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Summary of my workflow to create realistic trees.
You can find the full length version on my gumroad for about 1$
gumroad.com/l/SunuB
We are using first the awesome speedTree to generate the tree. This allow us to export a realistic tree model in no time with sweet textures and more importantly Leaves as particles.
Part of the tutorial is trying to figure out a procedural way to animate the tree (no simulation/dynamics here !) and take advantage of the "leaf particles" to optimize the result and drive the animation.
If you wanna use a tree of your own, maybe bought on internet that doesn't have the "leaves as particle" that's fine I am showing how you can extract the transforms using some VEX scripting. (assuming the leaf shape is a plane...)
Once we are happy with the animation we are making a custom shader with Redshift to import speedTree textures in the easiest way possible.
Social Medias :
patreon.com/adrienlambertvfx
gumroad.com/adrienlambert
adrienlambert.artstation.com
adrienlambertvfx/
vimeo.com/adrienlambert
adrienlambertvfx