Re-Balancing Splatoon 3: Chargers

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ProChara

ProChara

Күн бұрын

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Chargers are one of the most hated classes in Splatoon 3, which isn't their fault mostly, but let's see if we can make them better.
Check out part 1 - Blasters: • Re-Balancing Splatoon ...
Full Series: • Re-Balancing Splatoon 3
Edited By: / logicreates
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HD icons made by: / the_palmtreetv
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Outro By: / wkugo
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Music List:
♪ A Champion's Redux / Omega Strikers
♪ White Field / Street Fighter EX2
♪ Great Grit / THE KING OF FIGHTERS XV
♪ The Turbulent Wind / Street Fighter VI
Timestamps
Intro - 0:00
Squiffer - 1:26
Goo Tuber - 2:28
Splat Charger and E-liter - 4:08
Snipewriter 5H - 7:00
Bamboozler - 8:20

Пікірлер: 419
@SomeRandomGuy630
@SomeRandomGuy630 11 ай бұрын
they should turn a phone charger into a new charger
@alistair_yippee
@alistair_yippee 11 ай бұрын
YES
@a-j-o-l-o-t-3
@a-j-o-l-o-t-3 11 ай бұрын
Do we have a weapon based or with straws? Like, It would fit a lot
@whoopzdayz44
@whoopzdayz44 11 ай бұрын
​​@@a-j-o-l-o-t-3big swig is kinda based on a straw, but the charger could be more of a paper straw instead of the big swig's weird plastic bendy type.
@a-j-o-l-o-t-3
@a-j-o-l-o-t-3 11 ай бұрын
@@whoopzdayz44 i thought Big Swig was based on other thing... What if they use that thing we all use like a water gun on the pool but is a tube? You know what I mean? I always thought about that and they never tried thatm
@zubias6002
@zubias6002 11 ай бұрын
W idea
@pastaman7278
@pastaman7278 11 ай бұрын
Man I really want bamboozler to be a high skill high reward, cause it seems like a very cool take on the typical chargers
@tomatoblate2170
@tomatoblate2170 11 ай бұрын
All chargers are high skill high reward, as much as it doesn’t seem like it at times due to the horrendous map design, it still takes lots of mechanical skill to be able to get good value out of picking the class
@oshawott5308
@oshawott5308 11 ай бұрын
⁠@@tomatoblate2170the mechanical skill in question is literally just good aim. arguably predicting enemy movement but every other weapon does that to a more precise extent, I wouldn't say chargers have high skill high reward so much as they have a somewhat high bar of entry.
@osiohanu8166
@osiohanu8166 11 ай бұрын
@@oshawott5308yea and aiming is pretty darn hard
@hisen3.146
@hisen3.146 11 ай бұрын
@@oshawott5308 The "high bar of entry" is having a good skill at aiming your shot. You also have to remember RSP, Flick shots and Jump shots as well, which can mess your aim up if you aren't used to them. I can't think of many classes that need as much practice as chargers. The only one that comes to mind are the Stringers. You literally said "Chargers aren't high skill weapons, they're just high skill weapons"
@cetadel6597
@cetadel6597 10 ай бұрын
Bamboo is so much fun. It's the best balance by far, in my opinion.
@niffintherpggamer4338
@niffintherpggamer4338 11 ай бұрын
I would like to see Rollers next. They usually aren't meta, which is a shame because I find them to be a core piece of what makes Splatoon Splatoon. I'd also just be generally interested in what you'd do to make them better and more fun.
@CallMe_No_One
@CallMe_No_One 11 ай бұрын
Totally agree. I always thought about rollers when thinking about splatoon before i started playing it myself and its the second most unique weapon class in splatoon compared to other games imo(i think bucket is the most unique one) its definitely the most famous weapon in splatoon especially for people who haven't played or not much(atleast with people i know/what i see on social media)
@MAZakir2
@MAZakir2 11 ай бұрын
I'll be real, rollers was the class that made me want to play Splatoon in the first place. It was that idea of splatting people with a comically sized paint roller 😅
@ED-gw9rg
@ED-gw9rg 11 ай бұрын
I REALLY want a Steam Roller sorta Splat Roller. Think Dynamo/Octo Samurai, where the intended combat option is actually Crushing your opponents with DISGUSTING Roll Speed!
@Noteturtle90
@Noteturtle90 5 ай бұрын
The pencil needing buffs aged like milk.
@whiteninji352
@whiteninji352 11 ай бұрын
The major issue (in this game specifically) chargers tend to have is 100% the maps where either they are way too good, or not that great. Granted that’s not everything holding them back but it is the most major thing
@Tariyaki8606
@Tariyaki8606 11 ай бұрын
As a charger player, I feel like some maps need changes bc some maps for charger are horrible and other maps makes charger have the entire map control which I dislike, I think if Nintendo changed the map designs charger players can have more fun on maps without over powering themselves to the point where the other team can’t do much since the chargers have too much control
@MaeIsOkay
@MaeIsOkay 11 ай бұрын
I think a fun buff for Gootuber would be to allow it to charge a shot and swim at the same time. That would help mitigate its long charge time, let it be more mobile, and really cement it as the charger that swims
@ariastroke9692
@ariastroke9692 11 ай бұрын
Been thinking the same thing as well. Sounds like a super fun gimmick and paired with fizzy it sounds like a beast lmao Also because the idea of a charger that swims isn't inherently bad, it just wasn't made justice lol
@xRaiofSunshine
@xRaiofSunshine 11 ай бұрын
Oooooh 👀
@thequagiestsire
@thequagiestsire 4 ай бұрын
Personally I like the idea of holding a charge and getting buffs to its swim and run speed would be cool, make it show while charging but really fast while holding a full charge.
@marisstaff7019
@marisstaff7019 11 ай бұрын
Gootuber should absolutely have enhanced squid rolls
@jordanandrew2786
@jordanandrew2786 11 ай бұрын
Goo should also have no charge hold glow when swimming.
@JohnvanCapel
@JohnvanCapel 7 ай бұрын
This, and also stages it can use the Squid-surge on. It's the only Charger, near as I can tell, that even gets close to being able to squid-surge during a charge hold. That should be incentivized.
@_DrPotato
@_DrPotato 11 ай бұрын
Y’a know where chargers thrive in a much healthier environment? Tableturf battle. Splat charger and Eliter un scoped are two top 10 cards due to their status as a 7 long and being really thin, and this makes them play best as very agressive cards, the opposite of main game. Squiffer is 6 long which is a downside, but in return your special block is much easier to activate which is really really helpful it’s much more niche than the first two, but it’s still a very solid card. Gootuber has some very good base combos, but can suffer from having a hard to activate special outside of those. However, it has a staircase on its end and this unique shape makes it highly versatile as a defensive card when you don’t need it for base combos. Snipewriter is splat charger, but worse. It has a worse special placement, a nub on both sides of it making agressive plays with it much harder, and overall, it just kinda blows. Eliter scoped is a seven long like eliter, but rather than having an agressive special block placement, It has a defensive one that’s set up to be easily activated. It’s very highly rated, but as a defensive card rather than offensive. Bamboo is a card that hasn’t really been experimented with, as a 5 long with its uniques shape, it’s very rough to use consistency agressively. However when we get it’s second kit, it will have the powerful attribute of them having the same block placement, but only different special placement. This will allow you to use it in base combos and have much higher odds of drawing it sooner. Scoped charger is the same as scoped eliter, but it’s outclassed by scope eliter due to its smaller block count. This makes it pretty bad imo. I think that’s all of them, anyone with questions can ask me about them in the comments and I’ll try to respond.
@romanaww
@romanaww 11 ай бұрын
Man, if Snipewriter could store a charge I'd be so happy
@Heyn_17
@Heyn_17 11 ай бұрын
Quick answer: fix map design. Then, both splatlings and chargers will be in a more fair state. Splatlings were average in previous games because the more open, wider and "flanky" map design meant that the splatlings and chargers had to position themselves better than now in S3. With the actual map design (smaller maps with no flanks) they can just camp in the same spot and cover the entire map with basically no risk because you can't flank them and splat them. PD: I wrote this before watching the video. Sorry if my comment becomes irrelevant after watching the video... and sorry for my bad English.
@slurples149
@slurples149 11 ай бұрын
I'm pretty sure if this was a realistic solution then he would've just said that but it's not. The devs aren't going to fix the maps. So it would be more realistic for the devs to change the weapons according to the map design.
@Dr_Nig
@Dr_Nig 11 ай бұрын
@@slurples149 We could storm the Nintendo Support en masse to ask for map changes: in Smash it actually worked for a bunch of character issues.
@yggdrasilsaltar
@yggdrasilsaltar 11 ай бұрын
@@Dr_Nigi dont think nintendo of america can do anything about the things nintendo of japan does, they probably just said “sure we’ll look into it!” so they can stop being harassed lmao
@CallMe_No_One
@CallMe_No_One 11 ай бұрын
​​@@slurples149tbf a lot of changes mentioned in the video are pretty unrealistic not because i think they would be bad or too hard to implement but because we're talking about Nintendo which is 1. Stubborn and 2. Not famous for fan support(basically point 1) and splatoon 3's track record hasn't been amazing thus far. Would still love if they fixed chargers and maps though. Edit: both points about Nintendo aren't always true especially with smash ultimate lot of fan support with dlc characters.
@mohammedhaider7424
@mohammedhaider7424 11 ай бұрын
@@slurples149 tho it may seem unrealistic, currently the whole Splatoon community is caring more about the maps itself cuz it affects every weapon class in either good or bad ways, so i think if ever, possibly changing the maps would be the most common denominator than giving big changes to snipers.
@sheepxs5413
@sheepxs5413 11 ай бұрын
Goober mains will never see the light of being meta relevant 😔
@ugeneXdrsillypants
@ugeneXdrsillypants 11 ай бұрын
teehee goober :)
@loganbaker007
@loganbaker007 11 ай бұрын
For swiffer I’d like to see the inkjet back on it again. I’d prefer fizzy or splat bomb to be the sub weapon rather than suction bomb
@Naito9874
@Naito9874 11 ай бұрын
Same here, though Idm zooka
@loganbaker007
@loganbaker007 11 ай бұрын
@@Naito9874 I’m saying for a 3rd kit if we get one.
@Naito9874
@Naito9874 11 ай бұрын
@@loganbaker007 Aight
@vincentngo3409
@vincentngo3409 11 ай бұрын
Whaaat, but b i g bubbler is on the first kit, what else could you possibly want? Super op special that when placed automatically puts you in a disadvantageous position.
@loganbaker007
@loganbaker007 11 ай бұрын
@@vincentngo3409 if only that maps were good and not hallways
@AntiHumanRep7
@AntiHumanRep7 11 ай бұрын
While i definitely think brellas need an episode with how bad they are now, id love to see semi automatics specifically H3 and L3 since nobody talks about them
@df63vu3f73k
@df63vu3f73k 7 ай бұрын
I think main weapon wise they’re fine but the kits they have are just horrible
@Coach_Ren
@Coach_Ren 11 ай бұрын
We need a series where you make a single balance adjustment to each weapon that completely breaks it lol
@squidtv9263
@squidtv9263 8 ай бұрын
i think respawn punisher should only work on the first few people you kill, then it goes back to normal but you only get the longer respawn time if you die while wearing it when you havent gotten the kills
@ESCStroopwafel
@ESCStroopwafel 11 ай бұрын
Meanwhile, chargers in any game I play: 0 kills, 10 deaths, 2 specials at most, no more than 400p... I must be cursed or something
@Hypnos45
@Hypnos45 11 ай бұрын
Sniper weapons are definitely hard to design around since they can either accidentally end up overpowered or underpowered
@toastmyshoes6396
@toastmyshoes6396 11 ай бұрын
I think goo-tuber should be able to refill it's ink while doing a chanrge hold. I feel like that wouldn't be overpowered and would be a unique thing for the weapon
@thequagiestsire
@thequagiestsire 11 ай бұрын
I feel like Brellas would be a fun one to do next, they definitely need some touch ups and I’d like to see how you’d buff them to match the meta of S3.
@MaidenOfAir
@MaidenOfAir 11 ай бұрын
Your idea for goo-tuber keeping its charge hold while using a sub was actually something I suggested for bow! I think toxic mist is really good for bow, and could help it to get more reliable 1 shots, but it takes so long to charge fully after throwing mist that it's still hard to pull off. If bow could charge, then throw special, then fire, that could be a lot of fun
@Splatoonlover2689
@Splatoonlover2689 11 ай бұрын
As an eliter main I hope they never do this
@StickMaster500
@StickMaster500 11 ай бұрын
If they don't fix the map design, I would happily accept these changes since like pretty much every game that has a Sniper Rifle, they can be the most game changing if used under the right hands. Also, I wouldn't mind if the Bamboozler had better painting capabilities since you need a full charge in order to paint compared to the other Chargers.
@jolly-jellydunderii3058
@jolly-jellydunderii3058 11 ай бұрын
Eh naw, I disagree with these proposed splat+eliter changes. Opening the maps fixes far more than just these chargers, regardless of how unwilling the devs are to deviating from chokepoint philosophy. Shoutout to your previous video with FLC and BPsquid on changes to S3 map design.
@deadbvn
@deadbvn 11 ай бұрын
I don't usually comment on the editing but I really liked the vibe of this one, props to LogiCreates :D
@LogiCreates
@LogiCreates 11 ай бұрын
@rubberchickensfoot8912
@rubberchickensfoot8912 11 ай бұрын
tbh id much prefer a strafe speed buff for pencil, having a charge hold would completely change how the weapon is played, also it should get run speed stacking like splatlings, same for bamboo actually, or heck do this for all chargers, it would make them much more aggressive weapons
@TommySkywalker11
@TommySkywalker11 11 ай бұрын
I like the ideas for most of them but the basic charger, eliter and scopes changes just kinda kill the entire sniper playstyle that the weapons are used for and turns them more into slow long range shooters
@CallMe_No_One
@CallMe_No_One 11 ай бұрын
I see what you mean but i have to disagree. Those sounded the most fun for me especially the 85% charge time to boost ttk (i used to play cod so i love getting sniper clips/feeds) and i think one shot range being longer then heavy splatling always felt unfair when i played one of them against the other (since you can't get in at all with heavy while e-liter can use its charge hold to get good angles on heavy) but I'm also not a charger main(i all-trick (every weapon on atleast 1 star and trying to get all on 3 for stickers) but most playtime with range blaster) and also not that high ranked ~2k average x power across all modes which is far from top players + i dont play any competitive so take my opinion with a grain of salt
@mohammedhaider7424
@mohammedhaider7424 11 ай бұрын
@@CallMe_No_One one easy solution is to buff the splatlings range by a bit. if that happens it balances both the weapons out. Because splatlings have better coverage and area of effect than chargers. And painting and turf control is a huge important role in this game, snipers have weak painting capabilities and you are mostly dependent on your aim, if you miss, you are basically useless. i guess that makes it fair for chargers to one shot.
@neon_quest
@neon_quest Ай бұрын
I agree. With that much nerf and so few changes you not only wouldn't want to take an eliter/vanilla into frontline, but you'd either pick squiffer or just not play charger at all.
@ShaOryDow
@ShaOryDow 11 ай бұрын
Splatoon1: Snipers worked, it's okay. Splatoon2: Snipers unable to function due to ink armor, tenta missile spam, and stingrays. Splatoon3: Screw it! We reign supreme now! Especially on... Mince, Bridge, Mahi, Brinewater, Scorch, Undertow... Yeah you get the point...
@Astra7Light
@Astra7Light 11 ай бұрын
I would love to see sloshers next but I feel like we should wait for Dread Wringer first so I think Splatlings will work best
@adigitallegend6269
@adigitallegend6269 11 ай бұрын
Idea for Goo Tuber: Allow it to charge while MOVING in ink at 2/3 the speed of regular charge, but it won't replenish ink while choosing to charge.
@dannyiskandar_z6535
@dannyiskandar_z6535 11 ай бұрын
Idea for ur dualie episode: Squelchers gain an increase probability in paiting ur feet to allow gameplay flexibility since not all squelcher mains uses the jump tech to their advantage when playing the weapon and constantly having ourselves stuck in enemy ink in the most annoying times possible (myself included) And ofc the ink efficiency increase cuz wth nintendo
@somesillyname9714
@somesillyname9714 11 ай бұрын
Baboozer main, yeah you’re pretty spot on here imo. The weapon is totally fine, object damage isn’t even that big of an issue, it’s more just that its current kit isn’t synergistic or strong enough. A new kit (your suggestion is quite good tho I’d prefer wave or rain over chumps) and maybe a very sight paint buff/bugfix are all it needs to be good
@ShawnHoyte
@ShawnHoyte 11 ай бұрын
Picking the Blob over the Goo Tuber! 🤣 I still like my Blob. Can't wait for the next kit!
@Roxleton
@Roxleton 11 ай бұрын
the mecha and arashi slander is crazy
@Neoxon619
@Neoxon619 11 ай бұрын
Please continue to use Street Fighter music, Rashid’s SF6 theme is hella slept on.
@vetrox1910
@vetrox1910 11 ай бұрын
easiest fix is: "Nintendo, make better maps!"
@magic3734
@magic3734 11 ай бұрын
Video 185 of commenting on Chara videos till brella gets fixed [properly]
@Pecktor56-Wyatt56
@Pecktor56-Wyatt56 11 ай бұрын
Comment 13 of replying magic3734’s comments until a new Stringer gets added [not a new kit but a new main weapon] [[when it actually happens I’ll change it to “Until a new Semi-Shooter gets added”]]
@wolfy_spl
@wolfy_spl 11 ай бұрын
Should be “till splatana stamper gets a kit”
@EchoSynthesis
@EchoSynthesis 11 ай бұрын
I personally dont like the range nerfs to splat charger and liter (only my opinion). Expecially liter bc thats what its meant to be the longest range weapon in the game by far and taking that away feels just wrong for the game. And splat charger i dont really have a reason for why i dont like it being nerfed idk it just feels odd. They are meant to outrange other weapons. i think just reworking or removing respawn punisher and fixing the maps like in ur 30 min vid would make them feel better rather than nerfing their range. (This all goes for scoped as well). Although i dont mind pencil bc of the charge hold
@NightfallControl
@NightfallControl 11 ай бұрын
Pog moment. Omega Strikers Soundtrack used.
@munchingbanana4566
@munchingbanana4566 11 ай бұрын
Really enjoying the new videos, would love to see your thoughts on what a slosher class rework would look like
@RedLobsterMemer
@RedLobsterMemer 11 ай бұрын
when you get to shooters, i think you should increase the points for special on both splattershots
@grape_soduh
@grape_soduh 11 ай бұрын
I still love how so many of these weapons can be fixed if they just made the maps better
@lunt7817
@lunt7817 11 ай бұрын
Love this series!!! Keep up the great work
@legoboy7107
@legoboy7107 11 ай бұрын
0:38 Dang, R.I.P. Arashi and Mecha. 🤣
@cobaltcabana
@cobaltcabana 11 ай бұрын
one additional change I'd like is giving snipewriter a 6th shot so that you can get 3 kills on a full charge instead of 2.5 kills given you land every shot
@guillermocervisalmeron2209
@guillermocervisalmeron2209 11 ай бұрын
Imagine land every shot
@ienjoyapple
@ienjoyapple 11 ай бұрын
They definitely won't do that but I don't mind the 5 shots, it incentives playing more around chip dmg with your team instead of going for straight up kills
@mohammedhaider7424
@mohammedhaider7424 11 ай бұрын
and to give sniperwriter better kits, burst bomb and booyah bomb or crab tank would be nice to buff the weapon somehow and also the ability to store a charge for amazing 2 click jump shots
@PrincePoison
@PrincePoison 11 ай бұрын
I love this series! Just getting unrealistic and making a sort of perfect splatoon is a really cool concept. Props to you! I think the next class should be rollers due to the fact there is heavy rework potential. I also think that perhaps the smaller classes like brushes and brellas, or stringers and splatanas could be merged into 1 video.
@Pearl7sp
@Pearl7sp 11 ай бұрын
the editors need a raise
@lilharm
@lilharm 9 ай бұрын
an overall class change could be some kind of reward for moving something like your charge time is a couple seconds faster after you move X distance, then goes back to normal after staying in one spot
@noahemane
@noahemane 11 ай бұрын
I very much enjoy this series
@a_tin_can_
@a_tin_can_ 11 ай бұрын
OMEGA STRIKERS MUSIC IN THE VIDEO WOOOOOOOO
@magtea3836
@magtea3836 11 ай бұрын
Squiffer zipcaster is the only kit I will accept
@epoxylung
@epoxylung 11 ай бұрын
my personal dream kit for bamboo would be fizzy bomb + ink storm , but i can see the distraction aspect of torpedo + super chump being useful for the weapon !
@YooperMapping
@YooperMapping 11 ай бұрын
Dang this video was great, it actually showed what the changes would look like
@trynox0
@trynox0 11 ай бұрын
Loving the series so far! I'd like to see what you do to give brellas a chance once again
@DosDeAsada69
@DosDeAsada69 11 ай бұрын
Okay but the video quality tho? Fucking amazing
@rpgnerd7610
@rpgnerd7610 11 ай бұрын
Tbh I think one of the major issues is when doing solo que, you tend to get into matches where your team just has 0 ways to deal with the Splatcharger/Eliter. Be it in the form of the game not giving you a long range splatling/displacement or even a counter charger leading to these awful matches where if your weapon isn't decently fast to avoid the charger, you just have to watch and not engage in that chunk of the map.
@TTsukareta.
@TTsukareta. 11 ай бұрын
That second kit for squiffer is so insane. Why would i play that when i play low tiers...
@ein-moriaston2427
@ein-moriaston2427 11 ай бұрын
Dude can I say you have great music taste
@CallMe_No_One
@CallMe_No_One 11 ай бұрын
Great video! I expect a lot of more boring changes that would balance chargers but make them less fun but this video wasn't that at all most changes sounded really good especially the less range for faster kills(kills at 85% charge) since i always thought that chargers ttk is slightly too long to get clips. Now i really want to test these changes... Anyway thanks a lot for this video! Really nice to imagine a version where playing with and against chargers is actually fun.(not trying to be mean to charger players i just never liked playing them except bamboo and squiffer)
@abrahammaldonado6037
@abrahammaldonado6037 11 ай бұрын
definitely a really cool series! the obvious answer is to do Brellas next, but i honestly think rollers as a whole could also use some love. and it'd give you another chance to rant about dynamo.
@osiohanu8166
@osiohanu8166 11 ай бұрын
Everyone already knows what brellas need. They don’t need reworks, they just need more damage, better kits, and for their Shields to actually work. Luckily the second part is being fulfilled with sorella tent and the soon to be sorella splat
@jade_onWindeX
@jade_onWindeX 11 ай бұрын
2:16 my dream kit this is what I've been preaching for the last year. Thank you for not saying zip I don't need squiff to have the worst 2 specials in the game
@A.dn_vsz
@A.dn_vsz 11 ай бұрын
Chargers prolly won’t even need too many reworks if Nintendo fixes the maps
@Goggles109
@Goggles109 11 ай бұрын
The ultimate life form is back
@yehoem
@yehoem 11 ай бұрын
Make the sightlines work. Half the time I get killed by a charger whose sightline is half a stage away.
@DabinDonut
@DabinDonut 11 ай бұрын
I just want all chargers to pierce through the salmonids in salmon run
@SJrad
@SJrad 11 ай бұрын
one thing that i would like for the scoped versions is faster zoom in. Mostly because im used to that in other shooters such as team fortress 2 and apex.
@CallMe_No_One
@CallMe_No_One 11 ай бұрын
Always thought its weard to have a slow zoom would like if it instantly scoped in not saying they should change charge time just a QoL change
@MoonyTheBat
@MoonyTheBat 11 ай бұрын
As a scoped charger player since Splatoon 1 that would horribly cripple many player's muscle memories lol. You ideally want the scope to zoom as late as possible in the charge because you still have awareness of what's around you while charging. There's a technique people use, jumping while charging, to actually delay the charge so they stay in that un-scoped state as long as possible while still charging so they can acquire a target and finish the charge.
@CallMe_No_One
@CallMe_No_One 11 ай бұрын
@@MoonyTheBat ohh yeah now that makes sense i useally try my best not to hard scope (which is kinda bad but my cod muscle memory doesn't allow me to do that) so i never thought about not seeing enemies while scoping(since i only scope after i have a target) but that makes sense. Never thought about it that way since i don't play chargers that much.
@sparklingsora
@sparklingsora 11 ай бұрын
im a squiffer main, and would really like to see an agressive kit on it again. GIVE ME BACK MY FRESH SQUIFFER!!!!
@Half_Brkn
@Half_Brkn 11 ай бұрын
Man I just really hope they radically fix the map design. I kinda miss the big splat 1&2 maps ngl.
@user-bl8cd2xd4g
@user-bl8cd2xd4g 11 ай бұрын
Charge holds should be a unique gimmick for squiffer and goo (and maybe snipewriter). It's just not fair how splat charger and eliter have more range and also better mobility than hydra.
@TheFrantastic
@TheFrantastic 11 ай бұрын
I never understood why all chargers have the charge hold except one but only one splatling has it, they are way stronger with their longer range and they get to have additional mobility with a lethal shot ready to fire? If anything that should be an option for splatlings so they can combat chargers by charging behind cover and then swimming closer to a charger with the held charge ready to fire them.
@mohammedhaider7424
@mohammedhaider7424 11 ай бұрын
@@TheFrantastic idk maybe because of the new diverse splattling variants? i guess they decided to make better and different splattlings to hold charges, while snipers just had one new variant this game, the snipewriter and it dosent even hold a charge which makes it weak. only 4 sniping weapons in the game can hold charges, with 2 of them only being long ranged. In the same time i dont think it would'nt make much sense to give hydra and splattling variants the ability to hold charges
@osiohanu8166
@osiohanu8166 11 ай бұрын
@@TheFrantasticI’ll tel you the reason. It didn’t matter in the first game cuz chargers could splat on a partial charge similar to how splatlings can still fight well on partial charges. Even if their match up against charges suck , it still isn’t nearly as life threatening for them against most other weapons of them miss a couple bullets. But ever since splat 2 charges ( other than goo) can’t do that anymore. They need the mechanic to help them be more versatile, defend them selves better when being rushed, and most importantly it lets them play riskier and more agressive without losing too much value out of their missed shots. The charge storage mechanic was a great addition to the almost whole class and it makes them way more fun and engaging.
@galaxy0852
@galaxy0852 11 ай бұрын
I haven’t watched the video yet but my guess on how to fix chargers would be to fix the maps lol.
@tylernauman1203
@tylernauman1203 11 ай бұрын
Squiffer kit idea, Splatoon 2’s fresh squiffer.
@ludwigvanmichael1183
@ludwigvanmichael1183 8 ай бұрын
Sometimes I'm glad the Splatoon Devs don't listen to their community, imagine having a minigun outrange your fucking sniper...oof
@SJrad
@SJrad 11 ай бұрын
Another general change would be improved maps with actual flanks and methods of getting closer to long range chargers
@waffles_xt
@waffles_xt 11 ай бұрын
I just randomly wondered how many parts is there gonna be for the shooter balance
@shinyian82
@shinyian82 11 ай бұрын
I’ve been thinking about that snipewriter change FOR SO LONG
@iabouquet
@iabouquet 11 ай бұрын
its not chargers' fault, its the maps
@AmapolaMystery
@AmapolaMystery 11 ай бұрын
babe wake up new prochara upload dropped
@RizardKD
@RizardKD 11 ай бұрын
I am actually not a fan of the changes for splat and eliter. Reducing the range will cause more problems for these weapons and for every player. If we keep the camping spots in mind, the current way to deal with a charger is with another charger, or by outplaying them, while the outplay part is already hard with the maps itself, if the chargers have less range, you actually have to get even closer to take care of the charger in the enemy team, making the attacking team more vulnerable to the enemies, since the sniper has to push with the team to reach the charger, while avoiding to be picked of from shooters. Even if the faster kill time might help with that, most people are already used to full charger kills since the beginning of splat 2 and after the 20% range nerf from splat 1, so not many will use it in the end. So, your changes chara, might backfire more, than people might know now, I could also be wrong, but that's my theory. Chargers are also still one of the slowest movement weapons when charging, something Splatling doesn't have problems with, what it's trading the range for. I still hope for map changes. I also hoped that the problems between scoped and non-scoped would be addressed, since scope has a lot of disadvantages to non-scope chargers, so giving scope something for the FOV and movement nerfs, besides the little range buff compared to non-scope would be nice. I like the ideas for the other chargers tho.
@lazycorvid7826
@lazycorvid7826 11 ай бұрын
Love that kit idea for bamboo.
@PiercingSight
@PiercingSight 11 ай бұрын
What do you mean when you say that chargers being stally force people to play around their specials?
@braingamer5820
@braingamer5820 11 ай бұрын
I would absolutely love to see Brellas or Splatlings next.
@legoboy7107
@legoboy7107 11 ай бұрын
0:18 Okay, how's the Woomy not having an existential crisis when there's two of her somehow? 😂
@connorflammer8577
@connorflammer8577 11 ай бұрын
The E-liter change just made sense the way you worded it, and it seems appropriate considering map sizes and respawn punisher being so useful on them currently. This is similar to how Overwatch recently balanced their snipers for the new maps and 5v5 format, where they have less effective range, but skillful players are able to use faster kill times as compensation. I think this worked well because snipers became a lot less oppressive and easier to coordinate a push against, Aswell as making snipers take more aggressive positioning more often that weakens their role on the enemy team's backline. I would love to see this change and I could see it being more fun for both the E-liter and the person up against them.
@GamesAndAnimes
@GamesAndAnimes 11 ай бұрын
Another problem with the maps from my Charger view is, there are not any good positions for Chargers at all. Of course we stay almost in one spott, because everywhere else is a danger zone for a Charger player. Splatoon 3 is the fastest game in the series and Chargers are the class with the slowest playstyle, I see why balancing is difficult for it.
@TorayNix
@TorayNix 11 ай бұрын
I’d love to see an episode for stringers with this change I would love to see happening: giving both stringers full charge speed in the air like Squiffer Stringers are very similar to chargers so giving them a mechanic that makes them different enough from chargers would make the class more unique as well as making them able to play around the vertical shot a lot, but I mean A LOT more while being more mobile than ever on the map
@Jonasaurus7
@Jonasaurus7 11 ай бұрын
I still wish they just made goo tuber intro a stringer between games like they did with dule squelcher
@cetadel6597
@cetadel6597 10 ай бұрын
As a bamboozler player, I think Killer Wail 5.1 is actually really good for it. it's got insane combo potential if you get stuck. Just hit one shot.
@Sim23.
@Sim23. 11 ай бұрын
This weapon class was not designed with this games maps in mind they really do need a rework
@tlozfreak888
@tlozfreak888 11 ай бұрын
I was just talking with a friend the other day about the bamboozler. He was convinced it was just bad as a weapon, and like, yeah it ain't in a good spot but that's not all on the weapon itself.
@kyogrecrown5869
@kyogrecrown5869 11 ай бұрын
Make dynamo's vertical flick good and make it so you double tap zr to do it, making it a dynamic (haha) switch from horizontal flick to vertical, even allowing fake outs and both ground vertical flicks and jumping horizontal flicks. Also just buff its damage and range and stuff to match splatoon 1 dynamo, so this isnt out competed by flingza roller.
@skadi2911
@skadi2911 10 ай бұрын
I'd love to see splatlings tackled next. It's sad to see the whole weapon class being so dominated by just ballpoint when there're lots of interesting mechanics with the rest of them.
@ASpaceOstrich
@ASpaceOstrich 11 ай бұрын
Goo tuber being a continious beam when fired rather than just a regular shot would be neat. Like it has to squeeze out all the stored ink so its like a tiny stingray without the wallhacks or massive aoe.
@swampygaming2975
@swampygaming2975 11 ай бұрын
Out of all the snipers in the shooter genre, Splatoon has done, at least in my opinion, some of the best sniper design in terms of balancing. Is it perfect? DEAR GOD NO! But it’s still better than the one-hitting wonders of other shooters like COD and CS:GO
@CrisEdmundson
@CrisEdmundson 11 ай бұрын
I'd love to see unique gear abilities rebalanced or gear abilities in general Personally I feel ninja squid is massively overtuned for the soloque experience. I expect its not as bad in a team setting where you can communicate and try to play around it but in solo que its incredibly oppressive, especially when you loose map control. When multiple people on the enemy team are running it, you can kinda expect at lower X rankings that you're just gonna watch everyone on your team die in isolated 1v1s over and over, and get sharked every time you try to push back in. I know they're trying to make it the answer to back line being able to abuse the map design, but I think its a solution to the problem that's less fun for everyone involved than just having viable flanks- playing back line into ninja squid SUUUUUCKS. personally I think they should have kept the speed debuff, making ninja squid teams slower, and/or increasing their gear dependency Respawn punisher also obviously needs some work- I'd love to see it reworked in a way that encourages the player to have a really big impact on the match instead of just playing hyper-safe and making individual picks more valuable. Last ditch effort could probably also use some changes. Bomb spam is miserable, especially in lower rankings where people have worse movement skills and it provides a low skill, low risk, high reward play style thats really unenjoyable to fight against. Personally though I'd rather see this rebalanced by increasing the cost and white ink frames for throwing bombs I'm repeated succession (kinda like how it gets harder to squidroll over and over) rather than through gear changes, but it could still be very interesting. I'd be really curious to see what gear adjustments you'd wanna make!
@robert4146
@robert4146 11 ай бұрын
I really need to see a re-balancing video about the brella
@Elemental029
@Elemental029 11 ай бұрын
I wonder what would you do to splatlings And when you do shooters, would you add again a weapon that nintendo is trying to kill?
@remyxedfern5008
@remyxedfern5008 11 ай бұрын
Wait the hose on the goo tuber fills up when you charge???
@Lyra_dragonal
@Lyra_dragonal 11 ай бұрын
Estelle theme in BG of intro❤
@niksooxyz
@niksooxyz 11 ай бұрын
The rework for splat charger and liter is really interesting... I do like how partial charges is a special mechanic just for goo, but I'd be really interested to see a mod that patches in the rework for splat and liter cause it'd be fascinating to see how those weps would play with these changes. And yes squiffer should just be a lightweight weapon anyway
@Star_Rattler
@Star_Rattler 11 ай бұрын
The range nerfs are a little severe, and let's be honest, snipers aren't the issue, it's the bad map design. Eliter shouldnt have to be nerfed so Hydra stands a chance, there should be better map design so that snipers dont have a choke hold on all other weapons.
@nepharite
@nepharite 11 ай бұрын
2:55 I saw that transition. Clever little Chara.
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