I Evolved My Car With A Hybrid Shifting System! [Screw Drivers]

  Рет қаралды 98,996

ScrapMan

ScrapMan

13 күн бұрын

Welcome to another episode of Screw Drivers! Today I am learning more about how driveshafts and transmissions work in an effort to build the best racing vehicle I can!
Play here: store.steampowered.com/app/12...
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More About Screw Drivers:
Crazy physics and high-speed races! Craft vehicles cleverly by combining building blocks and mechanical parts to create powerful drivetrains. Unlock new parts, race for the gold, and challenge your friends in multiplayer.
DESIGN YOUR CAR'S POWERTRAIN
Build cars with combustion or electric engines, or maybe both? You design the powertrain using axles, gears and suspensions to get the power from the engines through the wheels and onto the asphalt. Whether you build rear-wheel-drive, or power all 30 wheels of your speed machine, as long as you engineer a gear transmission, you are guaranteed to go!
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Design and engineer your own car, truck, tank, plane or whatever you can think of in the easy-to-use build editor. Whether you have 4 wheels, 16 wheels, propellers, pistons, or 50 engines... vehicle construction is all yours!
Realistic or ridiculous - it’s up to you!
CHALLENGE THE MONARCHS
There’s a group of fancy royals convinced they have the best cars in the world, and who better than you to prove them wrong! Each monarch uses different building blocks to activate special mechanical features in their vehicles. Challenge them and beat their creations to unlock new engines, wheels and gears.
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Take your top turbo-powered creations, start up a multiplayer server, and invite your friends to race around the island together in a variety of tracks and challenges!
Steam Page: store.steampowered.com/app/12...
#scrapman #screwdrivers

Пікірлер: 554
@outer_spacedgames5048
@outer_spacedgames5048 12 күн бұрын
Tip for Long Jumps: The downforce from the spoilers might be the reason you are not improving your distance, Try making smaller and lighter cars with electric engines as they give a lot of acceleration.
@haydenratcliffe1138
@haydenratcliffe1138 12 күн бұрын
Spoilers are part of the issue, the challenge is actually quite easy when you realise you can reverse for a longer run up, I commented that on the last vid, but clearly Scrapman didn't read it haha
@lavarsch
@lavarsch 12 күн бұрын
@@haydenratcliffe1138 Yeah, i was trying to build a plane, but had issues with the propulsion in the air, but building huge wings is super fun, especially with later parts
@PitBull51091
@PitBull51091 12 күн бұрын
electric are too heavy comparing to given acc, U need at least two more gears for that...
@lokithewitful
@lokithewitful 12 күн бұрын
Can you rotate the downforce wing to give up force? That might give it more lift.
@klikklak6099
@klikklak6099 12 күн бұрын
​@lavarsch that's what I did for first place it was a helicopter car
@davidmartins8152
@davidmartins8152 12 күн бұрын
I can't say this enough, KUDOS TO THE EDITOR, for makes the graphs so visually comprehensive., keep up the good work, love it.
@57thorns
@57thorns 12 күн бұрын
They have really fun showing where Scrapman gets it wrong. It also is quite educational to see to void making mistakes yourself in the game.
@lilstubthumb
@lilstubthumb 12 күн бұрын
The ability to compare stats of different cars should be built into the game.
@Anton_Noname
@Anton_Noname 12 күн бұрын
@@lilstubthumb I wrote about it in the discussions on Steam. Raise the topic up, maybe the developers will implement it sooner.
@anteshell
@anteshell 12 күн бұрын
That is pretty good. Got me confused for a sec in the last video because I thought it was a game feature but for some reason didn't appear all the time.
@EpsilonRosePersonal
@EpsilonRosePersonal 12 күн бұрын
@@lilstubthumb Wait, it's not? That's really well done, then, because it looked like the game was doing it.
@PhilCoati
@PhilCoati 12 күн бұрын
Taking the downforce off may help with long jumps
@Igotchuk
@Igotchuk 12 күн бұрын
or flip it
@boldey
@boldey 12 күн бұрын
it WILL help
@Matthew-yv4fg
@Matthew-yv4fg 12 күн бұрын
The speed that scrapmans car went down was kinda funny. Although you can stop the downforce by tilting the car in midair but its kinda hard to get perfect.
@NoobBird57
@NoobBird57 12 күн бұрын
yea
@collinkaufman2316
@collinkaufman2316 12 күн бұрын
​@@boldeyif you pitch the car nose up yeah, eventually it will lift with the spoilers or just flip the around
@hunterburbank6544
@hunterburbank6544 12 күн бұрын
A fun little bit of engineering. At 18:00 the green car's "airbrake" isn't an airbrake really. It's the rear spoiler that lifts up when they stop accelerating. Downforce towards the back of a vehicle helps keep the car straight for efficient acceleration and plenty of grip, whereas downforce towards the front causes more sensitive turning. By lifting the back spoiler out of the way like that they're shifting their downforce forward at-will for the best of both worlds.
@omerbilir3784
@omerbilir3784 12 күн бұрын
formula 1 does the opposite: when they are accelerating they reduce downforce and when they are cornering they increase the downforce why is that?
@yayeetmeoffacliff4708
@yayeetmeoffacliff4708 12 күн бұрын
​@@omerbilir3784 DRS, as the name suggests, reduces drag ON THE STRAIGHTS. This is because the downforce created by an F1 car creates drag, thus limiting the top speed of the car. DRS reduces that drag by turning the rear wing into a straight aerofoil (basically), which reduces drag and increases top speed. DRS is off when cornering because F1 cars need the downforce to turn well. Additionally, F1 cars have the acceleration to basically mitigate the drag from the downforce at lower speeds.
@calebmadrid8367
@calebmadrid8367 12 күн бұрын
woahhhh thats awesomeeee
@Anton_Noname
@Anton_Noname 12 күн бұрын
@@yayeetmeoffacliff4708 It works in the game too. I checked. The difference in maximum speed from the same place is noticeable. Despite the fact that the wing rotation mechanism worsens aerodynamics and increases weight.
@omerbilir3784
@omerbilir3784 12 күн бұрын
@@yayeetmeoffacliff4708 yes, i know that but in the game that green guy does the opposite, he increases the drag on straights. i was wondering why was that
@sirsapphire3499
@sirsapphire3499 12 күн бұрын
One huge tip I can give you for many gear ratios in a car: Have a neutral axis in between two axles that are on gear shifters, like your first car, but make it so that the neutral axis isn't the driveshaft/output. What you want to do is make it so that one gear shifter can give input to the neutral axle at two different ratios, and have that output to another axle on a shifter, that can then take the neutral's output at a high or low ratio as well, so the shifters can compound their ability to adjust between torque and speed. Once you do this, and have a shifter adjusting its input to a neutral, and a shifter adjusting what ratio it accepts the neutral's power from, you get 4 gears at different torque/speed ratios. Then, all you have to do is give the first shifter some engines and make the second one output to wheels, and the 4 speed transmission will eliminate having to know where electric vs combustion does best in the drivetrain.
@donalddickerson206
@donalddickerson206 10 күн бұрын
I was also thinking about the neutral gearing while watching. I'm just a lay person--don't know the engineering. But i commented on a previous video with a transmission video from 1936 that lays out the very basics (kzfaq.info/get/bejne/gLV8p7Zlu7vHpoU.html).
@hunterburford1347
@hunterburford1347 7 күн бұрын
I feel that if he uses a central shaft with the 3 different size gears and another shaft with the 3 gear shifter that allow for a 6 speed. 1st: small to big gear 2nd: small to medium 3rd: medium to medium 4th:medium to small 5th: big to medium 6th: big to small
@creactstudios5728
@creactstudios5728 12 күн бұрын
Hey Mr. ScrapMan, Thanks for the awesome video! Marc and me just watched it, and we were so impressed by the gear shift you constructed in the first vehicle with the electric and combustion engines! It is so much fun for us to see you explore our game and all the features in it. And you and your editor have already inspired us a lot, each video gives us more ideas of what to add to the game. Stay tuned for the next update, we did something with the speedometer ;) Cheers, Simon and Marc
@MvnStn
@MvnStn 12 күн бұрын
Oh, man, does this comment bring me excitement! Your game is great, and you both have received a lot of praise in the steam update comments, as well! Thanks for your game, it has rekindled a new love for gears and ratios for me. lol Looking forward to more content. Cheers!
@michealfreeman9714
@michealfreeman9714 12 күн бұрын
An interesting idea would be to add a diagnostic mode. Where the car is fully animated but only runs in place in a liminal space so that you could watch how all the parts without having to watch where the car is going.
@YannickBo
@YannickBo 12 күн бұрын
At 13:05 the gear shift for the electric engine seems to shift down again. I don't think it should do that. Is that a bug? If not why is it doing that?
@davidaugustofc2574
@davidaugustofc2574 12 күн бұрын
If I may make a suggestion, we need more road-only race courses, some purpose built race tracks on the map
@Dragoneer17
@Dragoneer17 10 күн бұрын
Hello, I've been enjoying your game! Here are some things that I would like to see in the game, if it would be possible! First, I had made a cool F1 car in career mode, but then by accident I worked on it in creative, and now even though it only has campaign parts that I own, I can't use it in the campaign. It would be nice if I could bring this car back to the campaign. Second, not a big thing at all, but could you eventually work on some of the animations in build mode? Some of them are quite confusing. Thank you!
@christianjaymoralde7504
@christianjaymoralde7504 12 күн бұрын
!!HAPPY 900K SCRAPMAN!! I wanted to thank you for providing great content over the past few years. I really your content because your not like other, Your videos a chill and relax in the world of fast paced short attention span time of the internet you managed to stay chill. Your passion is unlike other, even in time of sickness still manages to provide content. Since I don't have much time to play video games watching your video become the best next even to preffer to watch you video instead of playing.
@rebel6301
@rebel6301 12 күн бұрын
hell yeah
@Plum_bird
@Plum_bird 12 күн бұрын
So close to 1 mil
@Strydux
@Strydux 12 күн бұрын
SCRAPMAN!!!
@galoezarcommand2281
@galoezarcommand2281 12 күн бұрын
You said it great :)
@apersunthathasaridiculousl1890
@apersunthathasaridiculousl1890 12 күн бұрын
Just 100K more to go 😳
@alex705pro
@alex705pro 12 күн бұрын
Tip when building: you can use your middle mouse button to quick select the part you're looking at so you don't have to estimate/count the length of it or go back in the menu to grab it again. Also you can press F9 to switch the build camera to how it worked in the demo, if you preferred it like that.
@filippachta1201
@filippachta1201 12 күн бұрын
The editor and scrapman are perfect together for this kind of games, its rare to see editor so pasionate that he adds this much to the videos, keep it going scrap!
@kamrokosz1600
@kamrokosz1600 11 күн бұрын
Am I missing something? Are you talking about all the graphs?
@filippachta1201
@filippachta1201 11 күн бұрын
@@kamrokosz1600 yup the graphs being compared, and the editor notes thruout the video add a lot of context
@leaf3325
@leaf3325 12 күн бұрын
5:20 tip for building, use axles for longer pins 10:18 middle ckick and it tells you the part
@haydenratcliffe1138
@haydenratcliffe1138 12 күн бұрын
Axles don't create a solid mounting point, it can result in uncontrollable torque twist, especially when you get into the more powerful engines and motors, you always need atleast one solid mounting point
@torinpena288
@torinpena288 12 күн бұрын
With that first tip... Don't use too many axles as pins in a row. They're still calculated as hinges, even if you have two axles holding a beam in place. I know because that was the first way I tried building a semi truck trailer. It was *very* glitchy.
@marblesneeze8064
@marblesneeze8064 12 күн бұрын
engine's don't really need to be pinned just put it on the axle and its fine. it can sometime do some weird torque stuff but it usually doesn't
@collinkaufman2316
@collinkaufman2316 12 күн бұрын
​@@haydenratcliffe1138false, if you use the correct mounting point it will be solid, just like the outer end of some lego technic corner bricks with the plus holes
@haydenratcliffe1138
@haydenratcliffe1138 12 күн бұрын
@@collinkaufman2316 false, even using correct mounting points my creation did barrel rolls if I pressed reverse, added a single solid mounting point and problem solved...
@mingchen731
@mingchen731 12 күн бұрын
A small tip when testing gear boxes: turn ON the manual gear shifting option, in the Options Menu. This way you can see how your Gear shifters behave on each speed, by tapping [.] and [,] in the keyboard.
@DanyF02
@DanyF02 12 күн бұрын
The ability to compare power graphs in blue and orange between 2 different setups is something the game should offer itself, it's so convenient. Good job editor.
@BeefIngot
@BeefIngot 12 күн бұрын
I've completed the tech tree without any gas engines (electric only). All is possible when you do them exact opposite of the gearing at the start of the video. You need more speed out of the electric engines in the game as opposed to real life, in this game, electric motors cap out rpm wise way sooner than the gas engines. Once you get the planetary gearing, with big enough motors, you won't even need to shift. I was able to hit 370 kmph on the long straightaway using just electric motors and planetary gearboxes. Also for gearing, the game automagically figures out how to set the order, so don't worry about that. The same is true for engine direction. Lastly, down force is a balance, and you really want to brake just before making turns as braking during turns is harder to control due to weight shift.
@isaididontknow_
@isaididontknow_ 12 күн бұрын
5:44 you can also use the axles as long pegs, so you can put all the combustion engines next to eachother.
@haydenratcliffe1138
@haydenratcliffe1138 12 күн бұрын
That causes physics glitches, especially when you get to more powerful motors
@isaididontknow_
@isaididontknow_ 12 күн бұрын
@@haydenratcliffe1138 oh ok, haven't experienced that myself
@PleasurePeeks
@PleasurePeeks 12 күн бұрын
@@haydenratcliffe1138 i got a 500+mph vehicle connected only with axels.
@demonic999.
@demonic999. 12 күн бұрын
For more acceleration u should ask Kan he has made a good gear ratio in his vehicle with a very high top speed ✌🏻
@Waffle66
@Waffle66 12 күн бұрын
it was high top speed but im pretty sure his acceleration was quite kinda slow no?
@demonic999.
@demonic999. 12 күн бұрын
@@Waffle66 I mean Scrapman is lacking on both so he should consult it with him I'm sure it will be helpful for him
@Waffle66
@Waffle66 12 күн бұрын
@@demonic999. yeahhhh definitelyy
@connernixon9281
@connernixon9281 12 күн бұрын
​@@Waffle66 it was single digits
@mp3_jpg
@mp3_jpg 12 күн бұрын
Heres something I've learned playing racing games at a mid-level: You should tune your car so that you just barely reach your top speed at the fastest part of the course. Because if you cap out, your wasting time you could be accelerating, and if you barely reach top speed, some of that wasted energy can go into acceleration. Of course this means changing your cars for the course, which isn't something too viable at the moment, but if you want to optimize one time, or one race is really hard, you can try it out. Of course, this is in a vacuum, so it's not perfect, but yknow. (If anyone more advanced has any ideas to contest this, I'm interested)
@PleasurePeeks
@PleasurePeeks 12 күн бұрын
just make the engines stay in their optimal power band.
@mogusgaming3744
@mogusgaming3744 11 күн бұрын
PLEASE CONTINUE THIS SERIES!! I’ve been watching since before Komodo was still playing multiplayer Monday with you. I’ve always enjoyed your videos on games other than just scrap mechanic and trailmakers. It’s been so sad to see so many game series that you started, but didn’t finish because they didn’t preform as well as your scrap mechanic and trailmakers videos. Please don’t let that happen to this series too.
@calebmadrid8367
@calebmadrid8367 12 күн бұрын
10:17, scrapman, did you know that if you click the middle mouse button (the scroll wheel) you not only see what part it is, but it is reselected for you to use again!
@GigaCHADD13
@GigaCHADD13 12 күн бұрын
you can make a better steering if you use spinning weights if you use an engine then attach a weight above it you can configure the engine to A and D to spin it I always do this to turn sharply *for the long jump you can just rotate the downforce wing or inlet to make it more like a wing *also HAPPY 900K SCRAP!!! road to 1MIL!!!
@yayeetmeoffacliff4708
@yayeetmeoffacliff4708 12 күн бұрын
so you basically made a gyro...
@gamingfrog1234
@gamingfrog1234 12 күн бұрын
14:09 WOW your editor is good
@vale.44peru
@vale.44peru 12 күн бұрын
the downforce might be what's keeping you down (literally) on the long jumps, less downforce > more air time > longer jump
@johnathanhen
@johnathanhen 12 күн бұрын
Try the Christmas tree method for the gearing for your transmission. It is pretty much two Christmas trees stacked on each other. Mercedes used to do it years ago for their manual transmissions
@jatoxo
@jatoxo 12 күн бұрын
The graph displays torque at the wheels. Depending on the size of the wheel, the force put into the ground will vary At a torque of 200 Nm a wheel with a radius of 0.5 meters will put a force of 400N into the ground. With perfect grip and a given mass you can calculate the acceleration a = F / m. Say the vehicle ways 500kg, the acceleration would be 400N / 500kg = 0.8 m/s^2
@manpreet_singh_dhaliwal
@manpreet_singh_dhaliwal 12 күн бұрын
Commenting to support this series
@skittleman5630
@skittleman5630 12 күн бұрын
im loving the screw drivers videos
@dagr._09
@dagr._09 12 күн бұрын
I think it's safe to say that scrap man as well as the viewers are enjoying this series
@123varadi2
@123varadi2 10 күн бұрын
try the gear shifter with a first gear of medium to medium and the second gear with large to small without any pre-gearing. later you will get the 3 stage shifter, that will allow you to easily create more gears. keep up the good work! 😉
@arder_D
@arder_D 12 күн бұрын
I found that using off road suspensin is more beneficial it have more conection point for wings and give you more stability, most tracks have offroad part and bumps, and if you lack of steering you can make rear wheels also steering but it become tooooo sensetive. for long jumps you could remove wings or put them upsidown to keep you in air longer and dont forget that you can control car in the air
@chrismaYT
@chrismaYT 12 күн бұрын
900K?! Almost 1 Million. Gonna get there in no time! Amazing Content!
@lukemcgarr6127
@lukemcgarr6127 12 күн бұрын
the work this editor is doing with graphs is amazing
@karyjas1
@karyjas1 12 күн бұрын
30:30 Downforce for a jump? What if you add Upforce? Build a glider
@user-sj5ly7zh5x
@user-sj5ly7zh5x 12 күн бұрын
for long jumps, maybe see if you can flip your spoilers for "upforce"
@demolition3612
@demolition3612 12 күн бұрын
With that rotating feature you can make your own suspension systems, like those fancy rovers who conform to the angles of the terain
@CULLROY
@CULLROY 11 күн бұрын
Once again rocking the informative edits especially useful to the see previous stats view and theories on how the game calculates the engine speeds. Great stuff👍
@satibel
@satibel 11 күн бұрын
unless you're doing shenanigans I recommend having your gear shift be short and having the gap on the non moving shaft, it often makes stuff less annoying. also something that's good to know is that having 2 of the gears that can go right angle next to eachother is the same size as a small + medium, it's really useful if you're doing a 6 speed gear shift.
@elderith3244
@elderith3244 11 күн бұрын
Build suggestions. For 4wd: the shaft can be off to one side, instead of center. That way it makes it easier to have motors centered and give more room for gear boxes. For large gears I will but them horizontal above the center typically on a shifter.
@plzletmebefrank
@plzletmebefrank 11 күн бұрын
Another tip, you can put an axle right behind the shifting part of the gear shift. This section will not shift. You can put engines back here. You can even attach it to a gear shift on the other end of that axle for all wheel drive with shifting gears. Either symmetrical shifting or asymmetrical.
@kilbymorgan8626
@kilbymorgan8626 12 күн бұрын
I'm waiting for the Screwdriver community to develop optimum vehicle configurations. You know with a game with this much detail and freedom someone is going to figure out the BEST of it all.
@MarkMckay486
@MarkMckay486 12 күн бұрын
I think it might be worth making a very simple experiment vehicle, just to see what the different gear ratios do with different engines. so a single engine above the central drive shaft and do 1:1, S:M, S:L, M:L and vice versus for both types of engines to get a feel of what the ratios do to the graphs, could also try adding more engines and mixing and matching to get more feeling. could even try adding a shifter in the mix in different positions to see what it does more. I thought I saw in one of KAN's videos that there is a 3 stage gear shifter so that might be something to look for to help simplify things?
@MagicZ_YT
@MagicZ_YT 12 күн бұрын
Congrats on 900K next is the big million :)
@KimberlyMartin-bg8ji
@KimberlyMartin-bg8ji 12 күн бұрын
You definitely deserve more recognition for this!
@roccov3614
@roccov3614 12 күн бұрын
Brilliant idea of gearing the electric and gas engines separately. I might have to try that. The Gravel Road Grind was one of the last races I got gold on. That green driver is really good.
@karyjas1
@karyjas1 12 күн бұрын
To properly understand shifting, create a car with multiple gears, and one engine. delete all but one gear, and then keep readding them and see what it does to the power curve ( Not acceleration graph )
@ShadowSleeper33
@ShadowSleeper33 11 күн бұрын
For gear shifting layout, I do recommend actually building vertically (a higher shaft parallel to the main drive shaft. It will not ruin the look because cars in real life have a bit of height to them. I recommend building two extra shafts with one unit of space between them and the drive shaft. In the middle shaft add all your engines. then gear shift upwards to the top shaft and then gear shift again downwards to the drive shaft. This way you have a transmission with a higher number of speeds.
@krattfan03
@krattfan03 12 күн бұрын
loving this series
@MrMattkid
@MrMattkid 11 күн бұрын
You need a 1 to 1 gear shift in the middle of your high torque to high speed shift. So your first shift should be high torque, that's the small gear on the engine to a large gear on the shifter, and that should switch to a double medium gear. On the end of the second axel, you want another shifter that switches from a double medium gear to a large gear into a small gear. That's your high-speed gear. That will be your gear box. All your engines need to be behind the gearbox, and your drive axel should connect to the gearboxes' output. Hope that helps, Scrapman. I'm not sure if that was the best description, but it's the best I got for ya without some kind of diagram.
@rycudas
@rycudas 12 күн бұрын
Once again, huge thanks to your editor for the graph comparison.. Also try hitting middle mouse to pick up the part then pressing shift to see details. Also also, devs, please can that comparison feature make it to the game?
@NareshSinghOctagon
@NareshSinghOctagon 12 күн бұрын
I can't believe no one has told him that NO,you DO NOT need to add supports to any of the engines,you DO NEED it for the gear shift since that can give so much backlash torque the car can do a backflip from standing still as soon as you press down the key. Some gear connections will need supports,but the supports themselves don't need steadfast connections so long as they don't collide with the terrain.
@Trekkertech
@Trekkertech 11 күн бұрын
I decided to try this out! One thing that is interesting with the engines is that you only need to attach one in a chain, it seems they kind of stick together if they have the same orientation. I have no clue if the same is true for electric motors because the connection points aren't exactly conducive to attaching partially.
@Someintern-es5cy
@Someintern-es5cy 12 күн бұрын
I just want to thank the editor for adding all of the notes in the video!
@rjgraylight
@rjgraylight 12 күн бұрын
Thanks editor for the comparisons!
@wertugavw
@wertugavw 12 күн бұрын
Thank you for these videos, i love this game. Also gongrats for 900k!
@gaomon2887
@gaomon2887 12 күн бұрын
Happy 900k Almost at 1mil GZ and thanks for the Screw drivers Videos its so great
@Dakakeisalie
@Dakakeisalie 12 күн бұрын
Gravel Road Grind is the hardest course in the game right now. Every other track is easier.
@rexracer4380
@rexracer4380 12 күн бұрын
First off. I never thought I should put a gear shift for each motor type to allow for better power management. I am going to need to try that now. Thanks for that. A building tip: if you put the biggest gear you plan to use closest to the gear shifter, you can make them a little smaller. It isn't much smaller, but it helps. It also helps make sense of the gear shifter 3x2 hitbox. When making gearboxes, remember that the bigger the difference in the sizes (like large to small) the sharper the cliff in that power graph. Also unlocking the 3 gear shifter makes more complicated gearing easier.
@rexracer4380
@rexracer4380 12 күн бұрын
To clarify: the 2 gear shifters can have the gears next to each other if the big gear is close to the base and the small one is on the outside. Put the gear gap on the non-shifting axles to make them smaller. It should be how the game demonstrates it in the part tutorial.
@propel8152
@propel8152 11 күн бұрын
Put the downforce Wings upside down on the long jump, for a glide effect. 😎
@aquagames8254
@aquagames8254 12 күн бұрын
Woowww 900k! congrats
@Huxtive
@Huxtive 12 күн бұрын
I love when you play Screw Drivers. Please make more of these videos
@TheLightLOD
@TheLightLOD 12 күн бұрын
About the long jumps, remember that downforce pushes your car down... Also when it's doing a jump. So jumping with downforce makes it more difficult. Either way, good job on the gears! :)
@PleasurePeeks
@PleasurePeeks 12 күн бұрын
a few tips scrappy. 1. you can use the ---- gears in any direction. they are 1 block narrower than the medium gear. instead of doing 1medium gear 1 small gear you can do 2 .----------- gears. then it wont change the gear ratios as the medium and small gear combo would. 2. One of the best, if not the best, gearbox you can make in is also pretty simple. Here's how to do it: Step 1: Start with a set of planetary gears. These gears are the core of your gearbox. Step 2: Place medium gears between some of the planetary gears. These medium gears will help transfer motion from the planetary gears to the shaft. Step 3: Position a shaft as close as possible to the planetary gears. This shaft will be connected to the medium gears and will serve as the main output. Step 4: Attach the shaft to a shifter. The shifter will allow you to change gears and control which gears are engaged. Step 5: Use small gears to connect the shaft with the medium gears. The small gears should be placed on the shaft in such a way that each shift engages only one medium gear at a time. This setup ensures smooth transitions between gears and efficient power transfer. 3. Using a shaft yo connect your parts instead of blocks is way less weight. there is a part that is designet for mounting blocks on engines. you can use that part in reverse making it possible to connect shaft to blocks and other parts. 4. i dont think it would make the game better if you can see how long the parts is by hovering your mouse over them. it will become very intuitive how long they are when youve used alot of hours in the game building. Thats how it should be. i like games where you have to learn a skill and not be babysitted all the time. Thats one of the reasons that i really like screw drivers. the dev should make it possible to bind asdw to the stepper motors. it really limits the building potiential alot.
@Pystro
@Pystro 11 күн бұрын
In your point 1, do you mean those 4-pronged "cruciform" gears that you'd naively only use as bevel gears?
@PleasurePeeks
@PleasurePeeks 11 күн бұрын
@@Pystro ohh yeah sorry i forgot the name of them and i ment to add it after, but i forgot hah. yep those 4 pronged gear thingies. the ones scappy use to connect the wheel axle to the power axle
@bouwser02
@bouwser02 11 күн бұрын
I think the acceleration stat is just the peak acceleration on your power curve, which in your case was at very slow speeds. That is why adding the electric motor outside of your shifter slightly increased the acceleration stat because it only applied at low speeds where your best power already was. Putting the engine in the shifter didn't help quite as much at low speeds because of your gear ratio, but would make it actually do something at higher speeds after the gear shift where the one outside of the shifter did nothing. That is why your car flew up to ~80kph but was really slow to accelerate to top speed after that. I find it best to mostly look at the power curve rather than the stats they give you because it better resembles the true power output as your car gains speed.
@davidaugustofc2574
@davidaugustofc2574 12 күн бұрын
26:43 the editor did Scrapman dirty here, that's why you rely on the graphic and not only on the max number
@anticotter7363
@anticotter7363 8 күн бұрын
i 100% need more of this, and try specing into combustion engines and gearboxes
@blackness4255
@blackness4255 11 күн бұрын
What you need for transmission: Big to small to big gear on gearbox, shaft to the side with small to medium to big and then a final gear which connects the driveshaft to the layshaft.
@Nuggets_master69
@Nuggets_master69 12 күн бұрын
Use the down force but putt it upside down so it gives you lift
@drftr58
@drftr58 11 күн бұрын
The workshop is your friend, you can get a lot of inspiration on how to do certain setups. You sometimes get locked into doing something a certain way because it works unti you see it different that opens up a whole new line of thought.
@TLS748
@TLS748 12 күн бұрын
Scrapman. You independently invented a traditional manual gear box. As a mechanic that was great to watch.
@nera429
@nera429 11 күн бұрын
I like how they added a Quote "Inspired by ScrapMan" when you press N to change speedometer
@schizomaru
@schizomaru 12 күн бұрын
Scrapman, here is a tip: you can use 2 "Gear Corners" to create a 1:1 gear ratio on 2 shafts with 1 gap separation
@Typicalrn10
@Typicalrn10 12 күн бұрын
I learn a lot from yours's and Kan's videos on how to improve my car in the game because this is my first building game i have actually played
@karyjas1
@karyjas1 12 күн бұрын
9:40 Okay, that is smart, ive got to give it to you. That is more big brain than ive ever been
@lonnierh0dgejr41
@lonnierh0dgejr41 12 күн бұрын
you can flip the wings upside down to increase lift during jumps.
@markpullman785
@markpullman785 12 күн бұрын
glad to hear the old tech tree is back!
@Lexoka
@Lexoka 5 күн бұрын
Don't pay too much attention to your acceleration stat, it's just a theoretical value that you get when your power system reaches maximum torque. Focus on raising the power curve as high as possible, and as broadly as possible, because this is what determines how hard the engine can push you at any given speed (roughly speaking).
@Slownick
@Slownick 12 күн бұрын
For now you can freely attach engines to axles, without the need to connect them all to the frame of the car. 1 engine connected in that assembly is enough. This is also true for shock absorbers, 1 peg connected is enough, and it will work!
@nyspace1
@nyspace1 12 күн бұрын
loving the game and might make videos as well. loving the content keep up the amazing vids!
@user-wc1fm6cn8d
@user-wc1fm6cn8d 12 күн бұрын
I'm not completely sure, but this idea of an electric motor directly on the main shaft is a great idea, helping with acceleration, and trying to place electric motors on the gear change shaft will help with with a good topspeed, and regarding the long jumps, its aerodynamics with the wings and downforce, hinder you, throwing you straight to the ground
@rjgraylight
@rjgraylight 12 күн бұрын
Scrapman, Gears don't collide with the ground, so you don't actually need to fear the big gears and call the medium gears big gears. I believe that the ideal layout for the smoothest curve is a 5 gear shift system. Small to large small to medium medium to medium Large to medium Large to small I could be wrong, but that's my theory at any rate.
@connernixon9281
@connernixon9281 12 күн бұрын
kAN built and designed gearing before getting the gear shift. He had a single digit acceleration, and a very very high top speed. He didn't have enough space or acceleration to get to his max speed. It's honestly really cool to see the differences between ScrapMan and kAN.
@NyZandry
@NyZandry 12 күн бұрын
Ur getting rly good at this
@pularis1629
@pularis1629 11 күн бұрын
14:40 tip for basically all long jumps, there is no time limit, and if there is a wall behind you, it is still aways away, so you can back up at the start, to get more total speed. Also, you can build a helicopter with downforce, but that’s kinda cheesy. Oh, and don’t have downforce, or have upside down downforce. Also, 26:32 the combustion does help, just at acceleration at higher top speeds, so you 0-60 will be faster, but your 120-180 will be slower
@TinaGloria2012
@TinaGloria2012 12 күн бұрын
Yeah honestly lots of people start with an axle and work out from there.
@PheonixT
@PheonixT 12 күн бұрын
For the long jumps, you could put the winglets or downforce panels upside down to try and create lift, just a thought!
@doom3475.
@doom3475. 12 күн бұрын
for the axles you can press down on the scroll wheel, it will equip the part and will show you in a small picture, then press q to deselect, that's what I do. hope that helps.
@aungkyawkhant321
@aungkyawkhant321 12 күн бұрын
I think you can enable manual shifting in settings. Great video as always!
@Raziel7888
@Raziel7888 12 күн бұрын
I love how this (Scrap)man sits there n works out mechanical/physics problems and comes to solutions. both cars were on the right track for sure, if u could make them wider, like in the trailmakers editor it would have been so much easier to 'fix' the first car to do what u wanted. Thats the power of hindsight tho. My first from scratch build was compared to either of these... pretty poo lol. Also ur editor is like first class, his lil additions to the vids make it so much more understandable/digestible, i bet would help the builds no end if he was doing that real time lol
@gokselaras9002
@gokselaras9002 12 күн бұрын
Gear ratios are also important. You should have much more variety between gears and to do that you can try making like big to mid, mid to small and big to small gears and put extra axles and small gears on to that extra axle to connect them together or you'll only get 2 speed gearboxes
@rjgraylight
@rjgraylight 12 күн бұрын
Try connecting a shift to a shift to create that multi-stage shift system you were looking for? You'll be shifting a shifter to give yourself more options.
@Muchhunk
@Muchhunk 12 күн бұрын
tip for gear ratio, gradually change it to use bigger gear on each shifting. If you go big gear only, you're going to have gaps, and those are a big no no. at least thats what my way of thinking...didnt tested it actually 😅 Going small/small > medium/small > big/small should be way smoother than just big/small gear. Following this logic, you can use the small/small on electric engine, then medium/small being a mix of electric engine and combustion, and third gear big/small and above, just for combustion. Second tip, down force pieces don't help at all on long jumps.
@conductorfishy
@conductorfishy 10 күн бұрын
the fact that you never checked how the acceleration curve changes based off of the starting position of the gear shift is killing me, the lack of experimenting is so painful.
@mareksoucek4514
@mareksoucek4514 10 күн бұрын
You should do Independent gears. Meaning, the gears can be engaged/disengaged so they're not always connected, as it may interfere with the shifting and performance. Best would be 4 shifters 2 low gears, 2 high gears. 1 low and 1 high for each set of engines.
@reshurc
@reshurc 12 күн бұрын
You could add a midsize gear on a long axle, starting from your output final gear, going on top of your powercenter, to the front of your car, back down to a midsize gear to get 4wd again. It adds no significant weight up top, since it's just an axle with two gears on it.
@ShadowSleeper33
@ShadowSleeper33 11 күн бұрын
For long jumps it becomes quite easy if you make a car as light as possible with slim rubber tires and then add a ton of combustion engine with a gear up. No gear shifting because the car becomes heavy with all the extra gears and shafts.
@MadocComadrin
@MadocComadrin 11 күн бұрын
The front part of the car only being attached by the single axle and being free to rotate reminds me of the Tantrum RC car where you could purposefully spin the front part like that!
@cabbageplays6710
@cabbageplays6710 8 күн бұрын
So i had a little idea, if you have 1 electric motor attached to each wheel, directly, so it would be something like wheel, shaft length 4, attatchment point next to the wheel for stability, electric engine, and then one of those bits that lets you change the shaft 90 degrees, mimic it on the other side and have the main shaft lead into the centre of them with the 90 degree thing again so they work, would mean you have independant power for each wheel and might bring that acceleration up a bit.
@blueflame_sm
@blueflame_sm 11 күн бұрын
For long jumps, if you flip the car midair (if you have spoilers) you get a ton of lift. Air controlls are a bit janky tho, so you need to make sure ur flat before doing the flip or youll go backwards. For suspension, it seems that regardless of the type of race, offroad suspension just work better, because the race suspension is just really stiff.
@jessisagamer3929
@jessisagamer3929 11 күн бұрын
You can use axels for longer pins btw
@crated_
@crated_ 11 күн бұрын
Loving these videos, can you flip the spoilers upside down for lift?
@MrMohamedlaabidi
@MrMohamedlaabidi 12 күн бұрын
Hello, love your video's, maybe instead of downforce u can reverse it for the long jump ( keep in mind the wing if facing down will collide with the ground so make it a bit elevated )
@nondescript_potato
@nondescript_potato 12 күн бұрын
If you’d like some help improving your vehicle design, I would recommend checking out some of the vehicles on the workshop. If you end up making a video where you check out other people’s cars, I would love to see what you think of my “Skull Speeder”
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