Blender 2.8 Exporting FBXs to Unity 3D (In 60 Seconds!)

  Рет қаралды 350,348

Royal Skies

Royal Skies

5 жыл бұрын

In the next 60 seconds, you'll learn everything you need to know about exporting FBX animations to Unity 3D with Blender 2.8!
If you enjoyed this video, please don't forget to like and subscribe for more content!
You can find my entire Blender 2.8 Speed Tutorial series playlist here:
• New Blender 2.8 Speed ...
Also, you find me on twitter at: / theroyalskies
And If you would like to support the creation of more content like this please check out my new game on steam! It took over 3 years to create and has thousands of hours and heart put into it :)
store.steampowered.com/app/65...
I also have a small 1$ Patreon perk available for anyone who would like to simply support the channel or be a part of the game design process directly here :)
/ royalskies
As always, thank you so much for watching, please have a fantastic day, and see you around!
- Royal Skies -

Пікірлер: 342
@olkaballo
@olkaballo 5 жыл бұрын
I found more answers in your speed tutorials than in videos with lenght of few hours. Thanks !
@nathancoupal5059
@nathancoupal5059 4 жыл бұрын
I swear to god I would never get this game done if it wasn't for you my friend.
@TheRoyalSkies
@TheRoyalSkies 4 жыл бұрын
Glad to help, and no problem :)
@pureay2700
@pureay2700 4 жыл бұрын
@@TheRoyalSkiesa lot of the faces disappeared. This also happened before with my weapon assets.
@pureay2700
@pureay2700 4 жыл бұрын
@@TheRoyalSkies it says my polygons were inters
@inFAMOUSgagimeister
@inFAMOUSgagimeister 3 жыл бұрын
@@TheRoyalSkies When I export animations using your driver setups, the first frame of all animations are without the drivers applied. This means that all animations pop or jitter in parts like the legs when exported. I think it's because in blender they do not update the dependencies or something unless I start to move something, then they pop into place. Do you have a solution for this? Do you have the same problems when using drivers?
@Squidmoto3
@Squidmoto3 3 жыл бұрын
@@pureay2700 my league teammates are inters
@tadijoostoja-gouveia1642
@tadijoostoja-gouveia1642 3 жыл бұрын
Crazy good tutorial. I wish all tutorials are like this. Short and to the point with everything needed. Thanks so much!!
@billmore6486
@billmore6486 3 жыл бұрын
Awesome channel, you make animation look and feel so much easier that I could do it! In such short time too! Thankyou! Looing forward to more content!
@kimhoogeboom2065
@kimhoogeboom2065 2 жыл бұрын
Dude you are a life saver. This tutorial literally makes it so easy to understand
@scarletreimi9565
@scarletreimi9565 4 жыл бұрын
Thanks guy. you finally solved my problem for many month of blender to unity. good luck for your work.
@uhhcomebacktome7895
@uhhcomebacktome7895 4 жыл бұрын
Thank you so much for this. I had a project due and no other videos helped me with exporting until this one. Thank you again
@TheRoyalSkies
@TheRoyalSkies 4 жыл бұрын
Haha, happy to hear, and good luck on the project!!!
@user-mn2iw8kf8o
@user-mn2iw8kf8o 3 жыл бұрын
I LOVE YOU!!! From 1000 videos on any language, only your videos help me! Thanks a lot, and be healthy!!!
@rvv27
@rvv27 4 жыл бұрын
Your 60 seconds videos just work. Get work done without wasting the precious Time. Great Channel.
@Fresch1990
@Fresch1990 3 жыл бұрын
KZfaq... Type "Blender 2.8 to Unity"... Find hundreds of thousands of videos with a length of 5+ min... And then, this one!
@dreamzdziner8484
@dreamzdziner8484 4 жыл бұрын
Absolute best. I was fedup looking this on youtube. Thanks man.
@CHITUS
@CHITUS 2 жыл бұрын
Wish i could re-like this every time i have to watch it, thanks!
@JoseORosario
@JoseORosario 4 жыл бұрын
Love your tutorials, especially the way you narrate
@akashajin3308
@akashajin3308 4 жыл бұрын
you saved me hours of watching 30 min tutorials... thx man:)
@AlphAndroiD
@AlphAndroiD 4 жыл бұрын
Legend! The majority of blender content is so poor presented, but you nail it in no time! Thank! 😍✌️
@notsure1969
@notsure1969 4 жыл бұрын
This tutorial earned you a new sub. Great job!
@TheRoyalSkies
@TheRoyalSkies 4 жыл бұрын
Thank you and welcome to the channel :)
@german.gorbachov
@german.gorbachov 3 жыл бұрын
For 2D characters used in Unity. Prior to exporting, go to edit mode, select a bone and make sure "Roll" is set to 0. Repeat for every bone. In export settings (Animation tab) set Simplify to "0"
@PrinceOfFluff
@PrinceOfFluff 3 жыл бұрын
literally so fast and easy. granted, im having alittle trouble getting ALL the animations to export right, but i dont mind having to export them one by one since im just making some custom animations for a vrchat avatar im working on. no skin off my bones for sure. glad i found your tutorials though, was racking my brain about how to animate in blender and export to unity for about a week lol
@infokubarcade
@infokubarcade 4 жыл бұрын
very nice video ! Thanks for the fast explanations !
@brunopinheirobrazil5352
@brunopinheirobrazil5352 4 жыл бұрын
The best videos ever!! Thank you man!
@Scout-uj1fj
@Scout-uj1fj 4 жыл бұрын
Simple Quick and Gets the Job Done.......This is how tutorials should be made........Saved My Day
@holyquran233
@holyquran233 4 жыл бұрын
24 hours pass to find the solution fbx exporting format in a blender, and now I find your video and solution of my problem. Allah blesses you.
@Werozg
@Werozg 4 жыл бұрын
Yooo , finally somebody who knows what is a tutorial , thx mate !
@PapaPootOs
@PapaPootOs 2 жыл бұрын
THANK YOU FOR THIS, i really needed a fix, and you provided thank you again good sir
@TheAntox007
@TheAntox007 11 ай бұрын
Thank you so much bro, to the point, not needles waste of words, you are great :)
@badinasfrancisliame.7095
@badinasfrancisliame.7095 4 жыл бұрын
my character didnt survive :(
@steffen_jeffrey9905
@steffen_jeffrey9905 3 жыл бұрын
same :(
@raymondjohnson5568
@raymondjohnson5568 Жыл бұрын
RIP 🫡
@yuguhtrrh8753
@yuguhtrrh8753 3 жыл бұрын
Thank you very much doud :> Simple and efficient !
@MrBalinSuperTV
@MrBalinSuperTV 4 жыл бұрын
For getting Textures into your .FBX: under Main, select Path Mode: Copy. Be sure to highlight the Embed Textures button. : )
@ZephniStrife
@ZephniStrife 4 жыл бұрын
I did this and I'm still not seeing my texture in unity. It just creates a blank material. I've looked everywhere I'm really confused :(
@MrBalinSuperTV
@MrBalinSuperTV 4 жыл бұрын
@@ZephniStrife in your fbx folder, does it include a texture and just not assigned or is there not a texture at all? Do you have a material assigned to it in blender before exporting?
@ZephniStrife
@ZephniStrife 4 жыл бұрын
Theres no texture at all. In blender i have used texture paint on a landscape, so it must have a material to paint on it no?
@stevencruz978
@stevencruz978 4 жыл бұрын
Craig Dennis I had this exact same problem when I was using a single texture to map my UVs. (Learned the technique from Imphenzia) So if you were doing the same technique as i was, then: When importing to Unity, manually import the texture you used (palette, whatever) then drag that on the material. Set the texture’s compression to “none”. I hope this helps!
@mimnimpetite8681
@mimnimpetite8681 4 жыл бұрын
Very quick and very helpful!!!
@fatihsuleymaner5546
@fatihsuleymaner5546 2 жыл бұрын
This export options are very usefull,thanks a lot for tutorial.
@cgcut8968
@cgcut8968 2 жыл бұрын
thanks! mate, amazing tutorial!
@fake_dad7485
@fake_dad7485 3 жыл бұрын
this video made my day! thanks!
@karamelcaramella2386
@karamelcaramella2386 5 жыл бұрын
You are the best keep going :)
@Paotatoo
@Paotatoo 4 ай бұрын
always helpful thanks
@brunopinheirobrazil5352
@brunopinheirobrazil5352 4 жыл бұрын
Is there any way that on any of these days, that you could teach us how to make a cloth import from blender to unity? I´m trying to import a dress from a character from blender, to unity.. and it always get´s messed up.. >.
@Norchis
@Norchis Жыл бұрын
Liquid gold this video, Ima tell you this - thanks a lot!
@Nick-rq4gy
@Nick-rq4gy 3 жыл бұрын
Love it thanks!🥇🥇🥇🥇🥇🥇🥳🥳🥳🥳🥳🎉🎉🎉🎉🚀🚀🚀🚀🚀🏆🏆🏆🏆🏆🏆🏆🏆🏆🏆🏆🏆🏆🏆
@Jhaskydding
@Jhaskydding 4 жыл бұрын
wow this tutorial is fast! i like it so gold
@magnusm4
@magnusm4 6 ай бұрын
Wow. Honestly, thanks a lot. Been wracking my brain trying to use Stride and just import an animation. Didn't know the export was so messed up it had -Z as default. The rest I don't know. But it works so I'm happy. Thanks again.
@jodeer3232
@jodeer3232 3 жыл бұрын
Thanks for this great tuotial it really help my game
@chibini1531
@chibini1531 5 жыл бұрын
Thanks man, subscribed and thumbs up!
@TheRoyalSkies
@TheRoyalSkies 5 жыл бұрын
Thank you so much and welcome to the channel :)
@PearlyFostter
@PearlyFostter 3 жыл бұрын
there was another video of yours I hated for no reason, I was mad I didnt know something and put the blame on you, sorry for that, your channel has been very helpful!
@tupangina3607
@tupangina3607 4 жыл бұрын
Boy you're a life saver! Thanks a lot!
@YashasLokesh287
@YashasLokesh287 4 жыл бұрын
Oh my god I love your videos
@bossa8020
@bossa8020 4 жыл бұрын
Exalty a very great Video! Thanks
@atagen2186
@atagen2186 4 жыл бұрын
this is the ideal pace for a 3d tutorial
@6099Jorge
@6099Jorge 5 жыл бұрын
Thanks, a question. How do we export the fbx also with textures into unity?
@lle60626
@lle60626 4 жыл бұрын
I find your fast tutorials to be the best, just to think of all the wasted time we all spent on these other tutorials.
@narayadewe7979
@narayadewe7979 3 жыл бұрын
Fantastic, thank you so much!!
@danieljones1206
@danieljones1206 4 жыл бұрын
Fixed my problem. Thank you!!!
@willfdz
@willfdz 10 ай бұрын
whoa, you are a life savior, i was for "fun" (never do it again) purposes, using Blender (export fbx armature rigg) and c++ Assimp (for import a FBX rig), the problem i had its when in c++ the model get animated, the model shrunked, i revisted my code like 100 times (3 days aprox), and surprise the problem was in blender, i didnt apply the scale option (ctrl + a) to the model before join with the armature, a lot of thanks
@jimmyliu5069
@jimmyliu5069 4 жыл бұрын
Hello! I followed the video and everything exported well along with the animations but the animations don't show up in the animations tab in the import setting?
@luisfernandogonzalez2416
@luisfernandogonzalez2416 3 жыл бұрын
You are amazing man thank you !!!
@018FLP
@018FLP 3 жыл бұрын
Assertiveness to the max, ma dude! Insta-susbscribed
@CosmicComputer
@CosmicComputer 5 жыл бұрын
Hell yeah, are you a mind reader? I was hoping for this one
@TheRoyalSkies
@TheRoyalSkies 5 жыл бұрын
Haha, I had a feeling-
@Ophelos
@Ophelos 5 жыл бұрын
How did you know I need this in my life
@Yanomeko1
@Yanomeko1 5 жыл бұрын
Nice work boss!
@TheRoyalSkies
@TheRoyalSkies 5 жыл бұрын
Damn you guys are fast! But, no problem- lol
@ktmochiii
@ktmochiii 3 жыл бұрын
Hey Royalskies please do not ever delete this video. If you do, i'm screwed.
@azaltea
@azaltea 4 жыл бұрын
When I export the as .fbx, my model has missing bones, and some displaced. Has anyone found the solution to this?
@Korben_D
@Korben_D 4 жыл бұрын
"You're DONE"
@foradocosmos1990
@foradocosmos1990 3 жыл бұрын
men.....i love you!!!!! I was fighting with myself until now
@zulaiman2151
@zulaiman2151 2 жыл бұрын
Thanks bro :D
@renishadesra7336
@renishadesra7336 4 жыл бұрын
2 days of frustration, i suppose i wasn't even trying hard enough!!!! ThanX
@FunnyCunny
@FunnyCunny 3 жыл бұрын
Question, when I'm exporting the animation while only selecting the DEF_bones it still exports the IK and FK bones. How can I get around this issue?
@kmud7750
@kmud7750 2 жыл бұрын
Thank you so much. Confirmed works in Blender 3.0
@lukiaa93
@lukiaa93 3 жыл бұрын
When I import to Unity, my animation plays on part of my model, mainly the wings and tail but it is somewhat stuck in its flight pose, even when in idle animation? Have I perhaps missed something on my setup? Also the model is pointing face upwards on the z axis, and not just flat on the z axis.
@onlyskilledpeople9562
@onlyskilledpeople9562 3 жыл бұрын
i wish i can give more than one like you are awesome
@Husmanmusic
@Husmanmusic 3 жыл бұрын
You are a lifesaver!
@efaz6809
@efaz6809 4 жыл бұрын
It annoys me a lot how this guy only gets 500 likes. He deserves like 10k
@thefieldtiger
@thefieldtiger 4 жыл бұрын
Sir, you are a god
@rithysong8704
@rithysong8704 3 жыл бұрын
big thanks Brother
@creationsmaxo
@creationsmaxo 3 жыл бұрын
@1:22, Unchecking the Force Start/End Keying is HIGHLY unadvised with Unity 2020. That option is the equivalent to option "Bake all animation" you find in other 3D software like Maya and 3Ds Max. The problem with the option unchecked is that you'll be unable to access certain type of animations when in Unity even if they were properly animated. Unity will simply trunk down the range of playable frames until it hits a certain repeated motion AND it will remove the actual T-Pose from the animation frame (which might break the Mecanim T-Pose setup.) Do it for a test if you want. Create a basic animation with, initially, a T-Pose. Import it in Unity (2020 or later) with the option unchecked. Unity will warn you that the animation timeline exceed the file's frames and you'll be given the option to fix clamp the timeline. This will remove the initial T-Pose frames and will end the animation around the time you use any kind of poses that comes close to the T-Pose. (In my case, I had a pose for a Shop where I want the character to extend his limbs to allow a selection of each armor parts.) Enabling the "Force Start/End keying" ensure that all keyframes are properly saved and accessed by Unity.
@kitsunedotexe3587
@kitsunedotexe3587 2 жыл бұрын
OMG UR A LIFE SAVER!!!
@xKawaiiMikuChanx
@xKawaiiMikuChanx 2 жыл бұрын
THANK YOU! Unity didnt even accept the animation before
@shadyueh
@shadyueh 3 жыл бұрын
Thank you a lot. I could handle my problem.
@vmzperfect8734
@vmzperfect8734 2 жыл бұрын
Thanku so much bro
@leekolb2027
@leekolb2027 3 жыл бұрын
Thank you!!!
@D2SProductions
@D2SProductions Ай бұрын
I'm trying to export multiple animations for the same armature, one for when the object is turned off (default), and one for when the object is turned on. For some reason it's only exporting the animation for when the object is turned on. I have done this before with a different object, and successfully exported multiple animations, but for some reason it's not wanting to export multiple animations now; the only difference is the number of animation frames. In previous successful export, all of the animations had multiple keyframes, so I'm wondering is it possible that because the, "off," animation has just the one keyframe that the exporter is ignoring it?
@ImSamhel
@ImSamhel 2 жыл бұрын
Any idea on how to fix my up and forward axis for my character? When I export things with your settings the y and z axis are switched up. If I try to do anything with the model and armature axis options it completely messes up the model in unity. Every tutorial I found about this only works for simple models but not for characters with rig and ik bones and multiple body pieces as separate meshes..
@Kaei7
@Kaei7 4 жыл бұрын
pretty good my man, I loathe searching for a simple task like this and only finding 20 minute videos where a guy with no script improvises and says UHH, UMM, OKAY, SO, WHERE WERE WE, OOPS NOT THAT BUTTON, etc. for like 50% of the video
@monstermash1571
@monstermash1571 4 жыл бұрын
Any idea how to get our textures to appear when you export FBX files into Blender? It seems like an easy fix but finding solutions online feels impossible.
@arkadiaronov8958
@arkadiaronov8958 4 жыл бұрын
No matter what i do and how i export, my object import without effects and textures -___- please help me
@lazydude5681
@lazydude5681 Жыл бұрын
Hello, I attached some shape keys to bones using drivers so I can modify them in my actions, is there a way to export them to Unity in the FBX?
@hyunsookang8782
@hyunsookang8782 3 жыл бұрын
Simple + Quick + Working correctly!!
@romanayub9360
@romanayub9360 3 жыл бұрын
Saved my life!!!
@blemis7656
@blemis7656 3 жыл бұрын
I tried to do this with a pose that only had two key frames from 0 to 1. I’m pretty sure I did everything correctly, but after the model got imported to Unity it said there was no animation even after checking import animation and Constraints. Any idea why this might have failed?..
@T-RASH
@T-RASH 3 жыл бұрын
Uh, how do you export material animations since mine changes color from f sound baked curves that also change in brightness?
@Joe_334
@Joe_334 7 ай бұрын
Hello, do you have an updated guide to this vid. I have been messing with vroid humanoid models. Problem is, I would love to export to unity this weapon prop that has a stationary animation as if it has an aura. I have never messed with these options before exporting before.
@headrushgaming2614
@headrushgaming2614 4 жыл бұрын
can you do a video on texture mapping for unity and how to set them up in blender and then how to transfer them to unity and use them?
@osnmultistudio8256
@osnmultistudio8256 3 жыл бұрын
Can i use this method to export in maya ? And how can export facial shape key blender to maya plz hlp
@KyleWard
@KyleWard 3 жыл бұрын
Thanks!
@JonTopping
@JonTopping Жыл бұрын
Rather than having all my animations on one timeline, I have each animation as a seperate action. When I bring in my FBX to Unity, it brought a few of the animations, but not all 18. It also split one of the animations up from torso and hip for some reason. I've done this before, and I have no idea why most of my animations aren't coming in. Any idea?
@phoenix-heartentertainment7293
@phoenix-heartentertainment7293 Жыл бұрын
Question, sorry a bit new. If all I need is the animation and not model itself do I need to select the model as well as the armature or can i just export the armature?
@StarlasAiko
@StarlasAiko 4 жыл бұрын
I'd like to hear your opinion on Armory and UPBGE. Those two are essentially the independent continuation of the Blender Game Engine, which has been officially discontinued in 2.8. From what I heard, there is no need for exporting/importing, since you can just load your Blender scenes and objects natively into them.
@tylerjantzen7621
@tylerjantzen7621 4 жыл бұрын
You're a damn life saver.
@gevorghambardzumyan2375
@gevorghambardzumyan2375 4 жыл бұрын
I have problem with exporting your free model to unity when I import it to unity (I did all us you show in the video) it looks like "backface culling" is on I try every possible way to fix it besides right one, please help I already lose hope to find a solution
@liliaellis4366
@liliaellis4366 4 жыл бұрын
Hi! Can you help me please? I modeled a realistic flower in Blender. The flower itself isn't very complicated but the middle is very hairy with hundreds of stamens. I modeled one stamen and multiplied it using ParticleSettings with render as object. The question is how to bring it to Unity properly? Because if I convert it to the mesh the model weighs 35 MB which is not good I guess. Please give me your expert advise :)
@aimeemarshall1036
@aimeemarshall1036 2 жыл бұрын
How do you get multiple animations all together right now in blender i have 2 seperate animations run and idle and tpose
@MaxMouse
@MaxMouse 4 жыл бұрын
Thanks for your help Joey Wheeler
@GENIUSGT
@GENIUSGT 2 жыл бұрын
Would you know how to export an fbx from Blender to Maya? I have a rigged character in Blender but I can't get remove the controllers off the skeleton. (I'm trying to import Curiomatic's Samus Aran model).
@GENIUSGT
@GENIUSGT 2 жыл бұрын
This one: kzfaq.info/get/bejne/pq93i7ahmsqsoqs.html
@Samsstuff10
@Samsstuff10 Жыл бұрын
with my FPS animations no matter what rig i use or what i do theres always hand sliding, like the gun and the hand movement dont match up in unity, it doesn't have this problem in blender when i animate it, it works fine in blender but as soon as i import it into unity it looks janky, it seems to have something to do with the IK but i cant fix it. got any ideas?
@ameliacult6869
@ameliacult6869 3 жыл бұрын
Hi! I have made an animation for a game with 2 "humans" hugging each other and I need to export each human with the own animation. I have exactly done what you explain in your video and I exported each human into Unity. In the preview box in Unity the animations are shown in the right places and with the right rotations, I extracted the animation files and built each single animation with the game prefab. When I play the animations in the game then each body does the own animation but the bodies are in different positions and rotations and the "hugging pose" is naturally broken. Is there any way to "force" both bodies the do their animation in the exactly position where they were made in Blender? Thank you in advance and sorry for my english :P
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