No video

Real Time Displacement EEVEE NEXT Blender 4.2 Tutorial

  Рет қаралды 6,661

ChuckCG

ChuckCG

Күн бұрын

Now we can use procedural textures with true shader displacement in EEVEE NEXT, Blender 4.2 tutorial
Resources:
builder.blende...
HDRI: polyhaven.com/...
Color texture: ambientcg.com/...
Brick textures: www.dropbox.co...
My 3D Asset packs Free/Paid
chuckcg.gumroa...
www.artstation...
blendermarket....
Mini Course Texturing Assets with Substance Painter on my Patreon: / tutorial-assets-84982377
#blendertutorial
#3d

Пікірлер: 34
@chuckcg
@chuckcg Ай бұрын
Blender 4.2 Beta builder.blender.org/download/daily/
@giorgilezhava1877
@giorgilezhava1877 Ай бұрын
you can bake displacement map and apply it in displacement modifier using same mesh and same uv so you can then export it to any other program you want.
@chuckcg
@chuckcg Ай бұрын
yes, if you can bake the texture, that would be a solution
@chandankumardewangan219
@chandankumardewangan219 Ай бұрын
Thank you brother I really need this ❤❤
@mfastuff
@mfastuff Ай бұрын
Thank you very much for this tutorial!
@angerami1197
@angerami1197 Ай бұрын
Gracias por tu conocimiento! 🔥
@chuckcg
@chuckcg Ай бұрын
Con gusto!
@Ganakel
@Ganakel Ай бұрын
Hi , does it work if we bake it for Unity or web in Glb ? thanks a lot
@yasunakaikumi
@yasunakaikumi Ай бұрын
it does, just apply the modifier before exporting
@chuckcg
@chuckcg Ай бұрын
as far as I know we can't convert to mesh, this is a shader displacement the same as in cycles, GAEA it's free and we can make terrains to export for games.
@Ganakel
@Ganakel Ай бұрын
@@chuckcg yeah thanks a lot.
@yusuftan1474
@yusuftan1474 Ай бұрын
Did not have any chance to try the eevee next but do you think that it can replace cycles for more realistic scenes?
@chuckcg
@chuckcg Ай бұрын
I don't think so, cycles is more accurate when calculating the light
@stevenprashanth4328
@stevenprashanth4328 Ай бұрын
If i understand correctly, even after all that its just a plane with displacement. Not real geometry, and cannot be used as a ground plane for characters to interact with, right?
@chuckcg
@chuckcg Ай бұрын
the same as cycles shader displacement but with eevee
@stevenprashanth4328
@stevenprashanth4328 Ай бұрын
@@chuckcg yeah I forgot eevee didn't support displacement in the earlier versions.
@solanki5985
@solanki5985 Ай бұрын
if you want to real displacement that could be done using geometry nodes already
@solanki5985
@solanki5985 Ай бұрын
but same thing can be achieved using geometry node, and that would be real displacement with geo node ,, would need that if want to transfer mesh to other software
@chuckcg
@chuckcg Ай бұрын
Well, here we can use the procedural textures and mix them, easier than gm, I couldn't achieve the same result in geometry nodes, but you can use the method you like.
@solanki5985
@solanki5985 Ай бұрын
@@chuckcg i mean like procedurally create any texture using shader nodes then feed the final output in geometry nodes for real displacement
@solanki5985
@solanki5985 Ай бұрын
but overall this is something i was also waiting to happen in evee, now we can preview realtime via shader node and create real displacement out of final result using geo nodes
@DimitriX-zq1dr
@DimitriX-zq1dr Ай бұрын
It can improve performance for certain type of animations, if you are an advanced user. Modifier-based and especially geonode animation effects are computed on CPU and thus are slow on heavy meshes. While with shader displacement, you can store required data in geonode attributes or textures, and then move vertices from shader code, on GPU, avoiding updating modifier every frame. For example, you created a field of grass using geometry nodes, and want the grass to sway; you can record pivot point of each instance as geonode attribute, and then rotate it using vector math in shader code
@DimitriX-zq1dr
@DimitriX-zq1dr Ай бұрын
Well, in theory. After I got to actual testing, results weren't that great
@O-8-15
@O-8-15 Ай бұрын
to be honest, this is great News, but I'm a bit tired of the upgrade pipeline every week... will my Plugins work from 4.1 if even most of the 4.0-Plugins didn't? AMD Prorender is still not available for 4.0 and neither for 4.1. so I keep switching back and forth to 3.6 to render, bake all geometry to solid mesh that I can render in 3.6... You get my point? Blender needs some serious change with its upgrade policy. Make Blender with the features and then release. Blender has gotten down to the level of a forever-early-access thing!
@petrnovy6196
@petrnovy6196 Ай бұрын
Hi, I totally get it, had a similar problem. My solution was to stick to LTS (3.3, 3.6). For some of my files i am even still using 3.2. About plug-ins, that is unfortunately completely on their developers to update them, including AMD prorender. Back at 3.0 I wanted to purchase 5700xt. For this sole reason I ended up with 2060, simply lack of updates from AMD. Tldr: I use the version where the project/ file was created. There is no reason to switch to newer version (except bug fixes like 3.6.10 etc.) I hope this helped. Have a great day.
@petrnovy6196
@petrnovy6196 Ай бұрын
BTW: 3.6 still renters the fastest
@O-8-15
@O-8-15 Ай бұрын
@@petrnovy6196 you mean with Cycles or EEVEE? Cycles... that's the next thing... I have Cycles 4D and these features are not in Blender Cycles... wow!!!
@MrCowyedeater
@MrCowyedeater Ай бұрын
@@petrnovy6196this is how VFX studios work, never upgrade mid-project. We upgrade our Maya version maybe every 3 years at a push because it’s a big jump and a lot of code has to be re-written, and some plugins just don’t work. This isn’t just a blender thing. There’s nothing wrong with sticking with 3.3 LTS or 3.6 LTS, unless you always want the latest shiny addons. I think I will be sticking with 4.2 LTS for a LONG time, as eevee next is a major milestone.
@s.patterson5698
@s.patterson5698 23 күн бұрын
Anyone else having issues where the Eevee next displacement is splitting your mesh? I have tried it on cubes and the displacement keeps splitting the edges of the cube. However in Cycles it doesn't. Is there a setting that fixes that or is it just a bug?
@mokalux
@mokalux Ай бұрын
oh convert to mesh doesn't work 😤
@chuckcg
@chuckcg Ай бұрын
I think it requires less resources that way, for real geometry we have the displace modifier .
@Misteryo2118
@Misteryo2118 Ай бұрын
just use the displace modifier
I tried Eevee Next... Here's What I Learned
6:48
Martin Klekner
Рет қаралды 71 М.
So I Tried the New Eevee... | Blender 4.2
20:23
Max Hay
Рет қаралды 47 М.
КТО ЛЮБИТ ГРИБЫ?? #shorts
00:24
Паша Осадчий
Рет қаралды 3,8 МЛН
Running With Bigger And Bigger Feastables
00:17
MrBeast
Рет қаралды 167 МЛН
а ты любишь париться?
00:41
KATYA KLON LIFE
Рет қаралды 3,6 МЛН
这三姐弟太会藏了!#小丑#天使#路飞#家庭#搞笑
00:24
家庭搞笑日记
Рет қаралды 97 МЛН
The New Matrix Socket in Blender 4.2
25:02
Blender Studio
Рет қаралды 25 М.
Reflections in EEVEE Next using Light Probes
8:33
Polycount
Рет қаралды 3,2 М.
Blender Vs. Maya
11:30
Film Stop
Рет қаралды 142 М.
Blender 4.2 Features in LESS THAN FIVE MINUTES!
5:38
SouthernShotty
Рет қаралды 141 М.
Blender 4.2 - What You Need to Know Before Upgrading
11:10
Grant Abbitt
Рет қаралды 39 М.
Easy Lighting EEVEE NEXT Blender 4.2 Tutorial
5:18
ChuckCG
Рет қаралды 11 М.
Blender 4.2 What's New? Animation & Rigging
8:58
Pierrick Picaut
Рет қаралды 19 М.
Blender 4.2 is a MASSIVE Update - This is why! ⭐️
21:16
Curtis Holt
Рет қаралды 29 М.
КТО ЛЮБИТ ГРИБЫ?? #shorts
00:24
Паша Осадчий
Рет қаралды 3,8 МЛН