Rigging chains and Scoprion's hook in Blender

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Pierrick Picaut

Pierrick Picaut

Күн бұрын

Let me show you how to rig a chain, rope etc... with variable length and share some tips with you on how to animate it and optimise the rig, all in blender
00:00 intro
00:39 building the chain
01:32 bending the chain
03:14 Creating curve controlers
07:02 rigging the chain
11:17 Animation tips
Rigging weapon slots in blender : • Rigging equipment and ...
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Пікірлер: 169
@SolarFlairYT
@SolarFlairYT Жыл бұрын
It really does feel like no matter what I'm trying to learn, you WILL have a tutorial on it. Your channel is so helpful and it's SUPER appreciated!
@Enderofisziel
@Enderofisziel Жыл бұрын
yoooo
@tapiolahde6987
@tapiolahde6987 4 жыл бұрын
Great work! Btw, a faster way to create the hooks is to select the point you want to hook in edit mode, press CTRL+H and click 'Hook to New object.' This creates the empty and the modifier automatically.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Haaaa! Thank you so much for the tip!
@JamieDunbar
@JamieDunbar 3 жыл бұрын
Rigging chains and ropes is always such a nightmare. This is by far to best solution I've seen. Thanks for sharing ;)
@KlassAnimated
@KlassAnimated Жыл бұрын
For those that get stuck at 2:45 , when you have to set the Array type from Fixed Count to "Fit Curve", and your chain goes back down to one link. To Fix this, all you need to do is go into the "Curve" Section of the Array Modifier, and set that to the Bezier Curve. That will fix it. Good luck!
@neillholley5061
@neillholley5061 8 ай бұрын
"...and set that to the Bezier Curve" Set what to Bezier Curve? The Curve Object? That's already set to Bezier Curve and i still only have one ring. What am I doing wrong? UPDATE: I figured it out. I was looking at my Curve modifier. I see now that the "curve" drop down box right under the Fit Type drop down is what i needed to change, in the Array modifier window.
@kenzietownsend6644
@kenzietownsend6644 5 ай бұрын
I think, the Curve drop down does not appear until Fit Curve is selected. So. That might have been the issue with some users. Certain Blender functions are not visible until you assign them to the thing you are working on. :D
@MeemBeen
@MeemBeen 2 жыл бұрын
How to animate an array following a curve and how to easily manipulate an array/curve combo were questions I searched for answers to for literally a couple days. Of course after giving up and finishing up the project without the animation (and using some serious brute force to manipulate my arrays) do I stumble upon this video. I feel silly because I've scrolled past it plenty of times but it wasn't clear to me from the title that this would solve many of the problems I was running into in my own project. Saving this video to come back to any time I or someone else has a question about moving around arrays.
@vincentsmith5416
@vincentsmith5416 2 жыл бұрын
Literally exactly what I needed and just in time!
@venomironx
@venomironx Жыл бұрын
man, your work is so good!
@maltedextrin.
@maltedextrin. 2 жыл бұрын
this is so useful! and so complicated :D hope i one day can reach your level
@rlb1968able
@rlb1968able 8 ай бұрын
This is exactly what I needed thank you so so much
@lizardltd
@lizardltd 2 жыл бұрын
it's so satisfying seeing your animations, there's something so unique and full of life about them that makes them stand out from any other animation I've seen. your videos are truly inspiring for me
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 2 жыл бұрын
Thanks for your kind words
@raph3674
@raph3674 2 жыл бұрын
What you do is priceless man, Thank you for all your hard work
@nonrealitymotions9081
@nonrealitymotions9081 3 жыл бұрын
Thank you. This is a great tutorial
@_blender_man_
@_blender_man_ 2 жыл бұрын
Very interesting tutorial. Thanks
@bisherlVFX
@bisherlVFX 4 жыл бұрын
You are best blender animator ever seen
@KwasiMedia
@KwasiMedia 4 жыл бұрын
Definitely a great tutorial. Enjoy this. Gave me new ideas and knowledge. 🙏🏾💯
@DragaoNinja
@DragaoNinja 3 жыл бұрын
Nice! Good work ! Thanks man!
@TKtimestretch
@TKtimestretch 3 жыл бұрын
This tutorial is gangster. Thanks friend!
@soirema
@soirema 3 жыл бұрын
This is exactly what i needed! Thank you so much! the A N I M A T I O N is gorgeous! Okay wow, these animation tips and rigging details are God-send, you get yourself a sub just for this video man! God bless
@sedetweiler
@sedetweiler 3 жыл бұрын
Great tutorial!
@Micromation
@Micromation 4 жыл бұрын
“GET OVER HERE!” On a unrelated note, animations in MK11 are really damn good. I wish I didn’t suck at fighting games just so I could appreciate the animations without getting my ass handed over to me xD
@reeanimationgaming1034
@reeanimationgaming1034 4 жыл бұрын
I 100% can relate.. I bought MK11 knowing that I don't enjoy playing it... BUT, You can set AI to fight each other, and I find some enjoyment in that :-)
@WaterShowsProd
@WaterShowsProd 4 жыл бұрын
Ironically, the marketing point of the original Mortal Kombat was that it used digitised actors.
@Micromation
@Micromation 4 жыл бұрын
@@WaterShowsProd It was marketed with gore, actually - at least that’s what all papers in my country were getting outraged about in those times :P MK2 was THE game of my childhood along with Spear of Destiny (Wolfenstein), System Shock 1, Doom 1 and 2 and Heretic. Oh and DynaBlaster (bomberman) on local PvP. Now I’m irreversibly messed up 😂
@WaterShowsProd
@WaterShowsProd 4 жыл бұрын
@@Micromation The gore was another selling point. Ha ha ha. I was already in my 20s when it came out, but I was really interested in how it was made, it was quite a technical breakthrough, similar to the way Dragon's Lair was earlier.
@studio.pentecost
@studio.pentecost 3 жыл бұрын
Finding this channel has been my highlight of 2021 so far!
@nightblade178
@nightblade178 2 жыл бұрын
U may not move the origin point of a bezier curve but for a path curve it works even if u move origin point. It doesn't break
@bilosofie
@bilosofie 2 жыл бұрын
thank from the bottom of my heart for this man .. ur the G.O.A.T
@457Deniz457
@457Deniz457 4 жыл бұрын
Thats dope, nice ! Thanks ! :)
@deepatterson1894
@deepatterson1894 Жыл бұрын
Simple?!!! LOL... Cool though! Thanks I'll be working on this for a while. So much to learn here! Thanks for sharing your work looks amazing!
@lamisl5389
@lamisl5389 3 жыл бұрын
Thank you for this🙏
@abdelkarimkeraressi1418
@abdelkarimkeraressi1418 3 жыл бұрын
Amazing thnx a lot. So skilled MerCi :)
@scottlee38
@scottlee38 4 жыл бұрын
Very cool!
@bahtiyarozdere9303
@bahtiyarozdere9303 3 жыл бұрын
Amazing!
@unkno0wonly
@unkno0wonly 2 жыл бұрын
"you shall not move the chain object or it will go crazy" VERY GOOD, KING!
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
🔥Access the tutorial ressources for free on www.p2design-academy.com 🔥 00:00 intro 00:39 building the chain 01:32 bending the chain 03:14 Creating curve controlers 07:02 rigging the chain 11:17 Animation tips
@tazheng
@tazheng 3 ай бұрын
thank you for your video . 😊
@purnanshuborkar9482
@purnanshuborkar9482 4 жыл бұрын
Your tutorials are very, very good! Thank you for such amazing videos!! 👏👏
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 жыл бұрын
Thanks for your support!
@hzc54188
@hzc54188 9 ай бұрын
本视频是关于在Blender中安装挂钩或抓钩以及如何使用链条的教程。主要演示了如何添加钩子和使用曲线控制链条的基本技巧。 亮点 ⚙ 在链环上添加RA修饰符并设置值为0.67。 🔄 使用曲线来设置曲线修改器,并将其与全局Y轴对齐。 🪝 使用钩子修饰符将空物体绑定到控制点,以控制链条的运动。 💡 使用曲线控制器的自定义形状来改变钩子的外观。 🎬 禁用约束并对每个控制器进行关键帧来制作动画。 Blender #教程 #链条 #挂钩 #钩子
@Nekotico
@Nekotico 2 жыл бұрын
holy shit this is so complex....amazing tutorial
@marvinchen4550
@marvinchen4550 3 жыл бұрын
really good tutorial, i felt like i was watching a paid blender course!
@ayoadeabobarin522
@ayoadeabobarin522 4 жыл бұрын
sensei pierrick,always out to help!!!
@HamacekS
@HamacekS Жыл бұрын
Hi Pierrick! Thanks as always for your amazing work! In case you still read this, I have a rigging challenge that might make a great tutorial. I'm trying to rig a chain hanging at both ends - two characters moving, but with a chain shackle connecting their wrists. I've tried a bunch of ideas so far...any thoughts you could share?
@traumwelt1975
@traumwelt1975 4 жыл бұрын
As always pure gold. thanks a lot :
@soirema
@soirema 2 жыл бұрын
Instead of hooking manually you can use ctr+h and "hook to new object" :)
@kenzietownsend6644
@kenzietownsend6644 5 ай бұрын
Places I was hung up on that might help others. 2:45 The Curve drop down comes after Selecting Fit Curve. 3:15 Parent the New Empty for an origin TO the Bezier Curve not the Curve to the Empty. 5:15 Each Empty needs a seperate vertex and a separate Hook Modifier.
@mdarifulislamhridoy9147
@mdarifulislamhridoy9147 2 жыл бұрын
After you switched from ''fixed count to fit curve'' in the array modifier tab, you skipped a part. If you look close you changed the screen to the next frame and we don't get to solve an issue that appears right after switching..... Please check at 2:43
@PrimeAnimationsOfficial
@PrimeAnimationsOfficial 2 жыл бұрын
I got the same issue. Link collapsed down to one link.
@PrimeAnimationsOfficial
@PrimeAnimationsOfficial 2 жыл бұрын
I literally just figured it out. Reattach the object to the curve and that should solve
@mdarifulislamhridoy9147
@mdarifulislamhridoy9147 2 жыл бұрын
@@PrimeAnimationsOfficial Great to hear you've got it worked.__ Below is the video where I've got this problem fixed, you may wanna check this out if you would like..... Check at 7:30 on this video___ kzfaq.info/get/bejne/qMeBppyXmd6Ul6s.html
@charan5202
@charan5202 2 жыл бұрын
@@mdarifulislamhridoy9147 omg thankyou :3
@HEXAGON_HEXA
@HEXAGON_HEXA 4 жыл бұрын
Very useful tutorial!! Thanks you!
@Shalfatk01
@Shalfatk01 4 жыл бұрын
your rigging / animation videos are very usefull :) thanks for sharing your skill
@Hongsen
@Hongsen 4 жыл бұрын
He is great master .
@Micromation
@Micromation 4 жыл бұрын
No jokes, the king of rigging and animation in the community - no one else cares to share their knowledge outside of little snippets here and there. Hero we don’t deserve!
@artidery3526
@artidery3526 3 жыл бұрын
awesomesauce
@stephenmackenzie9016
@stephenmackenzie9016 3 жыл бұрын
Wow 👏
@tenaciousstudios03051
@tenaciousstudios03051 Жыл бұрын
I want to know if its possible to apply this to other sorts of weapons, like a chain whip or a pair of chained blades or anything like those. I'm planning to have as much variety with chained weapons as possible, but what you talk about in this video is a good application to making chains in Blender. In Unity, I'll have to compromise and use a line renderer.
@Israel2099
@Israel2099 6 ай бұрын
Nice content
@arobeplays6731
@arobeplays6731 3 жыл бұрын
Get over here!
@l2idessin287
@l2idessin287 11 ай бұрын
merci
@piratexpanda2895
@piratexpanda2895 3 жыл бұрын
Hi Pierrick.. Can you make a tutorial about how to break the chain.
@Roiser101
@Roiser101 4 жыл бұрын
Instalike. I am just finish work with character with chains))
@sonhanguyen1214
@sonhanguyen1214 4 жыл бұрын
master
@sandialvinozta9368
@sandialvinozta9368 3 жыл бұрын
Nice to torial 🔥🔥 👍
@thamontine
@thamontine 29 күн бұрын
How would you go about importing this into unreal engine on a character? I don't think arrays follow along with the export...
@Kruku666
@Kruku666 4 жыл бұрын
rly informative as usual ;]
@mszczesnik
@mszczesnik 4 жыл бұрын
Hey Pierrick! I have a small request - I would love to see your review / comment / point of view about Cascadeur - the physics-based animation software. Cheers!
@murrowboy
@murrowboy 3 жыл бұрын
Can you rig the person being hooked? Is it difficult to show impact and pulling? (The block isn't showing much lol)
@Kalghar123
@Kalghar123 7 ай бұрын
Hello can u make a tutorial on how to make a hook at the end of the chain and an animation for it
@abiyyupanggalih854
@abiyyupanggalih854 4 жыл бұрын
nice cool
@chryssdale5747
@chryssdale5747 3 жыл бұрын
I can already imagine animating kratos' blades with this!, thank u :>
@gamedevunity3dliviopanizzi170
@gamedevunity3dliviopanizzi170 7 ай бұрын
great job , but how i do it in ue5 , the animation of the chains?thanks
@dproductionsai
@dproductionsai 2 жыл бұрын
Great video btw!. I was wondering i would really like to know how to export the finished animation of the rigged chain and character in this video to unreal engine to use the animation as an animation for the mannequin to use in unreal engine. I would like to be able to use blender animations in unreal engine.
@realeveoof
@realeveoof 5 ай бұрын
Hi there! Have u found the solution? I would love to know how it's done, since I'll need it for my future project
@Justathereptile
@Justathereptile 3 жыл бұрын
When I do the array it end sup scaling the object. Why is that? help would be appreciated please thanks.
@sarulnizam3135
@sarulnizam3135 3 жыл бұрын
Can you do how to move a snake tail?..I mean like the medusa...i do know how to animate just only a snake with a curve, but for tail movevent like the medusa i find it a bit hard. Thanks
@mikemorrow8065
@mikemorrow8065 Жыл бұрын
do you think this animation with that array modifier would translate to a game engine like unity?
@BlueBoba96
@BlueBoba96 2 жыл бұрын
when I set the empty to object offset it made one of the chains change its location and scale, how do you fix this?
@abdelkarimkeraressi1418
@abdelkarimkeraressi1418 3 жыл бұрын
How about baseball wood stick. Can you make video pls how to both hand attached to wood stick . Can you show us how or hand follow hand. I use copy location and copy rotation but it not work for me . Not fine .
@jbiziou
@jbiziou Жыл бұрын
this is really nice,, but binding the Curve points to the empty with the hook, when I go back to edit mode and move the empty's nothing happens, ?? please help
@unkno0wonly
@unkno0wonly 2 жыл бұрын
"GET OVER HERE" -funni
@wingmansion
@wingmansion 2 жыл бұрын
Ok, so Bezier curves have a direction. I put the wrong end in the absolutre origen first, and my chain was all messed up.
@nkstudios6301
@nkstudios6301 3 жыл бұрын
I love you brother kkk, thanks
@fefchanskiy4696
@fefchanskiy4696 Жыл бұрын
6:50 Having a hard time completing this step, cuz my curve doesn't even rotate with this hook and moving it just breaks the whole thing
@NikkiBudders
@NikkiBudders Жыл бұрын
All of my chain links seem to be separating and floating off on their own any time I move the outer 2 controllers 0-o My only deviance from the tutorial was that I need the chain to be of a fixed number of links (for example making a chain to tie a dog's collar to a post)
@tin4748
@tin4748 2 жыл бұрын
just curious, can this animation export into a fbx and move to unity?
@chrisl4211
@chrisl4211 3 жыл бұрын
I made some hair mesh with curve. And I can not parent them to my body rig. Cannot transfer data ... can you help
@benalicaustics5419
@benalicaustics5419 Жыл бұрын
thank you .but plz can you make this tutorial in maya I will be so happy
@neillholley5061
@neillholley5061 2 ай бұрын
Anyone know why every time i add a hook to my chain, when i move any of my empty's, it leaves a tiny black box with a dashed black line connecting from where the empty started, connected to where the empty is moved to. What am i doing wrong? How can i remove the black boxes and the dashed lines? Please/Thanks
@ALeeNyoong
@ALeeNyoong 11 ай бұрын
bro what if you append all to your character blend, but ur chain too big. how to scale it?
@sageforce9306
@sageforce9306 3 жыл бұрын
Hi Perrick, just a quick question about rigging..is it possible to use two rigs on one mesh with a switch between them? I was making a character and wanted to have my own rig and a mocap rig underneath the same character.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Sure you can. Since rigs are modifiers, you can stack multiple armature modifier in the same mesh.
@sageforce9306
@sageforce9306 3 жыл бұрын
@@PierrickPicaut_P2DESIGN Neat, thank you so much. Can't wait for your animation course. Really can't find indepth tutorials about 3d animation anywhere I look. Your videos are arguably the best in-depth blender tutorials there are.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Thanks for your kind words. Very appreciated.
@alexgriluk2270
@alexgriluk2270 3 жыл бұрын
how to implement this in unreal engine 4?thanks
@neillholley5061
@neillholley5061 8 ай бұрын
I'm trying to make a chain with the links each around 10 cm in size. When i follow the tutorial, once i get to 2:50 and try extending the curve, i have to extend the curve node out to a ridiculously long length, in order for new links to start being added to the chain. Why is this happening? What am i doing wrong?
@chronos1604
@chronos1604 11 ай бұрын
You should include the blend file for the project
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 11 ай бұрын
I do www.p2design-academy.com/courses/enrolled/1998352
@stalkershadowcb1226
@stalkershadowcb1226 11 ай бұрын
it doesnt work for me when i make the hooks, the chain goes crazie and i try to redo it from zero and stills making the same crazie thing
@3dartwithjavad909
@3dartwithjavad909 2 жыл бұрын
can we use this kind of rig for game engine?
@Vian_B11
@Vian_B11 6 ай бұрын
How do you export this into ue5?
@joaovictorcunha190
@joaovictorcunha190 3 жыл бұрын
This video is top because Im used to creat a spiderweb
@gamingman936
@gamingman936 2 жыл бұрын
Can this be used with a Whip Weapon?
@mafia-mr5pd
@mafia-mr5pd 2 жыл бұрын
9:28 I'm done, having a hard time following your step I have to guess what you doing, delete or what, 100 times easier if you have a screencast keys addon enabled
@jaebuudhatv8514
@jaebuudhatv8514 Ай бұрын
pretty cool tutorial jus wish it was on gumroad to use cuz i jus cant figure it out
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Ай бұрын
You can access it for freee here : www.p2design-academy.com/p/tutorial-ressources
@jaebuudhatv8514
@jaebuudhatv8514 Ай бұрын
@@PierrickPicaut_P2DESIGN I'm definitely subscribed thank u for blessing the community fam 🙏
@sedetweiler
@sedetweiler 3 жыл бұрын
When I do "Curve Deform" the chain becomes flat. did I miss something?
@xboxer214
@xboxer214 3 жыл бұрын
So I found out how to fix this. While in edit mode on the curve, select the first one that you scaled down to the 3d cursor, then in the transform panel (from hitting N), you can see 3 of the vertex axis, change them all to 1. Rotate the curve until it lines up straight again.
@atalaykocak9757
@atalaykocak9757 Жыл бұрын
How can i use it in Unity?
@TommyLikeTom
@TommyLikeTom 4 жыл бұрын
just watching this one obvious drawback to using blender is it's poor spline drawing tools. I really hope that they update it in future to to use a "pen" tool for drawing splines similar to C4D
@captyork4430
@captyork4430 5 ай бұрын
quick question but i belive that is not exportable on unity right ?
@ScoutOW2
@ScoutOW2 Жыл бұрын
This method wouldnt work for games right?
@BlackUniverseProductions
@BlackUniverseProductions 2 жыл бұрын
Would this work when you import the animation as an FBX File for Unreal Engine?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 2 жыл бұрын
I don't think so. Game engine wiese, you would need to build a whole FX or chain generator and eventualy make it follow your bone system or something like that. There are tools comparable on UE4 and Unity but it's way beyond my capabilities
@BlackUniverseProductions
@BlackUniverseProductions 2 жыл бұрын
@@PierrickPicaut_P2DESIGN ah ok thank you for the response 👍
@kratosgaming3143
@kratosgaming3143 2 жыл бұрын
God of war music starts*
@clinicallyinzane5922
@clinicallyinzane5922 Жыл бұрын
is there anyway to scale the chain and everything without messing up the chain links? i need to scale down the chain hook model to fit my armature but can't get the chain to stay the same length and make it work like normal. any help?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
I guess you need to scale the geometry of the chain links. not through the armature, but in edit mode on the object itself
@grisalho
@grisalho 9 ай бұрын
you can try to switch on "Stretch" and "Bounds Clamp" in the curve/shape settings of the underlying Beziercurve. if you only scale the root-empty, then the chain will be stretched awfully. But if you scale the amature when all hooks are attached to a bone, it seems to work nicely.
@thibaultbecerra1629
@thibaultbecerra1629 3 жыл бұрын
Hi ! Exelent tutorial thank you ! This is super effective for blender, but I wonder if an animation done with this rig can be exported to Unreal or Unity ? I think the auto generating chain thing will not work of course but with a fixed lenght chain do you know a way to bake this animation and export it into another sowftware ? Or do I have to go with a complete different rig made out only with bones ?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Well, for a game engine you could may be develop a comparable silution or use line renderer on a curve. Line renderer allow you to tile a texture, probably an object too. This is beyond my capacities
@thibaultbecerra1629
@thibaultbecerra1629 3 жыл бұрын
@@PierrickPicaut_P2DESIGN Ok Je te remercie pour ta réponse, je vais continuer à expérimenter alors. J'essaie de mettre en place un process MotionCapture vers Blender pour clean puis UnrealEngine, mais j'ai encore du mal à cerner ce que je peux me permettre. Merci bonne continuation
@gaitchs
@gaitchs Жыл бұрын
Can you do a simpler version
@MackJoseph
@MackJoseph Жыл бұрын
I know right he's going fast expecting us to catch everything.
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