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Play the intro mini game, shoot down all the aliens before time runs out to get the extra cars. You'll want them for this.
Select Car #6, Galaga RT Carrot. It has the best speed and handling for sharper turns without drifting. Not caring about acceleration stat because if you hit too many walls and slow down you're going to lose anyhow, so you want a car that's easier to not hit said walls.The traction stat being low is actually good because drifting is part of the game. In fact I find this car easier to manage when it comes to coming out of a drift.
Play and win the first four tracks: Beginner, Medium, Hard, and Time Trials. After you beat T.T., The same tracks show up again, except you're drifting in the opposite direction around the track. Pick the final T.T. track to race against the Devil Car 13.
For this race it's you, your normal Yellow Solvalou nemesis, and The Devil. For the first lap he's parked off to the right after the first sharp curve, probably listening to "Fred's Got Slacks" on the radio. He'll kick it into high gear and pass you however, but not to worry, he'll wait and pull the same stunt on lap two, except he'll be off on the right side. It's on lap two and three where you'll need to race pretty clean and weave left and right, staying around the middle of the track in order to block him. You can still mess up here and there, but again, weave left and right to block him from passing, otherwise it's game over, there's no catching him.
If you beat him successfully, you're rewarded with his car, Car #13 from 13" Racing. The car is unworldly fast. You can't physically touch it because it's absolutely frictionless, and light just kind of falls into it. Most stats are maxed except for acceleration, which makes it difficult to drift with since it turns so sharp and has such good traction.
Gameplay was done through RetroArch which really sharpens the visuals and framerate.