Resident Evil 2 & 3 QOL ps1 hack

  Рет қаралды 867

Dacaskos

Dacaskos

7 ай бұрын

Special Thanks:
Unicorngoulash
Diamondcutter/UL1/Misfire
Mudanças:
-Personagem gira no próprio eixo mais rápido que no original (melhora em desvios e mobilidade, no geral)
-Reload seguro: A animação de reload congela os oponentes no tempo que durar
-Esquiva segura (RE3): A animação de esquiva congela os oponentes no tempo de sua duração até a conclusão da mira (exceção: a esquiva de agachar congela apenas na hora de mirar)
-Desarme rápido: A animaçao de abaixar a arma é anulada (melhor mobilidade)
-Facadas rápidas: O ataque com facas teve retorno acelerado
-Faca Suporte:
RE3 by UnicornGoulash: Desequipar qualquer arma irá deixar a personagem armada com a faca (não é necessário levar a faca no inventário!)
RE2: Pressione Select no inventário pra alternar o item único do personagem (Lockpick) para Faca (desequipe a faca para poder retornar para o item original)
-Fix na Fabricação de Munição (RE3): queimar gunpowder AA, BB, AAA, BBB, AAB ou BBA aumenta a experiência em 2 ou 3, de acordo.
ATENÇÃO: Só funciona se você queimar a gunpower EM CIMA DA RELOADING TOOL, e não o oposto (a reloading tool em cima da gunpowder)
-Trocar Munição Comum/Especial (RE3): Após ganhar nível de experiência o suficiente para fazer Munição Especial (+7), aperte "Check" para mudar de uma munição para a outra (é possível notar com a mudança de cor da munição. Azul = comum, Vermelha = Especial)
-Você começa com 10 slots (RE3)
-Não é necessário Ink RIbbons pra salvar o jogo
Mudanças Extra:
-Re3: Apertar Select no Inventário muda roupinha das 6 disponíveis (carrega após próxima porta)
-Re3: Reload Tático (R1 + /\)
Changes:
-The character spins on their axis faster than in the original (improves dodging and overall mobility).
-Safe Reload: The reload animation freezes opponents for its duration.
-Safe Dodge (RE3 only): The dodge animation freezes opponents for the duration until aiming is complete (exception: the crouching dodge only freezes during aiming).
-Quick Disarm: The animation for lowering the weapon is canceled (enhanced mobility).
-Rapid Stabs: The knife attack has a faster return.
-Knife Backup:
RE3 by UnicornGoulash: Unequipping any weapon will arm the character with a knife (no need to carry the knife in the inventory).
RE2: Press Select in the inventory to switch the character's single item (Lockpick/Lighter) to Knife (unequip the Knife to be able to change back to the original item)
-Ammo Crafting Fix (RE3 only): Burning gunpowder AA, BB, AAA, BBB, AAB, or BBA increases experience by 2 or 3, accordingly.
WARNING: Only works if you burn the gunpowder ON TOP OF THE RELOADING TOOL, not the other way around (the reloading tool on top of the gunpowder).
-Swap Common/Special Ammo (RE3 only): After gaining enough experience level to make Special Ammo (+7), press "Check" to switch between ammo types (noticeable by the color change of the ammo. Blue = common, Red = Special).
-You start with 10 slots (RE3 only for now)
-Ink Ribbons are no longer necessary
Extra Changes:
-Re3: pressing select while in inventory put next outfit on queue from the 6 availabie (will load in next room)
-Re3: Tactical Reload (R1 + /\)

Пікірлер: 4
@thunderdraco
@thunderdraco 7 ай бұрын
"-Ammo Crafting Fix (RE3 only): Burning gunpowder AA, BB, AAA, BBB, AAB, or BBA increases experience by 2 or 3, accordingly." I never thought that was a bug. I always thought it was a strategic choice - combining multiple gunpowders together and then mixing them with the reload tool gives more ammo, but takes longer to get advanced ammo, while combining gunpowders with the reloading tool one at a time yields less ammo but you'll start making advanced ammo quicker. Great hack btw
@BackXDash
@BackXDash 7 ай бұрын
Hi! Yeah I can see that but... i thought the trade off is too much imho. If you can pack more gunpowder in top of another, why not have everything? I actually "coded" another variation for AAB and BBA that would give 2/1 to the correspondent letter, but, I couldn't find free space anymore for instructions lol, so it gives 3 exp to the last letter (like, the game works by default, but x3). To be honest the game is too short to be packed with so many ammo types and ways to craft, and everything, and the guns nemesis drop, which don't use enhanced ammo, and the freezing rounds that are OP as hell, and by the end of the game you have so much shotgun ammo that you can blow everyone's brain out, you don't even need to craft it much... specially with the changes that makes the game even easier now. I wish I could make it more "balanced" but, ahhhh... I even changed the order of nemesis drop, but rolled back a last time, I don't know, just let it be as is. I just wanted to play because when I tried vanilla I was getting bitch handled by Nemesis every encounter lol.
@thunderdraco
@thunderdraco 7 ай бұрын
@@BackXDash True, the game isn't hard enough for the gunpowder thing I mentioned to be a meaningful strategy. In terms of ammo quantity, it's hard to actually put scarce amounts to try and increase the difficulty because the game has to take into account the fact that the player can kill Nemesis at certain points, so they have to provide enough ammo so the player can do that. Nemesis is great, but the developers kind of shot themselves in the foot with him in terms of balance
@user-nq3uu4hm2g
@user-nq3uu4hm2g 7 ай бұрын
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