no more body blocking as the unhooked, or body blocking the unhooked.)
@Dominik-xl3sy
@Dominik-xl3sy 7 ай бұрын
Otz: tells people that buckle up is problematic because people use it with FTP Also Otz: tells people to run Buckle up and FTP in a previous video
@nikolasjacimovic4792
@nikolasjacimovic4792 7 ай бұрын
Hes singlehandedly changing the whole game just by having these weird as takes, its so cringe to watch him say how PENTIMENTO is the most unhealthy perk in the game. This just proves how braindead his takes are 💀💀💀💀
@mcahtme2977
@mcahtme2977 7 ай бұрын
He’s a survivor main posed as a killer main.
@red.4712
@red.4712 7 ай бұрын
@@mcahtme2977 how?????????????????? bro has plenty more hours on killer than survivor, no? why you actin so goofy
@mcahtme2977
@mcahtme2977 7 ай бұрын
@@red.4712 but complains 100x more about killers than survivors. You right.
@red.4712
@red.4712 7 ай бұрын
@@mcahtme2977 You must’ve not seen very many videos from otz lmao. He seems pretty neutral most times but honestly seems to lean more killer side than survivor from the many many videos I’ve seen from him. Not to mention, like I said, he has way more time on killer. Stop yapping nonsense
@MaxxDW
@MaxxDW 7 ай бұрын
I miss old buckle up. It was a god awful perk but that made it fun to use as a meme.
@VeryHungryEggshelleater
@VeryHungryEggshelleater 7 ай бұрын
old buckle up is fair and fun (I'm potentially lying about the fun part I don't use surrivors perks on diversity to try it)
@splinter4161
@splinter4161 7 ай бұрын
I honestly don't know how you can say it was fun, even as a meme. With No Mither at least people can see you're a meme, with buckle up you were just sat silently giggling to yourself?
@jankleven
@jankleven 7 ай бұрын
which old buckle up
@localidiot2777
@localidiot2777 7 ай бұрын
​@@VeryHungryEggshelleateryour lying about the fair part also its not fair to the perkslot that your running garbage on top of it.
@hedafox751
@hedafox751 7 ай бұрын
@@localidiot2777 some people just like to have fun and not always looking to win it is a game after all and there a many ways to play it
@micahdysart6325
@micahdysart6325 7 ай бұрын
I feel that the problem with Dead by Daylight's current meta stems from the fact that the very commonly used anti-slugging and anti-tunneling perks can be overused and abused in ways they weren't intended to be. There are just too many different play styles to make the game fair in any regard.
@brad1426
@brad1426 7 ай бұрын
I do think that's a large part of what makes DBD fun though. I really do feel like if this game were hyper balanced to the point that everything was "fair" it would result in this very standardized gameplay that would lack some of the soul of what makes the game feel unique and rife with variety. The issues with that, of course, are how strong some perks are. I'm not saying like, some semblance of balance isn't necessary, but I do think that past a certain point it would result in a less fun product. I do, however, think that when it comes to survivor perks, it would be really nice if they'd stop just tacking random endurance effects on. It's not even a balance thing, just a "same old same old" kinda deal again.
@VinDicator-70
@VinDicator-70 7 ай бұрын
As much as I find the prevalence of endurance oriented perks annoying, the use of them in offensive tactics, and subsequent inability of survivors to accept the consequences is what gets me. As a survivor, if you’re going to use your endurance to body block and tank a hit for another survivor, you need to be willing to accept that the killer isn’t going to let you run off, and mend/heal. More often, the smart move is to shift the focus to you, especially if you’re 1 hook state closer than the survivor that you blocked for. It never fails though, that survivors will screech, “tunneling!” in this type of scenario.
@micahdysart6325
@micahdysart6325 7 ай бұрын
​@@VinDicator-70 I totally agree, I play the same, but instead of tunneling, it depends on the skill of either survivor. I'd rather not get looped for another gen.
@Scoop_Cannon
@Scoop_Cannon 7 ай бұрын
I went against a 4 man swf all with Buckle up and for the people, that was a really rough game. Every down seemed to get denied. I managed to secure a 3k at the very very end due to a few mistakes on there part, along with me having the play really cut-throat near the end.
@ElysianEverlasting
@ElysianEverlasting 7 ай бұрын
I stooped being nice to survivors because of teams like that. I make sure I get my kills now.
@Awesometrax
@Awesometrax 7 ай бұрын
Of the killer perks in very or quite unhealthy tiers, Knock Out is the only one I truly agree is unhealthy because it's simply a perk that encourages slugging. It's why, in the same vein, I think Boil Over is very unhealthy because it encourages a killer to slug.
@justinlefkowitz2413
@justinlefkowitz2413 5 ай бұрын
Boil over also encourages swfs to abuse map offerings
@neon5015
@neon5015 4 ай бұрын
Save the best for last is totally fine in my opinion. It has decent counter play sad they nerfing it
@zuikol7704
@zuikol7704 7 ай бұрын
Here's a little fun fact about coulrophobia: Even if you use a syringe, if you're still inside the killer's terror radius, the syringe will take 50% longer to heal you
@AnimusArmatus
@AnimusArmatus 7 ай бұрын
I’ve been hoping for this video for a while. I always wanted the full detailed rant on Otz’s problem perks.
@nightwing316
@nightwing316 7 ай бұрын
I’m so glade someone made this video there’s so many perks that are either too strong or way too useless or have w bizarre condition or the worst are perks like better together that are outdated
@exxon101
@exxon101 7 ай бұрын
Here's something nobody ever mentions about Pentimento. One of the four survivors knows exactly where your Pentimento is. After all, one of them cleansed it the first time. This is why I think it's okay that the Hex effect is so strong. Survivors simply have to return to the spot where they broke the totem and crack it again.
@danielj366
@danielj366 7 ай бұрын
Yea I disagree with most of these takes, but Pentimento is by far my biggest grievance. It literally cannot be hidden or hard to find because a survivor cleansed it first. They ALWAYS know where it is. Also, it’s a hex? They have inherent counterplay. Putting it on the same tier as Buckle Up is INSANE.
@superdazed
@superdazed 7 ай бұрын
yes, this was a weird perspective from Otz. cleansing the totem for the first time is "completing side objectives", but no commentary on how the counterplay is exactly same thing, with the additional knowledge of knowing exactly where the new Hex is! what's more, Pentimento hexes are permanently lost: killers only have one chance to get value from it, and a 5-hex Pentimento almost *never* happens. assume the Perk gets changes, as Otz seems to want, what's the effect? we have yet another perk to add to the hundreds that no-one uses.
@exxon101
@exxon101 7 ай бұрын
@@danielj366 my buckle up counterplay is STBFL :)
@Wolf-px9jx
@Wolf-px9jx 7 ай бұрын
Yeah and with my luck it will never be me that cleanses the pentimento totem first
@ShyestofGuys
@ShyestofGuys 7 ай бұрын
This ignores that the survivor who cleansed could be dead prior to Penti comes into play, or on hook, or literally doing any number of things, and even if they KNOW where it is, just like with NOED it can close enough to the killer that you can't cleanse it at all anyways. This also ignores that no other survivor will know where it is and it gives you more time than Pain Res or Pop on every gen in exchange for survivors interacting with a totem which is paramount to wasting time. To even break Penti is buying you 12 seconds wasted from a survivor and that's extra time in chase, on hook, in gen regression never mind that it's THE first effect: Good luck if more than one of your teammates broke Penti and therefore you have to break several, including ones you don't know the location of, before you can go back to normal speed while giving the killer even more pressure for free.
@DavidTheEntity
@DavidTheEntity 7 ай бұрын
Ultimate Weapon needs to be right next to Buckle Up on the list...The duration and cooldown of the perk is just nasty. It essentially gives every k1ller Doctor's static blast power but stronger.
@beebus__
@beebus__ 7 ай бұрын
Its nowhere near as bad as buckle up Uw gives info on where to go to start another chase while buckle up erases all the work of a down and gives free distance because of the endurance
@DavidTheEntity
@DavidTheEntity 7 ай бұрын
@beebus__ I'm not comparing the 2 perks whatsoever...I just said it belongs in the tier where Buckle Up/Pentimento is. Get it? And it is not "just" a chase perk, the 30s duration is very long and the 30s cooldown is also pretty short. It should be like when you open the locker everyone in your TR reveals their location, kinda like Doctor's static blast or Infectious Fright. In 30s you can go across the entire map and just find everyone easy.
@MultiKbarry
@MultiKbarry 7 ай бұрын
Ultimate Weapon has a perk that completely hard counters it. Buckle up and other perks at that level really don’t have those.
@arthurlepy3203
@arthurlepy3203 7 ай бұрын
I guess ftp bu can be countered by save the best for last if u have enough stacks, tho it is true that not every killer wants to play stbfl
@MechaSandvich
@MechaSandvich 7 ай бұрын
Survivors easily know what it is due to the scream, and it can be countered completely with Calm Spirit or going in lockers
@contra8053
@contra8053 7 ай бұрын
One thing people don't mention about buckle up is that there are already perks in the game that give you endurance for picking someone off the ground and they have much more complicated activation costs. Its like the devs knew how strong endurance was in the past but somehow forgot to give buckle up an activation cost when they buffed it.
@ronansmith2566
@ronansmith2566 7 ай бұрын
Even when I'm not playing dbd, you keep me interested in the community and what's going on with the game. ❤❤
@ZombieKilla6304
@ZombieKilla6304 7 ай бұрын
Hey otz, interesting idea for a buckle up change. What if when healing a survivor off the ground you get endurance for the amount of time/charges you actually healed. For example if you heal somebody who’s already recovered you only get about a second of endurance. Making the perk not entirely useless but punishing killers who give you time to fully heal the downed survivor
@Tobyjmister
@Tobyjmister 7 ай бұрын
I think the problem with that is that there wouldn't be enough feedback for the killer. For example at the moment if you see someone ftp + buckle up someone you can start a 10 second countdown in your head. The issue is in some scenarios the killer wouldn't have any idea how many charges the survivor healed for and thus wouldn't know how long to count down for in your head. Plus what happens if you say heal for 5 charges stop run around a loop once and heal for the final charge would you get 1 or 6 seconds endurance in that scenario?
@Skelington
@Skelington 7 ай бұрын
Hot Take: I honestly think all perks/items related to gen progression/regression are at least somewhat problematic. Gen speeds are so integral to the balance and pacing of the game that the existence of these elements creates a tug-of-war where both sides feel it required to bring something to help push the pacing in their favor. It encourages the same boring perks and items, and it discourages interesting builds on all but the strongest killers. It's obviously a big ask to rework everything related to gen speeds, but I think it could lead to a overall healthier game.
@progfrogg
@progfrogg 7 ай бұрын
i agree with this wholeheartedly. personally i think the healthiest thing would be to get rid of all gen regression/speed perks and items. drastic i know, but there are too many killers who can't do anything because the game becomes over before it even starts. i hate running builds where i need at least 2 perk slots used up for regression, it doesn't allow for a fun build to shine when you barely have time to use it.
@antoniosamaelspeziaanaya2500
@antoniosamaelspeziaanaya2500 7 ай бұрын
One thing that i find strange is base gen regression being so bad push players to use more perks that increase it, and also, make the devs think that big effects on that kind of perks are healthy and should be appealing.
@saintjimmy456
@saintjimmy456 7 ай бұрын
It's a good point, but the most boring part of the survivor game is doing gens, especially alone. If they removed all perks, items and add-ons that sped up repairs and said "update: all gens will now take longer!," it'd be quite a bummer, because it's just not a fun task.
@progfrogg
@progfrogg 7 ай бұрын
@@saintjimmy456 That is a fair point. the only remedy i can think of to fix that would be to well... change how gens work. like the idea where you have to find "parts" around the map to place in a gen to progress it... that will allow it to be fun for survivors to patrol around the map looking for stuff while also hiding and running from the killer.
@kimberlyterasaki4843
@kimberlyterasaki4843 7 ай бұрын
Honestly, I never thought I’d see “Mr Save the Best for Last” come out against the perk. I still think it’s a good perk just for the fact that it’s an equalizer between M1 killers and killers like Nurse or Blight. M1 killers have so little going for them nowadays, they need everything they can get.
@FinestFantasyVI
@FinestFantasyVI 7 ай бұрын
true
@numberstheidiot
@numberstheidiot 7 ай бұрын
I remember once either seeing from someone else or hypothesizing by myself that Insidious can be reworked into still activating undetectable when you stand still for a few seconds, but it only disappears when you attack, and slows you down by 10% when active. That way, it can give pseudo-stealth to less Stealth-oriented killers, at the cost of the momentum loss of standing still for 2 seconds and the movespeed decrease.
@jim-cq3xh
@jim-cq3xh 7 ай бұрын
I love the change you proposed for noed! Super creative!
@Jibash
@Jibash 7 ай бұрын
Absolutely love Otzdarva-analytics videos. Always insightful. Thinking entartains me))) Tough topics have to be discussed even though judgement is regularly clouded about them. Good job, Otz! Don't forget to be awesome
@dylanclarke9497
@dylanclarke9497 7 ай бұрын
Barely play DBD (around 60-70 hours, not as fun as watching it for some reason), but you're really refreshing to watch. Positive energy all round!
@mangelsimonpaniello2256
@mangelsimonpaniello2256 7 ай бұрын
For Ultimate Weapon, I think the simplest solution would be a higher CD... so you have to think very carefully when do you want to use it. Yes, you can use it whenever you want, but at what cost...
@sherif7491
@sherif7491 6 ай бұрын
That's a terrible idea since gen rashers are everywhere
@silverrose1933
@silverrose1933 5 ай бұрын
That's a good idea since perks like oppression and dragons grip have 80 sec cool downs
@sal_7074
@sal_7074 7 ай бұрын
I love these kinds of vids. Just chill otz ranting about perks. 😊
@ConnorSparkyy
@ConnorSparkyy 7 ай бұрын
I've played this game on and off for 6+ years now, and I am still blown away at how little I know in comparison to Otz. Always love these types of videos!
@notOtzdarva
@notOtzdarva 7 ай бұрын
Aww don't say that my guy. Big hugs Connor.
@AntSVA
@AntSVA 7 ай бұрын
Thwack makes survivors near you at the exact moment scream. Why not do that for Ultimate Weapon, too? When a Nurse or Blight can travel across an entire map within its entire duration and get to see everyone for free, that is what makes a perk like that even more unhealthy. Also, maybe make the cooldown longer
@scrubbb4079
@scrubbb4079 7 ай бұрын
If you made it so it only affects you on the spot, that would be a great nerf but it would also be tame enough to not need a longer cooldown imo
@arkirron7172
@arkirron7172 7 ай бұрын
Or it could be limited to distance traveled rather than time limited. So it activates for the next 20 meters you walk for instance.
@myrez_
@myrez_ 7 ай бұрын
knight with all of his 3 perks on the list 💀
@therealnoob4738
@therealnoob4738 7 ай бұрын
Main problem i have with MFT is, that it makes already weak killer alot weaker. Blight, nurse, spirit, oni give a shit about your MFT. It hurts Killers like legion, GF, Trapper, Myers and 110% killers. Especially that there is literally no downside to the perk at all. Getting injured is part of the game and just for that you get a huge bonus like that. Its actually brutal how much it extends a chase against those killers while there is almost no effect against the top tier ones.
@JonteNitak
@JonteNitak 7 ай бұрын
Sometimes when i face legion, i wish i had MFT. Couldn’t care less how it affects legion. You have to stay injured the whole game in a mending simulator. So boring. Same against Plague. Otherwise, i totally agree with you. Played Huntress, Myers and weaker killers less because of that perk.
@zachremily5319
@zachremily5319 7 ай бұрын
Thank you Otz for your informative views on the current states of perks. I mainly only play survivor since I like to play the game with friends and it helps to rationalize the problems for the other side. Overall the information was short concise and got the points across in a nice way. I love the content and will always look forward to more.
@ignacioduplan8422
@ignacioduplan8422 7 ай бұрын
I totally agree with the Coulrophobia one, i face lots of weskers that send you to small indoor maps where you spend the most time in one place (like R.P.D) and it's actually impossible to heal, if they have a build around it you just can't heal
@DoctorDarlingTTV
@DoctorDarlingTTV 7 ай бұрын
i really hate that wesker has a game-changingly huge terror radius for no reason
@kingol4801
@kingol4801 6 ай бұрын
@@DoctorDarlingTTV There IS a reason. His terror radius marks the furthest possible distance from where you can be slammed with two dashes. It is as if Huntress’s lullaby would coincide with how far hatchets can travel.
@complain9269
@complain9269 7 ай бұрын
I've got a few points with some of the killer perks, if people wanna reply with some counters to the SURVIVOR perks he mentions, I'd like to see. 1. STBFL doesn't do much on great killers, but makes bad killers better. 2. Forced Hesitation might be better if you tunnel, but like you said, many perks are. 3. Pain Res literally only works 4 times in a match and can only affect 4 generators a game. As well as it's limited by the RNG of the hook spawns. 4. Ultimate Weapon doesn't have a short timer. 30 seconds isn't that short. I agree it does a bit much like the lockers not hiding the scream and the blindness, but it's not that unhealthy. 5. Coul only works if you go full hog on the build. Even then, you don't HAVE to heal. 6. Coup is gonna get you a few hits per game. And doesn't work with the best killers. Much like STBFL, it makes bad killers better, but not as much.
@antoniorod.98
@antoniorod.98 2 ай бұрын
Your point with coul. Nobody runs it without the rest of anti heal/slug build . So that argument is invalid and if you can’t “heal” someone down, yourself, your teammates, then you’re going through hook stages faster than an addict taking their stash of drugs.
@ChaosRevealsOrder
@ChaosRevealsOrder 6 ай бұрын
Here is one of MANY examples why MFT broke DBD looping, for example, it makes running the top side of Grim Pantry main building an INFINITE even if you run it THE WRONG WAY AROUND!
@Fluflebuny
@Fluflebuny 7 ай бұрын
I was curious to see the argument against adrenaline. The waking up part is because you get a shot of, as the name suggests, adrenaline. It makes sense realistically you would be woken up but gameplay wise it does hurt Freddy a little. (I say a little because they aren’t immune to the dreamworld and if they get hit off hook they go straight back into it.) As for Adrenaline not working while being carried after being hooked, it previously did work this way. However BHVR has made it clear that was not the way they intended the perk to work and changed it to its current state. So I highly doubt Adrenaline is going to get any changes in the near future. If I eat my words about that soon that’s okay.
@beebus__
@beebus__ 7 ай бұрын
It makes all anti heal useless
@FinestFantasyVI
@FinestFantasyVI 7 ай бұрын
A lot of perks have thematic names. Like Save the Best for Last. Otz said that changing the obsession after or such could be healthy. But then, who is the best for last one according to the perk. Myers has very immersive perks that was meant for an older or slower DBD. Nowhere to Hide, No Way Out are perks exactly what it says on the tin. Hubris too. Thematically, as the name says, the survivor feels confident after stunning the killer, ie feel hubris. The Knight or whatever killer, punishes that by making them exposed So I get what you mean as the name says thats why its named Adrenaline. Even tho I hate the perk lol But indeed if its changed to much the name wont make sense. Like Off The Record.
@Fluflebuny
@Fluflebuny 7 ай бұрын
@@beebus__ Only in endgame. It’s one health state (per survivor that has it) at endgame and antiheal is meant to be slow down to prevent gens from being done or force survivors to be easy targets. Not clutch the endgame. It’s a difficult playstyle you normally see on Legion.
@Fluflebuny
@Fluflebuny 7 ай бұрын
@@FinestFantasyVI I’m saying I just don’t foresee a change anytime soon. Adrenaline is soooo freaking annoying as killer but once again, the devs have made it clear it’s in a place they like.
@beebus__
@beebus__ 7 ай бұрын
@jaimmiecaskeett2744 Most survivors will just stay injured and genrush Once adrenaline hits they can immediately go for gates or an unhook without wasting any time
@heavenlydemon5994
@heavenlydemon5994 7 ай бұрын
I feel like pentimento as a concept isn't an issue, I think it's just the numbers, if they changed it to 10/15/20% instead of it's current 20/25/30% it would be in a much better position. Right now it's just so oppressive that people are using it as the core of there builds rather than as the fall back for when there hex builds fail. My only real counter argument for nerfing STBFL is to agree with your issue's about other perks, because without STBFL the killer is so punished by things like Buckle up, Adrenaline, Made For This, and BT/Base BT that you can't realistically nerf STBFL until those are taken care of.
@r1singhell
@r1singhell 7 ай бұрын
make it go to a max of 6 stacks rather than 8 so its like old stfbl
@heavenlydemon5994
@heavenlydemon5994 7 ай бұрын
@@r1singhell After they fix the issues that make STBFL balanced that would be fine.
@SourSyda
@SourSyda 3 ай бұрын
People complaining about perks that will activate once a game *maybe* will always be hilarious to me. What do you mean nerf Adrenaline and Deliverance? Most of the time they're a wasted perk slot 😭
@_gaziel_7621
@_gaziel_7621 2 ай бұрын
ash IV
@ststudios12345
@ststudios12345 Ай бұрын
Adrenaline can completely turn around lost games
@noitsbecky.4291
@noitsbecky.4291 Ай бұрын
@@ststudios12345and so can no ed and it’s still incredibly powerful. u can get a 4k last minute from a lost game.
@themr_wilson
@themr_wilson 7 ай бұрын
Calm Spirit might could do with adding a Vigil affect against the Oblivious condition. "Your calmness allows you to quickly understand your surroundings," or whatever
@DudesterGX
@DudesterGX 7 ай бұрын
Forced Hesitation is a weird one, one of my favorite uses was pairing it with Make Your Choice. That way if the 2 survivors stuck together to heal, either person that goes down will sandbag the other. It actually allows me to take finish other chases with the potential for insane value after finishing the chase you started before the unhook. Its just especially toxic if paired with movement killers like Dredge, who can just teleport to the unhook after MYC triggers. It also gets more value out of STBFL which is already absurdly strong.
@toxicrush
@toxicrush 7 ай бұрын
I'd move ultimate weapon up a tier or 2. It's insane how quick the cooldown is, that it makes the best killers even more powerful and that, aside from revealing survivors, also makes them blind. I don't even know how to fix it, its so incredibly broken. Maybe double the cooldown? Would also solve the pig box problem.
@master-d2776
@master-d2776 7 ай бұрын
Cope is not broken
@toxicrush
@toxicrush 7 ай бұрын
@master-d2776 on the top 3 it def is, which is why it is problematic. With nurse you can just open a locker, tp and get info of everyone 5 seconds into the match. And then repeat that every 30 seconds.
@OldandAbandonedHarcorte
@OldandAbandonedHarcorte 6 ай бұрын
Forced Hesitation: One of my favorite killers' Perks! I honestly think it probably shouldn't activate unless it can actually affect a survivor and otherwise I think it's fine. Punishing survivors for altruism is something that an intense number of other killers perks do already, and after the Background player buff, I think this perk is perfectly ine.
@boutsbyblanks
@boutsbyblanks 7 ай бұрын
For Rancor, maybe a condition that needs to be met, i.e. an action that either the survivors or killer need to complete in order for a survivor to be chosen, rather than a random selection. of course other obsession perks may affect who ultimately gets exposed. Or remove the exposed status affect so it's not so similar to noed and just make everyone moriable >:)
@l_incubo
@l_incubo 7 ай бұрын
Stbfl should not gain tokens on endurance hits. Or even lose 1 token on endurance hits. This imo is problematic especially when a killer farms against an unhooked survivor (and if he already has high tokens, this can be an action that has no punishment for the killer)
@notOtzdarva
@notOtzdarva 7 ай бұрын
It's kinda stupid that the perk encourages you VERY heavily to hit off-hook targets even if you don't want to tunnel them just for the stacks.
@HexCuntress
@HexCuntress 7 ай бұрын
⁠@@notOtzdarva Well resilience and MFT rewards you for being injured :(
@zashimi1345
@zashimi1345 7 ай бұрын
​@@notOtzdarvahow many times have you had the person off the hook ready to use the Endruance to take a hit for their buddy, especially with OTR? If they are ready to keep playing than it's not tunneling
@leiah6514
@leiah6514 7 ай бұрын
⁠@@zashimi1345What does that have to do with the issue though? If they do that you can just tunnel, and that issue has nothing to do with STBFL. It’s a strong perk, and shouldn’t actively reward tunneling people who clearly aren’t trying to take chase immediately. Even if you do because they played aggressively, you’d still be at a net positive for stacks.
@pancakes8816
@pancakes8816 7 ай бұрын
Look, if you have endurance and you choose to take a hit instead of booking it. Thats on you, im not gonna say no to free stacks. But if I see you run, ill leave you alone. Stop acting like a damn hero right off hook, and you're fine
@TRMeowth
@TRMeowth 7 ай бұрын
I LOVE seeing and trying stealth gameplay in DBD. For Insidious, what if it was a scourge hook that gave the killer a few seconds of undetectable and reduced the hooked survivors sight (e.g. Dredge Nightfall) for a similar/same amount of time? Interested to hear thoughts on that. Feel like it could be spooky and fun.
@jetstreamsam99
@jetstreamsam99 7 ай бұрын
I feel like Coulrophobia's main issue Otz is that, while yes on its own it may not be too good, it works with other perks that affect terror radius like Dark Devotion and Distressing, and then because of the secondary effect on skill checks, can also work with Huntress Lullaby among other things. At the very least they could either reduce the skill check speed debuff, considering that again, it works with other perks that affect skill checks, or even just remove that part entirely and only have it slow down healing speed, that way it can still see some practical use with Sloppy Butcher which is currently a niche perk. Maybe they could even tweak the perk so that it just has a radius of 32 meters around you, that way terror radius perks don't make the debuff feel oppressive, and you don't end up in scenarios where a Survivor is across the map but is having trouble healing due themselves or someone because of Dark Devotion and Coulrophobia working together
@Extreme11
@Extreme11 3 ай бұрын
"I don't ever cleanse my plaything" -not Otzdarva
@hamzashaikh5943
@hamzashaikh5943 7 ай бұрын
I don’t even play this game. I watch these vids for chad Otz 😎
@ProSportsman
@ProSportsman 7 ай бұрын
Okay, i didnt even watch the video yet but pentimento is totally fine. Becuse i always forget to light up the totems
@notOtzdarva
@notOtzdarva 7 ай бұрын
Solid argument, taking video down now.
@waasakii5990
@waasakii5990 7 ай бұрын
@@notOtzdarva😂
@jordannolan4008
@jordannolan4008 7 ай бұрын
Nerf built to best bro😂😂😂
@brandon-toddhutchinson3798
@brandon-toddhutchinson3798 2 ай бұрын
I don't agree with everything, and have just a different perspective on some things, but ultimately I think this is a super interesting and important subject that I've considered from the 1st month of playing DBD ever. There should definitely be a "healthy perks" series so you can illustrate how fun and healthy competition can be achieved and squash the idea that "it's just a game, if you're not having fun, it's a you problem (or skill issue)"
@La_False
@La_False 7 ай бұрын
Didn’t even realize deadlock was bugged, thanks for mentioning it
@gigachirps4848
@gigachirps4848 7 ай бұрын
In regards to pentimento, I personally have started bringing 1 boon perk to 90% of my games just in case there’s totems hexed
@shadowshedinja6124
@shadowshedinja6124 7 ай бұрын
Me too. Gotta get that "Bless 20 Hex Totems" achievement somehow.
@majora.mp3546
@majora.mp3546 7 ай бұрын
It's still funny how the buff the funny lunge perk is the closest thing to a twins buff well get, and then right after, it becomes an unhealthy perk
@BigJay_
@BigJay_ 7 ай бұрын
Thanks for putting this out there, now solo ques are going to only be these lmao
@Jackywhaler
@Jackywhaler 7 ай бұрын
I actually use forced hesitation against FTP using survivors. Combined with STBFL, you can down and hit the survivor coming in for the save before they can use their perk. With how often i run into that perj combo it really helps.
@boutsbyblanks
@boutsbyblanks 7 ай бұрын
Exceptional idea for shattered hope. I think if they choose to keep pentimento the same, they could maybe add a 2 minute timer or something on the broken totem before it can be pentimento'ed
@independentmissile200
@independentmissile200 5 ай бұрын
the value you get from pentimento shattered hope is extremely rare. books aren’t even as popular anymore. no one is composing about this besides otzdarva
@JPSMXD
@JPSMXD 7 ай бұрын
im surprised not to see distortion on this list, most distortion users play super inmersed, and the perk completely kills aura builds wich can most of the time be more fun than 4 slowdowns
@sirpompom2295
@sirpompom2295 24 күн бұрын
I watched this video when I had barely started to get back into the game. After catching up a bit this video is so unbelievably understandable.
@Sorcerons
@Sorcerons 7 ай бұрын
Otz you should make a quick guide on how to counter Boil over, just by turning away from whichever side youre getting pulled towards, so the pull becomes a push in the direction you wanna go.
@noahsheaffer4355
@noahsheaffer4355 7 ай бұрын
For STBFL i really think the most recently unhooked survivor should become the obsession. Hitting a survivor off hook or tunneling that survivor would guarantee a loss of stacks. The only issue i see with that tho is that perks like OTR and BT can become a bit more nasty.
@magdal6006
@magdal6006 7 ай бұрын
It can be extremely punishing if killer uses rancor
@glitchedpersonality
@glitchedpersonality 7 ай бұрын
I feel like ultimate weapon should be in the second row but ive also slowed down playing survivor because of it so maybe theres something I don't know. I believe the best thing that can happen to it is give it something like thwack though.
@joshsmit513
@joshsmit513 7 ай бұрын
Calm Spirit could get buffed by either making it take longer for certain status effects to kick in, like Sadako's condemned or Plague's infection rate, or it could slow the needle down on skill checks to counter Coulrophobia.
@silverrose1933
@silverrose1933 5 ай бұрын
Probably just slowing the skill check down. Perks shouldn't counter a specific killer power. That's part of the problem with adrenaline
@Grimboww
@Grimboww 7 ай бұрын
Hey Otz (darva patent pending), thank you for the incredible video! Also wanted to say you look mighty handsome in the thumbnail too. Good job all around really
@OhImFabulous
@OhImFabulous 7 ай бұрын
I'm glad you bring up Ultimate Weapon, there is no perk in the game I find more frustrating to go against, speaking as a beginner/intermediate survivor. Its cooldown being the same as its duration, how easily it can combo with perks like DMS, that it works even if you hop in a locker, and how it makes you blind even if you run calm spirit are all quite obnoxious. The biggest annoyance for me however is when the killer gets their first hook of a match and then uses this perk for the first time and blinds the whole team with it. I don't always remember or have a good angle to see the bubble where they got hooked, so when this perk activates many times that 30 second blind guarantees I won't find them until stage 2 of the hook, especially if I wasn't originally going to go for the rescue but the person who went after them starts getting chased. It really feels like it punishes solo and newer players really really hard and in an unfun and unavoidable manner.
@bubelayyy804
@bubelayyy804 7 ай бұрын
I would love to see ultimate weapon only work if you don't start a chase for a long time so you can just find someone then
@dozzy9984
@dozzy9984 7 ай бұрын
Oh, so that Ultimate Weapon is the reason why so many survs recently run Calm Spirit. I think about 3 perks worth mentioning - Sloppy is still bugged and causes survivors to heal downed survivor way slower (and it's bugged, because it's the only mangled effect doing that, unless it's just an UI bug, but only Sloppy makes the bar red and it feels like it's slower). Jolt is also bugged to the point that Survivors have no way to know if they deal with Jolt or Eruption (later possibly putting them in danger because of that), plus Jolt can trigger DMS right now. It's insanely rare, but if it happens it can make the game. And there's Franklin's that basically negates an offering survivor can make (White Ward), because it requires the survivor to hold the item while dying to take effect, but with Franklin's it's very likely the survivor won't be doing that. Technically since the killer sees what survivors bring, if they see a key or a map they might assume it's for challenge (often it's an iri item, since they are the least useless or just challenge requires an iri) and bring Franklin's just so they could screw the survivor, then even if survivor would bring item protection, they will lose it. But even without that, Franklin's overall feels like a very unpleasant perk to face as a survivor, (not to mention there are already 2 killers (2.5 if we're counting Plague and medkits) that outright prevent survivors from using items, Singularity with EMPs and Sadako with tapes, but that's an item and design issue, not perk issue). I fully agree with STBFL, too many obsessions just choose to ignore that killer needs to hit them (same stuff with Dying Light, where they avoid killer, letting them hook others, but I love to be the obsession with that perk and forcing killer to hook me, and then tunnel me to second stage) and so many killers just abuse that perk to not lose stacks ever, maybe it should just lose stacks on special hits as well? For NOED, I think the best idea would be to give it Face the Darkness effect, where it is active if all survivors are standing, but deactivates once one survivor is hooked/downed/carried. 2 totems idea will inevetibly cause it to have isses like Pentimento/Hoarder that will punish players for doing challenges/points/pips/having nieche perks.
@xy2sirz
@xy2sirz 7 ай бұрын
My take on NOED and Hyperfocus -Hyperfocus: essentially trigger merciless storm on yourself. while working on a generator activate the perk to recieve 10 consecutive skillchecks, each skillcheck hit counts as a great skill check but every consecutive skillcheck zone becomes slightly smaller than the previous, starting from something the size of an autodidact skillcheck down to about the size of an overcharge skillcheck. Increases the skillcheck rotation speed by 10%. Perk has a cooldown of 75/65/55 seconds (doesnt go into cooldown until all skillchecks have been completed or any got interrupted). Missing any of the skillchecks or letting go of the gen is the same as missing normal skillchecks (loud noise + -10%). Merciless Storm does interrupt and overtake the effects of hyperfocus. This does not damage the gen and the perk goes on cooldown. -NOED: Mixing old with new NOED, Keep the 4% haste aslong as the totem is up, survivors are inflicted with the exposed status effect, once a survivor enters the dying state the exposed effect lingers for 40/50/60 seconds after which it will be disabled (the exposed effect not the haste). Remove the aura reveal of the totem. Hyperfocus i think this way removes the luck aspect of it while keeping true to the fact youve to focus and with NOED i understand that this way there is still potential for hook camping with it but to me thats more an issues with camping and exposed as a whole. Some ridiculous fix would be something like giving any exposed survivor endurance while the killer is within 24 meters of the hook. I dont know if this effect would/should work on killers with base kit exposed properties or other exposed perks.
@lukegrim3858
@lukegrim3858 7 ай бұрын
The problem with things like Pentimento is that is is incredibly strong against solo que and much much weaker against SWF who can just say "oh yeah the 1 totem we've collectively cleansed is in shack someone go get rid of it again". If BHVR doesn't want to give killers an outright buff againt SWF then they need to be much more aware of that sort of thing when designing perks
@MagicNash89
@MagicNash89 7 ай бұрын
What a great idea, lets balance the game around solo players, what could possibly go wrong🤣Man, do I get the people here saying they still watch Otz but dont play the game anymore😂
@lukegrim3858
@lukegrim3858 7 ай бұрын
@@MagicNash89 I actually do not think the game should be balanced around soloque... it should be balanced around not pretending people don't have access to 3rd party communication and buffing killers and/or solo survivors accordingly
@sktripper5929
@sktripper5929 7 ай бұрын
I think the best thing to do with Ultimate Weapon is to remove the duration. Just make it so that it works after you open a locker and if no survivors are in your terror radius nobody screams and then it goes on cooldown.
@zashimi1345
@zashimi1345 7 ай бұрын
But Survivors have Fogwise
@deathwingincarnate6192
@deathwingincarnate6192 7 ай бұрын
Terrible change
@leiah6514
@leiah6514 7 ай бұрын
@@zashimi1345 Fogwise is not the same though. Ultimate Weapon triggers at the perfect time with only 1 very terrible counter, and Fogwise is RNG that often does nothing while only being on a gen. It’s like comparing Overzealous to Pentimento lol, very different ballgames.
@backtojuan
@backtojuan 7 ай бұрын
So basically kill the perk... lmfao thats the problem with bad design in this game, several perks and even killer powers have been gutted since they become unhealthy at some point...
@reuv8441
@reuv8441 7 ай бұрын
That kinda robs it of all utility. I believe you could maybe make it have a 30 second cooldown IF no one screams. If 1 person screams +20 seconds cooldown, if 2 people scream +40 seconds cooldown. Up to a maximum of 90 seconds.
@DaBrownie
@DaBrownie Ай бұрын
Pentimento is the only reason to not instantly cleanse any hex perk you see. Haunted grounds is a joke pretty much.
@craftyclou
@craftyclou 7 ай бұрын
Idk if it's been patched now but a few weeks ago me and my friend noticed killers with no terror radius and we were wondering why, found out that Deja Vu blocks the yellow aura from Trsil of Torment, no clue if it's a bug or not
@luisjosealanizreyes8004
@luisjosealanizreyes8004 7 ай бұрын
I think that having perks that benefit specific killers speaks less about the flaws of the perk and more about the design choices for the killer. At that point, rework the killers instead, i believe that it would result in a much healthier state for the game
@qoughitup
@qoughitup 7 ай бұрын
@@sage7117They do not need permission from the license holders to buff or nerf the killer. If they intend to add anything content to the killer or survivors that they do not have permission for (skins, assets from the original film/game, etc.) then they do need licenser permission.
@kruncher_
@kruncher_ 7 ай бұрын
Perks that work well when paired with other perks shouldn’t be nerfed. If you’re running a build just to get value out of an ordinarily weak perk, your efforts should be rewarded. Like the impossible skill check build, the perks individually such as Distressing, Overwhelming Pressence, etc. are pretty meh on their own, but complement each other extremely well. Just my take on it.
@angeltovar1725
@angeltovar1725 7 ай бұрын
@otzdarva what do you think about dredges who hook someone then get in a locker 5 ft away from the hook😂
@TexasGTO
@TexasGTO 7 ай бұрын
Adrenaline punishes campers. You want to hook and then camp me when the last gen pops? Ok just know I won't be an easy down. That's it's purpose.
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