SF6 Wake Up Drive Reversal Counter Option Select [Street Fighter 6] [Okizeme OS]

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Sea Leaf Dojo

Sea Leaf Dojo

25 күн бұрын

Counter OS tech for wake up Drive Reversals in Street Fighter 6.
Option Select explanation video:
• Option Selects [Fighti...
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Пікірлер: 24
@deadfr0g
@deadfr0g 21 күн бұрын
Hearing this song always makes me think of the “Vid of Dreams.” 👌
@Thisdoesntmatter123
@Thisdoesntmatter123 21 күн бұрын
This channel is a gem, nice work.
@bish0p2004
@bish0p2004 23 күн бұрын
I hate that the reversal uses the same buttons as DI
@grizgoespostal7402
@grizgoespostal7402 21 күн бұрын
just hold the buttons on wake up and you'll get reversal every time.
@prabhu786
@prabhu786 21 күн бұрын
Unlike normal drive reversal, you can keep the buttons pressed on wake up for wake up DR
@janematthews9087
@janematthews9087 21 күн бұрын
If you think that's bad, try SF4 OS that requires 4 BUTTONS (one of which is the taunt button) to OS meaty, grabs and empty attacks. Super useful for vortex characters like Cammy and Rufus. But holy hell playing SF4 on the arcades and you're player one...I didn't know your pinkie can reach that far.
@bish0p2004
@bish0p2004 21 күн бұрын
Thanks for tips. I started holding forward, but only tapping the button, which resulted in a random DI too often. I'll try holding both buttons.
@franky.378
@franky.378 24 күн бұрын
So that's what option select is 👍
@JusRed48
@JusRed48 21 күн бұрын
This is something I actually wonder if Capcom might patch against just because it seems like it really hurts the attempt to fix defensive options for weak defensive characters.
@jooper2861
@jooper2861 20 күн бұрын
The main thing about drive reversal for those characters is that it beats meaty throw. The presence of wake up drive reversal making the opponent want to throw less and opt for something like this option select only buffs wake up perfect parry so their defense is much better overall regardless. And the characters were usually designed without reversal specials for a reason anyway.
@khanhhuynh5451
@khanhhuynh5451 21 күн бұрын
Does this not work if you do a standing jab, since you can drive rush cancel a whiffed jab?
@SeaLeafDojo
@SeaLeafDojo 21 күн бұрын
You can prevent the DR cancel by holding back when pressing parry.
@khanhhuynh5451
@khanhhuynh5451 21 күн бұрын
@@SeaLeafDojo does the oki need to be a certain amount of frames ? I can’t do the option select with Blanka in the corner after a blankachan thrown with +5 frames. Whether I try 5lk,parry,2lp or 2lk,parry,2lp; if they get hit it doesn’t combo, but if I try to do it faster the parry doesnt come out on wake up reversal. Is it strict timing for the parry into second jab?
@DiscoMouse
@DiscoMouse 21 күн бұрын
@@khanhhuynh5451you need enough advantage for your first light to finish recovering, otherwise you’ll get hit
@nanuwu8895
@nanuwu8895 22 күн бұрын
Hi i find this video extremely usefull and i would really want to translate it into Chinese and upload it to a chinese social media platform called bilibili. Since many sf6 fans there doesnt have access to youtube, I'd like to spread this information for them. May I have your consent in translating and reuploading your video?
@SeaLeafDojo
@SeaLeafDojo 21 күн бұрын
I'm glad you found this video helpful and I appreciate you asking for permission but I'd prefer my videos to not be edited or uploaded in ways that I cannot control. I hope you can understand.
@nanuwu8895
@nanuwu8895 20 күн бұрын
@@SeaLeafDojo unuderstood, thanks for replying
@Rotary_Lover_89
@Rotary_Lover_89 22 күн бұрын
Great so my only defense on a rush down player is now useless
@gameclips5734
@gameclips5734 21 күн бұрын
Total nonsense, your defence is only useless if you never adapt
@jooper2861
@jooper2861 20 күн бұрын
This OS immediately loses to parry or you can just block the light string and take your turn back. Just because the defensive option doesn’t beat everything doesn’t mean it’s useless, it means it’s balanced :)
@finallyanime
@finallyanime 24 күн бұрын
Option selects honestly should not exist like this…defeats the entire purposeb
@Jairjax
@Jairjax 22 күн бұрын
Option select is a bit boring in fighting games. I also hate 50/50s, so I'm probably just biased. Both have been around forever in street fighter though.
@zerevity007
@zerevity007 21 күн бұрын
nah it shows emergent gameplay and how players have managed to use all the various properties and figure out ways around them. having options like these makes it a lot nicer than just braindead 50/50. with no delay tech goodluck
@drywalleater2661
@drywalleater2661 21 күн бұрын
It doesn't defeat the entire purpose of the drive reversal. The drive reversal is meant to mitigate strike/throw pressure. If the attacker is using this option select, that means that they are not throwing as often- which means that the defender can rely less on drive reversal and go back to blocking/delay teching. So, the wheel of options keeps spinning for both players- and crucially, the larger the wheels get, the weaker throw loops become
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