Simulating Basic Paper Textures Using Blender 2.9

  Рет қаралды 38,137

LAZERS LAB

LAZERS LAB

Күн бұрын

Learn to quickly create textures for your next digital art project using the powerful free 3d software Blender 2.9.
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Download Blender: www.blender.org/download/
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Follow me:
Instagram: / lazers_lab​
Web: www.lazerslab.com​
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Intro Credits:
Intro music "Untitled" by Monstroll
/ monstroll​
Intro sound effects courtesy of freesound.org
00:00 Intro
0:30 Setting Up the Scene
2:03 Node Editor
6:30 Bump Map
7:35 Light Settings
8:10 Render Image
9:14 Closing Thoughts

Пікірлер: 39
@Fin365
@Fin365 Жыл бұрын
A good rule of thumb with the bump node is to set the DISTANCE to roughly what you want then use the STRENGTH as a fine-tune slider from that point onwards. I find that for many textures, when everything is scaled right including lights, a DISTANCE of 0.02 is perfect and then I can fine tune with the strength slider if needed. Doing it this way also means you only have to consider the distance setting when comparing effects between different textures and files.
@UKSteveM100
@UKSteveM100 2 жыл бұрын
Really simple but very useful tutorial, many thanks
@spacesirius9333
@spacesirius9333 3 жыл бұрын
Thank you so much! Much love for your work :)
@lazerslab
@lazerslab 3 жыл бұрын
Thanks that makes my day!
@bubanga
@bubanga 8 ай бұрын
That's very lovely one thanks.
@ahmedbourja3136
@ahmedbourja3136 Жыл бұрын
Thank you so much!
@ping3995
@ping3995 Жыл бұрын
its really helpful bro
@fernwood
@fernwood 3 жыл бұрын
Very awesome!
@lazerslab
@lazerslab 3 жыл бұрын
Thanks!!
@angelical.7481
@angelical.7481 2 жыл бұрын
Thank u so much Sir!!!
@lazerslab
@lazerslab 2 жыл бұрын
You are very welcome!
@einfachwild8994
@einfachwild8994 2 жыл бұрын
Thank you! i created my wall with that
@lazerslab
@lazerslab 2 жыл бұрын
that's awesome! Glad to help !
@marcelcavarretta1790
@marcelcavarretta1790 Жыл бұрын
Cool intro dude
@lifeisokay7148
@lifeisokay7148 2 жыл бұрын
Loved the video. it was very helpful. if i can ask a question, How do you add an image on the texture? for example like a drawing or words while maintaining the paper texture.
@lazerslab
@lazerslab 2 жыл бұрын
Sorry I missed this question! I just received a similar inquiry, here's the easiest way to go about it: Depending on your needs, the best bet would be to add an image texture of the overlay image, followed by a MixRGB node set to 'multiply'. You can plug the noise texture into one socket, and the overlay image into the other socket, and set the factor to "1" then output the color into the 'base color' socket of your Principled BSDF.
@The_Real_Mini
@The_Real_Mini Жыл бұрын
@@lazerslab love u video😊
@lazerslab
@lazerslab Жыл бұрын
@@The_Real_Mini Thanks!
@nathilu
@nathilu 2 жыл бұрын
gracias por el tutorial
@lazerslab
@lazerslab 2 жыл бұрын
you're welcome!
@alip6042
@alip6042 3 жыл бұрын
SO COOLLLLLLLLLLL
@lazerslab
@lazerslab 3 жыл бұрын
Thanks!
@anthonyzdavis
@anthonyzdavis 2 жыл бұрын
Cool tutorial, thank you for sharing it! I have one question though. If I wish to apply an image to the paper, do I have to plug an _Add Shader_ between _ColorRamp_ and _Principled BSDF_?
@lazerslab
@lazerslab 2 жыл бұрын
Thanks - glad it was helpful! Depending on your needs, the best bet would be to add an image texture of the overlay image, followed by a MixRGB node set to 'multiply'. You can plug the noise texture into one socket, and the overlay image into the other socket, and set the factor to "1" then output the color into the 'base color' socket of your Principled BSDF. You can also export the textures for use in other programs - such as in my case, where I simply needed a bunch of textures to drive a texture overlay in an after effects project. Good luck!
@lazerslab
@lazerslab 2 жыл бұрын
Oh, and keep in mind that depending on the dimensions of the overlay image, it may require you to alter the UV of the plane, which is whole seperate concept really
@anthonyzdavis
@anthonyzdavis 2 жыл бұрын
I see. I'll give it a try as soon as possible. Thank you for your advices! 😄
@ruslankazimov622
@ruslankazimov622 2 жыл бұрын
How about baking PBR material using addons? I don't even remember if it's possible with vanilla (it's been so long that i haven't touched it, that i don't even remember), but why don't you try that way?
@lazerslab
@lazerslab 2 жыл бұрын
Ya you can definetely bake out individual textures in cycles (no need for plug-ins). The scope of this was really more for using the textures in 2d projects, hence only rendering individual frames. The goal was to get scanned paper textures without a scanner, so keeping it procedural was the point for me in this case. I will probably expand on this further at some point. I didn't really explain what to do with it once the texture once it was made since I was just using them in 2d animation projects in After Effects- but anyway if you want to know how to export PBR textures I touch upon it briefly in a recent video about procedural skin shaders (at the end) but there are so many great tutorials for that particular process so it shouldn't be hard to find!
@RanjeetkumarYadav
@RanjeetkumarYadav 2 жыл бұрын
Excellent work. Pl lower the channel intro audio to match with your commentary.
@lucutes2936
@lucutes2936 2 жыл бұрын
thx ez
@facingphantoms1868
@facingphantoms1868 2 жыл бұрын
How do I an an image on the texture in blender? Please dumb it down a bit because Im semi new
@lazerslab
@lazerslab 2 жыл бұрын
the easiest way to go about it: Depending on your needs, the best bet would be to add an image texture node of the overlay image, followed by a MixRGB node set to 'multiply'. You can plug the noise texture into one socket, and the overlay image into the other socket, and set the factor to "1" then output the color into the 'base color' socket of your Principled BSDF
@Jonas790
@Jonas790 6 ай бұрын
Thanks alot im thinking of Doing a Papercut Style Animation in blender so this helps alot
@DanteMoraes
@DanteMoraes 3 жыл бұрын
When I connect the bump the object gets pink :/ Are you using cycles?
@lazerslab
@lazerslab 3 жыл бұрын
This should work in both EEVEE and Cycles. If you wanna send a screen shot of node tree I can check to see if anything is mismatched.
@DanteMoraes
@DanteMoraes 3 жыл бұрын
@@lazerslab how would I do that? But I can assure you that I did everything right haha connected the factor in the height and all
@lazerslab
@lazerslab 3 жыл бұрын
@@DanteMoraes Well I guess if you did everything right then there isn't much I can do for you - maybe the plane just wants to be pink?
@DanteMoraes
@DanteMoraes 3 жыл бұрын
@@lazerslab very likely haha I'll search for an answer. Thank you
@lazerslab
@lazerslab 3 жыл бұрын
@@DanteMoraes good luck!
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