Alternate Title: Augusta's New Groove Wishlist! store.steampowered.com/app/29... Threads: www.threads.net/@lighthoof_dr... Discord: / discord All music composed by Dryden Thomas
Пікірлер: 215
@indigowater222521 күн бұрын
I'm quite sad we are already halfway through the 100 days. :(
@LighthoofDryden21 күн бұрын
Oh wow, I probably should have made a thing of that!! I guess technically it is tomorrow, but wow that’s mind blowing
@DualWielded20 күн бұрын
More bones added to both the skeleton projectile pool and Augusta's rig?! This is a great day for bone fans
@LighthoofDryden20 күн бұрын
Bone fans are also what the reaper uses when he wants to cool off 🥵
@mozipuggamer20 күн бұрын
@@LighthoofDryden 🤨
@PrimeTime013 күн бұрын
@@LighthoofDryden😂 poor Grim Reaper, he probably gets hot chasing people through hallways all day
@Darentir21 күн бұрын
I love how these vidéos have become a point to look forward to in the week. I'll enjoy it while it lasts, but no pressure in releasing them ok? Don't want you to feel pressured into content. Thanks for sharing the journey !
@LighthoofDryden21 күн бұрын
I’m glad they’re something to look forward to!! :D right now I’m keeping the pressure on, but maybe once the 100 days is over I’ll cool it off just a bit (we’ll see!)
@PatatP17 күн бұрын
@@LighthoofDryden he isnt lying this is one of my weekly highlights
@MashUpGames20 күн бұрын
More bones were added, I am pleased. (thanks for the shoutout!)
@LighthoofDryden20 күн бұрын
Of course my guy!! 🧡 thank YOU
@user-co5nc2io8b20 күн бұрын
I love watching how this game is going from a game jam game to a full blown game
@LighthoofDryden18 күн бұрын
Thank you!! It’s been really fun exploding the scope 😂
@liammccartney675420 күн бұрын
This idea kinda just popped into my head, but when you get to the pirate area, the idea of a dog enemy that is a scallyWAG was just funny to me.
@LighthoofDryden18 күн бұрын
OMG. A skeleton dog 🤭 I couldn’t hurt him
@RinKaPlays20 күн бұрын
Its amazing that you are asking the followers how some of the features should be implemented, and that's amazing, since the followers are the people who will be playing this later-on!
@LighthoofDryden14 күн бұрын
Yes!! It’s also amazing how prolific and high quality the ideas that come from this community are!
@sinbad_the_sailor-20 күн бұрын
I love how you explain the code behind each addition to the game, It makes the devlogs feel much more meaningful (and I even can learn a bit about coding here and there😉).
@LighthoofDryden18 күн бұрын
I’m so glad!! At first I was worried it would bore ppl but I love how this crowd is so down for it 🤓
@be346918 күн бұрын
I love Augusta's new design! It feels so elegant and melancholic at the same time. I think it'd be really cool if her jewel cast a perpetual soft purple light, almost like she's powered by the same energy as whatever alchemical machinations she's cooked up. Maybe the "jewel" could be part of the father's inheritance?
@LighthoofDryden16 күн бұрын
Wow, you must be a mind reader (or you're in my house!) This is exactly what I did earlier this week!
@Squishy-Peanut20 күн бұрын
Oh yeah, Disinherited! This has to be the best roguelike devlog I've seen ever! Keep it up
@LighthoofDryden14 күн бұрын
Thank you aaah! That means a ton!!
@otaviobz20 күн бұрын
Omg i didn't notice you had posted. Productive week! The Infinite Machine gets more unique and exciting every week!
@LighthoofDryden14 күн бұрын
Thank you!! Appreciate you :D
@albertchu20 күн бұрын
The visor for Augusta is a great idea! It would be a fun bit of player feedback if it can come off as the player fights her. Perhaps it would help to indicate a phase change in the fight. Loving seeing how this project is progressing!
@LighthoofDryden18 күн бұрын
It caaann come off, but the question of when is still a mystery hehe. Thanks for the support 🙏
@milohilltop369120 күн бұрын
Very productive! I like her new look, and it does increase her distinctiveness.
@mattrobb356620 күн бұрын
Another brilliantly productive week. As many have already said this is one of the best Dev Log series ever. Well done. You should do what all the other 'Game Dev Big Dogs' are doing and release a paid for tutorial course addressing development, coding art style and productivity. I would buy it immediately.
@LighthoofDryden14 күн бұрын
Oh man, thank you! I’ll think about that at some point-maybe I would feel like less of an impostor doing that once I have a game shipped 😅
@Cognitive-Clips20 күн бұрын
I, too, am reaching the ripe old age of 36 in just a couple of short years 👴🏻 Also, the Chris (Simpsons artist) bits killed me 😂😂
@LighthoofDryden20 күн бұрын
SAME Also that image has been burned into my brain for like 8 years now 😂
@douglascharles778620 күн бұрын
The more you make, the more excited I get
@thevgkid706721 күн бұрын
Hey, I'm excited for the new video, I've made watching them part of my weekly routine 😁
@Fluffy-ys6rb21 күн бұрын
Me too! So excited!
@LighthoofDryden21 күн бұрын
Aww, thanks both of you! That’s so nice to hear
@gamingandchess20 күн бұрын
It's called the disinherited grind
@senioralexander668120 күн бұрын
Let’s go trap! I should call myself trap lover. Anyways can’t wait to spend 100+ hours in disinherited :)
@zekenebel20 күн бұрын
For the platforms, I would take some good advice from the TOTK physics devs. Especially because you want to maintain momentum. The general gist of the advice is. "Everything is physics" The devs had so much trouble trying to combine a lot of different moving types in the game. Until they essentially just made every moving type in the game physics based and it solved nearly everything. So if the platform is a physics object and the player is also a physics object. As long as you dial in the physics of the two objects they will work seamlessly together. Another neat tip would be using kinematic flags for when you need to override this behaviour.
@LighthoofDryden14 күн бұрын
Ooh, I’ve never thought of using kinematic flags like that! I did develop the physics some more this week and make it more “generic” (in a positive way)… going further could be even better
@27-Carrots20 күн бұрын
I love the redesign for Augusta and the cat design! Also I like how you handled the bones and projectile system, it’s very smart.
@LighthoofDryden15 күн бұрын
Thanks so much :D
@pokebosskingcoder101220 күн бұрын
Dang it, my work started up again, so I couldn’t watch the live. But I believe I was the person that called the Infinite Machine a big due to the fireflies and frog, if that’s true, then thanks for the shoutout.
@LighthoofDryden20 күн бұрын
I believe you were too, but I couldn’t find the comment! Thanks for that, it really sparked somethin!!
@lilwan212220 күн бұрын
New augusta design looks great, especially how clearly you can see the likeness of who she was based on!
@LighthoofDryden14 күн бұрын
Thank you so much!! The original Ada just looks so cool, it’s hard to go wrong!
@Gaood.20 күн бұрын
With all of this steam a steam themed enemy would be a nice addition 🤔 or a pipe that could be broken to release a cloud of steam and damge nearby enemies or if the player isnt too careful he could hurt himself
@ky423016 күн бұрын
When this series is done you should totally do some type of “I made a game in 100 days” video. Those 100 days videos seem to get some SERIOUS algorithm reach
@LighthoofDryden16 күн бұрын
Ohhh that’s super smart! Definitely going to be happening!!
@user-so4ns1ut9y20 күн бұрын
With all the cool stuff done with the infinite machine, I'm hyped for the Pirate area and the pain cult's add ons
@kadato612915 күн бұрын
I have pretty much just binged all of these devlogs and I have never really been interested in game development but this series has gotten me very interested while also being very entertaining, keep up the great work :D
@LighthoofDryden15 күн бұрын
Thank you, that is so dang cool to hear!!
@Sesquipedalian320 күн бұрын
Thank you for making these! I "roguelike-ed" your video btw
@LighthoofDryden14 күн бұрын
Hehe thank you 😉 appreciate it a lot!
@game4us_Splatuber20 күн бұрын
2:50 I think that might be cool for some kind of rare item or something, to have a chance for that to happen :D
@PhantomThiefXI19 күн бұрын
auto parried projectile that kills the thrower could be a relic almost a conquerors haki
@JosephIsAPug21 күн бұрын
I think a water themed level could be cool and have some neat mechanics
@LighthoofDryden21 күн бұрын
Pirates here we come!
@Butters.-.20 күн бұрын
Think that would be amazing😁
@devdath295717 күн бұрын
Can't believe we are already halfway through, loving the updates
@LighthoofDryden16 күн бұрын
I can't believe it either haha. Time could definitely afford to slow down a bit!
@Alex_s_199920 күн бұрын
How you are almost half way through, and already have such a dynamic and clean game! I look forward to the quality of life changes that will cross all the t’s and dot all the i’s (gives us the chance to see the games intricacies before playing it!). It’ll be fun to see a video before it’s release outlying all your current item/ build ideas. I can imagine that the community will be able to help raise some more ideas if needed. Especially when they can see what you have already and what you want to explore! Keep up the great work!
@LighthoofDryden14 күн бұрын
Oh yeah, the community has already gone completely wild with ideas in the coolest way! And thank you for your kind words :)
@pupnub20 күн бұрын
These weekly uploads are the only thing making me remember what day of the week it is.
@JamieTheGamie20 күн бұрын
I seriously hope this game blows up on release This is just awesome, keep it up man!
@LighthoofDryden14 күн бұрын
Sheesh I sure hope so too! Thanks for being here :D
@einJFK20 күн бұрын
I love how you can see that everything comes together and I am so hyped for the final product.
@LighthoofDryden14 күн бұрын
Thank youuuu
@SucMiT0es20 күн бұрын
Her new design is much better, I liked the old one but like you pointed out, there where some things that looked odd about it, good job mate👍👍
@thevoid675620 күн бұрын
I like the redesign much better than before. Also I do enjoy your explanation of the programming side of the development process as well. this is really nitpcky, but in theory the speed of the spinning gears under the platforms should scale inversely with their size. you could write a simple script to randomly scale different gears and have them rotate accordingly. The steam pipes remind me of the Super Mario pipes. Would be cool if you can enter them too and maybe crawl through the pipes to get to special objects.
@LighthoofDryden14 күн бұрын
True that! I just have the values manually able to be applied, so I can adjust them based on how big they are myself pretty easily 😄
@SmellyRio20 күн бұрын
I think having a skeleton boss would be awesome, maybe some massive beast who refuses to die
@LighthoofDryden14 күн бұрын
Oh I have a massive boss incoming… and it’s gonna be terrifying haha
@SmellyRio13 күн бұрын
@@LighthoofDryden cant wait for it!
@goldenslayer689518 күн бұрын
Hey Dryden, I have a cool idea, so there are power beads but what if a rare mini boss spawns (1 time per area) and drops 4 random beads and you can pick 2 of your choice as a reward for killing the mini boss. As for the design its up to you but i think this would be a cool mechanic and would add depth to create more builds.
@LighthoofDryden16 күн бұрын
Great idea!! I always love offering more spots for choice, and in that case there are several-- "Do I fight or not?" and then "Which of these is better?"
@pigmaster-nh4kx20 күн бұрын
This is great you are a great developer and I’m very exited to se it’s release
@LighthoofDryden14 күн бұрын
Thank you, you’re too kind 😄
@ludvigsanne471920 күн бұрын
I look forward for it every week
@GingerNingerish20 күн бұрын
I'm using that horrible pun for my roguelike videos now
@LighthoofDryden20 күн бұрын
I would be thrilled to see this dad-joke spread like marmite on too little bread 🙏
@GingerNingerish20 күн бұрын
@@LighthoofDryden Well I was only joking at first but... I am a dad and a Kiwi who loves Marmite... so now I have to. This is somehow your fault.
@TurnipAe14 күн бұрын
Looks great, you should of won the 10k competition. I have high hopes
@justsebi819820 күн бұрын
This Series has become one of my Favourite thing to wait for every week, Also really Cool Redesignt of Augusta!🤯
@Kotorasu15 күн бұрын
W game love it keep up the good work
@kirocetwhy20 күн бұрын
I’m glad you are actually gonna get in to the chained boss(I think)! I really want to see a relic that would make your light slightly flicker with light of it completely went out. I’m not sure how to explain it in game, so make call it “Spirit Fire/Spirit light”
@ZachNagy20 күн бұрын
Ahhhh!!! So exciting to see the progress! Inspiring as always!
@LighthoofDryden14 күн бұрын
Thank you Zach!!
@slakkie_20 күн бұрын
Another week another banger!
@LighthoofDryden14 күн бұрын
🥳🥳🥳
@qoxx19 күн бұрын
i think giving the mechanical enemies some headlights or glowing eyes would be a nice touch given the lack of lighting around. also the (worried) expression of the protagonist doesn't fit his position in the story. he had enough guts and boldness to jump into a hole full of monsters with only a cane. i'd also love it if the apparel of the protagonist changes with the items that get picked such as the shoes.
@lika759620 күн бұрын
Wow, the new design of the boss is just better than the last one, waiting for the next devlog episode
@LighthoofDryden14 күн бұрын
Thank you so much!! :D
@Linus_1919 күн бұрын
Dammmm your game looks cool!!! Just make sure that the steam from the front facing ones is different form the other ones.
@user-pc8ho4ek1h20 күн бұрын
Very impressive work, as always! This channel releasing new vods is the point of the week i am lokking forwed to the most!
@Dj-Yonder2220 күн бұрын
Love watching this series, an idea I have for the game is to add a secret boss in every new level that drops a special relic 😀😀
@LighthoofDryden14 күн бұрын
I love it!! I’ll consider it a stretch goal 💪
@Portomat20 күн бұрын
You should add an item, that makes the player immune to steam and it gives him a short buff, smt like speed or invisibility. The name of the Item could be "vapor glasses" or "fumus googles".
@LighthoofDryden14 күн бұрын
Ooh, even better: I’ve now coded Steam as heat damage so there could be relics or builds that resist fire, steam, lava (if that ends up existing), etc!
@NoahDot20 күн бұрын
I love the new boss design! Also please announce the next time you're live, I would love to stop by and show support!!
@Pockeywn19 күн бұрын
i’m quite glad to hear we are only halfway through the 100 days!! ^_^
@orgononjamie20 күн бұрын
Her redesign is amazing. Also thanks for explaining the projectile manager, will be useful in what I‘m doing aswell xD
@Dynamitos-me9fy20 күн бұрын
I think the cat should be a usefull companion and all the bosses would have there own companion (the father could have a dog to mark the opposition with is son)
@amazingbrixz74520 күн бұрын
@LighthoofDryden what about an idea for pandora's box where you could have it give a random relic or pray bead, but it has the chance to give an enemy or proectile like a bone, if unlucky?
@LighthoofDryden14 күн бұрын
VERY cool. I like risky things like that 😁
@destroyergames196520 күн бұрын
Can’t wait to see the video I’ll try to whatch my first one live
@bizbolt297520 күн бұрын
Disinherited will surely be a great game
@LighthoofDryden14 күн бұрын
I sure hope so!!!
@MisterOx20 күн бұрын
Augusta's origin reminds me of Katherine Johnson
@LighthoofDryden14 күн бұрын
I totally see that, too!
@theceo873820 күн бұрын
I love augustas new design! I also am amazed how little code it took you to make moving platforms. The smoke seems out of place? Like too realistic for its surroundings? I would animate it but that could just be me lol. Excited for next week! We're doing pirate after this boss right? I love pirates!
@LighthoofDryden14 күн бұрын
Yeeess I definitely was thinking animated steam would be better eventually! It’s a little tough to wrap my head around at the moment how to do an animated version without it getting repetitive looking, but I’m sure it’ll come to me eventually haha
@cheddar50020 күн бұрын
Looking great!
@daagc376620 күн бұрын
i love the way you explain technical stuff, i've been tryna get into game dev and this helps me understand stuff so much!
@SnowedInOwl20 күн бұрын
He added more bones no way this is the greatest thing ever since the first time he added bones
@LighthoofDryden14 күн бұрын
More bones are ALWAYS needed
@mytyang124820 күн бұрын
man I really dig the style its so great to be able to see it evolve and improve
@sentakatsuki524520 күн бұрын
Hey, I really like your work, and for the part with the moving platforms, I was wondering if you could use ray casting? (I have no idea if it's a part of unity but there must be a simillar thing) the idea is to cast a ray on the direction the platform is moving, don't make the ray too big and if the ray touches a wall, you add a Kill part with a crushing death animation (I don't know if I'm being clear, I'm not english sorry), I think this would be a good solution? It could add more fun and challenge. (the detail would be fun to see, you'r playing the game and get crushed, it adds live to the game). And btw I rly love your musics, good luck on the developpement of your game! (oh and of course, the origin of the ray would be the midle of the platform.)
@LighthoofDryden14 күн бұрын
Oh yeah, it’s Unity and I’m using raycasting! The thing with crushing is that I wouldn’t want instant death to be in there because I think that could be frustrating, especially if you like your build a lot! I think your approach would definitely work though!
@tomschlaiss573519 күн бұрын
Nice work and video as always, cheers
@dwamp20 күн бұрын
Beautiful as always :)
@LighthoofDryden14 күн бұрын
Thank you dwamp :)
@zenco793619 күн бұрын
Always great to see an update ❤
@definity65319 күн бұрын
Please make a limitless mode, so when you kill the last boss you can start at the beginning again with your build and all the mobs and bosses are more difficult :D BTW I'm really looking forward to the game, keep up the amazing work :D
@LighthoofDryden16 күн бұрын
Oooooh very interesting idea, I'm gonna see what I can do 😈
@gamerrraghava993220 күн бұрын
Your videos inspire me to continue learning gamedev and making more games 😊 tysm
@LighthoofDryden14 күн бұрын
Please do!! And don’t give up :D
@gamerrraghava993214 күн бұрын
Thank you
@ntPingu20 күн бұрын
The new look is great. I really love hearing about your thought-process when drawing a new character. It's really interesting. Also: was this a cartoony-husband face reveal? 👀👀
@LighthoofDryden20 күн бұрын
It was! (His coworkers are obsessed with the likeness ahaha)
@Duckrabbit_Forging19 күн бұрын
Im not sure if its just me but it wasnt immediately clear what the front facing steam pipe was. Maybe add some other piping connected to it in the background so its more clear?
@sigh925720 күн бұрын
1:23 SAMUEEEEL! SAMUEL NO SAMUEEL- SAMUEEEEEL- SAMUEL RUN! RUUN NOOOO-
@LighthoofDryden14 күн бұрын
HE CANT HEAR
@astoldb20 күн бұрын
Omg we're halfway done. I've had so much fun watching your devlogs! Best of luck to the project! It's looking so good
@LighthoofDryden14 күн бұрын
Thank you so much, that means a lot 🥲
@GarlicApples6220 күн бұрын
make the background steam pipe more bright, and make the unimportant background elements that can't hurt you more dim. The animation on the physical steam pipe looks dumb you need to know when the pipe going to go off, i assume it is place holder
@FredTN20 күн бұрын
niiice one more week completed
@jonnymo_1321 күн бұрын
lets go! another devlog 😊😊
@dobanek20 күн бұрын
I love the new redesign but i'm quite sad that Augusta's mechanical arm wasn't a part of it
@LighthoofDryden14 күн бұрын
Perhaaaps tomorrow’s update will be exciting for you!
@mozipuggamer20 күн бұрын
More bones!!!! Yippeee!!!
@nuxx_138320 күн бұрын
Seems like the new Augusta has less Dead-ish Features to her eccept the skin. Letting go of the mechanical arm is hard...very hard. Maybe give her a new arm that ties her lightning and possibly steam attacks into the lore. Am also seeing a great animation budget going into a transforming arm that changes its look depending on the attack.
@LighthoofDryden14 күн бұрын
Omg.. like a cannon arm, a laser arm, a drill arm… that would be so cool
@nuxx_138314 күн бұрын
@@LighthoofDryden Exactly! So much Potential that also fits into the “Infinite Machine” Setting. Also got the idea that Augusta could have different Arms every Run. (To make the Rougelike more diverse - at least I find it interesting)
@roarlee638718 күн бұрын
Cool developement evolution
@CanOCorn8121 күн бұрын
i wonder if she is going to keep her exposed spine...
@TheServerIsLagging20 күн бұрын
Random idea, but would it be cool if there was some kind of enemy that if you get near it, will fly off and alert other enemies but not do anything on it's own?
@LighthoofDryden14 күн бұрын
Ooh like a scout! That’s an interesting proposition… 🤔
@whitetrash861320 күн бұрын
YOOO more BONE content!!
@ax3I20 күн бұрын
I think there should be a cloak or something that makes you walk through steam without taking damage or at least reducing it
@ahmadshittu374417 күн бұрын
OMG YOU HIT 10K LETS GOOOOOO
@LighthoofDryden17 күн бұрын
IT HAPPENED!!
@xziuto20 күн бұрын
Console player been watching you since 1k subs. ❤
@LighthoofDryden14 күн бұрын
Wooo which console?
@xziuto14 күн бұрын
@@LighthoofDryden Thank you for asking, I'm on Xbox.
@georgekrialashvili614118 күн бұрын
This dude is a genius
@LighthoofDryden16 күн бұрын
Youre too kind 😅
@georgekrialashvili614116 күн бұрын
@@LighthoofDryden This is just a fact, on the devs without communication challenges your projects are like finished games. Much love and appreciation for your work. P.S. Would love to have your game dev course somewhere
@BlockMainaic20 күн бұрын
This game looking amazing so far and i got the 900 like : D lol Augusta's new design looks a bit weird to me, we need that good ol robotic arm
@LighthoofDryden15 күн бұрын
Something’s coming back, you’ll see ;)
@BlockMainaic13 күн бұрын
@@LighthoofDryden : O
@BlockMainaic13 күн бұрын
@@LighthoofDryden yooo you added it back! your one of the best dev's because you read your comments
@KefkeWren14 күн бұрын
She has legs now. Didn't you say it was a design point before that only the cryptkeeper has legs?
@LighthoofDryden14 күн бұрын
Great memory! If I say anything further it’ll be a bit of a spoiler though 🤐 so I’ll have to leave it at that!
@TheRealTopHatRed20 күн бұрын
Halfway Done!
@LighthoofDryden14 күн бұрын
😬😬😬
@GodofChookie20 күн бұрын
Oh no I missed the premiere
@subhamnayak261820 күн бұрын
U have gost yeat ? Also u have sleep in this week ? U need play test game play of u game and how they find the Boss ?
@GageEakins20 күн бұрын
I can see a major UX issue wit the steam pipes. It is no very clear that the decoration ones are not harmful to the player whereas the vertical ones are.
@LighthoofDryden14 күн бұрын
Oh they’re both harmful! Haha. I think my wording wasn’t good in the video: they spawn in “as decorations” meaning in place of any standard decoration!
@GageEakins14 күн бұрын
Ah. That clear things up.
@endlesswar748020 күн бұрын
Wow, i like hernew design!
@Jacobdabanqa725920 күн бұрын
I liked this video because of that stupid pun
@LighthoofDryden14 күн бұрын
My devious plot unfolds
@Slowbro32620 күн бұрын
The cat looks adorable!:D Also, did you scrap the pirate boss you made?