Simulating History on VENUS: 5500+ Years Timelapse on a Terraformed Evening Star

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Fantasy World History Simulator

Fantasy World History Simulator

Ай бұрын

DISCORD INVITE LINK: / discord
Welcome! Today's map is continuing the Solar System theme started two weeks ago: it's VENUS!!! The map was made using real life elevation data released by NASA, on which I ran a number of erosion algorithms before plugging it into the map generator to add climates and rivers. I hope y'all will like it! ❤️❤️❤️
Development is still somewhat on hiatus, and is going to stay that way till sometime in July at least. So the simulator is mostly the same from last time. However, the map is awesome, and I have plans for more solar system maps coming up in the coming weeks! Hope y'all will stick around to see them!
And as always, thanks so much for watching, liking, and subscribing! All the activity these past two weeks have just made me even more eager to get back to serious development in a bit over a month! Love y'all!!! ❤️
Thumbnail credits:
Venus as seen by NASA Magellan spacecraft, science.nasa.gov/image-detail...
Terraformed Venus by Daein Ballard - Own work, CC BY-SA 3.0, commons.wikimedia.org/wiki/Fi...
Music credits:
Secret Garden by Alexander Nakarada
Link: filmmusic.io/song/4844-secret...
License: creativecommons.org/licenses/b...
Suonatore di Liuto by Kevin MacLeod
Link: incompetech.filmmusic.io/song...
License: creativecommons.org/licenses/b...

Пікірлер: 25
@SuperGman117
@SuperGman117 29 күн бұрын
Shoutout to Azizarek for almost uniting the main continent
@AlfallMap
@AlfallMap Ай бұрын
I have an idea, what if you use Titan but keep the sea coverage the same, so civs would build up around the polar lakes and would absolutely thrive.
@FWHSimulator
@FWHSimulator Ай бұрын
Ohhh, that's an interesting idea! I'll have to see if I can find a good enoguh height map of Titan, but I'll look into it. 👍
@user-bs9vo8eu2s
@user-bs9vo8eu2s 23 күн бұрын
Thank you for the video.
@FWHSimulator
@FWHSimulator 23 күн бұрын
Thanks for watching!
@showman9619
@showman9619 28 күн бұрын
antioe is a legend for ending the azizarek hoard collapsing them and then expanding
@marieerichsen
@marieerichsen Ай бұрын
Really enjoyed some of the more agglutinative names in this one. Was rooting for Nifariquipampa! Also it was cool to follow Kin of Tolberg from its appearance around year 100, through all its growth and unions for the next couple thousand years. It disappeared from top 30 in the 2700s, but reappeared around 2950, and even hit the top three again in the 4100s as a Republic (which is what that caught my attention and made me backtrack to trace its full history). Was hoping it would last till the very end of the video, but alas it seems to have disappeared for good by the 4400s after getting slowly eaten away by its neighbors (I believe Tharto ate the last of it).
@FWHSimulator
@FWHSimulator 29 күн бұрын
Thank you, that's so cool! Yeah, the simulation uses real world languages for its name generation, including various agglutinative ones 👍
@emeraldpopcorn
@emeraldpopcorn Ай бұрын
Venus!! 🧡💛💚
@Aresydatch
@Aresydatch Ай бұрын
Try a completely flat map in a much higher resolution and try to see if you can stress test the simulation
@FWHSimulator
@FWHSimulator Ай бұрын
The Simulator really isn't designed for that, I'm afraid. It would just run increasingly slower till it crashed due to memory errors. These things are a trade-of, and I'm designing it for high complexity, but that means it can't just run on anything cuss each tile requires too much resources to simulate. 😂
@AndreKayser-ev5cc
@AndreKayser-ev5cc 23 күн бұрын
@@FWHSimulator i need this game :D
@gracecollins6891
@gracecollins6891 12 күн бұрын
Controlling a huge amount of disconnected territory across almost every continent? Capital on a tiny island? Seems like Sarais is this world's british empire
@FWHSimulator
@FWHSimulator 12 күн бұрын
💯
@tadasukoshi
@tadasukoshi 29 күн бұрын
Where and when will this program be available?
@FWHSimulator
@FWHSimulator 29 күн бұрын
At the moment this is a hobby project, so I can't give much of an eta on that, sorry 👍❤
@tadasukoshi
@tadasukoshi 29 күн бұрын
@@FWHSimulator No worries!
@andreasgrosse2766
@andreasgrosse2766 29 күн бұрын
How do colonial empires decide if to turn a estate into a colony or something else? And are there puppet goverments?
@FWHSimulator
@FWHSimulator 29 күн бұрын
Colonialism, in this simulator, is specifically a mechanic that enables with modernization (white technology on the bar). It's not super complicated, modernising states will make colonies out of non-modernized states, and are able to attack across oceans to do so. There's a puppet government mechanic for colonies, but I'll admit it's kind of basic right now. More a placeholder for when I develop that more than something that's very impactful in the current version. 👍
@Macsatbec-hf6lj
@Macsatbec-hf6lj Ай бұрын
Maybe the moon please
@FWHSimulator
@FWHSimulator Ай бұрын
👀 Stay tuned the coming weeks!!! ❤
@hannesherbert
@hannesherbert Ай бұрын
A very good idea
@hannesherbert
@hannesherbert Ай бұрын
Hey what exactly is an exarchate?
@FWHSimulator
@FWHSimulator Ай бұрын
In real life, an Exarchate is a government whose head of state is titled an Exarch (the same way a Dictatorship is run by a Dictator). The term comes from classical Greek and there have been various different uses of the term and title throughout history, some military, and some religious. It is the religious usage that I use it for in the simulator. Governments are divided into either monarchies or republics, and then for each there are plutocratic, aristocratic, and theocratic government types. Currently there's no mechanical difference for these later types, only monarchies and republics are truly different (monarchs rule till they die, but republics elect their rulers for set terms and then have new elections). TL;DR: An Exarchate is the highest level attainable for theocratic monarchies. The other two levels are Eparchy (the lowest) and Archeparchy (the mid-tier). What determines level at the moment is just size. So, kingdoms become empires if they get big enough, and similarly Archeparchies become Exarchates when they become big enough. Hope that explains it! 👍 The names for different government types aren't entirely historically accurate, but especially for theocratic governments I wanted more neutral-sounding (in English) terms. So I avoided using something like "bishoprics" or "caliphate" since those are heavily associated with real world religions. At the moment there's no religion mechanic in the simulator, but a (fantasy) religion mechanic is high on my list of major features I want to be adding when I have time again. ❤
@hannesherbert
@hannesherbert Ай бұрын
@@FWHSimulator Thanks for telling me. I learned something new today 👍
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