Rigacar for Blender - part 1: generate car rig

  Рет қаралды 163,605

digiCreatures

digiCreatures

6 жыл бұрын

Rigacar is a free add-on for Blender to help you rigging cars.
In this video, you will learn how to install the addon and how to generate a full animation rig.
Online documentation is available here :
digicreatures.net/articles/rig...
The add-on can be downloaded directly here :
github.com/digicreatures/riga...

Пікірлер: 387
@janmatys8990
@janmatys8990 5 жыл бұрын
This stuff and for FREE! Man ... U R a HERO!!! AWESOME
@DRAVIASTUDIO
@DRAVIASTUDIO 5 жыл бұрын
THIS deserve addon of the year. We have to make the best animation with it
@janelle9998
@janelle9998 5 жыл бұрын
This rig is amazing! I thought I'd never find one, thank you so much! I will admit I had a little trouble with the positions of the rig when I generated it, but then when I pressed Ctrl+Z (undo), It all suddenly went to the way it should have been when I first generated it. Thanks so much for this tutorial! You're amazing!
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Check the position of the 3D Cursor when you add the deformation rig. Not sure it is related to your problem...
@fabianoperes2155
@fabianoperes2155 2 жыл бұрын
This is AMAZING. I just think you could make a 5 minute tutorial going straight to the point.
@jenovaizquierdo
@jenovaizquierdo 4 жыл бұрын
I was looking for Blender tutorials and I saw your, OMG 😱 I’m happy I came across your tutorial is freaking awesome and thank so soooooooo much for posting it and share it. Is really hard to rig a car. I’m subscribing and looking forward for more awesome tutorials for you. THANKS SO MUCH FOR POSTING IT, I love you man.
@not_herobrine3752
@not_herobrine3752 4 жыл бұрын
hard to learn, easy to master, tedious to implement
@jenovaizquierdo
@jenovaizquierdo 4 жыл бұрын
not_ herobrine definitely agree with you.
@skaze93
@skaze93 9 ай бұрын
Same here, in 2023 ! Thank you a lot for making and sharing this !
@jenovaizquierdo
@jenovaizquierdo 9 ай бұрын
@@skaze93 you are definitely right. 👍
@ElectricSlevin
@ElectricSlevin 3 жыл бұрын
oh wow thanks for making and maintaining this addon and also providing video tutorials, this is really great
@AgairGilartes
@AgairGilartes 4 жыл бұрын
Incredible rig!!! Congratulations!!!
@kingghidorah8106
@kingghidorah8106 3 жыл бұрын
the tool is very dumb simple and crazy, I never expected I could do something so complex in two clicks! thanks a lot
@nathanielpabalate7439
@nathanielpabalate7439 2 жыл бұрын
Great Add-on, but I think in the lesson there should a stronger emphasis on location of origins of each component, because if that is messed up it seems to be the root cause to errors associated with generating the armatures.
@chrisbradleyjones
@chrisbradleyjones 3 жыл бұрын
😭😭😭😭😭😭😭😭 no one has a heart to create such a good addon 😭😭😭 you're the best hero!!!!!
@Lluc3D
@Lluc3D 6 жыл бұрын
Nice add-on, thanks for keeping it opensource, will use it in my next car projects :)
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Thanks. Glad to be useful. If it's possible, don't hesitate to share your videos...
@Wilphi
@Wilphi 4 жыл бұрын
This is purely awesome. Thank you very much for provoding this super nice tool!
@alphasatari
@alphasatari 5 жыл бұрын
You're breathtaking!
@casuba7285
@casuba7285 3 жыл бұрын
I just can't belive this is freeeee men you are the best
@xavaz537
@xavaz537 3 жыл бұрын
Thanks for developing such a awesome addon...thanks a lot...
@sorgulabiraz3161
@sorgulabiraz3161 5 жыл бұрын
This is a life saver thank you :)
@carlosedubarreto
@carlosedubarreto 4 жыл бұрын
You plugin looks very good. Thanks a lot for it.
@onepunchman1906
@onepunchman1906 3 жыл бұрын
You are the hero who everybody need
@judaiyuki4308
@judaiyuki4308 4 жыл бұрын
Very interesting tutorial, simple and efficient
@cw4107
@cw4107 4 жыл бұрын
Thank you so much man! This has saved me
@forrestgump2114
@forrestgump2114 3 жыл бұрын
Hey man a free addon and a free tutorial thanks a lot bro.
@cihankenar1
@cihankenar1 5 жыл бұрын
Man this is great! Thank you so much!
@Egokiv
@Egokiv 4 жыл бұрын
Thank you a lot! It REALLY helps me.
@Level_Zer0
@Level_Zer0 Жыл бұрын
Thank you for creating such a wonderful add-on. If you plan to publish a video created using this excellent add-on on KZfaq, it is recommended that you include a credit in both the title and end credits of the video, indicating that the video was created using this add-on and also referencing the GNU GPL v3 license. This is not required, but it is a good practice to acknowledge the use of the add-on and to inform viewers of the license under which it was distributed.
@3dbabu604
@3dbabu604 2 жыл бұрын
you have done great job
@psy237
@psy237 Жыл бұрын
there i'm waiting for the action you take for binding the model to the rig. i watched it 5 times and then i just tried and noticed that it binds it when actually just adding the rig... hahaha absolutely great!! very nice quick way to rig a car... perfect for my use case.. thank you so much!! The only thing that might be useful is maybe listing the naming conventions for auto-binding in the n-panel below the "generate"-rig button.. something like: CarName.Body CarName.Wheel.Ft/Bk.L/R(.001) CarName.Brake.Ft/Bk.L/R(.001) This way we wouldn't have to go back to youtube again to find out how the names of the car parts were ;)
@WolfgangIX
@WolfgangIX 5 жыл бұрын
Thank you, this is very useful!
@shnbwmn
@shnbwmn 4 жыл бұрын
Thanks, I have a car project where this will come in handy!
@NipunShastri
@NipunShastri 4 жыл бұрын
man.... you are not less than god ! Thank you so much !! I subscribed !!
@H2S1Unreal
@H2S1Unreal 2 жыл бұрын
Damn i been struggling hard getting it right, thanks for help fam
@thegamemanthegameman5435
@thegamemanthegameman5435 3 жыл бұрын
t'es juste génial ! je t'adore ! 😂👍
@RowDogSA
@RowDogSA 4 жыл бұрын
v5 in 2.82 is slightly different but what an amazing add-on! Thank you.
@iaritrasaha
@iaritrasaha 4 жыл бұрын
I m not able to Get the Tool Shelf in 2.82 v5,Can you help?
@mrvi1711
@mrvi1711 2 жыл бұрын
For those who have blender 2.9 you can find preferences in Edit instead of File window
@FloppyFish
@FloppyFish 3 жыл бұрын
That's what I call awesome.
@silexp
@silexp 4 жыл бұрын
Thank you very much! You are the best!
@RoiyanCahya7
@RoiyanCahya7 5 жыл бұрын
ooohhh thanks you so much bro , awesome :)
@RenderatNight
@RenderatNight 5 жыл бұрын
You earned a sub! Also thanks for making the rig free. I'll try and use it in my next animation
@0MonkeyDjr0
@0MonkeyDjr0 4 жыл бұрын
God Bless you man!!!! wonderfull.... Maravillosooo
@tsbg9919
@tsbg9919 4 жыл бұрын
man i love you so much thank you !
@Bruceleekungfoo
@Bruceleekungfoo 3 жыл бұрын
Great tutorial!!
@keevee09
@keevee09 3 жыл бұрын
Brilliant! Thank you. :)
@LaboratorioAnimado
@LaboratorioAnimado 3 жыл бұрын
You are a Hero!!!! thanks!!!
@sidcoolman
@sidcoolman 3 жыл бұрын
this guy is a blender god in disguise
@Seyfettin.a
@Seyfettin.a 5 жыл бұрын
Thank you very much man god bless you.
@mahmoudtaher9884
@mahmoudtaher9884 2 жыл бұрын
thank you so mush for your help and this amazing add on is for free thank you so mush
@askanimation1574
@askanimation1574 Жыл бұрын
Nice tutorial, im try it
@number-bq5qt
@number-bq5qt 2 жыл бұрын
A nice and very detailed video on how to use your amazing rig( thanks for the amazing rig sir, you are saving people time with your rig God bless you sir). Please can you make a tutorial on how to rig a blender kit car ? Thanks again sir :)
@videoart1496
@videoart1496 3 жыл бұрын
thank you so much for this add on.... by the way something that would be interesting in future update, it would be the ability to attach front and rear lights in the model
@digicreatures1945
@digicreatures1945 3 жыл бұрын
Actually, you can... you don't even have to know anything about rigging. Just add lights and parent them to the body of your model.
@MrIzeQ
@MrIzeQ 4 жыл бұрын
You are freaking awesome
@tcheadriano
@tcheadriano 4 жыл бұрын
Awesome!!!
@tristanstier
@tristanstier 3 жыл бұрын
Go To 10:10 To start the tutorial kinda, the rest is explainging hard ways nd how it works.
@priya05
@priya05 4 жыл бұрын
great video you are awsome
@vijayanand2783
@vijayanand2783 3 жыл бұрын
thank you
@alaminabdullah7770
@alaminabdullah7770 3 жыл бұрын
Hey thank you!
@mohammedfahim3447
@mohammedfahim3447 3 жыл бұрын
Thanks a lot!
@stonbax
@stonbax 3 жыл бұрын
excellent merci pour cet addon gratuit
@danielmkandrews
@danielmkandrews 2 жыл бұрын
thanks
@bancasper
@bancasper 3 жыл бұрын
awesome
@paulmaloney9037
@paulmaloney9037 3 жыл бұрын
Hi, great add-on! I like to have a car do a jump form one road surface to another. Can I animate the ground locators to do this?
@colquin
@colquin 4 жыл бұрын
Thank you for your plugin! I have a robot with which steers with both axles. The rear axle is always steering in the opposite direction. How can I achieve this using this plugin? I tried using just Front wheels, but the steering is wrong, not matter if I have "Ft.L.001" and "Ft.R.001" correct or not..
@risnandarmultimedia5296
@risnandarmultimedia5296 3 жыл бұрын
YEAHHH.. support blender 2.83 LTS.. thank you thank you
@onlyamovie
@onlyamovie 5 жыл бұрын
This tutorial is awesome! Have a question though regarding bones for brakes. When I try to add a second pair of bones I cannot get that transform menu to pop even if I press F6 so I've been doing this without brakes. I'm running Blender 2.79 and Rigacar 3.1
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Thanks! The operator menu is available only when the armature is added. If you change the mode or if you select another object, the menu is no more available. This is the standard behavior in Blender so I follow the same way. Have you made some other actions before pressing F6? I don't know what is your purpose when you want "to add a second pair of bones". But if you haven't watched this video entirely, take a look at the second part which explains the naming convention with Rigacar. Normally, Rigacar can detect automatically how many wheels and how many brakes your model has. Enjoy :)
@bayprensip3258
@bayprensip3258 Жыл бұрын
thanks.
@louis-marseille9499
@louis-marseille9499 2 жыл бұрын
no its good thx you so much
@hokokotokokoto7082
@hokokotokokoto7082 2 жыл бұрын
Wow je savais pas qu' il y avait un addon gratuit comme ça
@foodie360d
@foodie360d 5 жыл бұрын
*Thanks a lot. Can you make some tutorials on uphill, downhill car animation? (Car suspension) 🙏👍🙌👌
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Take a look at part 3 of this series... kzfaq.info/get/bejne/g7Rmdrt4nZm7lKs.html
@Insanity554
@Insanity554 2 жыл бұрын
To some this is nice and perhaps easy. But I feel that people need to do it the fashion way. The easy route is bound to have conflict it's best do it the hard way and have people use vertex groups, weight painting, the positions of bones, etc.
@franciscomartinezzea8531
@franciscomartinezzea8531 Жыл бұрын
Hi. I cannot baje steering and wheel spinning in blender 3.5. I get a message that says it doesn't find some sort of a brush?? very frustrating when everything else is set...
@damdon5777
@damdon5777 5 жыл бұрын
Reference setting up the vehicle for rigging. Are you creating an empty and then parenting the different meshes / objects into each?
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Actually, you can choose the solution you want. For this video specifically, I didn't use empties. The body of the car is one mesh and all objects for the interior are parented to this object (same thing for each wheel and for each brake disc). But you can use empties if you like, you can even use groups : there is no limitation. If you use empties, I recommend using the naming convention when you name each empty object but not for naming objects in your model.
@christiankiggins355
@christiankiggins355 Жыл бұрын
Anyone know why my wheels arent spinning when i bake the keyframes even tho i can manually spin them with the wheel widgets
@Linkario86
@Linkario86 Жыл бұрын
This is extremely cool and useful. But I wonder about creating such a rig from scratch myself. There are bones I can't select and edit. I van only select them in the items menu on the top-right. And there I see MCH Bones and stuff. I get that it's a lot of bones if they were visible in the viewport and are just some sort of helper bones. But how do I do that? Doesn't seem to be IK?
@haikalshakeel7647
@haikalshakeel7647 5 жыл бұрын
awesome addon great tutorial as well
@digicreatures1945
@digicreatures1945 5 жыл бұрын
thanks. Not sure rigacar can be used to rig plane. Because suspension is visible for planes and should be correctly animated (for instance at landing), I am not sure the generated rig would be appropriate. Let me know... For propellers, here is an example : www.dropbox.com/s/i8bbgq6wndiceol/propeller_animation.blend?dl=1 I use a driver to multiply the number of the frame by a speed factor. The speed factor is a custom property of the armature named "Propeller speed" which can be keyframed. You can copy this example. Propellers is easier to animate because the animation is not related to the motion of the model.
@coyprokonsultltd7470
@coyprokonsultltd7470 5 жыл бұрын
This is great! I have subscribed to your channel. One question, can I use this to rig a motorcycle?
@digicreatures1945
@digicreatures1945 5 жыл бұрын
No you can't. It could be possible to imagine the same kind of addon for motorcyle or another deformation rig but I haven't planned it.
@mykhailoohorodnichuk3448
@mykhailoohorodnichuk3448 4 жыл бұрын
Cool :)
@FedorBP
@FedorBP 2 жыл бұрын
Hey. Thank you for your addon! What are the prerequisites for the model itself. I have relatively simple model with body and wheels without brakes. After I create a rig the Auspension controller is too high, the Drift controller is larger than the car itself, the Root controller is also 3 times larger than the car itself in X and Y and also placed strongly asymmetric relative to the car itself.... What could be the reason? Wrong origins? Can body have children elements?
@fayizfazz7226
@fayizfazz7226 4 жыл бұрын
My wheel is not spinning after rig. but suspensions and other stuff looks better working. plz help me
@dieseld261
@dieseld261 5 жыл бұрын
If your body consists of more than one object (like for example the outside and the interior of a car for reasons) then would you just simply also parent those to the main pivot bone?
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Choose one of your object as the root for the body and parent all other objects to it. Take a look at the online documentation digicreatures.net/articles/rigacar.html You can download a sample file with a complete model using this technique.
@waterfluid9546
@waterfluid9546 5 жыл бұрын
Thank you ! Et super accent français en passant =D
@digicreatures1945
@digicreatures1945 5 жыл бұрын
I do de mon mieux :)
@swedge
@swedge 2 жыл бұрын
Is there any way to adjust the wheelbase / front and rear track whilst animating? For example I'd like my car to change length whilst driving
@Abh16
@Abh16 2 жыл бұрын
👍
@ThomasNeal
@ThomasNeal Жыл бұрын
When I add it in (of course after naming everything properly) it takes the tires and spreads them out and the armature for the wheels and brakes are super small, any idea what I could be messing up?
@drinnerd8532
@drinnerd8532 3 жыл бұрын
I can't get the most recent V.60 version of Rigacar to install in Blender 2.83, 2.9 or 2.91 on two entirely separate computers. I can not understand what's going on. Is anyone else having installation issues?
@Simon11354
@Simon11354 3 жыл бұрын
Great addon! Is there any limit on how many verts or faces my car can have?
@digicreatures1945
@digicreatures1945 3 жыл бұрын
only CPU, RAM and GPU are the limit.
@Lukes3D
@Lukes3D Жыл бұрын
When I generate the rig, everything works except the drift handle. It doesn't move.
@q0v0p23
@q0v0p23 5 күн бұрын
Hello! How to make wheel camber in Blender 4.1 using Rigacar 7.1?
@QuackingFilms
@QuackingFilms 3 жыл бұрын
Great addon! One problem, when I rename the wheels so the bones line up, when I generate the rig the wheels all move forwards a bit so they are through the body of the car... Any ideas what is cauaing this? Struggling to reallign them manually
@digicreatures1945
@digicreatures1945 3 жыл бұрын
Check the origin point for each wheel. It should be at the center of the wheel.
@naroeumchea5607
@naroeumchea5607 3 жыл бұрын
It is great video. I have the problem when I generate the rig, 4 wheels are not connected, but the body is ok.
@digicreatures1945
@digicreatures1945 3 жыл бұрын
Pls make sure you have selected all parts of your model before adding the rig (and double check the name for each part as rigacar tries to detect each part based on a name convention).
@mr52pickupgm
@mr52pickupgm 3 жыл бұрын
Great add-on, thank you! But at 12:05 you say that hitting F6 will bring up the menu that will allow you to make adjustments. I have 2.8 and F6 does nothing. I read through the comments and found a suggestion that F9 is the new F6, but that's doing nothing for me either. How do I pull up that menu in 2.8? Thanks.
@digicreatures1945
@digicreatures1945 3 жыл бұрын
The suggestion is correct: F9 is the new shortcut since blender 2.80. If it does not work for you, the panel is also available at the bottom left of the 3D viewport just after adding the armature.
@Ghalynho10
@Ghalynho10 Жыл бұрын
What if the scene path is already along the X axis?
@akramItech
@akramItech 5 жыл бұрын
thanks a lot for that addon i have a question how to add more than one ground to wheels sensors ?
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Ground sensors are just bones with shrinkwrap constraints. So you can add as many constraints as you want and animate the influence. But you could also create a fake ground object (this object is not rendered). This way you have only one object (no need to add extra shrinkwrap constraint) which follow the overall shape of the ground.
@akramItech
@akramItech 5 жыл бұрын
Thanks a lot for your reply ... Be patient to me , I'm a beginner I apply what i understand from you i add a new bone constrains on every ground sensor bone . which target to the second ground ( new plan mesh ) But it doesn't work ?? .:: Another Question ::. what if i have my ground is not a plane if it is a cube mesh for example ?? i have a problem with any think not a plane for ground ??!! again thanks a lot for your works
@akramItech
@akramItech 5 жыл бұрын
thanks i apply solution and change the Shrinkwrap type to project and it is works and works with cube mesh
@digicreatures1945
@digicreatures1945 5 жыл бұрын
Good news! The good solution is probably what works for you! For complex scene, consider also using fake ground object. This way, you can have more control over the sensors.
@bazz9097
@bazz9097 3 ай бұрын
Can it work on blender 2.93
@siddharthpaul6539
@siddharthpaul6539 3 ай бұрын
my transformations are 0 but the rig is still generating in offset..can u help plz?
@ReptileTF2
@ReptileTF2 3 жыл бұрын
Took me an hour to figure out I name a brake "WheelBreak".... but it works in the end anyways thanks
@digicreatures1945
@digicreatures1945 2 жыл бұрын
sorry about that. I should find a way to fix that but to also maintain backward compatibility.
@yearight1205
@yearight1205 2 жыл бұрын
I wish it worked, for some reason Rigacar isn't coming up on my list of addons after I install it.
@JustEd98
@JustEd98 10 ай бұрын
idk why but when i click on generate, everything goes perfetc
@25gatimus
@25gatimus Жыл бұрын
Discs should spin just not the calipers
@yashmali5754
@yashmali5754 Жыл бұрын
15:29 my wheels are rotating in the other direction please help!
@ouzer3d
@ouzer3d 4 жыл бұрын
does this addon existe for tank rigging ???
@dhananjaykupekar6892
@dhananjaykupekar6892 4 жыл бұрын
If one don't have readymade car like BMW car model and want to rig his simple own made car model. so is it possible ?? Such that initially the body and wheel are in their respective positions but yet not parented with each other.Please help.
@digicreatures1945
@digicreatures1945 4 жыл бұрын
of course it is possible, that's the main purpose. No need to parent the wheels to the body (actually body and wheels will be parented to the armature by the addon). Just create separate objects and follow the naming convention to be sure rigacar will be able to identify each part of your model.
@anushap3828
@anushap3828 3 жыл бұрын
Wish it was there for c4d 😟
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