Replacing BROKEN HYPERTUBE CYCLOTRONS in Satisfactory Update 8!

  Рет қаралды 5,167

Tadeusz's Game Grid

Tadeusz's Game Grid

8 ай бұрын

The long-awaited Update 8 (or Upd8, for us former homestucks) has arrived! And it sure changed a lot, including the physics engine! So some things kinda no longer work, including Hypertube Cyclotrons, a compact version of the (still working) linear Hypertube Cannons for quickly accelerating to maximum plaid.
In today's video, I show you how to build a working replacement that still only takes up the footprint of an old cyclotron, and also launches a lot faster too!
Today's moral: "Assume nothing is as it seems, and always autosave."
---
Game Link: store.steampowered.com/app/52...
Twitter: / bemusedhorseman
Discord: / discord

Пікірлер: 7
@bemusedHorseman
@bemusedHorseman 8 ай бұрын
*ERRATA:* - For practical purposes, a spiralizer of only four or five layers is recommended, especially if you're using it as a launcher rather than feeding into a closed tube line. I went to seven layers because that's what fit in the blueprintinator. - After further experimentation, I have determined the design can be compressed into a single foundation footprint! And a layer height separation of 3m (DO NOT use only 2m separation, or you get stuck in a cyclotron loop!), though it's a lot more tedious to build this way. A follow-up video might be in the future? - That's a lot of hypertube entrances on your grid. Advanced players like to transiently power their cannons using a power storage and a switch, but that is an exercise left up to the viewer this time. - (credit to No Boilerplate for the "pinned errata comment" idea)
@TheSwanKing
@TheSwanKing 6 ай бұрын
I’m a little late to the party here, but this accelerator works great, 10/10 on video and design👍
@3Slippers
@3Slippers 7 ай бұрын
Well said at the end! :-D
@ForsakenFenix
@ForsakenFenix 7 ай бұрын
This is too much I use TotalXlipse version, takes up a 2x3 area sure, but you only need 3 entrances and nothing from the awesome shop.
@jonashoffmann9344
@jonashoffmann9344 7 ай бұрын
The hitboxes of my blueprintes broke. The base's hitbox moved one up so that some stuff is outside the hitbox and the stackunit's hitbox moved one down. 😖
@jonashoffmann9344
@jonashoffmann9344 7 ай бұрын
I know why the one hitbox was to high. I placed the blueprint designer not on foundations. And the other one I built it to high.
@jonashoffmann9344
@jonashoffmann9344 7 ай бұрын
And now it it doesn't want to overwritte the blueprint 😑
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