that is arti's flamethrower lol, im going crazy. Edit some people are saying the exploding enemy is just a money effect, I usually have this setting off, so it still looks weird to me, but take most of that section with a grain of salt, I guess my vision aint what it used to be 👴
@RapidProbably4 ай бұрын
Gramps is getting cataracts :(
@nosignal22404 ай бұрын
It's so clear it's Arti, pop pops' dementia is really kicking in huh
@adamswing61154 ай бұрын
I looks like its buffed then, it's absolutely huge
@grouc4 ай бұрын
off to the retirement home gramps
@klortikterra44234 ай бұрын
and the blue is huntress 💀
@twosoup32524 ай бұрын
The two artifacts are described in pretty good detail in articles about the update. The artifact of delusion basically reactivates every chest after the teleporter event is completed but requires you to correctly remember which item came out of the chest to actually open it.
@RapidProbably4 ай бұрын
That is a really funny artifact:
@idontliketospace36114 ай бұрын
@@RapidProbably What they didnt mention is if you pick incorrectly, you lose the original item as well
@twosoup32524 ай бұрын
@@idontliketospace3611 I did not know this but that makes it even funnier
@schmeedorcocloa19864 ай бұрын
Woah
@localidiot27774 ай бұрын
@@idontliketospace3611Thats pretty cool
@largefather99184 ай бұрын
4:57 The first thing you describe is clearly Artificer using flamethrower, the second thing is Huntress, and the third thing is the pots of gold animation you get when you kill an enemy worth a lot of gold I know your eyesight is bad gramps but come on
@RapidProbably4 ай бұрын
The blindness is setting in
@MistaFinni4 ай бұрын
He'd know if he ever looped lmao
@frozenyoghurt88334 ай бұрын
@@MistaFinnididn’t he loop for like 24hours
@MistaFinni4 ай бұрын
@@frozenyoghurt8833 idk I don't watch this guy LMAO
@DryMexagon4 ай бұрын
Why hasn't anyone noticed this yet? The shot of the alloy vulture stabbing the "false son" at 3:22 shows spikes on the "false son". The map with the spikes shown in the dev diary HAS LARGE SPIKES! That map (shattered abodes) is (probably) where the false son was corrupted towards mythrix's will.
@CheeseGhosts4 ай бұрын
Nice catch
@V2Plushi4 ай бұрын
I taught this was obvious when dev said "Lemurians used to call this place home" like it's super obvious
@Skuller-kh9ek4 ай бұрын
the map also looks shockingly like the area the false son was built in the dlc trailer a few months ago
@brickphone80694 ай бұрын
I thought it was kinda obvious
@Kayn114 ай бұрын
0:52 This the teleporter version of one of Chris's new songs. Teleporters play a synthesized version of the stage's track. It's an intended game mechanic that is meant for the teleporter to be found easier. This only plays when you have music on though.
@14cunny884 ай бұрын
this! i can't believe how people don't know about this
@Lord_Vertice4 ай бұрын
huh, has this always been a thing?
@Kayn114 ай бұрын
@@Lord_Vertice it's been a thing since release
@maxomega34 ай бұрын
i know the song changes when you *activate* the teleporter, but this happens when you're close to it before activating??
@Kayn114 ай бұрын
@@maxomega3 yup
@Swizik4 ай бұрын
The Crystal thing at the end may be a new shrine (the cuts to the night version is a completely different instance of the map so it wont be in the same place)
@sigmundroamer65804 ай бұрын
Given its color, it probably has something to do with the green portal (Grortle? Can't use Gortle, that's already taken.)
@umairsiddiqui11044 ай бұрын
the green crystal could be an interact-able used to get the green portal? similar to the newt altar
@RapidProbably4 ай бұрын
Pretty likely considering they have the same color
@Bananakin3854 ай бұрын
Could be just a penis too
@Vota_4 ай бұрын
The sound in the egg tweet is just the sky meadow "beacon" (a sound that Chris generated from the song and it get louder the closer you are to the teleporter, each stage OST has it's own "beacon". For more info Chris talks about it in his the rain formerly known as purple video).
@adam-px2ye4 ай бұрын
the crystal penis is likely the thing that creates the green portal seen in the video. the reason it's not present in the alt of the shattered abodes is because, per the new loop rule, that version of shattered abodes is actually not a stage 1. it's likely that they only appear on stage 1 of every run, and might be that "colossus trial"
@sploosh67634 ай бұрын
wtf
@Brandon-sc3rz4 ай бұрын
one of the things gearbox gets right in their main series is cosmetics. i’m not worried about them adding more skins here i’ve never had to pay for a borderlands skin
@Stinker06104 ай бұрын
there are paid borderlands skins in 3 though
@Brandon-sc3rz4 ай бұрын
@@Stinker0610 i wasn’t counting the ones i had to pay eridium for. there’s skins u gotta pay money for?
@Stinker06104 ай бұрын
@@Brandon-sc3rz yeah there’s like 2 or 3 dlc skins per character, i remember there’s a cov and a futuristic one
@killereagle6664 ай бұрын
I hope the new map has some secrets to it. The dlc maps had so much potential for secrets but... just nothing. Give me a reason to explore those cool looking maps.
@Topunito4 ай бұрын
It kinda does? They said looping will allow you to find special variants of these maps that will have new paths to explore. Not sure if this is coming this free update or in the DLC tho, don't remember exactly
@joto54594 ай бұрын
@@Topunito Stage variants are coming as a part of the DLC.
@nechocat12344 ай бұрын
the new maps probably have the new artifacts code since both are in the update
@SCUM_14 ай бұрын
The thing about adding special things for looping is its hard to come up with things to make looping more appealing. So far the only differences in a loop is different enemy variants and the scavenger spawns, but those are minor and alot of people don't really care for that. Adding unique yet interesting things people will like for ONLY looping means that sure, looping is cooler now, but also some people just wont change their mind on thinking looping is fun and will want to experience every difference without being locked. Which is perfectly fine, everyone has different preferences for how they play the game I feel like to make looping more enticing without making anyone feel like they are missing out if they dont like looping would be more cosmetic things but thats all i can think of. game design is hard when playstyles are diversified like this
@Topunito4 ай бұрын
Hopoo has already come up with an idea for this that Gearbox completely ignored. Admittedly the execution was not perfect but it's a good idea. A moment, whole is a great idea for loop exclusive feature because the ultimate goal of the looping playstyle is to enjoy a power fantasy. This bossfight is specifically designed to have such a bullshit powerful enemy that it feels all the more satisfying when even they are no match for your power. Voidling is also great for this although it isn't loop exclusive, but I wouldn't mind if it was, considering no one finds it very enjoyable to fight at reasonable power anyways and everyone only uses it for this purpose of enjoying the looping power fantasy, and it works very well for that purpose due to how immensely powerful and dangerous it is. My most memorable Voidling memory is deleting it with a broken build while lagging the game after a 4+ hour run.
@brandonbeck67304 ай бұрын
@@Topunito Agreed, A Moment Whole is amazing, I only wish it was slightly more advantageous; maybe you get 20 lunar coins instead of 10 or smth. But I agree on the difficulty. There is nothing more soul crushing than not doing damage for 2seconds and then Kipkip the Gentle becomes Kipkip the Immortal. On the flipside, having a fight to the death with Guragura or Wipwip and winning is super cool. I have long stood by the idea that the Twisted Scavs are the hardest bosses in the game because unlike regular Scavs, they have amazing item synergy. I already mentioned how Kipkip is almost impossible to kill if he gets at least one medkit proc, Wipwip has a DML, Behemoth, and Shaped Glass, stickys and ATGs, Twiptwip has Soul-Bound, Crowbar, Crit, and Meteorite (and Trans, so if you dont do constant damage while dodging the Meteors hes going to regen to full), and Guragura has a Clover, Spinal, and Bleed with Visions of Hearsay. Twisted are terrifying and I would love if Gearbox went in the direction of "well, if the player is going to get OP, so will the enemies" maybe in a Red Plane expansion the Imp God is such bs that you need nothing short of 5+ loops to have a chance. I think they should honestly bring Ifrit back in that expansion bc in lore, at the height of his power, Ifrit scoured an entire solar system, survived the void of space (something not even the Brothers could do), and the shear force of his flames could be seen for days after he was banished...he is a perfect final boss.
@moonstruck65914 ай бұрын
I don't think Gearbox will ever be able to make looping appealing. It makes a run of ROR, which is already a decently sizable time investment (assuming you don't die stage 1), an even bigger time investment, and for what? To be bored for the next 30 minutes? I feel like the only reason to do it is if you don't think you have good enough items to beat Mythrix, so you go for obliteration, except you can't even do that on Eclipse.
@march74664 ай бұрын
Excuse my asking, im stupid, but is this feature coming with the dlc or free update? Can't watch the video atm but i need the info
@SCUM_14 ай бұрын
@@march7466 dlc
@dahaut4 ай бұрын
That synth sound is random notes that fade in the mix when you approach the teleporter. There are these tracks for every stage and that one is from sky meadows. You can check it out yourself in the track breakdown from Chris
@mrunknown68024 ай бұрын
that flamethrower in the backround is artificer i think
@alexcat66853 ай бұрын
5:00 Yeah it is, it's just so funny how due that ability not being used as much people forgot she could use it.
@narkott4 ай бұрын
Ohgggg yeahhh gramps get into it...... mpmhmmmmmm
@MasterAlfredo4 ай бұрын
Whattttttt 😭😭😭😭
@Jude-yk9uc4 ай бұрын
This made me hard 🫠
@cruze_the4 ай бұрын
I love when he tears in
@bradleyanderson83114 ай бұрын
jesus christ lmao
@Fnannice3 ай бұрын
😦
@Hal_Crabar4 ай бұрын
Going to say this now, the distorted synthesizer sounds like the same one that is audible whenever you're near a teleporter.
@RapidProbably4 ай бұрын
I think the blue and oranges flashes along with the flame thrower is arti. The crystal “pillars” are probably related to that green portal. I had physical muscle spasms when I saw the beheaded from dead cells so that’s cool.
@Cap_4 ай бұрын
HYPE
@cheesemonkey4424 ай бұрын
So over on Reddit, they found out what the artifact of devotion does Basically, you can open every chest again after teleporter, but you have to remember what item you received from that chest originally
@RapidProbably4 ай бұрын
A devilish little artifact
@Topunito4 ай бұрын
Is this confirmed? If so I'm disappointed tbh, since I've seen people ask for an artifact that turns items into potentials, like a lesser command artifact. This new idea you're mentioning sounds way too gimmicky, and I could not see myself enjoying it.
@paquixyz40004 ай бұрын
@@Topunito there's a mod for that, use thunderstore or whatever it's callled "Artifact of Potential"
@BeeCygNus4 ай бұрын
@@Topunitoits not like this idea of turning items into only potentials are great either, thats just lame and bland. probably a waste of a slot for artifacts
@BeeCygNus4 ай бұрын
and ofc some artifacts arent gonna please everyone so if you dont like it just dont turn them on
@alexdigg4 ай бұрын
My guess for the new chests that say "remember..." is that after a certain period of time, chests that you have already opened will close again and you can try to open them again but in order to get a reward youll need to remember what you found in there the first time from the selection menu. Kind of neat if this is the case!
@Iranofideaswhilewritingthis3344 ай бұрын
Well, that sounds perfectly balanced when you add command to the mix
@silksongoutyet4 ай бұрын
@@Iranofideaswhilewritingthis334 infinite reds
@Nova114353 ай бұрын
@@silksongoutyet its not a certain period of time. basically you can open all chests again after the teleporter, but you have to remember what you got from the chest.
@AquaSG.4 ай бұрын
The wonky synthesizer is just the track that plays on the teleporter ingame. Each song has a synth solo version that is played on the teleporter's location as another way for you to find the teleporter, and this specific one is likely for one of the new tunes.
@its_a_me_deppresso4 ай бұрын
I am pretty sure that the crystals begins the "trail thru the path of the colossis" because you can also see them behind the portal that starts it.
@rd23_4 ай бұрын
0:48 that's the teleporter song LOL the teleporter gives an audio cue to where it is and that's what it sounds like
@pralenkaman81054 ай бұрын
My view on the update is quite different, to me the map was supposed to be dlc, but maybe the dlc is taking longer than they expected to finish (maybe due to the scope being a bit bigger?) And they decided to release one of the dlc maps for free alongside the collab skin with dead cells and to sweeten the deal they added 2 artifacts, maybe planned to release with the dlc as well, as at least the artifact of devotion is lemurian themed and that's a big focus of seekers of the storm This way people have a small teaser for the quality of the dlc and have something new to play while we wait While I fond it commendable and a good iniciative to show that gearbox is keeping the ror community in mind as they continue to develop the game, I'm a bit sad that the update will most likely break all the mods that are currently in the game and maybe dishearten modders to continue working on their mods until the dlc comes out, since constantly updating code ao that your mod doesn't break every update that releases can be quite annoying
@RocketStar094 ай бұрын
Maybe the pen- crystal thing is a turret that appears and reappears, so you have to be lucky/it’s an enemy
@Didisla4 ай бұрын
I feel like almost everyone missed one pretty cool thing - if you look in the description of the devotion update video, you can see that there will also be new enemies
@eewalktub89074 ай бұрын
I think the delusion artifact if you having to remember what item you got from the chest after it closes from a timer to get a second item
@FabulouslyLazy3 ай бұрын
I genuinely stuttered qhile saying "Woah" and "Wait" when I saw the prisoner.
@Hxnd3 ай бұрын
Imagine never looping...
@AvaricetheDM4 ай бұрын
Eggy Devito's cursed AI hands will haunt my dreams.
@tenthirtyseven-v14 ай бұрын
I love that the indie showcase ended with a Ubisoft game of all things.
@luckytempleninja23613 ай бұрын
Bro called the artificers flamethrower ability a new thing
@nahrikkon4 ай бұрын
im happy about any update, but they directly teased for the event being about the dlc release
@Bestyja4 ай бұрын
Pretty cool that we get a free updated. Excited to play it 4 thousand years after the PC release, on my playstation
@razorslazor60214 ай бұрын
As someone who almost always loops once, I Love the changes to stages after looping. Gives us more reason to do it
@waterandcereal4 ай бұрын
The Beheaded reaction to charging the teleporter #1,706 "Aany time now.."
@EJ-jp3br4 ай бұрын
That cloud… are pots 😂
@mrkas1214 ай бұрын
I will say that for Borderlands 3, Gearbox released a free update to Borderlands 2 with some new content to lead into Borderlands 3. I don't remember if they stated specifically why they did that, but this free update could be to generate buzz and get people to buy the new dlc, esp since ROR2 has been mostly radio silent since the last DLC.
@ashreh4 ай бұрын
they should make an artifact that randomizes the stage variant without looping
@pamafa31474 ай бұрын
Artifact spawns eggs that give us allied lemurians.... What if the other egg is a lemurian survivor tease?
@Qwthetoast4 ай бұрын
Dead Cells in Risk of Rain makes me unreasonably happy
@Skele10bro4 ай бұрын
Something tells me that the lore is going to be mishandled; maybe it's the current state of the gaming and entertainment industry but I hope I'm wrong…
@Shhhhh1834 ай бұрын
I don’t think they could mess it up too badly. They probably have Hopoo in case they need some guidance.
@raven752574 ай бұрын
It will absolutely will. With the kind of people they have on board, I will be surprised if it turns out alright
@Topunito4 ай бұрын
It's fucking Risk of Rain lore. It's fairly simple and EXTREMELY vague, as well as not that important to the gameplay and even ignored by most players. It's very very hard to mess up, as much as Gearbox may not be as good as Hopoo I do not expect them to not be able to handle this aspect in particular.
@Skele10bro4 ай бұрын
@@Topunito if it's just “fucking risk of rain lore,” then why are you upset? I'm just saying that, given the current state of the industry, I'm not optimistic. I like the lore a lot and so I want it to remain intact rather than be retconned; I'm allowed to have that opinion.
@Topunito4 ай бұрын
@@Skele10bro I wasn't upset, the "fucking" was to emphasize that it's not rocket science. My reply was moreso meant to be optimistic and comforting in a blunt way but I guess the tone was off.
@FatDogie4 ай бұрын
I think the green penis is what summons the green portal that leads to the colossus trials, like the gold altar or newt altar. The player might have to give something, and a green orb would appear at the teleporter. Another theory i have is that the green penis might only appear on stage one and Shattered Abodes might be a new stage one variant, with the day time version having the green penis, and the night time version not having it because its the looped version.
@Sonoflear4 ай бұрын
Green pillars at the end look like the crystal pillars on the moon that you have to charge to get to the boss, but seeing that there green, they will most likely be an objective to open the green portals hence why you could see it beside a drop pod..
@crypticcrypt-lord85234 ай бұрын
The "cloud" is just a particle effect for an enemy dropping a s*** ton of money (you can see the coins in one of the bags)
@imjaymaybe4 ай бұрын
the green pillars are likely what spawns the green portals since the new stage and titanic plains are both stage 1 stages, and the challenge is likely accessible from the start similar to void fields
@GigaChad14014 ай бұрын
5:32 I'm pretty sure this is somehow connected to a new green portal for that trial thing. Just like an Altar of Gold.
@ruberine20864 ай бұрын
I think I have a theory on what the Artifact of Delusion does; I think that instead of turning chests into void potentials, it shows you 3 possible items when you pick up an item from it, but you only actually get one of them. You don't get to see what item you actually got, so have to figure it out.
@drwasup4 ай бұрын
thanks for going over the update grandpa
@jamesrichardson61443 ай бұрын
I’m just glad that we’re getting more stuff and a new dlc I would be willing to do anything for that stuff
@toxictiger83404 ай бұрын
Mid opinion about the stage variants being locked behind loop, them trying to spice up the endgame is such a good idea, and there definitely needs to be more incentive like that to loop
@caleborg56884 ай бұрын
The synthesizer sounds like the sound teleporters make when youre near to them
@parrow54804 ай бұрын
The music in the Egg is most likely the "Teleporter Music", in the game you can kind of hear a chime just like the music from the video at the teleporter. I think it's different with every map, so that music might be the teleporter music for a new map.
@Syrius_Li4 ай бұрын
Getting updates for Risk of Rain is honestly so epic. And collab skins as well
@ZacharypjgStudios4 ай бұрын
“Open up all our holes to put somew story inside us”
@appearedhalo96254 ай бұрын
at 5:47, the "exploding cloud" is the massive burst of pots of gold that looped enemies typically drop when killed, nothing new there
@erenshaw4 ай бұрын
Not sure if anyone has said this yet but I think the crystal which disappeared in the stage variant is something similar to the teleporter that will spawn randomly when you accept the new questline(I forget its name the portal thing at the dropship) and you’d probably have to complete it to proceed similar to the lunar pillars
@bennie10794 ай бұрын
I really like that gearbox is focusing on the story a lot. I’ve always loved ror2’s story, so I was hoping we’d get an expansion on it
@jdakiller10174 ай бұрын
God I just want the dlc to come out, cannot wait for new survivors to play as
@bennie10794 ай бұрын
4:56 that really just looks like artificer using her flamethrower to me.
@casualfish16084 ай бұрын
that synthesizer is just the teleporter hum that it produces based on the stage track
@47spacecat4 ай бұрын
I think the “cloud enemy” is just the money pots when an enemy explodes. You see more of them when looping.
@immortalhob67594 ай бұрын
I'm pretty sure the really open map, is the place where the new boss is "made" as well as an old Lemurian Stronghold
@ElectricNox4 ай бұрын
The Audio is actually just the Teleporter sound! A lot of people don't know this I guess but EVERY stage OST, has a separate track that plays near the teleporter in the direction of the Teleporter.
@himguydudeman4 ай бұрын
march 28, 2019 - the release date of risk of rain 2 april 10, 2024 - current date, before free update and dlc of risk of rain 2 in that time frame of damn near 5 years a good chunk of games wouldn't have any updates ever again i'm just really happy that my and many other's probably top 5 game is still getting updated
@MrBubbabolly4 ай бұрын
The synthesizer plays around teleporters, it's pretty hard to notice unless you're listening for it.
@sirbillygoat16604 ай бұрын
And here I was hoping theyd fix the vanilla item pool
@randommercy95673 ай бұрын
I played ror1 a lot back in the day, I recently got this game on a sale and having a blast
@bataloof4 ай бұрын
the distorted synthesizer is just the sound the teleporter makes im pretty sure
@711_Camper4 ай бұрын
So far gearbox didn't ruin Risk of Rain
@oblek12 ай бұрын
Spoke too soon
@MildTomfoolery12 ай бұрын
@@oblek1what happened
@Dafrog124Ай бұрын
@@MildTomfoolery1nothing they buffed void fields it’s better than ever
@badwithusernames32384 ай бұрын
i think the green crystal will probably be the thing you use to summon the green portal
@underdoug4 ай бұрын
I'd love for looping to be balanced in some way to make doing it a more viable part of your average run. Not something required every run, but an impactful decision to make if certain parts of a run are going badly (or going well, and you want things to get extra spicy). Looping represents a pretty hefty jump in scaling, both for the difficulty and the player, with the former being immediate and the latter being by the latter half of the first loop. I personally find myself scrapping my stage-clearing items on the, now rare, occasions that I loop because it's not fun to proc bands off shuriken into ignition boosted gas, will-o'-the-wisps, and caggers (or resonance disc) to wipe out the entire stage with every single survivor, and that's inevitably what every loop turns into: the game playing itself every stage after you click once shortly after loading into the stage. Maybe looping could "cost" a tribute of items to initiate, some number each of white, green, and red (10, 5, 1 maybe?) taken randomly but which prioritises scrap. Maybe there could be a smaller item cost per additional stage instead and, like RoRR, the primordial teleporter appears on every stage after the first time you encounter one (stage 5, 6 if you do vields), requiring an item tribute to continue the loop but being free to hit the moon. I dunno, I think looping is a really cool mechanic, the potential of which is disappointingly unrealised in it's current form.
@Guntshot4 ай бұрын
Congrats on 100k my guy!
@VoidRemoma4 ай бұрын
Holy shit that music in the beginning was so nostalgiac instantly, I could immediately tell it was from some lemmino video
@SPDR8744 ай бұрын
you are my favourite e-grandpa
@user-bh6qy2qs5b4 ай бұрын
They are mine aswell
@RapidProbably4 ай бұрын
e-gramps!
@BaBlobb4 ай бұрын
ur abt to hit 100k ggs
@Groovehound1224 ай бұрын
The crystals are probably the green portal altars
@mattybob123104 ай бұрын
I think Delusion could be something like "After defeating the Teleporter Event, Remember what items you got from each Chest to receive an extra copy" 🤔
@hanneskarlbom66444 ай бұрын
The new story comes off as very fanfic-tiony.
@ElectricNox4 ай бұрын
The "Orange" effect on the Golem at 5:10 is just the laser charging up, On 5:19, that's just some enemy dying and the "cloud" is just the effect of the gold it drops, the run in the footage must be multiple loops in. Just a bunch of money bags. But enemies always show what amount of gold they drop, and there is a few different objects, depending on how much it is. Makes sense you haven't seen that if you never loop, haha
@cjsonofdj62283 ай бұрын
I'm honestly surprised that after all the time you have in the game you didn't notice the synthesizer is the sound that plays when you get close to the tp.
@Okaume4 ай бұрын
This is gonna be awesome! Excited for the halo sword survivor.
@AlienRino4 ай бұрын
Hopefully the new area variants will give you a reason to loop :) I see no need to lock the new variants behind it either, but I’d like to look at it from a more positive than negative view. Hopefully they give us some more variation to looping though to make it more interesting for sure
@gm_turtle23554 ай бұрын
I saw some discussion that the crystal might be the entrance to the dlc content. The green portal or whatever. Sounds interesting
@CheeseGhosts4 ай бұрын
One of the new survivors is absolutely going to include those crystals from the new map
@Skkull4 ай бұрын
The green crystal whatever thingies looks exactly like the commencement pillars, many people have guessed it's probably how you access the new gauntlet thing but now I'm wondering if they'll give it the same mechanics of the pillars where you'll need to activate four of them to access this new area, maybe they're scattered through different stages who knows
@davishmayo16434 ай бұрын
Delusion looks like you see the item and then you have to remember what item you were shown in order to get it.
@elitaube32734 ай бұрын
I can't wait to get this on console in 2037
@thomasfowler20994 ай бұрын
wait what this is how i find out about slay the spire 2
@Vitae_4 ай бұрын
the synthesizer is not an ARG, i've heard it many times before in the music, I think its used as a layer to indicate the location of the teleporter in relation to the player, its just playing random notes based on scale for each song if I remember correctly.
@franklahache36794 ай бұрын
So close to 100K!
@talosine29634 ай бұрын
grandpa has used ion surge for so long that he forgot what flamethrower looks like
@Jomacomi3 ай бұрын
4:40 "as someone who never loops"...
@nachito.u4 ай бұрын
such a wise choice of words
@Desolat3F0x4 ай бұрын
4:57 Thats Artificer, and the next one is Huntress
@idlegameplayer37564 ай бұрын
this is how i found out they're making slay the spire 2 😭😭😭😭
@joeljansen54414 ай бұрын
they will most likely release an artifact that enables stage variants before looping.
@nachoigbexto11694 ай бұрын
maybe one of the next characters is a special lemurian that spawns from that blue egg!!
@Iranofideaswhilewritingthis3344 ай бұрын
Oh my, finally, an update from Gearbox, love the idea of StageAesthetics being added on the base game, but i dont quite like how's restricted to looping as someone who only does it outta of desperation more than for fun, so i dont think it'll be noticeable at all for me
@OwerfordAmazington4 ай бұрын
5:30 I’d assume the greenis is some kind of new shrine