Ryu USF4 Tutorial by Bafael

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Bafael

Bafael

Күн бұрын

Ending combos with tatsu rather than shoryuken is largely player preference as it comes with better corner carry for lower damage, conversion, and less okizeme potential.
When FADCing shoryukens, use light for damage, medium for invincibility. Hard has no FADCability at all. EX shoryuken does more damage than light, has more invincibility than medium, and allows ryu to fadc the second hit rather than the first.
Ryu can safely use cr. MK fireball to space close opponents.
His furthest poke is cr.HK which is massively unsafe and should mostly be used in for counterpoking, outside combos.
Ryu should throw repeated fireballs of varying speeds, especially LP fireball, to pressure the opponent midscreen. The opponent can't jump forward on reaction since ryu recovers in time to shoryuken. The opponent has to predictively jump in to punish fireballs. Ryu should throw just enough fireballs to get the opponent to predictively jump in, then use his plethora of anti airs.
Good Ryu players to watch:
Daigo
Laugh
Jyobin
XSK Samurai
Alex Valle
Video supplement:
Ryu
Preferred ultras: U1 always
Entry level difficulty 1/10
Advanced difficulty 4/10
Anti airs
medium uppercut
EX DP
crouch fierce (vs akuma crossup tatsu)
far roundhouse (vs zangief)
far fierce (vs yun)
anti air jab DP (vs rufus)
jump strong (vs bison)
low forward vs some jump normals
low forward vs ambiguous crossups
EX DP vs delayable jumps, air fireballs
anti air U1
Anti focus
hard tatsu
low forward ex fireball
ultra
Anti fireball
EX fireball
Super
U1+hard tatsu
Far Tatsu
ex uppercut
Punishing combos
light rekka punished by fierce DP
hard drill punished by fierce DP
hawk dive punished by ex fireball
hard blanka ball punished by dash cr.mk, tatsu
ex dive punished by ultra 1 (works for regular dive too)
light blanka ball punished by super
super punishing -3 moves
stand fierce, hard DP on blocked light shoryuken
stand forward, fireball fadc close fierce hard dp, 2bar
towards fierce, crouch fierce, hard DP on blocked blanka
ultra
jump HK, stand HP, hard DP over a fireball
lv 2 focus absorbing a sweep, dash in, f+HP, crouch fierce, hard DP
Confirm combos
crouch short, crouch jab, walk in throw
crouch short, crouch jab, crouch fierce, fierce DP
jump over MK, crouch short, crouch jab, throw
jump over MK, crouch short, crouch jab, link DP
crouch short, crouch jab, crouch strong, throw
crouch short, crouch jab, crouch strong, tatsumaki
crossup MK, low strong, throw
crossup MK, low strong, sweep
Important Juggles
jump MP, jump MP, air tatsu
jump MP, medium uppercut
jump MP, super
jump MP, ultra
anti air jab DP, medium DP
anti air jab DP, ex fireball
anti air jab DP, jump MP, air tatsu
anti air jab DP, ultra
shoryuken fadc jump strong tatsu
Corner only
shoryuken fadc jump back strong tatsu
light tatsu, medium uppercut
ex tatsu, medium uppercut
ex tatsu, ex fireball, ex tatsu
ex tatsu, ultra
ex fireball, ultra
Ultra setups
focus ultra
block DP, ultra
shoryuken fadc ultra (anti air)
shoryuken fadc ultra (in combo)
ex fireball fadc ultra midscreen
Mixups
low short low jab throw
low short low jab low jab hard tatsu
low short low jab f+MP
low short low jab ex tatsu
meaty throw
meaty low short
meaty f+MP
meaty EX DP 2 hits, fadc u1
jump over MK, crouch strong, then crouch strong tatsu
jump over MK, crouch strong, walk in throw
jump over MK, crouch strong, walk in ex tatsu
jump over MK, crouch strong, walk in DP fadc ultra
forward throw, jump in HK
forward throw, crossup tatsu, super
backthrow normal jump in
backthrow bait DP crossup
crossup MK in corner
fake crossup LK in corner
jump in MP, crouch short jab fierce uppercut (overhead low)
jump in MP 2 hits, low jab low fierce uppercut (overhead overhead low)

Пікірлер: 107
@VizerPS
@VizerPS 10 жыл бұрын
great stuff as expected! these videos are so much better than the "guides" that list a bunch of combos without context, and don't acknowledge footsies -- the meat of the game -- at all i'm a big fan of the minimalist style too. the videos have no more text than necessary, with the descriptions filling out the details. it makes the videos themselves concise, so they're perfect to come back to as referential material. plus, when it comes to footsies, a short video clip can convey as much as hundreds of words i'd point my friends to these videos before anything else!
@VizerPS
@VizerPS 10 жыл бұрын
though i do have a suggestion for something you can add to these guides: a short explanation of the character, right at the top of the video description. similar to the descriptions on the eventhubs character pages, but you'd have an extra paragraph that reads something like "players interested in learning this character should focus on developing a strong anti-air game first, to force opponents to engage them on the ground, where this character is dominant". just something to give people an idea of the character's strengths, so they have some direction with the character there's a good argument against that, though: eventhubs and other sites already do that, so why reinvent the wheel? you could instead link to the character's eventhubs page in the description
@Bafael
@Bafael 10 жыл бұрын
VizerPS No, that's a good idea, I'll do it. I've got something like that in the video description already though.
@theWIIISEguy
@theWIIISEguy 9 жыл бұрын
Man, I would love a Makoto tut from you. I prefer this method of showcasing the character.
@40441gogo
@40441gogo 9 жыл бұрын
This was very informative Thank You!
@ShadyHitchhiker
@ShadyHitchhiker 5 жыл бұрын
This is still a beautifully edited piece to this day. Is this masterpiece why you don't have one of the longer form stream archives of an online training mode?
@fatboySRK
@fatboySRK 10 жыл бұрын
Great vid as always. :)
@SomeKrnDude
@SomeKrnDude 9 жыл бұрын
Hey Bafael, thanks for your awesome tips (Ryu's "big game"). I'm much better at zoning now, and I've escaped from being a Complete beginner (still a beginner though)! I have more questions if that's okay. Most of the FADCs are relatively straightforward, but Ex Fireball -> FADC -> U1 is really hard. When I focus cancel the input takes only the mk instead of mk & mp. Is this a common problem in beginners? Or is it just me? Is it because I still use an xbox 360 controller? Also, it's still not easy to pressure anti-shoto characters, and they always seem to corner me by dodging fireballs with their specials. They don't jump enough for me to predict and punish -- they are on the ground using their specials to dodge. And when they corner and knock me down, they have really good 50/50s. Are there any reliable countermeasures for when I'm stuck with 50/50s?
@azarel7
@azarel7 9 жыл бұрын
Great guide!
@Ominus119
@Ominus119 9 жыл бұрын
Do you have any information on the Juri matchup? It's very rare to see an aggressive Juri player fight a Ryu.
@Iwantmobile
@Iwantmobile 9 жыл бұрын
Setups after throw? For delay ups especially
@CapitalDEquals
@CapitalDEquals 10 жыл бұрын
This is awesome! Hope you do primers for other characters too : ) (Especially ones with lots of moves cough Makoto)
@Rao0o0ody17
@Rao0o0ody17 10 жыл бұрын
how shoud i start with ryu..? combos or setups or learn normals caz i new in SF.. plz help
@Bafael
@Bafael 10 жыл бұрын
Throw lots of fireballs and learn what people can do to stop you from throwing them. Use crouching HP when they jump towards you to anti air them if they start jumping over them. Stick out cr. mk xx fireball to stop them from approaching. Throw them when they're close. Play a lot.
@danielayala3170
@danielayala3170 7 жыл бұрын
this is amazing!!!
@RetroReset
@RetroReset 9 жыл бұрын
Great Video thanks.
@UserUnknown2
@UserUnknown2 10 жыл бұрын
Regarding Solar plexus to crouch fierce: It's actually a pretty difficult link, so if you're just starting out, I'd suggest doing solar plexus to HP Shoryuken as a punish, it does plenty of damage already and it's super eay
@Bafael
@Bafael 10 жыл бұрын
Solar Plexus to hard shoryuken does the same damage as close fierce to hard shoryuken but you get far fewer opportunities to land forward fierce than stand fierce. I recommend linking f+HP into close MP or close MK, which are both 2f links. If you're not confident about being able to hit the link you can just cancel to EX tatsu or EX fireball for safety.
@hangtime913
@hangtime913 9 жыл бұрын
Ok thanks....I was wondering why I can't do any escape tatsu on ssf4 arkade edition...thought I was doing something wrong...thanks tho
@owneddiagonal
@owneddiagonal 10 жыл бұрын
Just wondering, what about the second ultra (metsu shoryuken)? Didnt it get buffed in usf4? I never see a ryu with the second ultra in matches
@Bafael
@Bafael 10 жыл бұрын
It got one very minor buff (irrelevant) and a new full connection setup (decent but expensive, it's ex shoryuken 1st hit fadc U2 so it costs 3 bars). It doesn't work with most of his existing ultra combos and when it does the damage is pitiful. It would need to do like 700 damage when it got full connect to be viable against his u1 lol
@danielayala3170
@danielayala3170 8 жыл бұрын
what's a fast way to do upper-cut medium dp when doing anti-air? mine never comes out however I never miss a dp standing. are there shortcuts?
@Bafael
@Bafael 8 жыл бұрын
kzfaq.info/get/bejne/Z6-Po6eKqse0m6c.html
@lanzemurdok
@lanzemurdok 10 жыл бұрын
as ryu, how do i approach a down back elena? I have a really difficult time against her.
@Bafael
@Bafael 10 жыл бұрын
Elena's a tricky char because you have to go light on your fireballs and be wary of the slide. Maybe you could throw some to bait it out, she has to do it very quickly so she might bite on a bait stand short for a fireball fake.. Just approach and block once you get into her poke range. If she's poking to keep you out try to perhaps sneak in a focus. Most of her special moves are punishable by at least a shoryuken, including her EX overhead.
@yareyaredaze9450
@yareyaredaze9450 3 жыл бұрын
Do you have a site where we can finds combos and info that you put in the description?
@Bafael
@Bafael 3 жыл бұрын
No, I don't compile it anywhere.
@chubbsvloggs4612
@chubbsvloggs4612 3 жыл бұрын
wow im good at ryu now thanks to you!!!! btw im playing using my keyboard so its easier to punish some combos
@theblackoutwave
@theblackoutwave 5 жыл бұрын
This ryu better than SFV ryu
@StoicSavant621
@StoicSavant621 9 жыл бұрын
If I get a hard konockdown, then I jump in using jump strong is that safe? I.E.- cr.lp>cr.lp>sweep>backdash>jf.mp?
@Bafael
@Bafael 9 жыл бұрын
That wouldn't be a safe jump. The safeness of your safe jump is based on your timing, not your air normal. Sweep, immediate jump, air normal (ideally HK) is a safe jump for ryu, backdashing first gives them time to wake up and reversal your jump in easily on reaction.
@anthcesana
@anthcesana 7 жыл бұрын
a general question for anyone experienced in fighting games. I'm learning and just want to know what is the advantage of using light attacks in bnb combos? ideally you'd like to get max damage from every time you actually get in, depending on what you want to do following the combo. my only guess is that you start the combo with light attacks because they're quick to beat opponents buttons and then you only can follow up with further light links into special/super. is that correct? also how would this apply to jump ins? unless you're crossing up, light attacks on jump in are wasteful because you could have just used a heavy for more damage/hit stun? could an advantage to light attack jump in openers be the hit box or trajectory of the attack? thanks for helping noob!
@Bafael
@Bafael 7 жыл бұрын
Light attacks leave you closer for a throw if you see you're being blocked. Also light attacks give you reactable confirms off of lows for almost everyone. But yeah, mostly they just have lots of frame advantage and come out really quickly.
@anthcesana
@anthcesana 7 жыл бұрын
Bafael Bafael awesome quick reply! thanks for the info. i find everything so hard to take in if you don't ask. makes sense though. with the low attack reactables, aren't the light attacks the hardest to react to? or do u mean that most characters light lows are easier than the standing equivalent? and do you mean into special/super or just linking to another normal once it hits? love your vids btw.
@neonj8960
@neonj8960 9 жыл бұрын
What's a good way to keep bison from spamming stomp and reverse? Playing guessing games doesn't seem to work out for me in higher levels and even when I guess right I trade, usually with me being knocked down, a situation I don't really wanna be in.
@Bafael
@Bafael 9 жыл бұрын
when you see him leave the ground do jump forward MP. If it's stomp you'll win and get a full combo. If it's reverse you'll get a bunch of ground and push him to the corner.
@neonj8960
@neonj8960 9 жыл бұрын
***** thanks! I'll try it tonight
@TheGugor
@TheGugor 9 жыл бұрын
ryu's tornado kick (1:26) has another variant that goes from left to right then quickly from right to left (and so on) what are the command for that one?
@Bafael
@Bafael 9 жыл бұрын
EX Tatsumaki? quarter circle back, then input 2 kicks simultaneously (for example LK+MK). It costs a bar to do.
@TheGugor
@TheGugor 9 жыл бұрын
***** ok thx gonna try it now
@qrujvzm
@qrujvzm 10 жыл бұрын
I would like to see a Cammy if possible sometime.
@yourstillwithme
@yourstillwithme 9 жыл бұрын
I was wondering exactly how does Ryu shine in the corner for spacing/pressure? I know his EX moves land to U1 which is scary and REALLY good but else does he become "scarier" ?
@Bafael
@Bafael 9 жыл бұрын
Garrett DeCrosta He also gets a fake crossup LK versus a real crossup jump MK on a cornered opponent. And fireballs do no pushback on a cornered opponent, so there are some tricks you can do from a small range like slow fireball, fast fireball, so that they think they can jump out of the corner but they get hit during pre jump frames. Not to mention the corner limits your ability to back dash, jump away, or just get farther from Ryu, so characters like Guile and Dhalsim are trapped back there. But pretty much the EX fireball and EX tatsu into U1 are the biggest things.
@yourstillwithme
@yourstillwithme 9 жыл бұрын
Thanks man! Just saw this/never check youtube. I'll def try mixing up fireballs!
@RetroReset
@RetroReset 9 жыл бұрын
I main Ryu but have a really hard time beating Vega players especially good vega players, i understand is a hard match up for Ryu but could you please do a video showing what attacks i could use with ryu to freeze his attacks or what can i punish when vega misses something.
@Bafael
@Bafael 9 жыл бұрын
Ryu doesn't struggle against Vega. Throw lots of fireballs to limit his poking game, and be mindful of when he has charge and ultra in order to punish them. Beyond that just anti air, punish off-the-wall with jump MP, cr. HP, shoryuken, or focus, and use focus to limit his poking game.
@stolensentience
@stolensentience 3 жыл бұрын
@@Bafael ryu doesn’t struggle vs vega? Throw lots of fbs? Whaaaaaaat
@AeolusMN
@AeolusMN 10 жыл бұрын
You were mentioning filling in templates for "obscure" characters, but which characters are considered "obscure"? Anyway really nice video on Ryu, pretty comprehensive too and should be a great starting point for any aspiring Ryu player.
@Bafael
@Bafael 10 жыл бұрын
forums.shoryuken.com/discussion/192619/making-a-tutorial-video-for-every-single-character-in-usf4-asking-for-char-knowledge-contributions The OP of this thread has all the ones I have so far.
@SomeKrnDude
@SomeKrnDude 9 жыл бұрын
Hello, I'm a beginner in USFIV and I have problems with pressure. As far as i know, Ryu is supposed to put pressure mid-distance with footsies and hadokens, but I can't seem to put enough pressure on the players for them to stay where they are (or find an opportunity for punish when they jump). Any tips and tricks on pressuring them (especially antishoto characters)? Also, are there any reliable ryu resets for beginners?
@Bafael
@Bafael 9 жыл бұрын
John Ko If they're jumping in then you're already putting sufficient pressure on them. Ryu's "big game" is to throw just enough fireballs to make it so the opponent feels like like he has no opportunities besides jumping, but never so many that they jump over a fireball and punish you for throwing it. They have to guess you're about to throw a fireball to jump it and punish you, and if they're doing guess forward jumps you shouldn't be worrying about throwing fireballs so much as you should be worrying about having reliable anti air with ryu's plethora of AA options. After a few successful anti airs the opponent will be increasingly afraid to jump in, which makes fireballs more and more effective. Make sure you're reliable with late medium uppercut anti air, and see if you can't get his other anti air options consistently too if possible (close jumps with cr. HP or early LP DP into U1, far jumps with st. HK or st. HP, and deep anti air MP DP FADC Ultra are the most useful)
@SomeKrnDude
@SomeKrnDude 9 жыл бұрын
Niceeee Thank you!
@JustinEarvinJDE
@JustinEarvinJDE 9 жыл бұрын
I'm looking for more okizeme situations with him, but don't know where to look other than cr HK & his throw. Is there any more oki situations that he can use to take advantage of? BTW, I'm JDE, originated from the DOA community but joined the SF community 2 years ago, traveling for the game. Nice to meet you!
@Bafael
@Bafael 9 жыл бұрын
EX fireball? He has enough time to oki even if they quickstand. Ryu's more about winning in footsies than having a strong wakeup mixup though.
@hangtime913
@hangtime913 9 жыл бұрын
How do you do a tatsu kick out of the corners with ryu? I've been trying with lk,mk,hk doesn't work..if you can help let me know...thanks...hate getting fram trap and can't tatsu out from corners
@Bafael
@Bafael 9 жыл бұрын
They removed that ages ago because it was too thoughtless and spammable. Tatsu can help you out of the corners a little but you have to use it as you're going down. Otherwise you've gotta escape the same way as everyone else, slowly w/ attrition.
@r011ing_thunder6
@r011ing_thunder6 9 жыл бұрын
***** No they removed it not because it was thoughtless they removed it because it was way too easy to exit corner pressure. Before capcom removed that ability, the aerial hurricane kick was like a get-out-of-jail-free card. Qaib_back_yard
@Bafael
@Bafael 9 жыл бұрын
That's what I meant by thoughtless. It's always a good idea, regardless of the scenario, because of how hard to prevent it is. Easy=thoughtless lol
@r011ing_thunder6
@r011ing_thunder6 9 жыл бұрын
***** That's a very interesting comment Bafael. I will use this for science
@danielayala3170
@danielayala3170 7 жыл бұрын
Hey dude any tips on how to beat a balrog? the guy I keep playing is always crouching and head butting me... what's the best efficient way to stop a balrog?
@Bafael
@Bafael 7 жыл бұрын
Block headbutts and punish them? IDK I haven't been keeping my MU knowledge fresh cuz no one plays SF4 much anymore.
@butnuster354
@butnuster354 7 жыл бұрын
Sorry for the late reply, but dont jump in on headbutts when he's crouch charged, keep him at midrange with fireballs, punish close range dash punches with shoryu, and if tries to always stay crouch charged you can walk up overhead to get him to change his game.
@stolensentience
@stolensentience 3 жыл бұрын
Rog be like that. You have to abuse focus and cross ups.
@ASD4Daily360
@ASD4Daily360 9 жыл бұрын
I see a lot of guys do alot of hadoukens and the pressure is just of the hook... how would you look at at throwing hadouken for punishes ... ive always been lost on which hadouken to use on what given situation .
@Bafael
@Bafael 9 жыл бұрын
Hadouken only does 70 damage so hadoukens in punishes are only good for FADC combos, otherwise you're much better off using his other two special moves. Hard fireballs tend to be good for trying to win the fireball war, while light fireballs are safer meaty for chip. Mixing up fireballs is good in footsies but remember that the slower a fireball is, the longer it's on the screen and thus the longer it controls space. Hard fireballs are best after cr. MK since they're a true blockstring from the longest range.
@ASD4Daily360
@ASD4Daily360 9 жыл бұрын
***** since hard fireball is faster is it best to assume thats the best to use to bait a jump in ? never really understood which one to use in that situation. thank you for answering my question btw you sir are awesome ! i tend to try and use slow fireball to anticipate a jump in ... but ive always been unsuccesfull ... i always get hit by a jump in ..and say you throw a fireball and they jump in ... do you crouch then shoryu or just shoryu while standing ...thank you in advance
@Bafael
@Bafael 9 жыл бұрын
You should always do crouching shoryukens if you can help it but after a fireball you should usually go straight into the shoryuken without time even to crouch if you see them jumping. You can't react to a fireball with a jump or else you can be anti aired, so if the opponent is jumping over fireballs and punishing them that means they're jumping predictively and thus you're throwing too many fireballs when you're already getting anti air opportunities. Hard fireballs do pressure the opponent the most into jumping since they have the least time to act.
@ASD4Daily360
@ASD4Daily360 9 жыл бұрын
***** cant believe i was relying to much on slow hadou huhuuhu all this time my hadou was a lie hehehe thank you very much chief ill work on that more ! you sir are the best! thank you very much :D
@ShinAkuma
@ShinAkuma 9 жыл бұрын
I need to know how to deal with ken and Guile. For ken , his f.mk is an extremely annoying poke , and it's too fast for me to punish on reaction. For guile , well I can win against him in fireball war and make him come after me instead of me chasing him from corner to corner , But his defense is still to great to overcome , any good tutorials on how to deal with guile and ken ?
@Bafael
@Bafael 9 жыл бұрын
Empty cancels are really good against step kick. kzfaq.info/get/bejne/ea5dqrCTydiWpnU.html Basically you whiff cr. MK from outside cr. MK range but inside step kick range, and quickly "cancel" it into hard tatsu. If ken doesn't step kick you do a mostly-riskless cr. MK, and if he step kicks he gets counter hit by cr. MK xx hard tatsu for the knockdown. You can also just beat it with fireballs really, though. For guile, his flash kick is OK but it has terrible crossup defense so on knockdown you can just go for crossup MK to get him to block or even crossup tatsu to bait flash kick. He has to sacrifice his down charge to block the jump in and has no reversal until he gets it back so you can go for tick throws, frame traps, and resets to overhead really easily in that time.
@ShinAkuma
@ShinAkuma 9 жыл бұрын
***** Thanks man , that tech against step kick seems great , will implement it in my gameplay , for guile , well , that's what I've been trying to do :P will just have to try harder.
@alexbomb3204
@alexbomb3204 8 жыл бұрын
+Bafael its easy to learn in training mode but its hard to use it online :(
@ShinAkuma
@ShinAkuma 8 жыл бұрын
Been trying that MK OS with Hadoken , it need to be extremely precise , In fact you need to know that he's going to step kick , only then you can make it work :/ Still struggling I have extremely bad knowledge of matchup , even If I have the knowledge or what to punish and how , I still don't know what position I should be maintaining etc.
@Bafael
@Bafael 8 жыл бұрын
You don't need to know he's gonna step kick. In fact, all you do to empty cancel is exactly the same thing you do to get cr mk cancelled into fireball on hit. It should be really easy to do on whiff. Anyway Ryu can beat Ken with only fireballs and anti air without too much trouble. Just make sure you're getting good punishes on blocked uppercuts
@RetroReset
@RetroReset 9 жыл бұрын
Bafael you forgot to add Back throw double dash Tatsumaki. Other than that great stuff.
@LeeGinSing
@LeeGinSing 9 жыл бұрын
You forgot my favorite mix-up :forward throw, Light Shoryuken, Heavy Tatsu cross-up! :) Just don't Tatsu yourself into a corner.
@SwiftKidddd
@SwiftKidddd 8 жыл бұрын
Can you make a video on how to beat a really good akuma I just can't win everything I do gets either cancelled or easily punished and I get so mad sometimes as well hahaha but if anyone else can recommend me to somewhere that I can become a better SF player that would be greatly appreciated 👍
@SwiftKidddd
@SwiftKidddd 8 жыл бұрын
And yes I've been to the training room but I need help on what to practice 😕
@r011ing_thunder6
@r011ing_thunder6 7 жыл бұрын
Play as akuma and practice post sweep setups and set yourself up to play as ryu and see what works and what doesn't. It'll be less time consuming to repeat a setup if you use pause when you finish a combo and put memory al
@pochyelrey
@pochyelrey 10 жыл бұрын
Please do Abel and T Hawk next
@Bafael
@Bafael 10 жыл бұрын
I'll be doing the other 4 new characters next but Thawk won't be long after.
@SMMyers
@SMMyers 8 жыл бұрын
my problem is the antiairs, oh, and you forgot the L.Kick antiair
@Bafael
@Bafael 8 жыл бұрын
+Michael Myers I didn't forget it, it sucks.
@TheGugor
@TheGugor 9 жыл бұрын
why dont you actualy use the second ultra? It's stronger (and in my opinion) easier to hit.
@Bafael
@Bafael 9 жыл бұрын
There's no opinion about it, lol. Ultra 2 has dramatically fewer setups, and in the setups there are for it, U1 actually does more damage.
@TheGugor
@TheGugor 9 жыл бұрын
***** that's true but i got the game just a few days ago so im not really good with combo's i currently play around medium lvl
@Bafael
@Bafael 9 жыл бұрын
TheGugor If you dont' know how to do EX tatsus and think U2 is equally viable to U1 you're not playing at the mid level lol. I play ryu at the mid level and I made this tutorial from scratch
@TheGugor
@TheGugor 9 жыл бұрын
***** i just didnt know the commands for the kick and the cpu at medium is not hard to beat you probs can do a lot better i i can :3 and i meant that U2 is stronger just if you compare the dmg to each other not thinking about the combos and stuff btw thanks for the tutorial it helped me a lot
@stolensentience
@stolensentience 3 жыл бұрын
@@Bafael medium lvl meant literally the difficulty lol
@IntenseIGFX
@IntenseIGFX 10 жыл бұрын
Please do the shotos first! Akuma or ken prease!!!!
@fohstick
@fohstick 9 жыл бұрын
Good Ryu players to watch: Daigo Laugh *Jyobin* XSK Samurai Alex Valle lol
@banjersing1
@banjersing1 9 жыл бұрын
Ryu castigo vs blanka
@Auster9376
@Auster9376 8 жыл бұрын
You had me until you started doing FADC's. Can't do them to save my life. I always find it a complete bitch to do.
@Bafael
@Bafael 8 жыл бұрын
+Newbius93 kzfaq.info/get/bejne/q7N_ndmQna2aiYk.html
@Auster9376
@Auster9376 8 жыл бұрын
+Bafael Believe me, I practiced for a very long time just to try to nail down each step of it. I just can't FADC. End of story.
@SkepticGamer
@SkepticGamer 8 жыл бұрын
+Newbius93 Tell me how many hours. Exactly. It better not be less than 500 hours.
@Auster9376
@Auster9376 8 жыл бұрын
Skeptic Gamer Way more than 500 hours. I've been practicing in Street Fighter for months.
@SkepticGamer
@SkepticGamer 8 жыл бұрын
Newbius93 But did you practice right? It's hard for me to say anything without knowing how you train and how much you train.
@stolensentience
@stolensentience 3 жыл бұрын
Advanced: 4/10? Lol. If you aren’t perfect with ryu you’re basically free to the whole cast
@IndyNDYT
@IndyNDYT 3 жыл бұрын
What Baf meant by advanced difficulty was how difficult he is to play at a high level. Ryu is a very honest and straightforward character compared to a lot of the rest of the cast. Him being easy to play doesn't necessarily mean he's high tier or anything.
@stolensentience
@stolensentience 3 жыл бұрын
@@IndyNDYT that’s means the more advanced you go, the more difficult he is to play at a high level. At low levels he’s one of the easiest chars to use in the game. At high levels he is one of the easiest character to beat in the game. Just say his difficulty is 4/10 and it would actually be kinda accurate.
@lethaldong4166
@lethaldong4166 8 жыл бұрын
How am i going to learn from just watching someone play ryu? U didnt show the buttons or anything
@Bafael
@Bafael 8 жыл бұрын
+Abraham Ortiz Every single thing in this video has input display on the left side of the screen and there's an enormous guide in the description defining every single combo in the video in order.
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