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A car configurator made in Unreal Engine. Explore lighting, optimization, and approaches to prevent pixelation when pixel streaming Unreal Engine 5.2 applications through this #real-time car configurator tutorial developed by Eagle 3D Streaming.
Timestamps
00:00 - Introduction
01:25 - Introducing Lumen Global Illumination and Reflections in UE
01:59 - Using chromeball to see how lights affect the scene
02:53 - How To Real-Time Ray Tracing Unreal Engine 5
04:12 - Scene optimization tools in Unreal Engine
06:03 - Using variant manager in Unreal Engine
8:24 - How Quantization Parameter (QP) impacts pixelation
10:54 - How to change QP in Eagle 3D's control panel to prevent pixelation
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