Realistic Snow Shader [Blender Material Displacement in Blender 3.0]

  Рет қаралды 37,649

Kaizen

Kaizen

Күн бұрын

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Snow is becoming increasingly more rare, due to global warming. So instead of ruining the environment even more by travelling somewhere to see it, I figured we can make a realistic snow material in Blender 3.0. In this tutorial we'll be covering the following parts; how to setup blender for material displacement, large scale displacement, small scale displacement, subsurface scattering and roughness.
#b3d #kaizentutorials #blender3d
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Chapters:
0:00 Intro
0:26 How to setup Blender for Material Displacement
2:33 Large Scale Displacement
2:52 Small Scale Displacement
3:46 Combining the Displacement
4:51 Subsurface Scattering
6:17 Roughness/Highlights
8:19 Complete Node setup
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Пікірлер: 74
@adeo
@adeo 2 жыл бұрын
Mixing the displacements with a mix rgb is technically incorrect. Even though the result is the same you should add the noise textures and plug the result in a single displacement node, or daisy chain the two displacement, plugging the output of the first one in the "normal" socket of the second. Other than that, nice tutorial
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Great tips! I figured a MixRGB would do nicely and didn’t know this, but great tip. Thanks!
@jganzie2632
@jganzie2632 2 жыл бұрын
Would this affect things down the road if used the way the tutorial shows? Like slower renders or visual issues?
@Frigus3D-Art
@Frigus3D-Art Жыл бұрын
@@jganzie2632 when you do it by blending the grayscale values before the displacement you need less nodes so it's faster to calculate, you have better control over the look (blend factors of the add nodes), it's the correct way of using displacement. it can produce weird shadows and glitches when you color mix displacement nodes.
@kevinsundelin8639
@kevinsundelin8639 Жыл бұрын
How do I go about adding the noise textures into a single displacement node without mixRGB?
@Frigus3D-Art
@Frigus3D-Art Жыл бұрын
@@kevinsundelin8639 you use mixRGB nodes to mix the noises and then pipe the result into the displacement node. the problem in the video is that he mixed multiple displacement nodes together.
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Nice snow material! ❄️
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thank you 🤗
@snow_mamba
@snow_mamba 2 жыл бұрын
Nice job, this looks great!
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thanks Sam!
@3dfaction585
@3dfaction585 Жыл бұрын
absolutely gorgeous tutorial
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you! Cheers!
@Just3DThings
@Just3DThings 2 жыл бұрын
That is looking great : )
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thank you!
@Thesupperals
@Thesupperals Жыл бұрын
I say that after the second step, you're good. I don't know why someone would try harder when most of the times, it is the detail that "other" people looking at it most often don't pay attention to.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
I get what you mean and you're not wrong. But it's more or less just to show how you can achieve realistic snow. If you want to do a super close up scene, having it this way can help improve the overall look I think.
@neerajbhatt3368
@neerajbhatt3368 2 жыл бұрын
Thanx Kaizen....indeed Zen tutorial!!
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Haha appreciate it, thanks! 🙏🏻
@krissosful
@krissosful Жыл бұрын
Great job!!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you! Cheers!
@letsd0good
@letsd0good Жыл бұрын
wow thanks!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
No problem 🙏🏻
@ilgussy
@ilgussy 2 жыл бұрын
Nice
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
🙏🏻 thanks
@renderpeach
@renderpeach Жыл бұрын
Great tutorial... This snow is extremely heavy in my already heavy scene though hahaha Blender is on the brink of crashing lol
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks! Yeah it is a pretty computationally heavy material, due to the displacement. You can remove the experimental adaptive subdivision and instead use a regular one and use this for the displacement. It will look less detailed, but it will still work fine :-)
@amadeo8070
@amadeo8070 Жыл бұрын
if i want this texture to be displaced by an object how would i go about that? Also scattering the snow etc
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Sorry im not sure I follow. Scattering would mean creating a weight paint map or using a noise texture to basically merge materials and create a mask between the two (or more)
@avfx111
@avfx111 2 жыл бұрын
I am encountering this problem since years, I had this problem since starting blender. Is there any way to use eevee just on CPU? I have an i3 5005U at 2.00GHz clock speed with 6GB of RAM and 1gb of video memory for Intel HD 5500 integrated graphics (with latest drivers and openGL 4.3.0). The problem is whenever I try to do viewport rendering, or just a single image render or an animation with eevee, blender freezes, black screens and crashes with a popup message that the display driver had stopped working and recovered successfully. I am forced to use cycles to render out animations and wait for days to finish rendering which could be done in hours if eevee had worked. Is there any solution? And I'm using Windows 7 Professional? if the OS is the problem then I would not mind switching to linux or a higher version of Windows. Because dont want to waste gigabytes of internet switching softwares only to realize that it does not change anything. But if it does then I would not hesitate to upgrade
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
That's a good question! If I compare your specs to the minimum requirements stated by Blender (www.blender.org/download/requirements/) you're both short on RAM and VRAM (video mem). On the CPU side you should be OK, but the CPU is just not available within EEVEE. It's a pure GPU based system and renders the same way a game engine would. Thus requiring a dedicated GPU, in this case with atleast 2GB of video memory. So I guess my final answer might not be very useful... but only upgrading your hardware seems like a viable solution. Getting a lower end GPU (if you can replace yours) seems like the best solution. Something like the NVIDIA 1050 and up range GPU's will do. Hope this helps any! Best of luck to you.
@avfx111
@avfx111 2 жыл бұрын
@@KaizenTutorials thanks for the suggestion, I was also thinking about an upgrade, but was unsure of it as my laptop is not modifiable so I would need to buy a new one. So I guess I will have to manage with cycles for a year, because I will get a new laptop only after I clear my 10th grade exams. Thanks for the quick reply :)
@djdenzo6901
@djdenzo6901 7 ай бұрын
Hey! How i found the "Add" Node in Blender 3,6,2? Thank you!
@KaizenTutorials
@KaizenTutorials 7 ай бұрын
Add is just a Math node set to add. Also the Mix RGB is now called Mix node.
@djdenzo6901
@djdenzo6901 7 ай бұрын
Thank you! @@KaizenTutorials
@ruslandad365
@ruslandad365 5 ай бұрын
Amazing Tutorial!!!! Thanks!!!!
@KaizenTutorials
@KaizenTutorials 5 ай бұрын
Thank you!
@Seaweed_animations
@Seaweed_animations Жыл бұрын
I applied this tutorial to my landscape and everything looks like ice with this exact setup. Only after I bring the scale of the other noise to something like 20 000k scale it starts to look like this but still the surface displacement is really big. What am I doing wrong? Thanks anyway!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You probably need to change the texture coordinate to maybe use Object coordinates instead of generated, that usually results in lower scale values still getting proper sizes. For the displacement you need enough geometry to work with and you can always tone down the displacement with the height setting in the displacement node.
@Seaweed_animations
@Seaweed_animations Жыл бұрын
@@KaizenTutorials Thank you so much for the quick reply! I will test this when I get to my pc
@sirluckaffe130
@sirluckaffe130 Жыл бұрын
I will never understand why the displacement and bump Settings dont work for me. I follow exactly as told and it never looks the same as Tutorials mention it. Is there something wrong with my Blender version or am i rly this dumb? :D
@KaizenTutorials
@KaizenTutorials Жыл бұрын
That's weird yeah. Do you have enough geometry to work with? Try subdividing your model or enabling experimental subdivision.
@michaeloshinvisuals
@michaeloshinvisuals Жыл бұрын
I want to start my blender or 3D journey and next year I'm going college which means I won't always be home. So my question is from your perspective what do you think have the power and will work for me, a custom build home desktop or a laptop and if it's laptop (should I go for gaming PC or which kind) I will really appreciate your feedback
@KaizenTutorials
@KaizenTutorials Жыл бұрын
I think if you get a decent laptop you are more than fine. Invest in a laptop with a good CPU and GPU and Blender will run just fine. Only thing is I'd also take a separate mouse with you, since trackpads kinda suck for 3D in my opinion. Obviously a Desktop will be better, but if you want flexibility a laptop will be perfect.
@michaeloshinvisuals
@michaeloshinvisuals Жыл бұрын
@@KaizenTutorials Thanks cause of flexibility I will go for Laptop and take my time to research for good and affordable ones. And surely I will let you know before I buy one so once again thanks
@mahabbat1960
@mahabbat1960 2 жыл бұрын
Will it work in eevee?)
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Not without exporting it as textures! Realtime displacement via shaders is a Cycles only thing.
@janmar5576
@janmar5576 2 жыл бұрын
@@KaizenTutorials He could use the displacement modifier
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Yeah for sure, but then you’d still need to export the textures first! But yes you’re absolutely right. Thanks!
@adrianhebreros
@adrianhebreros Жыл бұрын
this only works on cycles?
@KaizenTutorials
@KaizenTutorials Жыл бұрын
With displacement, yes!
@adrianhebreros
@adrianhebreros Жыл бұрын
@@KaizenTutorials thanks! i ended up using eevee for my scene but it still looked plenty nice, thanks for the video!
@NishthaAgrawal-zu7kb
@NishthaAgrawal-zu7kb 6 ай бұрын
hey, viewer node is not showing on my screen
@KaizenTutorials
@KaizenTutorials 6 ай бұрын
You need to enable node-wrangler!
@flangalvin5368
@flangalvin5368 Жыл бұрын
I'm using a laptop rn and I seriously cant see your actions clearly because how small the ui is.Plz scale it up for people who has a small screen!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Noted, thanks for the feedback!
@londerru
@londerru Жыл бұрын
Please screenshot finish nodes if it good
@KaizenTutorials
@KaizenTutorials Жыл бұрын
imgur.com/a/JZVgyaw 👆
@cheir1000
@cheir1000 Жыл бұрын
i made a snowman
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Nice!
@assenhol4622
@assenhol4622 Жыл бұрын
Dear Buffalo, New York: Snow is becoming increasingly more rare due to global warming. Just FYI.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Haha well I guess not all places are as snowfree as the Netherlands have been the last decade or so.
@Marwatt
@Marwatt 2 жыл бұрын
great video but please add some space between sentences... :-)
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thanks! I’ll try to leave a bit more space next time 🙏🏻
@theyori6346
@theyori6346 9 ай бұрын
I've followed the tutorial 1 to 1. Even tried from the beginnig 3 times and analyzed your vid for exact number for coordinates on lighting and numbers for color ramp and mine result looks so horrendous. It is so spiky and dark places it shouldt be. It looks like spiky fur on a white dog that have never been taken care of. It looks so different from your result. I thought F it, let's just experiment and see what happens. I found that changing the mapping type from point to normal makes it look much better. Although not as good as your result.
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Hmm that's strange. Do you have enough displacementgoing on in the subdivision dicing scale? And do you have proper lighting and light paths going on so the light can properly pass through the icy material?
@theyori6346
@theyori6346 9 ай бұрын
@@KaizenTutorials My scene should be set up exactly like yours. Every single coordinate and value the exact same. Although the light placement might not be the exact same. (As it's 3 dimensional, so I don't know your exact placement.) I even played around with the roughness, as they grey I picked might have been too light, but no dice. I dunno if the values are a bit different after a Blender update or something, but I used a fresh install of Blender, so my object (the sphere) should have the proper size too. BTW great video! I think what I got does work and it is most likely me who missed something stupid. I'll keep playing with the settings and such :D Thanks for the fast answer!
@g_rad_3d
@g_rad_3d 5 ай бұрын
Try to use Discplacement Only (that reduce black artefacts in my scene)@@theyori6346
@edwardhitten2678
@edwardhitten2678 2 жыл бұрын
PLEASE dont'start with blanks statements likde "global warming". Stick too what you know, it's better for your credibility.
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thanks for the feedback. I’ll take it into consideration for future videos 👍🏻
@stanniskins
@stanniskins 2 жыл бұрын
@@KaizenTutorials Please don't xD your work is great keep it up!
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Haha thank you so much! 🙏🏻
@oodoodoopoopoo
@oodoodoopoopoo 7 ай бұрын
​@daris5089- I believe they may have meant "blanket statement". Their familiarity with simple colloquialisms is apparently as strong as their tolerance to passing quips about modern day hot topics.
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